CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 12 of 12

_id d59a
authors Zarnowiecka, Jadwiga C.
year 1999
title AI and Regional Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.584
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 584-588
summary In 1976 Richard Foqué established periods in the development of methods of designing. The first stage (the 50's and early 60's) - automatization of the designing process - properly identified language of description that is understood by a machine is vital. Christopher Alexander publishes 'Pattern Language'. The second stage (late 60's) - the use of the Arts - research techniques as interview, questionnaire, active observation; ergonomic aspects are also taken into consideration. The third stage (starts at the turn of the 60's and 70's) - co-participation of all of the parties involved in the designing process, and especially the user. The designing process becomes more complex but at the same time more intelligible to a non-professional - Alexander's 'Pattern Language' returns. It's been over 20 years now since the publication of this work. In the mid 70's prototypes of integrate building description are created. We are dealing now with the next stage of the designing methods development. Unquestionable progress of computer optimalization of technical and economical solutions has taken place. It's being forecasted that the next stage would be using computer as a simulator of the designing process. This stage may be combined with the development of AI. (Already in 1950 Alan Turing had formulated the theoretical grounds of Artificial Intelligence.) Can the development of the AI have the influence on the creation of present time regional architecture? Hereby I risk a conclusion that the development of AI can contribute to the creation of modern regional architecture.
keywords Design Process, Artificial Intelligence, Regional Architecture
series eCAADe
email
last changed 2022/06/07 07:57

_id b0e7
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2000
title The Re-Convergence of Art and Science: A Vehicle for Creativity
doi https://doi.org/10.52842/conf.caadria.2000.491
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 491-500
summary Ever-increasing complexity in product design and the need to deliver a cost-effective solution that benefits from a dynamic approach requires the employment and adoption of innovative design methods which ensure that products are of the highest quality and meet or exceed customers' expectations. According to Bronowski (1976) science and art were originally two faces of the same human creativity. However, as civilisation advances and works became specialised, the dichotomy of science and art gradually became apparent. Hence scientists and artists were born, and began to develop work that was polar opposite. The sense of beauty itself became separated from science and was confined within the field of art. This dichotomy existed through mankind's efforts in advancing civilisation to its present state. This paper briefly examines the relationship between art and science through the ages and discusses their relatively recent re-convergence. Based on this hypothesis, this paper studies the current state of the convergence between arts and sciences and examines the current relationship between the two by considering real world applications and products. The study of such products and their successes and impact they had in the marketplace due to their designs and aesthetics rather than their advanced technology that had partially failed them appears to support this argument. This text further argues that a re-convergence between art and science is currently occurring and highlights the need for accelerating this process. It is suggested that re-convergence is a result of new technologies which are adopted by practitioners that include effective visualisation and communication of ideas and concepts. Such elements are widely found today in multimedia and Virtual Environments (VEs) where such tools offer increased power and new abilities to both scientists and designers as both venture in each other's domains. This paper highlights the need for the employment of emerging computer based real-time interactive technologies that are expected to enhance the design process through real-time prototyping and visualisation, better decision-making, higher quality communication and collaboration, lessor error and reduced design cycles. Effective employment and adoption of innovative design methods that ensure products are delivered on time, and within budget, are of the highest quality and meet customer expectations are becoming of ever increasing importance. Such tools and concepts are outlined and their roles in the industries they currently serve are identified. Case studies from differing fields are also studied. It is also suggested that Virtual Reality interfaces should be used and given access to Computer Aided Design (CAD) model information and data so that users may interrogate virtual models for additional information and functionality. Adoption and appliance of such integrated technologies over the Internet and their relevance to electronic commerce is also discussed. Finally, emerging software and hardware technologies are outlined and case studies from the architecture, electronic games, and retail industries among others are discussed, the benefits are subsequently put forward to support the argument. The requirements for adopting such technologies in financial, skills required and process management terms are also considered and outlined.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2014_113
id ecaade2014_113
authors Burak Pak and Johan Verbeke
year 2014
title ICT-enabled Civic Empowerment and Participation: in Design, through Design
doi https://doi.org/10.52842/conf.ecaade.2014.1.089
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-97
summary This paper aims to discuss the potentials of novel modes of participatory design in relation to the latest developments in Information and Communication Technologies (ICT). The first part of the study involves the extraction of the basic principles from the extraordinary cases of the Medical Faculty Housing by Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms of ICT-enabled participation were conceived. In the second part, we reframe the existing ICT tools and strategies and elaborate their potentials to support the modes of participation performed in these two cases. As a result, by distilling the created knowledge, we introduce a model of ICT-enabled design participation which exploits a set of collective action tools to support sustainable ways of self-organization and bottom-up design.
wos WOS:000361384700008
keywords Participatory architectural design; crowdsourcing; crowdfunding; self-organization
series eCAADe
email
last changed 2022/06/07 07:54

_id fb37
authors Knight, T.
year 1999
title Applications in architectural design and education and practice
source Report for the NSF/MIT Workshop on Shape Computation, Cambridge, Mass., 25-26 April 1999
summary Shortly after shape grammars were invented by Stiny and Gips, a two part project for shape grammars was outlined by Stiny. In a 1976 paper,1 Stiny described "two exercises in formal composition". These simple exercises became the foundation for the many applications of shape grammars that followed, and suggested the potential of such applications in education and practice. The first exercise showed how shape grammars could be used in original composition, that is, the creation of new design languages or styles from scratch. The second exercise showed how shape grammars could be used to analyze known or existing design languages. Both exercises illustrated the unique characteristics of the shape grammar formalism that helped motivate a quarter century (almost!) of shape grammar work. General but simple, formal yet intuitive: qualities that continue to make shape grammar disciples and confound skeptics. The history of shape grammar applications in architecture and the arts for the two complementary purposes of synthesis and analysis, as well as for a third, joint purpose is sketched in the first section of this report. These three categories of applications do not have rigid boundaries. They are used in this report mostly as a framework for discussion. An overview of the roles of shape grammar applications in education and practice is given in the second section. New and ongoing issues concerning shape grammars in education and practice are discussed in the last section.
series report
last changed 2003/04/23 15:50

_id c7e0
id c7e0
authors Maria Gabriela Caffarena Celani
year 2002
title BEYOND ANALYSIS AND REPRESENTATION IN CAD: A NEW COMPUTATIONAL APPROACH TO DESIGN EDUCATION
source Submitted to the Department of Architecture in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the field of Architecture: Design & Computation at the Massachusetts Institute of Technology
summary This thesis aims at changing students' attitude towards the use of computer-aided design (CAD) in architecture. It starts from the premise that CAD is used mostly for analysis and representation, and not as a real design aide, and that architecture students have a bias against learning computer programming. For this purpose, a prototypical instruction system that mixes computer-aided design and computational design theory was developed, based on a series of fundamental concepts that are common to both fields. This system was influenced by Mitchell's (1987) The Art of Computer Graphics Programming and Stiny's (1976) shape grammars. Despite being based on solid theoretical foundations, CAD has progressively become an exclusively practical tool, since its origins in the 50's and 60's, while computational design theories have been mostly restricted to the academic circles. This thesis proposes an inversion in the present situation: the study of CAD theory, and the application of computational design into practice. The system proposed provides a conceptual framework that can be adapted to different circumstances, including course formats and resources, as well as students' background and technical training. It is based on seven fundamental concepts from computational design theories that are also important to the study of shape grammars: symmetry, recursion, rule-based compositions, parameterization of shapes, generative systems, algorithmization of design procedures, and shape emergence. These concepts are introduced within a CAD context, where their practical implementation and experimentation are possible, focusing the understanding of the computational nature of design. During this research, the proposed system was tested in two case studies with students from schools that had contrary orientations in terms of the importance of CAD in the architectural curriculum. In these experimental courses, students' activities evolved from using a commercial CAD tool in an innovative way, to the use of programming techniques for creating meaningful tools. Despite not having a statistical reach, the fieldwork allowed drawing preliminary conclusions about the proposed system's efficacy, since virtually all the students reported changing their understanding of the role of CAD in architecture, while some also acknowledged a conceptual influence in other subjects and in the way they see architecture.
keywords Symmetry
series thesis:PhD
type normal paper
email
more http://www.fec.unicamp.br/~celani/
last changed 2004/11/17 20:51

_id acadia03_046
id acadia03_046
authors Maze, J., McGlothlin, M. and Tanzer, K.
year 2003
title Fluid (in)form:Influencing Design Through Dynamic Particle Simulation
doi https://doi.org/10.52842/conf.acadia.2003.357
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 357-363
summary “My earliest childhood memories are related to a ranch my family owned near the village of Mazamitla. It was a pueblo with hills, formed by houses with tile roofs and immense eaves to shield passersby from the heavy rains which fall in that area. Even the earth’s color was interesting because it was red earth. In this village, the water distribution system consisted of great gutted logs, in the form of troughs, which ran on a support structure of tree forks, five meters high, above the roofs. The aqueduct crossed over the town, reaching the patios, where there were great stone fountains to receive the water. The patios outside the stables, with cows and chickens, all together. Outside, in the street, there were iron rings to tie the horses. The channeled logs, covered with moss, dripped water all over town, of course. It gave this village the ambience of a fairy tale.”(Luis Barragan,qtd in Ambasz 1976)
series ACADIA
email
last changed 2022/06/07 07:58

_id 2ca1
authors Montagu, A. and Bermudez, J.
year 1998
title Datarq: The Development of a Website of Modern Contemporary Architecture
doi https://doi.org/10.52842/conf.ecaade.1998.x.p7a
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998
summary The pedagogic approach in the architectural field is suffering a deep change taking in consideration the impact that has been produced mainly by the CAD and multimedia procedures. An additional view to be taken in consideration is the challenge produced by the influence of advanced IT which since 1990-92, has affected positively the exchange of information among people of the academic environment. Several studies confirm this hypothesis, from the wide cultural spectrum when the digitalization process was emerging as an alternative way to data processing (Bateson 1976) to the pedagogical-computational side analyzed by (Papert 1996). One of the main characteristics indicated by S. Papert (op.cit) is the idea of "self teaching" which students are used everywhere due to the constant augment of "friendly" software and the decreasing costs of hardware. Another consequences to point out by S. Paper (op.cit) is that will be more probably that students at home will have more actualized equipment that most of the computer lab. of schools in general. Therefore, the main hypothesis of this paper is, "if we are able to combine usual tutorials design methods with the concept of "self-teaching" regarding the paradigmatic architectural models that are used in practically all the schools of architecture (Le Corbusier, F.L.Wright, M.v. der Rohe, M.Botta, T.Ando, etc.) using a Web site available to everybody, what we are doing is expanding the existing knowledge in the libraries and fulfill the future requirements of the newly generations of students".
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/35montagu/index.htm
last changed 2022/06/07 07:50

_id 7793
authors Montañez, Darién
year 2001
title TESIS: ARQ.PMA.76/00 (Thesis: ARQ.PMA.76/00)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 13-15
summary Chaos and disorder are adjectives repeated ad nauseam in contemporary discussions on the City of Panama and its architecture. This study intends to find an order in this apparent chaos and chart the development of Panamanian Architecture during the last 25 years. Going beyond the expected list of every important building of the period, we offer a vision of Architecture as a blob generated by these milestones and that envelops them, moving and changing shape with time. This fluctuating form, which is the Architecture of Panama from 1976 to 2000, is generated by using a Style Vs. Time graph, a diagram that allows us to plot each building according to its “style”.
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2009_026
id caadria2009_026
authors Ostwald, Michael J.; Josephine Vaughan
year 2009
title Calculating Visual Complexity In Peter Eisenman’s Architecture
doi https://doi.org/10.52842/conf.caadria.2009.075
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 75-84
summary This paper describes the results of the first computational investigation of characteristic visual complexity in the architecture of Peter Eisenman. The research uses a variation of the “box-counting” approach to determining a quantitative value of the formal complexity present in five of Eisenman’s early domestic works (Houses I, II, III, IV and VI all of which were completed between 1968 and 1976). The boxcounting approach produces an approximate fractal dimension calculation for the visual complexity of an architectural elevation. This method has previously been used to analyse a range of historic and modern buildings including the works of Frank Lloyd Wright, Eileen Gray, Le Corbusier and Kazuyo Sejima. Peter Eisenman’s early house designs–important precursors to his later Deconstructivist works–are widely regarded as possessing a high degree of formal consistency and a reasonably high level of visual complexity. Through this analysis it is possible to quantify both the visual complexity and the degree of consistency present in this work for the first time.
keywords Computational analysis; fractal dimension; box-counting; Peter Eisenman
series CAADRIA
email
last changed 2022/06/07 08:00

_id aa83
authors Aho, Alfred V., Hopcroft , John E. and Ullman, Jeffrey D.
year 1976
title The Design and Analysis of Computer Algorithms
source x, 470 p. : ill Reading, Massachusetts: Addison-Weslely Pub. Co., 1976. includes bibliography: p. [452]-462 and index.
summary A text book for a first course in design and analysis of algorithms. The emphasis is on ideas and ease of understanding rather then on implementation details or programming tricks. It starts with formulating several models that include random access register machine, random access stored program machine and variants of these, so one can establish analytical results and at the same time accurately reflect on the salient features of real machines
keywords algorithms, programming
series CADline
last changed 2003/06/02 13:58

_id 8f1d
authors Herot, C.
year 1976
title Graphical Input Through Machine Recognition of Sketches
source Computer Graphics, SIGGRAPH Quarterly Report, Vol. 10, No. 2
summary A family of programs has been developed to allow graphical input through continuous digitizing. Drawing data, sampled at a high and constant rate, is compressed and mapped into lines and splines, in two and three dimensions. This is achieved by inferring a particular user's intentions from measures of speed and pressure.Recent experiments have shown that even the most basic inference making cannot rely solely upon knowledge of the user's drawing style, but needs additional knowledge of the subject being drawn, the protocols of its domain, and the stage of development of the user's design. This requirement implies a higher level of machine intelligence than currently exists. An alternate approach is to increase the user's involvement in the recognition process.Contrary to previous efforts to move from sketch to mechanical drawing without human intervention, this paper reports on an interactive system for graphical input in which the user overtly partakes in training the machine and massaging the data at all levels of interpretation. The initial routines for data compression employ parallel functions for extracting such features as bentness, straightness, and endness. These are planned for implementation in microprocessors.Results offer a system for rapid (and enjoyable) graphical input with real-time interpretation, the beginnings of an intelligent tablet.
series report
last changed 2003/04/23 15:50

_id ac91
authors Reddy, Raj D.
year 1976
title Speech Recognition by Machine : A Review
source April 1976. pp. 501-529 : tables and diagrams. includes bibliography
summary This paper provides a review of recent developments in speech recognition research. The concept of sources of knowledge is introduced and the use of knowledge to generate and verify hypotheses is discussed. The difficulties that arise in the construction of different types of speech recognition systems are discussed and the structure and performance of several such systems is presented. Aspects of component subsystems at the acoustic, phonetic, syntactic, and semantic levels are presented. System organizations that are required for effective interaction and use of various component subsystems in the presence of error and ambiguity are discussed
keywords AI, speech recognition
series CADline
last changed 2003/06/02 10:24

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