CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 6509
authors Blinn, J.F.
year 1978
title Simulation of Wrinkled Surfaces
source Computer Graphics 12 3. 286-292
summary Computer generated shaded images have reached an impressive degree of realism with the current state of the art. They are not so realistic, however, that they would fool many people into believing they are real. One problem is that the surfaces tend to look artificial due to their extreme smoothness. What is needed is a means of simulating the surface irregularities that are on real surfaces. In 1973 Ed Catmull introduced the idea of using the parameter values of parametrically defined surfaces to index into a texture definition function which scales the intensity of the reflected light. By tying the texture pattern to the parameter values, the texture is guaranteed to rotate and move with the object. This is good for showing patterns painted on the surface, but attempts to simulate rough surfaces in this way are unconvincing. This paper presents a method of using a texturing function to perform a small perturbation on the direction of the surface normal before using it in the intensity calculations. This process yields images with realistic looking surface wrinkles without the need to model each wrinkle as a separate surface element. Several samples of images made with this technique are included.
series journal paper
last changed 2003/04/23 15:14

_id 8d2b
id 8d2b
authors Cross, N. and Maver, T.W.
year 1973
title Computer Aids for Design Participation
source Architectural Design, vol XL 111, 5, 274
series journal paper
email
last changed 2003/09/06 08:41

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 4489
authors Blinn, J.F.
year 1977
title Models of light reflection for computer synthesised pictures
source Computer Graphics, 11 2, 192-198
summary Bui-Tuong Phong published his illumination model in 1973, in the paper titled "Illumination for Computer-Generated Images". Phong's model is a local illumination model, which means only direct reflections are taken into account. Light that bounces off more than one surface before reaching the eye is not accounted for. While this may not be very realistic, it allows the lighting to be computed efficiently. To properly handle indirect lighting, a global illumination method such as radiosity is required, which is much more expensive. In addition to Phong's basic lighting equation, we will look at a variation invented by Jim Blinn. Blinn changed the way specular is calculated, making the computations slightly cheaper. Blinn published his approach in his paper "Models of Light Reflection for Computer Synthesised Pictures" in 1977.
series journal paper
last changed 2003/04/23 15:14

_id ef80
authors Knuth, Donald E.
year 1973
title Fundamental Algorithms
source The Art of Computer Programming. 2nd. ed. 634 p. : some ill. Addison- Wesley Series in Computer Science and Information Processing Reading, Mass.: Addison Wesley Pub. Co., 1973. vol.1: includes index.
summary -- This vol. is part of 7 vol. set. CADLINE has vol.1 and 3. Introduces basic concept in algorithms and information structure with exercises. Requires some knowledge in programming, techniques and computer jargon
keywords algorithms, education, data structures
series CADline
last changed 2003/06/02 10:24

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