CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 61 to 80 of 4801

# Author Citation Select
61. Moloney, Jules (2002) String CVE Collaborative Virtual Environment software developed from a game engine

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 522-525 https://doi.org/10.52842/conf.ecaade.2002.522
62. Moloney, Jules (2005) Game Engines and Virtual Design Studios

Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 55-62 https://doi.org/10.52842/conf.ecaade.2005.055
63. Monchai Bunyavipakul, Raktum Sallakachat and Ekasidh Charoensilp (2004) Integrating 3D Game Engine to Online Interactive Presentation for Collaborative Design Work On Pda - Collaborative Works Anytime, Anywhere

CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 107-116 https://doi.org/10.52842/conf.caadria.2004.107
64. Moorapun, Chumporn (2008) Methods for Validating The use of virtual simulation generated from a computer game for environment and behaviour research

CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 642-646 https://doi.org/10.52842/conf.caadria.2008.642
65. Mosler, Pascal, Gehring, Maximilian, Dokonal, Wolfgang, Cizmeci, Melisa, Geist, Pascal, Haas, Tim, Soares, Tiago, Sohlmayer, Christopher and Rüppel, Uwe (2023) Using the Game Engine Unity Efficiently in Teaching: Development of a fully-automated webserver-based build pipeline

Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 883–892 https://doi.org/10.52842/conf.ecaade.2023.2.883
66. Mónica Inés Fernández; Ricardo Gustavo Piegari (2004) Nuevas formas de presentación de contenidos para la enseñanza no presencial de la arquitectura [New Presentation Forms of Contents for Architectural Distance Education]

SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2004_064
67. Nakapan, Walaiporn, Tan, Benjamin and Mohd Taib, Rusdy Bin (2024) VAULT.SPACE: An Evaluation of the Metaverse Iconic Landmarks of Singapore Island on a Hybrid Map

Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 519–528 https://doi.org/10.52842/conf.caadria.2024.3.519
68. Nandavar, Anirudh, Petzold, Frank, Nassif, Jimmy and Schubert, Gerhard (2018) Interactive Virtual Reality Tool for BIM Based on IFC - Development of OpenBIM and Game Engine Based Layout Planning Tool - A Novel Concept to Integrate BIM and VR with Bi-Directional Data Exchange

T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 453-462 https://doi.org/10.52842/conf.caadria.2018.1.453
69. Nisenbaum, Marcio; José Ripper Kós (2017) Paisagens Sonoras Digitais: metodologia de representação dos sons urbanos por meio de motor de jogo. [Digital soundscapes: urban sound representation methodology based on game engine.]

SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.505-512 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2017_074
70. O’ Coill, Carl and Doughty, Mark (2004) Computer Game Technology as a Tool for Participatory Design

Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 12-23 https://doi.org/10.52842/conf.ecaade.2004.012
71. Panya, David Stephen, Kim, Taehoon, Hyeongmo, Gu and Choo, Seungyeon (2023) Development of a Real-time BIM-VR Multi-Collaborative Design Environment

Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 733–739 https://doi.org/10.52842/conf.ecaade.2023.2.733
72. Pereira Steffen Muniz, Júlia; Trevisan Pupo, Regiane (2018) Learning Math and Digital Prototyping with Mobile Digital Fabrication Lab

SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1078-1083 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2018_1659
73. Peronti Santiago, Rodrigo (2011) Jogos e Processos de Projeto: Diálogos Possíveis [Games and Design Processes: Possible Dialogues]

SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 503-506 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2011_209
74. Pinheiro, Jo?o Gabriel Guedes (2015) Benefits of the Utilization of Low-Fidelity Prototypes on Game Development

SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 101-107. https://papers.cumincad.org/cgi-bin/works/Show?sigradi2015_3.190
75. Proctor, George (2001) CADD Curriculum - The Issue of Visual Acuity

Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 192-200 https://doi.org/10.52842/conf.ecaade.2001.192
76. Rafi, A (2001) Design creativity in emerging technologies

In Von, H., Stocker, G. and Schopf, C. (Eds.), Takeover: Who’s doing art of tomorrow (pp. 41-54), New York: SpringerWein. https://papers.cumincad.org/cgi-bin/works/Show?2abf
77. Ruiz-Rodarte, Rocio; José Larios, Fernando García Cuspinera (2005) Real Time Visualizing Tools: Description of an experience where game engines and Internet browsers are used as means of exhibition at an archaeological site

SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 689-694 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2005_689
78. Rychter, Zenon (1998) Event Driven Turtle as Pattern Generator

Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 163-176 https://papers.cumincad.org/cgi-bin/works/Show?6311
79. Ryu, Jung Rim; Kim, Seung Bae; Kim, Jun Gyu; Lee, Sang Bok; Choo, Seung Yeon (2012) Everyone has Idea, Everyone Can Be Architect: Our First Step for Finding a Good Architecture

Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 667-676 https://doi.org/10.52842/conf.ecaade.2012.2.667
80. Saito, Elena Keiko (1999) Formal Alternatives Through Ludic Process Applied to Tessellation

III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 101-108 https://papers.cumincad.org/cgi-bin/works/Show?c9ed

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