CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 10 of 10

_id b0e7
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2000
title The Re-Convergence of Art and Science: A Vehicle for Creativity
doi https://doi.org/10.52842/conf.caadria.2000.491
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 491-500
summary Ever-increasing complexity in product design and the need to deliver a cost-effective solution that benefits from a dynamic approach requires the employment and adoption of innovative design methods which ensure that products are of the highest quality and meet or exceed customers' expectations. According to Bronowski (1976) science and art were originally two faces of the same human creativity. However, as civilisation advances and works became specialised, the dichotomy of science and art gradually became apparent. Hence scientists and artists were born, and began to develop work that was polar opposite. The sense of beauty itself became separated from science and was confined within the field of art. This dichotomy existed through mankind's efforts in advancing civilisation to its present state. This paper briefly examines the relationship between art and science through the ages and discusses their relatively recent re-convergence. Based on this hypothesis, this paper studies the current state of the convergence between arts and sciences and examines the current relationship between the two by considering real world applications and products. The study of such products and their successes and impact they had in the marketplace due to their designs and aesthetics rather than their advanced technology that had partially failed them appears to support this argument. This text further argues that a re-convergence between art and science is currently occurring and highlights the need for accelerating this process. It is suggested that re-convergence is a result of new technologies which are adopted by practitioners that include effective visualisation and communication of ideas and concepts. Such elements are widely found today in multimedia and Virtual Environments (VEs) where such tools offer increased power and new abilities to both scientists and designers as both venture in each other's domains. This paper highlights the need for the employment of emerging computer based real-time interactive technologies that are expected to enhance the design process through real-time prototyping and visualisation, better decision-making, higher quality communication and collaboration, lessor error and reduced design cycles. Effective employment and adoption of innovative design methods that ensure products are delivered on time, and within budget, are of the highest quality and meet customer expectations are becoming of ever increasing importance. Such tools and concepts are outlined and their roles in the industries they currently serve are identified. Case studies from differing fields are also studied. It is also suggested that Virtual Reality interfaces should be used and given access to Computer Aided Design (CAD) model information and data so that users may interrogate virtual models for additional information and functionality. Adoption and appliance of such integrated technologies over the Internet and their relevance to electronic commerce is also discussed. Finally, emerging software and hardware technologies are outlined and case studies from the architecture, electronic games, and retail industries among others are discussed, the benefits are subsequently put forward to support the argument. The requirements for adopting such technologies in financial, skills required and process management terms are also considered and outlined.
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia03_046
id acadia03_046
authors Maze, J., McGlothlin, M. and Tanzer, K.
year 2003
title Fluid (in)form:Influencing Design Through Dynamic Particle Simulation
doi https://doi.org/10.52842/conf.acadia.2003.357
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 357-363
summary “My earliest childhood memories are related to a ranch my family owned near the village of Mazamitla. It was a pueblo with hills, formed by houses with tile roofs and immense eaves to shield passersby from the heavy rains which fall in that area. Even the earth’s color was interesting because it was red earth. In this village, the water distribution system consisted of great gutted logs, in the form of troughs, which ran on a support structure of tree forks, five meters high, above the roofs. The aqueduct crossed over the town, reaching the patios, where there were great stone fountains to receive the water. The patios outside the stables, with cows and chickens, all together. Outside, in the street, there were iron rings to tie the horses. The channeled logs, covered with moss, dripped water all over town, of course. It gave this village the ambience of a fairy tale.”(Luis Barragan,qtd in Ambasz 1976)
series ACADIA
email
last changed 2022/06/07 07:58

_id 4d59
authors Greer, Kenneth
year 1976
title SPACS : Graphics Editor
source July, 1976. 22 p. : ill. includes index
summary SPACS is an interactive graphics editor for use with a stylus/tablet input device in conjunction with a graphics display terminal. SPACS is well suited for making tables, flow charts, logic diagrams, and other similar schematic diagrams. The user may ultimately obtain a hard copy of her work via the Xerox Graphic Processor (XGP). SPACS is composed of a large PDP-11 program, where the picture processing is performed, and a SAIL program on the PDP-10, which acts as an I/O link for saving and retrieving files. In addition there is another SAIL program for creating image files for the XGP
keywords computer graphics, programming, software
series CADline
last changed 1999/02/12 15:08

_id 407caadria2004
id 407caadria2004
authors Larry Sass
year 2004
title Rapid Prototyping Techniques for Building Program Study
doi https://doi.org/10.52842/conf.caadria.2004.655
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 655-670
summary This paper is original research that demonstrates new design possibilities for evaluation in the schematic phase of design through the use rapid prototyping as a tool of representation verses 2D drawing. These program shapes are created from CAD files using a threedimensional printing and laser cutting CAM tools. This way of working is in response to two dimensional plan representation and evaluation (Mitchell 1976). This research combines the best of the visual aspects of plan representation and the formal representation of solid block modeling. The models in this paper demonstrate the building’s physical scale of spaces, building use and overall form. Resulting models will demonstrate a new way of designing in CAD one that combined physical and visual ways or representation.
series CAADRIA
email
last changed 2022/06/07 07:52

_id c7e0
id c7e0
authors Maria Gabriela Caffarena Celani
year 2002
title BEYOND ANALYSIS AND REPRESENTATION IN CAD: A NEW COMPUTATIONAL APPROACH TO DESIGN EDUCATION
source Submitted to the Department of Architecture in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the field of Architecture: Design & Computation at the Massachusetts Institute of Technology
summary This thesis aims at changing students' attitude towards the use of computer-aided design (CAD) in architecture. It starts from the premise that CAD is used mostly for analysis and representation, and not as a real design aide, and that architecture students have a bias against learning computer programming. For this purpose, a prototypical instruction system that mixes computer-aided design and computational design theory was developed, based on a series of fundamental concepts that are common to both fields. This system was influenced by Mitchell's (1987) The Art of Computer Graphics Programming and Stiny's (1976) shape grammars. Despite being based on solid theoretical foundations, CAD has progressively become an exclusively practical tool, since its origins in the 50's and 60's, while computational design theories have been mostly restricted to the academic circles. This thesis proposes an inversion in the present situation: the study of CAD theory, and the application of computational design into practice. The system proposed provides a conceptual framework that can be adapted to different circumstances, including course formats and resources, as well as students' background and technical training. It is based on seven fundamental concepts from computational design theories that are also important to the study of shape grammars: symmetry, recursion, rule-based compositions, parameterization of shapes, generative systems, algorithmization of design procedures, and shape emergence. These concepts are introduced within a CAD context, where their practical implementation and experimentation are possible, focusing the understanding of the computational nature of design. During this research, the proposed system was tested in two case studies with students from schools that had contrary orientations in terms of the importance of CAD in the architectural curriculum. In these experimental courses, students' activities evolved from using a commercial CAD tool in an innovative way, to the use of programming techniques for creating meaningful tools. Despite not having a statistical reach, the fieldwork allowed drawing preliminary conclusions about the proposed system's efficacy, since virtually all the students reported changing their understanding of the role of CAD in architecture, while some also acknowledged a conceptual influence in other subjects and in the way they see architecture.
keywords Symmetry
series thesis:PhD
type normal paper
email
more http://www.fec.unicamp.br/~celani/
last changed 2004/11/17 20:51

_id caadria2009_026
id caadria2009_026
authors Ostwald, Michael J.; Josephine Vaughan
year 2009
title Calculating Visual Complexity In Peter Eisenman’s Architecture
doi https://doi.org/10.52842/conf.caadria.2009.075
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 75-84
summary This paper describes the results of the first computational investigation of characteristic visual complexity in the architecture of Peter Eisenman. The research uses a variation of the “box-counting” approach to determining a quantitative value of the formal complexity present in five of Eisenman’s early domestic works (Houses I, II, III, IV and VI all of which were completed between 1968 and 1976). The boxcounting approach produces an approximate fractal dimension calculation for the visual complexity of an architectural elevation. This method has previously been used to analyse a range of historic and modern buildings including the works of Frank Lloyd Wright, Eileen Gray, Le Corbusier and Kazuyo Sejima. Peter Eisenman’s early house designs–important precursors to his later Deconstructivist works–are widely regarded as possessing a high degree of formal consistency and a reasonably high level of visual complexity. Through this analysis it is possible to quantify both the visual complexity and the degree of consistency present in this work for the first time.
keywords Computational analysis; fractal dimension; box-counting; Peter Eisenman
series CAADRIA
email
last changed 2022/06/07 08:00

_id ac91
authors Reddy, Raj D.
year 1976
title Speech Recognition by Machine : A Review
source April 1976. pp. 501-529 : tables and diagrams. includes bibliography
summary This paper provides a review of recent developments in speech recognition research. The concept of sources of knowledge is introduced and the use of knowledge to generate and verify hypotheses is discussed. The difficulties that arise in the construction of different types of speech recognition systems are discussed and the structure and performance of several such systems is presented. Aspects of component subsystems at the acoustic, phonetic, syntactic, and semantic levels are presented. System organizations that are required for effective interaction and use of various component subsystems in the presence of error and ambiguity are discussed
keywords AI, speech recognition
series CADline
last changed 2003/06/02 10:24

_id e9aa
authors Richens, P.
year 1976
title New Developments in the OXSYS System
source Proceedings CAD76, Second International Conference of Computer in Engineering and Building Design. IPC London
series other
email
more http://www.arct.cam.ac.uk/research/pubs/
last changed 2000/03/05 19:05

_id 020e
authors Wade, John W. and Baur, J. Scott
year 1989
title Evaluation According to a Metric for Visual Order
source December 1989. 18 p. includes bibliography
summary Varying degrees of stimulus in the environment are appropriate to different tasks, so a uniform level of order in design cannot account for the many activities that will take place in a building. An ability to measure the visual order in a scene would facilitate the evaluation of design proposals. The designer could apply such a measure to establish a preferred level of order for a particular activity. A measure of order would also make possible the evaluation of the finished building product in terms of its use and in terms of any explicit goals of the designer. This paper describes a group of hypotheses proposed by Wade in a 1976 paper intended to develop a metric for visual order. It then examines the available literature to include other research that relates to this topic. It brings the earlier hypotheses up to date, outlines a strategy for testing those hypotheses, and proposes to develop the metric using computer image processing techniques. It also describes the methods that will be applied to validate the metric against the order that people perceive in the environment. To establish an objective standard for order, the metric that assesses the order will address only the features and attributes specific to scene. Thus, the measure will depend on neither the semantic content nor the figural properties of the field. The hypotheses under investigation are: (1) That visual order is related to the number of potential figure-ground shifts present in a visual field; (2) that the number of figure- ground shifts is dependent on the degree of articulation of the field; (3) that the number of figure-ground shifts is dependent on the distribution of color in the visual field; and (4) that the number of figure-ground shifts is dependent on the structure of the visual field. The various components of these elements are also detailed. From this, the designer will be able to determine which components of a design possess the appropriate level of order for a given task and which do not. The direct application of these principles will be explored in the design studio
keywords evaluation, analysis, aesthetics, form
series CADline
last changed 2003/06/02 13:58

_id d59a
authors Zarnowiecka, Jadwiga C.
year 1999
title AI and Regional Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.584
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 584-588
summary In 1976 Richard Foqué established periods in the development of methods of designing. The first stage (the 50's and early 60's) - automatization of the designing process - properly identified language of description that is understood by a machine is vital. Christopher Alexander publishes 'Pattern Language'. The second stage (late 60's) - the use of the Arts - research techniques as interview, questionnaire, active observation; ergonomic aspects are also taken into consideration. The third stage (starts at the turn of the 60's and 70's) - co-participation of all of the parties involved in the designing process, and especially the user. The designing process becomes more complex but at the same time more intelligible to a non-professional - Alexander's 'Pattern Language' returns. It's been over 20 years now since the publication of this work. In the mid 70's prototypes of integrate building description are created. We are dealing now with the next stage of the designing methods development. Unquestionable progress of computer optimalization of technical and economical solutions has taken place. It's being forecasted that the next stage would be using computer as a simulator of the designing process. This stage may be combined with the development of AI. (Already in 1950 Alan Turing had formulated the theoretical grounds of Artificial Intelligence.) Can the development of the AI have the influence on the creation of present time regional architecture? Hereby I risk a conclusion that the development of AI can contribute to the creation of modern regional architecture.
keywords Design Process, Artificial Intelligence, Regional Architecture
series eCAADe
email
last changed 2022/06/07 07:57

No more hits.

HOMELOGIN (you are user _anon_803857 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002