CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cdc2008_267
id cdc2008_267
authors Rojas, Francisca M.; Kristian Kloeckl and Carlo Ratti
year 2008
title Dynamic City: Investigations into the sensing, analysis and application of real-time, location-based data
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 267-278
summary Over the past decade, our cities have been blanketed with digital bits. Unlike the old electromagnetic, unidirectional waves, these bits are bidirectional – they communicate – and are thus tied to human activities. Our hypothesis is that by analyzing these bits we can gain an augmented, fine-grained understanding of how the city functions - socially, economically and yes, even psychologically. Some preliminary results from different projects recently carried out at MIT senseable city lab are discussed below.
email
last changed 2009/01/07 08:05

_id architectural_intelligence2022_9
id architectural_intelligence2022_9
authors Roland Snooks
year 2022
title Behavioral tectonics: agentBody prototypes and the compression of tectonics
doi https://doi.org/https://doi.org/10.1007/s44223-022-00007-8
source Architectural Intelligence Journal
summary This research demonstrates the development of a tectonic approach to architecture through an experimental, iterative methodology. It is a synthetic approach where tectonics and form are engaged in a non-hierarchical negotiation. An architecture where expression, ornament, structure and their spatial consequences are intertwined and inseparable. The design research posited here has been conducted over the past nine years through the sustained development of a series of architectural tectonic experiments called the agentBody Prototypes. These prototypes reify an ambition to compress surface, structure and ornament into a single irreducible assemblage. The agentBody Prototypes are a series of fourteen proto-architectural projects, or fragments, with lead design by Roland Snooks, and research, development and fabrication by the RMIT Architecture | Tectonic Formation Lab. The paper describes the wider context of this work and includes a brief chronological overview of this trajectory, followed by a series of observations drawn from critical reflection. This paper attempts to draw out the architectural design implications that have emerged through a specific interaction of algorithmic design, and robotic fabrication.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id sigradi2006_p033a
id sigradi2006_p033a
authors Rolim Andrés, Roberto
year 2006
title Por um Processo Interativo e Não-Fragmentado de Produção da Arquitetura [Towards an interactive and continuous design process in architectural practice]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 95-99
summary This paper investigates some possibilities of interactive design in architectural practices and presents an experiment using tools for increasing dialog with people connected to the project. The building is an Art Institute in a small city of 15,000 inhabitants at Minas Gerais State, Brazil, At first, the article describes the creation of the Institute, and the important role of the architect as someone who articulates different instances in the design process, and not just the design of the object. Then, this interactive design process is described and analysed, and some differences between "Participative Design" and "Interactive Design" are emphasized. The article concludes with a discussion about the change of architect's role, changing from "designer of products" to "designer of architectural interfaces".
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:59

_id architectural_intelligence2024_2
id architectural_intelligence2024_2
authors Roma Chang, Jayanta Deb Mondol, Mervyn Smyth, Aggelos Zacharopoulos & Adrian Pugsley
year 2024
title A comparison of the use of traditional glazing and a novel concentrated photovoltaic glazing (CoPVG) for building solar gain analysis using IESVE
doi https://doi.org/https://doi.org/10.1007/s44223-023-00044-x
source Architectural Intelligence Journal
summary The aim of this study is to compare the difference in solar gain for an internal space when a novel Concentrated Photovoltaic Glazing (CoPVG) unit is compared against traditional glazing modules. The CoPVG is an innovative glazing system developed by Ulster University, that takes advantage of Total Internal Reflection (TIR) to direct solar radiation into the internal space during periods of low solar altitude (around winter) harnessing the thermal contribution of solar gain and daylight. During periods of higher solar altitude (around summer), the solar radiation is mostly directed onto embedded photovoltaic cells. Previous work assessed the concept’s optical functionality, through experimental measurement and computational ray-tracing. Dynamic simulation in Matrix Laboratory (MATLAB) using a series of codes to represent the optical function of the CoPVG’s and Integrated Environmental Solutions Virtual Environment (IESVE) was validated by the experimental data. This work investigates methodologies in determining the transmissivty of the system in a dynamic simulation approach using ray tracing and Radiance in IESVE for visualisation, thereby building on the versability of this software to allow building designers and consultants to investigate energy and economic benefits of this system and systems like it in real building applications. The impact of integrating CoPVG as a replacement to traditonal glazing on a sun-facing building facade is assessed and the solar gain in the adjaciant space is compared throughout the year. During the summer months the integrated system reduces solar gain in the space by 34% but only 11% in the winter months, representing a reduction in the overall annual building energy needs. The study presents the potential economic and environmental savings provided by reduced cooling.
series Architectural Intelligence
email
last changed 2025/01/09 15:03

_id ecaade2013_015
id ecaade2013_015
authors Roman, Miro
year 2013
title Four Chairs and All the Others - Eigenchair
doi https://doi.org/10.52842/conf.ecaade.2013.2.405
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 405-414
summary By contemplating on the Eigenchair project, we ponder upon strategies and concepts of designing by using information technologies. What are the potentials of data driven design? What happens with objects when they are abstracted and reduced to a set of data? The emphasis is no longer on the creation of physical objects, but on conceiving meta-objects in the possibility space. Furthermore, this enables us to manipulate with a whole population of objects, instead of a single object. How do we get this abstract system to relate to the real world? Information technologies have opened up a number of new ways of thinking about the world and the object and they, by far, surpassed the formally simplified expression in design and architecture. Based on intellectual heritage of history and culture, information technologies can, by utilizing and recycling various elements and information, explore the 21st century object.
wos WOS:000340643600041
keywords Eigenchair; eigenvector; Principal Component Analysis; data; indexing.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_025
id ecaade2016_025
authors Roman, Miro
year 2016
title Abstract Object in the World of Data - A Play of Books - Symbolicity of Information as Potential for Architectural Articulation
doi https://doi.org/10.52842/conf.ecaade.2016.2.287
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 287-296
summary We are beyond representation; our abstract objects are symbolic; figures, fugues, faces, masks, atoms, elements, characters, avatars, indexes. It is about infusing, narrating, doping, context, information and masterful articulations. Concepts become spectrums; they live like the memory or traces of things that have been; they are not documents - they are animate. In this context interest of this paper is to see how can an image of book in the world of data be different than Kevin Lynch's systemic image of the city (Lynch 1960). Lynch has abstracted from the physical city. He is representing cities on the level of text, grammars and structures. What if one takes his exercise seriously and starts to play with text on the level on information, data, lists and indexes? What is an image of a book, its character, mood, how many faces does it have? This is a going to be a drama.
wos WOS:000402064400028
keywords information; text; image; abstract object; generic
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2009_616
id sigradi2009_616
authors Romano, Elisabetta
year 2009
title Cromatização de conjuntos habitacionais: Uma analogia entre cores e notas musicais [Popular dwelling chromaticism - An analogy between colors and musical notes]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The colour is a protagonist in the perception phenomenon. This article shows a method to paint popular houses, based on an analogy between colours and musical notes. The colour palette is obtained by mixing chalk to a popular pigment (pó xadrez) and then establishing equivalence between these colours and a musical scale. The chromaticism is performed according to various generative criteria, one of which adopts the plant as a piano roll, proposing each unit to be painted in the colour of its corresponding note, showing that creative solutions can be achieved including colour modular coordination principles in the design process.
keywords modular coordination; colour modulation; sound frequencies; colours wavelength; sinestesia
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2012_323
id sigradi2012_323
authors Romano, Elisabetta; Tonoli, Giancarlo
year 2012
title Projeto de Habitações de Interesse Social segundo uma abordagem generativa [Social dwelling projects according to a generative approach]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 593-597
summary Assuming that the city is not an accomplished system, but a living body, in constant development, this study proposes a Grasshopper generative algorithm, which aims to interpret the favelas’ dynamics forces, responsible for these spaces continuous transformations. The generative process so defined is an open project, where the inhabitants are free to adapt the house, along the time, to their specific space demand, even respecting some assembling rules and constructive principles. The final result is a social dwelling construction process where flexibility and adaptability are integrated into the project, and where the variable time accomplish an important role into space configuration.
keywords Generative Architecture, Generative Algorithms, Popular Dwelling, Slums Upgrade
series SIGRADI
email
last changed 2016/03/10 09:59

_id e72c
authors Romero Egea, Marco Antonio
year 2000
title El Portafolio Digital Arquitectónico (The Architectural Digital Portfolio)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 274-276
summary This report is aimed to present the achievements obtained with the development of a prototype of Architectural DIGITAL PORTFOLIO, this work represents an original integral proposal with a strategy of production of the information. The analysis the edition processes for the architectural graphic representation used in the DIGITAL PORTFOLIO will be mainly dealt with. In addition a brief exhibition of the work will be presented, showing the different edition types, common files formats, conversion filters, programs, detected errors, as well as some other relevant aspects.
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2021_108
id ecaade2021_108
authors Romero, Rosaura Noemy Hernandez and Pak, Burak
year 2021
title Understanding Design Justice in a Bottom-up Housing through Digital Actor-Network Mapping - The case of solidary mobile housing in Brussels
doi https://doi.org/10.52842/conf.ecaade.2021.1.131
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 131-140
summary This paper is a study of an ongoing housing project in Brussels (SMH) which involves bottom-up spatial occupation and 'making' by activists, activist architects, social workers and citizens. The particular focus of this paper is on the critical spatial agency of the citizens, activist-architects and artefacts for enabling architectural design justice (ADJ) in the SMH. Building on the Actor-Network Theory of Latour (2005) we developed an analytic method called Actor Link Mapping and Analysis (ALMA) which involves data collection from a wide range of network actors, the generation of a variety of digital network maps, making computational analysis, followed by workshops and interviews to discuss the findings. ALMA was used to recognize potential assets which are essential for design justice practices and networks. The analysis revealed the limits to community control of design processes and practices as well as limits to the conceptual links surrounding socio-spatial equality, thus limits to design justice in the SMH project. Our research also revealed a plethora of new roles and agencies in bottom-up housing production which were essential to understanding the dynamics and power distribution among the different actors.
keywords Network Mapping; Network Analysis; Housing; Co-creation; Design Justice; Actor-Network Theory
series eCAADe
email
last changed 2022/06/07 07:56

_id 9a86
authors Romiszowski, A.J.
year 1990
title Designing Instructional Systems
source Kogan Page Ltd, London
summary Deals with the major areas of decision making that face the instructional designer at the beginning of a project; establishing the needs and developing the objectives of a curriculum, and producing detailed plans for the structure, methods and evaluation system to be used. The book establishes basic principles from an analysis of current theory and practice. The author complements this with practical advice, presenting useful techniques for analyzing problems, establishing needs and selecting from alternatives. This is a comprehensive handbook for decision making in course planning and instructional design.
series other
last changed 2003/04/23 15:14

_id cf2005_2_21_64
id cf2005_2_21_64
authors ROMÃO Luís
year 2005
title SGtools: A Computer Tool for Exploring Designs with Set Grammars
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 53-62
summary A set grammar interpreter is presented in this paper. It differs from previous interpreters in many ways: it accepts any shapes for edition, the user rather than symbols, manipulates shapes, and rules can be stored and retrieved. This tool is intended as a conceptual design tool and not as a tool for full design development. The tool has been developed in the AutoLisp language as a plug-in to AutoCAD, thereby taking advantage of the existent means of visualizations.
keywords shape grammars, human-computer interaction, collaboration
series CAAD Futures
email
last changed 2005/05/05 07:06

_id ecaade2012_14
id ecaade2012_14
authors Ron, Ruth
year 2012
title Exploration of Eco-Kinetic Systems in Architecture: Development of Dynamic Interactive Building Elements
doi https://doi.org/10.52842/conf.ecaade.2012.2.391
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 391-399
summary This paper explores the potential of smart, moveable building components to achieve customized shading, variable privacy properties, and introduce complex visual qualities. The research combines performative design strategies and sustainable design principles, with parametric modelling and digital fabrication, within the contemporary theoretical and cultural context. The focus of this research is on architecture where physical movement is an integral part of the primary functional and formal nature of the building component. With embedded computing using input and output devices, the systems are no longer static but dynamically move and respond. The paper presents several case studies of working prototypes.
wos WOS:000330320600041
keywords Kinetic architecture; dynamic architecture; interactive architecture
series eCAADe
email
last changed 2022/06/07 07:56

_id 2004_082
id 2004_082
authors Rona, Cagri and M. Saleh Uddin
year 2004
title Surround Digital Audio in Architectural Animation and VR Environment
doi https://doi.org/10.52842/conf.ecaade.2004.082
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 82-88
summary To stimulate all five senses through a realistic representation, audio plays a significant role. Architectural representation in digital media primarily falls in the area of visualization. Recent developments in simulation of 3d animation, lighting effect, material options and texture quality demonstrate that technology has come to a satisfactory level for representing realistic environments. But, at the same time, designers may not have paid due attention in regards to simulation of quality audio in architectural representation, particularly in 3D animation. “Surround Sound” or technically, the Dolby Digital and DTS technology has been used for entertainment purposes in film and movie production for a long time. As realistic materials and lighting increases the value of reality, sounds and sound effects too can add value to represented virtual reality architectural environments. Surround Sound technology simply delivers different signals from a 360-degree range. The reason beneath this is to break the sense of looking towards a single direction. Ideally, the audio should come from the direction of the visuals on the scene. Synchronization of both visual and Dolby Digital audio can enhance the experiential quality of an audio-visual representation. At the same time, it can break the notion of audio coming from a single direction. This paper suggests and demonstrates the technique of combining surround sound in digital 3D architectural animation for the purpose of enhancing its visual and sensory quality.
keywords Architecture, Animations, 3D Surround Audio
series eCAADe
last changed 2022/06/07 07:56

_id ascaad2021_063
id ascaad2021_063
authors Ronagh, Ehsan; Mohammadjavad Mahdavinejad, Anoosha Kia
year 2021
title A New Paradigm in Generative Design Linking Parametric Architecture and Music to Form Finding
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 227-240
summary In recent years, geometry and innovations have become an important topic in contemporary architecture. In addition, the 21st century is considered as a new era in architectural design. Computer software development has introduced the theory of form-finding. The present study proposes a novel design and construction method in form-finding based on the relationship between parametric architecture and music. To achieve this goal, several algorithms were designed. The simulation was performed in Rhino with Grasshopper and Firefly plugins, and extensive prototyping of the shells was performed at High-performance Architecture Lab (HAL). This study is aimed at presenting a new design and construction method as a generative design that can use two main characteristics of sound namely frequency and intensity over time. The design also forms the numerical outputs of the music to deform the modular two-dimensional geometric patterns and transform them into three-dimensional parametric shells. The resulting research is fully applicable at a large scale such as urban landscape and small scale as interior design.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ddss2008-27
id ddss2008-27
authors Ronald, Nicole; Theo Arentze and Harry Timmermans
year 2008
title Modelling social aspects of travel behaviourA preliminary review
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Recent travel forecasting models have focussed strongly upon the fact that travel is derived from the activities in which people participate, such as work, school, shopping, sport, leisure, and social events. Participation in social activities is determined by one's friends and the groups that one is a member of, i.e., their household, their workplace/school, sporting groups, voluntary organisations and clubs. These acquaintances form part of an individual's social network: a representation of the people one interacts with. This paper presents a review of the intersection between social networks and travel behaviour, identifies the key concepts, and discusses how agent-based models could be used to explore the effects of social networks on travel behaviour.
keywords Agent-based models, social networks, travel behaviour
series DDSS
last changed 2008/09/01 17:06

_id 0122
authors Ronchi, Alfredo M.
year 1993
title CAAD in Education: Experience at Politecnico di Milano - DISET
doi https://doi.org/10.52842/conf.ecaade.1993.x.b9e
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The subject of this presentation may be resumed in a preface about the relevance of CAAD in Education and the main objectives of teaching. This part of paper give details on students curricula and skills. The evolution of the program of the course "Progettazione Edile Assistita" is presented pointing out the method used in education and the main software adopted; particular relevance is reserved to some particular works of the students concerning both software development and application programs results. The third paragraph presents in detail the main results obtained using diagrams and other outputs. The last part of the presentation is devoted to conclusions and the main projects for the future developments of the course.

series eCAADe
email
last changed 2022/06/07 07:50

_id 0a34
authors Ronchi, Alfredo M.
year 1992
title Education in Computing - Computing in Education
doi https://doi.org/10.52842/conf.ecaade.1992.387
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 387-398
summary The theme of this presentation which is entitled 'Education in Computing & Computing in Education' is certainly of great importance in the present climate characterized on the one hand by availability of highly efficient hardware, low-cost procedures and environments which are of great interest also as far as education is concerned. Within this topic it is of primary importance to ask oneself the question 'To learn architecture with computers must students learn computers?', and should the answer be 'yes', to ask 'To what extent? What level of complexity needs to be attained in order to realize this aim? What resources need to be dedicated to the learning of computer science? Should deep involvement be necessary, at what point should we refer to a computer scientist?' In an attempt to answer these questions, it is useful to examine the state of the art within computer science vs. engineering and computer science vs. education.
series eCAADe
email
last changed 2022/06/07 07:56

_id 4f13
authors Ronchi, Alfredo M.
year 1994
title A Brief History of CAAD in Italy
doi https://doi.org/10.52842/conf.ecaade.1994.x.f3n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 227
summary Twenty years of revolution, from the middle '70 to the middle '90. Many things have changed since the origins of computer graphics and computer aided design in architecture. We started teaching drafting on terminals which connected to mini computers, complex procedures or sets of graphics libraries working with keywords, vectors and storage screens. The next step was devoted to the discovery of workstations in the early '80's, where the user sat face on to the whole power of a multitasking system. At that time to use up to 16 time sharing processes running on the same work station seemed to have no practical use at all. Fortunately someone (ie Xerox PARC laboratories) at the same time started to develop the so-called GUI. Graphical user interface started a revolution in human/machine interface (ie Smalltalk). The desktop metaphor, the use of multiple windows and dialogues joined with icons and pop up menus let the user manage more applications and, even more important, created a standard in application/user interface (CUA). In the meantime focus had moved from hardware to software, systems being chosen from the software running. The true revolution we have seen starting from that base and involving an ever increasing number of users was the birth of PC based applications for CAAD. Generally speaking nowadays there are three main technologies concerning teaching: communication, multimedia and virtual reality. The first is the real base for future revolution. In the recent past we have started to learn how to manage information by computers. Now we can start to communicate and share information all over the world in real time. The new age opened by fax, followed by personal communication systems and networks is the entry point for a real revolution. We can work in the virtual office, meet in virtual space and cooperate in workgroups. ATM and ISDN based teleconferencing will provide a real working tool for many. The ever increasing number of e-mail addresses and network connections is carrying us towards the so called 'global village'. The future merger between personal digital assistant and personal communication will be fascinating. Multi & HyperMedia technology is, like a part of VR, a powerful way to share and transfer information in a structured form. We do not need to put things in a serial form removing links because we can transfer knowledge as is. Another interesting and fundamental aspect typical of VR applications is the capability to change cognitive processes from secondary (symbolic - reconstructive) to primary (perceptive - motory). In this way we can learn by direct experience, by experiment as opposed to reading books. All these things will affect not only ways of working but also ways of studying and teaching. Digital communications, multimedia and VR will help students, multimedia titles will provide different kinds of information directly at home using text, images, video clips and sounds. Obviously all those things will not substitute human relationship as a multimedia title does not compete against a book but it helps.

series eCAADe
last changed 2022/06/07 07:50

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