CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia16_308
id acadia16_308
authors Nicholas, Paul; Zwierzycki, Mateusz; Stasiuk, David; Norgaard, Esben; Thomsen, Mette Ramsgaard
year 2016
title Concepts and Methodologies for Multiscale Modeling: A Mesh-Based Approach for Bi-Directional Information Flows
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 308-317
doi https://doi.org/10.52842/conf.acadia.2016.308
summary This paper introduces concepts and methodologies for multiscale modeling in architecture, and demonstrates their application to support bi-directional information flows in the design of a panelized, thin skinned metal structure. Parameters linked to the incremental sheet forming fabrication process, rigidisation, panelization, and global structural performance are included in this information flow. The term multiscale refers to the decomposition of a design problem into distinct but interdependent models according to scales or frameworks, and to the techniques that support the transfer of information between these models. We describe information flows between the scales of structure, panel element, and material via two mesh-based approaches. The first approach demonstrates the use of adaptive meshing to efficiently and sequentially increase resolution to support structural analysis, panelization, local geometric formation, connectivity, and the calculation of forming strains and material thinning. A second approach shows how dynamically coupling adaptive meshing with a tree structure supports efficient refinement and coarsening of information. The multiscale modeling approaches are substantiated through the production of structures and prototypes.
keywords adaptive meshing, robotic fabrication, simulation, material behavior, incremental sheet forming, multiscale
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id aa6d
authors Nichols, Foster Jr., Canete, Isabel J. and Tuladhar, Sagun
year 1992
title Designing for Pedestrians : A CAD-Network Analysis Approach
source New York: John Wiley & Sons, 1992. pp. 379-398 : ill. includes a short bibliography
summary Microcomputer techniques have been developed that combine CAD drawings with transportation network analysis software that uses spreadsheets and stand-alone programs activated from the DOS operating system. The CAD feature simplifies and improves the methods used to design pedestrian circulation facilities and evaluate the impact of new development on existing pedestrian flows. Through the use of customized software, the need for manual data entry is reduced, and the graphical display of analysis results in most intermediate steps in the process are automated. Three hypothetical case studies are presented, concentrating on proposed pedestrian circulation improvements at Penn Station, New York
keywords evaluation, networks, management, CAD, analysis, applications, planning, transportation, prediction, simulation, CAD
series CADline
last changed 2003/06/02 13:58

_id ecaade2017_ws-cooptimise
id ecaade2017_ws-cooptimise
authors Nielsen, Kristjan and Khademi, Mariam
year 2017
title CoOptimise - Exploring human and machine's cooperation in optimisation and design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 49-50
doi https://doi.org/10.52842/conf.ecaade.2017.1.049
series eCAADe
email
last changed 2022/06/07 07:58

_id 0207
authors Nielson, Gregory M.
year 1986
title Rectangular V-Splines
source IEEE Computer Graphics and Applications. February, 1986. vol. 6: pp. 35-40 : ill. some col. includes bibliography
summary This article describes and presents examples of some techniques for the representation and interactive design of surfaces based on a parametric surface representation that uses v-spline curves. These v-spline curves, similar in mathematical structure to B-splines, were developed as a more computationally efficient alternative to splines in tension. Although splines in tension can be modified to allow tension to be applied at each control point, the procedure is computationally expensive. The v-spline curve, however, uses more computationally tractable piecewise cubic curves segments, resulting in curves that are just as smoothly joined as those of a standard cubic spine. After presenting a review of v-splines and some new properties, this article extends their application to a rectangular grid of control points. Three techniques and some application examples are presented
keywords parametrization, curved surfaces, representation, curves, B-splines
series CADline
last changed 2003/06/02 13:58

_id acadia09_245
id acadia09_245
authors Niemeijer, Remco; de Vries, Bauke; Beetz, Jakob
year 2009
title One Size Fits None: A User Interface for Constraint-Based Design
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 245-247
doi https://doi.org/10.52842/conf.acadia.2009.245
summary Flexible mass customization of buildings is still in its infancy. Current systems for the automated support of ownerdriven configuration management are limited with regard to the degree of freedom they offer to end-users, due to the lack of an easy way to specify those freedoms. In this paper we present the prototype of an interface that allows architects to define constraints to which user-customized dwellings must conform.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:58

_id ddss2008-42
id ddss2008-42
authors Niemeyer, R.A. B. de Vries, J. Beetz
year 2008
title Identifying technical obstacles for aconstraint-based mass customization system
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Flexible mass customization of buildings is still in its infancy. Current systems for the automated support of owner-driven configuration management are limited with regard to the degree of freedom they offer to end-users. In this paper we present and discuss a constraint definition and verification system that allows the architect to specify boundary conditions within which the client can vary the design. The required constraint grammar is presented and applied to a real-world building code. A 2D floor plan prototype is tested to reveal the methodological and technical issues to be solved to make a step forward.
keywords Customization, user oriented, BIM, constraints, CAD, prototype
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-07
id ddss2008-07
authors Nijland, Linda; Theo Arentze and Harry Timmermans
year 2008
title Multi-Day Activity Scheduling Reactions to FutureEvents in a Dynamic Agent-Based Model of Activity-Travel Behaviour
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In the context of activity-based transport simulation models, multi-day activity planning is receiving increasing attention. The aim of this paper is to develop and illustrate an extension of a needs-based model of activity generation that takes into account possible influences of pre-planned activities and events. This paper describes the theory and shows the results of simulations of the extension. The simulation was done for six different activities and different parameter values. The results show that the model works well and the influences of the parameters are clear and seem logical.
keywords Travel Demand, Activity-Based Modelling, Activity Generation, Activity Scheduling, Needs, Multi-Day Activity Planning
series DDSS
last changed 2008/09/01 17:06

_id lasg_whitepapers_2016_078
id lasg_whitepapers_2016_078
authors Nimish Biloria
year 2016
title Real-time Responsive Spatial Systems
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 078 - 087
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id 2005_687
id 2005_687
authors Nir, Eyal and Capeluto Guedi
year 2005
title Smart Cloud-of-Points Model: Point-based Digital Media and Tools for Architectural Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 687-694
doi https://doi.org/10.52842/conf.ecaade.2005.687
summary Abandoning the scale-model concept in favor of an abstract representation led us to the development of a digital design model based on point-clouds as design media. In this paper we examine the potential usage of point-clouds as design media. Extending the point-cloud model with a forth dimension represented as a numeric pointer to generative algorithms provides a parametric interface for the regeneration and alteration of the extended point-cloud model referred to as “Smart Cloud of Points”.
keywords Point-Clouds; Parametric Design; Generative Modeling
series eCAADe
email
last changed 2022/06/07 07:58

_id 2006_763
id 2006_763
authors Nir, Eyal
year 2006
title Using Histogram Matrices as an Interface for Designing with Parametric Point-Clouds
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 763-769
doi https://doi.org/10.52842/conf.ecaade.2006.763
summary This paper presents an innovative approach towards parametric design. The use of histograms is suggested as a design interface representing the spatial parametric relationships in an unfolded tabular form. The unfolded tabular and bar histogram provides a schematic representation of the design model and allows creating parametric relationships between the design components.
keywords Parametric design; constraint-based design; histograms
series eCAADe
type normal paper
email
last changed 2022/06/07 07:58

_id ijac20075103
id ijac20075103
authors Nir, Eyal
year 2007
title From No-Dimensions to N-Dimensions with Parametric Point-Clouds
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 46-59
summary This paper presents an innovative approach towards parametric design using point-clouds as design media. Exposing the internal numeric representation of digital models led to the development of parametric point-clouds as design drivers. A parametric point-cloud concept is presented in this paper, exploring its potential application for behavior modeling, generative design and performance-driven design of building envelopes.
series journal
email
last changed 2007/06/14 12:11

_id sigradi2016_595
id sigradi2016_595
authors Nisenbaum, Marcio
year 2016
title O conceito de Performance e sua apropriaç?o no campo do Design Computacional [The concept of Performance and its appropriation within the Computational Design field]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.101-106
summary This paper attempts to discuss about the notion of performance within the architecture and computational design fields. Recently, many projects and academic research have been conducted based on the so-called performance-oriented-design process, especially when operating with digital tools. However, not so much effort has been put into understanding the performance concept itself and all its semantic possibilities. Throughout brief etymological investigation, historical research, and literature reviews, this article intends to contribute to developing new approaches towards performance design.
keywords Performance-oriented-design; Computational Design; Digital Architecture
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2015_8.239
id sigradi2015_8.239
authors Nisenbaum, Marcio; Kós, José Ripper
year 2015
title The study of Urban Acoustics through Digital Processes: New approaches to developing a Methodology
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 378-383.
summary This paper aims to discuss different possibilities and methodologies within the field of urban acoustics and the use of digital tools. As an attempt to integrate quantitative methods, such as sound mapping and noise control, with qualitative approaches, such as the soundscape studies, new strategies based on performance oriented design will be addressed. The notion of sonic effect as an important tool for integrating different perspectives will hence be discussed as a possible instrument for structuring generative design experiments. A theoretical framework and a possible design workflow are further drawn to possibly articulate future studies.
keywords Soundscape, Noise Mapping, Sonic Effect, Acoustics, Computational Design
series SIGRADI
email
last changed 2016/03/10 09:56

_id ddss2006-pb-303
id DDSS2006-PB-303
authors Nishchal Deshpande, Bauke de Vries, and Jos van Leeuwen
year 2006
title Collaborative Design Knowledge Construction and Measuring Shared Understanding
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 303-312
summary This paper describes a pilot test conducted as part of the ongoing research project. The performed pilot test describes the collaborative knowledge construction under two conditions: i) Collaborative knowledge construction in a traditional brainstorm setting ii) Collaborative knowledge construction in a proposed method (section number) described further in the paper. The pilot test focuses on measuring the shared mental model of a multi-disciplinary design team involved in a problem solving session. The approach to the study to predict shared understanding was to measure overlapping of mental models on a set of concept construct pairs of individuals during the design session. The findings of the pilot test were that the shared understanding in the proposed condition was better compared to the traditional means of brain storming.
keywords Collaborative design, Argumentation, Knowledge construction, Problem solving, Causal mapping
series DDSS
last changed 2006/08/29 12:55

_id ijac201816101
id ijac201816101
authors Nisztu, Maciejk and Pawe³ B. Myszkowsk
year 2018
title Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection
source International Journal of Architectural Computing vol. 16 - no. 1, 58-84
summary This article is an overview focused on functionality and usability of selected contemporary approaches for the computational floor plan generation of architectural objects. This article describes current solutions for generative architectural design and focuses on their usability from the point of view of architectural design practice. Recent research papers and prototypes, as well as the most important tools (selected computer-aided design and BIM software) for generative design from the architectural perspective, are described. The functionalities and level of usability of present-day software and prototypes are described. In addition, the descriptive review of the research prototypes architectural design outcomes is present. Furthermore, the survey among active architects regarding the usage of computational tools in the professional practice and possible guidelines for the development of such tools are present. This article summarises with the conclusion about the current state of generative floor plan design tools, the lack of fully functional and developed commercial tools of this type on the market and future directions for the development of generative floor plans tools.
keywords Architectural design, case studies, computer-aided architectural design, optimisation in computer-aided architectural design, computer-aided architectural design applications
series journal
email
last changed 2019/08/07 14:03

_id c7b8
authors Nitsche, Michael and Roudavski, Stanislav (with Penz, François and Thomas, Maureen)
year 2003
title Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework
source TIDSE ’03 Technologies for Interactive Digital Storytelling and Entertainment, S.Goebel, N.Braun, U.Spierling, J.Dechau, H.Diener (eds.) Darmstadt, Germany, 24-26 March 2003. Fraunhofer IRB Verlag, Stuttgart, ISBN 3-8167-6276-X, pp. 296-310
summary We suggest that the dramatically engaging mediation of an experience of place should be built in as a fundamental capability of a compelling and meaningful virtual environment (VE). Our main objective is to develop flexible interactive techniques that supply VE’s with a coherent context and make the resulting ‘virtual place’ available to the user in a dramatically engaging way. To support the concept of narrative expressive space, we propose a three-layer multi-purpose spatial mediation framework that utilizes an interactive narrative structure to coordinate stylized dramatic camera work, lighting, effects and sound. We then describe the use of pre-scripted events as a layer in this framework and explain the inherent benefits and problems, using a single-user prototype environment as illustration. The work offers guidelines for the design of VE’s to all fields that combine narrativity and spatiality, such as interactive entertainment, education and architecture.
series other
email
more http://www.arct.cam.ac.uk/cumis/
last changed 2003/04/17 18:57

_id caadria2023_136
id caadria2023_136
authors Nix, Tamar and Sprecher, Aaron
year 2023
title Robotic Crocheting: From Handcraft to Digital Fabrication
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 191–200
doi https://doi.org/10.52842/conf.caadria.2023.2.191
summary There is growing interest in incorporating digitally fabricated textiles into architecture. While most studies have addressed knitting and yarn winding, only a handful have involved crocheting. Crochet is a traditional handcraft that uses a hook to create fabric from a single yarn. Crochet is exceptional in its capability of creating seamless complex 3D shells. Despite significant progress attained in the computation of crocheting instructions, which positions it in an additive manufacturing context, a rigorous fabrication solution for crochet is still lacking. The present study examines the possibilities of applying additive manufacturing principles for adapting crochet from handcraft into digital fabrication using a robotic arm. The experimental phase focuses on toolpath design, targeting the primary steps involved in the performance of crochet stitches using a robotic arm. Initial stages include a manual scheme, using 3D-scanned pre-prepared cloth as a foundation for path design, and recording the crochet hook path in digital format. This study defines the first steps in transitioning crochet from handcraft to a robotic process and establishes the method's feasibility based on the computational design of the tool path. Robotic crochet enables the production of remarkably complex seamless 3D textiles in large-scale formats and opens the field to architectural applications.
keywords Digital Craft, Automated Architectural Fabrication, Computational Textile Design, Textile construction, Textile Digital Fabrication
series CAADRIA
email
last changed 2023/06/15 23:14

_id acadia06_040
id acadia06_040
authors Noble, Douglas
year 2006
title ACADIA at 25
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 40-41
doi https://doi.org/10.52842/conf.acadia.2006.040
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2016_075
id ecaade2016_075
authors Noel, Vernelle A. A.
year 2016
title Crafting as Inquiry into Computation - Exploring wire-bending in traditional practice and design education
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 311-320
doi https://doi.org/10.52842/conf.ecaade.2016.1.311
wos WOS:000402063700035
summary In an effort to sustain and revitalize the dying craft of wire-bending, I present the development of three novel approaches: Digital Crafting, Computational Crafting, and Crafting Fabrication. Computation and digital technology were integrated with traditional wire-bending principles to design and fabricate artifacts. In this work, I present three artifacts resulting from these novel approaches, and analyze how these methods may be used in design education and practice. Our findings benefit the practice because it offers opportunities for teaching computational and traditional skills to older and younger generations through wire-bending.
keywords wire-bending; Bailey-Derek Grammar; craft; computational design; fabrication
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2017_022
id cf2017_022
authors Noel, Vernelle A. A.
year 2017
title From Costuming and Dancing Sculptures to Architecture: The Corporeal and Computational in Design and Fabrication of Lightweight Mobile Structures
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 22-41.
summary This paper describes a new approach to designing and fabricating costuming and dancing sculptures and the potential application of this system at the architectural scale. I present a novel design system based on the movement, form, and spatial relation of characters and dancing sculptures in the Trinidad Carnival. I also present a system that produces lightweight mobile structures from 3D printed connections, lightweight rods, and textile. Through a detailed case study, a new dancing sculpture is designed, and a full-scale lightweight mobile structure at the architectural scale is fabricated. Fabrication of the lightweight structure is achieved using Digital Crafting and Crafting Fabrication approaches to wire-bending, which includes the early development of a digital fabrication program for rod elements. This work has potential implications for costuming and dancing sculptures; architecture; computational design; and craft practices.
keywords Lightweight Architectural Structures, Trinidad Carnival, Corporeal, Dancing Sculptures, Fabrication
series CAAD Futures
email
last changed 2017/12/01 14:37

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