CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 14 of 14

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
wos WOS:000402063700031
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2014_030
id ecaade2014_030
authors Ellen Kathrine Hansen and Michael Mullins
year 2014
title Lighting Design - Toward a synthesis of science, media technology and architecture
doi https://doi.org/10.52842/conf.ecaade.2014.2.613
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 613-620
summary Light as a multi-dimensional design element has fundamental importance for a sustainable environment. The paper discusses the need for an integration of scientific, technical and creative approaches to light and presents theory, methods and applications toward fulfilling this need. A theory of design developed from three experiments show how distinct qualitative and quantitative criteria in different disciplinary traditions can be integrated successfully, despite disparate technical/scientific, social scientific and art/humanities backgrounds. The model is applied to a pedagogical curriculum in the context of multi-level learning competencies.
wos WOS:000361385100064
keywords Lighting design; collaborative design; trans disciplinary design; media technology; architectural experiments
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_033
id ecaade2009_033
authors Jensen, Mads Brath; Mortensen, Henrik Rubæk; Mullins, Michael; Kirkegaard, Poul Henning
year 2009
title Material Systems: A Design Approach
doi https://doi.org/10.52842/conf.ecaade.2009.721
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 721-728
summary This paper describes and reflects upon the results of an investigative project which explores the setting up of a material system – a parametric and generative assembly consisting of and taking into consideration material properties, manufacturing constraints and geometric behavior. The project approaches the subject through the construction of a logic-driven system aiming to explore the possibilities of a material system that fulfills spatial, structural and performative requirements concurrently and how these are negotiated in situations where they might be conflicting.
wos WOS:000334282200087
keywords Generative design, design tool development, material systems
series eCAADe
email
last changed 2022/06/07 07:52

_id 3a23
authors Mullins, M., Zupancic-Strojan, T. and Juvancic, M.
year 2002
title Experts and Users Efficiency and Accuracy in the Presentation of Design Ideas Across Networks
doi https://doi.org/10.52842/conf.ecaade.2002.430
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 430-439
summary This paper describes means to enhance projects where local communities collaborate in the design process through information and communication technologies (ICTs). Recent examples of neighbourhood-scale renewal projects illustrate experiences in the dialogue between ‘experts’ and ‘users’, and draw attention to the application of ICTs in that dialogue. The authors’ research is directed towards a quantitative and qualitative description of differences in how the general public and professionals perceive and understand architectural representations across a broad range of presentation types. Two initial studies by the authors are described. The first examines the accuracy and efficiency of architectural presentations. The second study investigates the relationship of physical to virtual environment with regard to the subjects’ prior knowledge of the physical. Analysis of the research work undertaken to date by the authors indicates an appropriate use and combination of experiential and conceptual means of presentation in communicating accurate information about spatial environments between expert and user. The analysis indicates that architectural intentions and user expectations coincide more closely through the means of experiential media, and confirms the hypothesis that there are principles that can be described to enhance their correlation.
series eCAADe
email
last changed 2022/06/07 07:58

_id b7ff
authors Mullins, Michael and Van Zyl, Douw
year 2000
title Self-Selecting Digital Design Students
doi https://doi.org/10.52842/conf.ecaade.2000.085
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 85-88
summary Recent years have seen the increasing use of digital media in undergraduate architectural education at UND, and which has been fuelled by students themselves taking up the tools available to practising architects. This process of self-selection may hold valuable lessons for the development of architectural curricula. An experimental design studio offered as an elective to UND undergraduates in 1999 has indicated that the design work produced therein, most often differed remarkably from the previous work of the same students using only traditional media. In so far as digital environments rapidly provide new and strange objects and images for students to encounter, those students are driven to interpret, transform or customise that environment in innovative ways, thereby making it their own. It is clear that the full integration of digital environments into architectural education will profoundly effect the outcomes of student work. We have observed that some self-selecting students struggle in expressing ideas through repre-sentative form in traditional studios. The question arises whether these students are "onto something" which they intuitively understand as better suited to their abilities, or whether in fact they are see digital tools as a means to avoid those areas in design in which they experience difficulties. Through observation of a group of "self-selectors" the authors attempt to lead useful generalisations; to develop a theory and method for facilitators to deal with specific students; and to work toward the development of suitable curricula for these cases.
keywords Architectural Education, Digital Media, Learning Styles
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:59

_id 2004_136
id 2004_136
authors Mullins, Michael and Zupancic Strojan, Tadeja
year 2004
title Depth Perception in CAVE and Panorama
doi https://doi.org/10.52842/conf.ecaade.2004.136
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 136-141
summary This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, derived from recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the two hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, and that differences are attributable to prior contextual experience of the viewer. The role of prior or tacit knowledge in these environments is established from the empirical data. It is concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggests that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications for spatial ability, learning and training in virtual environments; in architectural education; and participatory design processes, in which the dialogue between real and imagined space may take place in virtual reality techniques.
keywords Virtual Reality; Perception; Spatial Ability; Learning; Virtual Context
series eCAADe
email
last changed 2022/06/07 07:59

_id 2005_155
id 2005_155
authors Mullins, Michael, Kirkegaard, Poul Henning, Jessen, Rasmus Zederkof and Klitgaard Jens
year 2005
title A Topology Optimization Approach to Learning in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2005.155
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 155-162
summary Topology optimization methods offer an interesting tool for architects and engineers as a rational basis for the choice of a structure’s initial form, particularly as developments in computer software are compatible with this approach. This can be argued from ecology, resource savings, static load design, financial and a number of other pragmatic reasons. But in an artistic/architectural perspective these are not decisive. Analogical design qualities include a tectonic appreciation of the properties of materials, metaphoric interpretation of intention and considerations of context. The paper describes an attempt to unify analytic and analogical approaches in an architectural education setting, using topology optimization software. It uses as examples recent student projects where the architectural design process based on a topology optimization approach has been investigated. The paper describes and presents results obtained by the students during the project. Further, a discussion is delivered concerning the improved understanding of tectonic design obtained by the student during the projects.
keywords Architectural Education, Topology Optimization, Tectonic Design
series eCAADe
email
last changed 2022/06/07 07:59

_id f9f7
authors Mullins, Michael
year 1999
title Forming, Planning, Imaging and Connecting
doi https://doi.org/10.52842/conf.ecaade.1999.178
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 178-185
summary This paper sets out to define aspects of the architectural design process, using historical precedent and architectural theory, and tests the relationship of those aspects to the application of computers in architectural design, particularly in an educational context. The design process sub-sets are defined as: Forming, Planning, Imaging and Connecting. Historical precedents are uncovered in Classical, Modern, Postmodern and Contemporary architecture. The defined categories of the design process are related to current usages of computers in architectural education towards elucidating the strengths and weaknesses of digital media in those areas. Indications of their concurrent usage in digital design will be demonstrated in analysis of design studio programs presented at recent ACADIA conferences. An example of a current design studio programme set at the School of Architecture University of Natal, South Africa in which the above described categories give an underlying structure to the introduction of 3D digital modelling to undergraduates through design process. The definition of this set of design activities may offer a useful method for other educators in assessing existing and future design programs where digital tools are used.
keywords Design-Process, Digital-Media, Design-Programmes
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac20053108
id ijac20053108
authors Mullins, Michael; [Zupancic] Strojan, Tadeja Z.
year 2005
title Representational Thickness: a quantitative comparison between physical, CAVE and Panorama environments
source International Journal of Architectural Computing vol. 3 - no. 1, 127-144
summary This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama. To measure accuracy of spatial perception, users were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results were then statistically compared for differences. In a discussion of the results, the paper addresses three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different; that differences are attributable to prior contextual experience of the viewer; and that design professionals and laypeople have different perceptions of what they see in VR. In conclusion, the concept of 'representational thickness' is suggested by the results.
series journal
type normal paper
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 2006_464
id 2006_464
authors Mullins, Michael; Tadeja Zupancic, Christian Kühn, Paul Coates and Orhan Kipcak
year 2006
title V I PA: A virtual campus for virtual space design
doi https://doi.org/10.52842/conf.ecaade.2006.464
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 464-469
summary The conceptual design of virtual spaces is creating new places in which to live and work. In consequence, new opportunities for work and employment are opening up for architects as well as for architectural educators. In response to this challenge, VIPA, a transnational virtual campus is currently being developed; it contains an e-learning and research platform for European architectural schools with a focus on virtual space design. The virtual campus integrates administrative, curricular, and communicative infrastructures, interactive, multimedia 3-D contents, and pedagogical considerations in respect of the aims, content and technologies employed. Virtual campuses are already established at most universities in the European Community, yet surprisingly e-learning is not yet widespread in architectural schools in Europe. E-learning is arguably still in an initial research phase; although there are best practice examples where e-learning is already replacing traditional study forms in other teaching disciplines. However, it has been found that although all the universities involved in the VIPA project have been involved in e-learning projects for many years, there is a considerable resistance to e-learning as being equally effective as traditional face-to-face studio teaching. Given the new virtual conditions of space design however, new contexts for learning are increasingly relevant. University curricula have developed out of local competencies, networks of teachers and researchers. These local factors need to be woven into the fabric of a transnational VIPA curriculum and supported with organizational layout, platform, user interfaces and their features. Participants will offer existing courses in virtual space design, as well as developing new ones. This offers the option for both present and future participants to adjust the VIPA courseware to suit local curricula demands, while offering a large range of courses and knowledge. An additional feature of VIPA is thus as a platform for curricula development in virtual space design. The paper reports on the VIPA project’s aims, pedagogical problems, solutions, course content and methods; it will describe prototype results from participating universities and include perspectives on its future application.
keywords Architectural Education; E-Learning; Virtual Space
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade03_247_121_strojan
id ecaade03_247_121_strojan
authors Zupancic Strojan, Tadeja and Mullins, Michael
year 2003
title Theoretical Perspectives For The Development Of 3D City Models In Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2003.247
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 247-252
summary This paper continues the discourse of the round table session of eCAADe 2002 on the problems of existing digital city models. It reviews recent papers on the subject, suggests criteria for the improvement of digital city models, and points out some applications for a broader base of users, and particularly in the field of architectural education. it is suggested here that the design professions of architecture and urban design should be more comprehensively included by broadening the approach to 3dcms. Changes in contemporary architectural, urban planning and design theory, collaborative design practice and constructivist education, lead us to suggest a change of emphasis from 2D urban planning principles to those of 3D urban design and morphology.
keywords 3D City Models; architectural education; urban identity
series eCAADe
type normal paper
email
more http://www.arh.uni-lj.si
last changed 2022/06/07 07:57

_id 5c0f
authors Zupancic Strojan, Tadeja and Mullins, Michael
year 2000
title Criteria for Architectural Learning where Virtual Design Studios are Employed
doi https://doi.org/10.52842/conf.ecaade.2000.051
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 51-54
summary A review of VDS in recent eCAADE and ACADIA papers indicates that they tend to place most emphasis on the communication technology employed. Research is often most concerned with setting up the environment which facilitates the studio. The difficulties in simulating real-time design learning situations in VDS can be compared to earlier years of CAAD research in design education, where most emphasis was placed on the medium itself. However, in the field of CAAD research work, the focus is shifting toward the integration of digital tools with design process, and a rethinking of the role of analogue tools in that process. The limitations to current VDS are almost certain to change rapidly as more affordable and faster means of communication become available. Nevertheless, underlying pedagogical problems deserve attention in order to direct efforts towards viable models of architectural education where VDS are employed. This paper assumes a critical stance to the conventionally presented use of VDS, and asserts that the close integration of design-process with new technology will become an increasingly pressing issue. So that VDS progresses beyond the development of distributed images and a means to communicate design, it is acknowledged that they create a particular learning environment requiring attention from facilitators. The implementation of the suggested criteria will assist the integration of pedagogical engaged-learning objectives with VDS digital technologies.
keywords VDS , Digital-Environments, Design-Education
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:57

_id 2006_502
id 2006_502
authors Zupancic, Tadeja; Michael Mullins and Matevz Juvancic
year 2006
title Joint Curriculum Developments in the Field of Virtual Space Design
doi https://doi.org/10.52842/conf.ecaade.2006.502
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 502-505
summary The topic of joint degrees is high on the higher education policy agenda. The eCAADe 2006 theme offers the opportunity to investigate the topic from the aspect of virtual space design, especially within the second conference topic: communicating within mediated spaces (CVE-s). The paper proposed initiates a discussion-forum to raise and discuss open questions of joint curriculum development in the field of virtual space design, especially where CVE-s take the key role within the educational process. The starting points of the discussion can be found in the ongoing endeavours of the e-Learning project entitled VIPA and the current curricular changes in the ‘new’ EU countries following relevant directives and declarations. The main goal of this forum is the development of the specific criteria for quality assurance, to enhance the motivation of joint curricular developments in the field mentioned.
keywords Architectural Education; E-Learning; Virtual Space
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2007_119
id ecaade2007_119
authors Zupancic, Tadeja; Mullins, Michael
year 2007
title Reconfiguring Course Design in Virtual Learning Environments
doi https://doi.org/10.52842/conf.ecaade.2007.647
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 647-654
summary Although many administrators and educators are familiar with e-learning programs, learning management systems and portals, fewer may have experience with virtual distributed learning environments and their academic relevance. The blended learning experience of the VIPA e-learning project for architectural students offers some innovative insights into experientially oriented educational interfaces. A comparative analysis of VIPA courses and project results are presented in the paper. Special attention in the discussion is devoted to the improvements of e-learning solutions in architecture. The criterion of the relation between the actual applicability of selected e-learning solutions and elements of collaborative educational interfaces with VR are taken into account. A system of e-learning applicability levels in program and course development and implementation of architectural tectonics in courseware is developed from the evaluation process and which contributes to the discussion of future trends in architectural education.
keywords Architectural education, e-learning, virtual space
series eCAADe
email
last changed 2022/06/07 07:57

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