1. | Woodbury, R.F., Shannon, S.J. and Radford, A.D. (2001) | Games in Early Design Education. Playing with Metaphor
Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 201-214 https://papers.cumincad.org/cgi-bin/works/Show?b53b | |
2. | Brown, Andre and Berridge, Phil (2001) | Games One : Two : Three A triangle of virtual game scenarios for architectural collaboration
Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 95-120 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl] https://papers.cumincad.org/cgi-bin/works/Show?a469 | |
3. | Laird, J.E. (2001) | Using Computer Game to Develop Advanced AI
Computer, 34 (7), July pp. 70-75 https://papers.cumincad.org/cgi-bin/works/Show?4a1a | |
4. | Achten, Henri and De Vries, Bauke (2001) | Multiple Sketch Users in DDDoolz
Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 153-162 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl] https://papers.cumincad.org/cgi-bin/works/Show?7897 | |
5. | Bailey, Rohan (2001) | A Digital Design Coach for Young Designers
Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 330-335 https://doi.org/10.52842/conf.acadia.2001.330 | |
6. | Cheng-Yuan Lin, Yu-Tung Liu (2001) | A digital Procedure of Building Construction: A practical project
AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1 https://papers.cumincad.org/cgi-bin/works/Show?avocaad_2001_02 | |
7. | Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien (2011) | A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556. https://papers.cumincad.org/cgi-bin/works/Show?cf2011_p051 | |
8. | Dave, Bharat (2001) | Immersive Modeling Environments
Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 242-247 https://doi.org/10.52842/conf.acadia.2001.242 | |
9. | Elger, Dietrich and Russell, Peter (2002) | The Virtual Campus: A new place for (lifelong) learning?
Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 472-477 https://doi.org/10.52842/conf.ecaade.2002.472 | |
10. | Jabi, Wassim (Ed.) (2001) | ACADIA 2001 [Conference Proceedings]
Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1/ Buffalo (New York) 11-14 October 2001, 415 p. https://doi.org/10.52842/conf.acadia.2001 | |
11. | Kalay, Yehuda E. and Marx, John (2001) | Architecture and the Internet: Designing Places in Cyberspace
Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 230-241 https://doi.org/10.52842/conf.acadia.2001.230 | |
12. | Penttilä, Hannu (Ed.) (2001) | Architectural Information Management [Conference Proceedings]
19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1 / Helsinki (Finland) 29-31 August 2001, 578 p. https://doi.org/10.52842/conf.ecaade.2001 | |
13. | Rügemer, Jörg (2001) | Computer Generated Architectural Design: 160 custom-made Architectural data flow from schematic design into Computer Aided Manufacturing
Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 288-292 https://doi.org/10.52842/conf.ecaade.2001.288 | |
14. | Tokman, Leyla Y. (2001) | Collaborative e-Design
DCNET'2000: Design Computing on the Net'2000, Organized by Key Centre of Design Computing and Cognition, University of Sydney ve the International Journal of Design Computing https://papers.cumincad.org/cgi-bin/works/Show?5da8 | |
15. | Tsou, J.-Y., Lam, S. and Hall, T.W. (2001) | Integrating Scientific Visualization with Studio Education – Developing Design Options by Applying CFD
Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 302-310 https://doi.org/10.52842/conf.acadia.2001.302 | |
16. | Wang, Xu and Lau, Siu Yu (2002) | Pursuing New Urban Living Environment In The New Millennium: Projecting The Future Of High-Rise And High Density Living In Hong Kong
International Conference on Generative Art https://papers.cumincad.org/cgi-bin/works/Show?ga0208 | |
17. | Woodbury, R.F., Shannon, S.J. and Sterk, T.D. (2001) | What works in a design game? Supported by student reactions to being made to play
CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 411-420 https://doi.org/10.52842/conf.caadria.2001.411 | |
18. | Calderon, C, Cavazza., M (2001) | USING GAMES ENGINES TO IMPLEMENT INTELLIGENT VIRTUAL ENVIRONMENTS.
Game-On 2001, Holiday Inn London Docks, London, United Kingdom , November 30 - December 1, 2001. http://hobbes.rug.ac.be/~scs/conf/gameon2001/index.php3 https://papers.cumincad.org/cgi-bin/works/Show?0ca1 | |
19. | Laakso, Mikko (2001) | Practical Navigation in Virtual Architectural Environments
Helsinki University of Technology, Espoo, Finland https://papers.cumincad.org/cgi-bin/works/Show?9de9 | |
20. | Martini, Kirk (2001) | Non-linear Structural Analysis as Real-Time Animation Borrowing from the Arcade
Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 643-656 https://papers.cumincad.org/cgi-bin/works/Show?0b8e | |