CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
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_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id ecaadesigradi2019_412
id ecaadesigradi2019_412
authors Leit?o de Souza, Thiago, Fialho, Valéria, Bicalho, Giovany, Schelk, Vinicius and Mendes, Isabella
year 2019
title An Immersive 360° Experience in Rio de Janeiro in the Late 19th Century - The panorama of Victor Meirelles and Henri Langerock
doi https://doi.org/10.52842/conf.ecaade.2019.3.107
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 107-114
summary This essay is related to the research project "The immersive experience in 360°: investigation, representation and digital immersion in the city of Rio de Janeiro in the 19th and 20th centuries", developed at PROURB in FAU-UFRJ, Rio de Janeiro/Brazil. This work will investigate the Panorama of Rio de Janeiro looking for memories and historical truths in its context: Which part represents a historical point of view? Which part is invention? How were the city and its landscape represented on the canvas? As the most well-known Rio de Janeiro's panorama, which project was idealized by the Brazilian painter Victor Meirelles de Lima (1832-1903) and the Belgian photo-painter Henri Charles Langerock (1830-1915), it was exhibited in Brussels 1888, Paris 1889, and Rio de Janeiro 1891-1896, with great recognition in all these cities. This paper will explore this Panorama, its initial studies, its landscape and the architecture depicted, newspapers descriptions of its exhibitions, and mainly, distinguishing among memories, historical truths and verisimilitudes. In order to achieve these objectives, digital and analogical systems of representations, sketches and computer graphics techniques, specially, tridimensional models will be developed and applied.
keywords Panorama of Rio de Janeiro; Immersive experience in 360°; Geolocation; Virtual Reality; Digital Technologies; Cultural Heritage
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

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