CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
doi https://doi.org/10.52842/conf.acadia.1994.177
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2018_033
id caadria2018_033
authors Bai, Nan and Huang, Weixin
year 2018
title Quantitative Analysis on Architects Using Culturomics - Pattern Study of Prizker Winners Based on Google N-gram Data
doi https://doi.org/10.52842/conf.caadria.2018.2.257
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 257-266
summary Quantitative studies using the corpus Google Ngram, namely Culturomics, have been analyzing the implicit patterns of culture changes. Being the top-standard prize in the field of Architecture since 1979, the Pritzker Prize has been increasingly diversified in the recent years. This study intends to reveal the implicit pattern of Pritzker Winners using the method of Culturomics, based on the corpus of Google Ngram to reveal the relationship of the sign of their fame and the fact of prize-winning. 48 architects including 32 awarded and 16 promising are analyzed in the printed corpus of English language between 1900 and 2008. Multiple regression models and multiple imputation methods are used during the data processing. Self-Organizing Map is used to define clusters among the awarded and promising architects. Six main clusters are detected, forming a 3×2 network of fame patterns. Most promising architects can be told from the clustering, according to their similarity to the more typical prize winners. The method of Culturomics could expand the sight of architecture study, giving more possibilities to reveal the implicit patterns of the existing empirical world.
keywords Culturomics; Google Ngram; Pritzker Prize; Fame Pattern; Self-Organizing Map
series CAADRIA
email
last changed 2022/06/07 07:54

_id fcd6
authors Berger, S.R.
year 1979
title Artificial Intelligence and its impact on Coimputer-Aided Design
source Design Studies, vol 1, no. 3
summary This paper provides, for readers unfamiliar with the field, an introductory account of research which has been carried out in artificial intelligence. It attempts to distingussh between an artificial intelligence and a conventional computing approach and to assess the future influence of the former on computer-aided design.
series journal paper
last changed 2003/04/23 15:14

_id af53
authors Boyer, E. and Mitgang, L.
year 1996
title Building community: a new future for architecture education and practice
source Carnegie Foundation for the Advancement of Teaching
summary Internships, before and after graduation, are the most essential link connecting students to the world of practice. Yet, by all accounts, internship is perhaps the most troubled phase of the continuing education of architects. During this century, as architectural knowledge grew more complex, the apprenticeship system withered away and schools assumed much of the responsibility for preparing architects for practice. However, schools cannot do the whole job. It is widely acknowledged that certain kinds of technical and practical knowledge are best learned in the workplace itself, under the guidance of experienced professionals. All state accrediting boards require a minimum period of internship-usually about three years-before a person is eligible to take the licensing exam. The National Council of Architectural Registration Boards (NCARB) allows students to earn up to two years of work credit prior to acquisition of an accredited degree. The Intern Development Program (IDP), launched by NCARB and the American Institute of Architects in 1979, provides the framework for internship in some forty states. The program was designed to assure that interns receive adequate mentoring, that experiences are well-documented, and that employers and interns allocate enough time to a range of educational and vocational experiences to prepare students for eventual licensure. As the IDP Guidelines state, "The shift from school to office is not a transition from theory to pragmatism. It is a period when theory merges with pragmatism.... It's a time when you: apply your formal education to the daily realities of architectural practice; acquire comprehensive experience in basic practice areas; explore specialized areas of practice; develop professional judgment; continue your formal education in architecture; and refine your career goals." Whatever its accomplishments, however, we found broad consensus that the Intern Development Program has not, by itself, solved the problems of internship. Though we found mutually satisfying internship programs at several of the firms we visited or heard about around the country, at many others interns told us they were not receiving the continuing education and experience they needed. The truth is that architecture has serious, unsolved problems compared with other fields when it comes to supplying on-the-job learning experiences to induct students into the profession on a massive scale. Medicine has teaching hospitals. Beginning teachers work in actual classrooms, supported by school taxes. Law offices are, for the most part, in a better financial position to support young lawyers and pay them living wages. The architecture profession, by contrast, must support a required system of internship prior to licensure in an industry that has neither the financial resources of law or medicine, the stability and public support of teaching, nor a network of locations like hospitals or schools where education and practice can be seamlessly connected. And many employers acknowledged those problems. "The profession has all but undermined the traditional relationship between the profession and the academy," said Neil Frankel, FAIA, executive vice president of Perkins & Will, a multinational firm with offices in New York, Chicago, Washington, and London. "Historically, until the advent of the computer, the profession said, 'Okay, go to school, then we in the profession will teach you what the real world is like.' With the coming of the computer, the profession needed a skill that students had, and has left behind the other responsibilities." One intern told us she had been stuck for months doing relatively menial tasks such as toilet elevations. Another intern at a medium-sized firm told us he had been working sixty to seventy hours per week for a year and a half. "Then my wife had a baby and I 'slacked off' to fifty hours. The partner called me in and I got called on the carpet for not working hard enough." "The whole process of internship is being outmoded by economics," one frustrated intern told us. "There's not the time or the money. There's no conception of people being groomed for careers. The younger staff are chosen for their value as productive workers." "We just don't have the best structure here to use an intern's abilities to their best," said a Mississippi architect. "The people who come out of school are really problems. I lost patience with one intern who was demanding that I switch him to another section so that he could learn what he needed for his IDP. I told him, 'It's not my job to teach you. You are here to produce.'" What steps might help students gain more satisfying work opportunities, both during and after graduation?
series other
last changed 2003/04/23 15:14

_id 6d0b
authors Brown, Bruce Eric
year 1979
title Computer Graphics for Large Scale Two- and Three-Dimensional Analysis of Complex Geometries
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 33-40 : ill. includes bibliography
summary A comprehensive set of programs have been developed for analysis of complex two- and three- dimensional geometries. State of the art finite element and hydrodynamic codes are being used for the analytical portion of the work. Several additional codes depending heavily on graphics have been developed to assist the analytical effort. These are basically used for the pre- and post-processing of the data. Prior to running any analysis, the geometry of the body of interest must be represented in the form of small 'finite elements.' After the analysis is run, the data must be post-processed. Both spatial and temporal data exist in the database. It is the database between the analysis codes and the post- processors which allows a wide variety of analysis codes to use the same post-processors. The temporal plotting codes produce time histories for specified quantities (i.e. temperature, pressure, velocity, stress, etc.) at various locations within the body. They may also produce cross-plots of these variables (i.e. stress vs. strain at a particular position). One of the two codes used for plotting of the spatial data is for two-dimensional geometries and the other for three-dimensional models. For three dimensions, the Watkins' hidden surface / line processor is utilized for plots. The spatial plotters display contour lines on vector output devices and color fringes (or gray values) on raster output devices. They both may also display deformed geometries. Further the three-dimensional code has extensive animation capabilities for movie productions
keywords computer graphics, finite elements, modeling, engineering, database, animation, mechanical engineering
series CADline
last changed 1999/02/12 15:07

_id 4517
authors Fuchs, Henry, Kedem, Zvi M. and Naylor, Bruce F.
year 1979
title Predetermining Visibility Priority in 3-D Scenes
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 175-181 : ill. includes bibliography
summary The principal calculation performed by all visible surface algorithms is the determination of the visible polygon at each pixel in the image. Of the many possible speedups and efficiencies found for this problem, only one published algorithm (developed almost a decade ago by a group at General Electric) took advantage of an observation that many visibility calculations could be performed without knowledge of the eventual viewing position and orientation -- once for all possible images. The method is based on a 'potential obscuration' relation between polygons in the simulated environment. Unfortunately, the method worked only for certain objects; unmanageable objects had to be manually (and expertly!) subdivided into manageable pieces. Described in this paper is a solution to this problem which allows substantial a-priori visibility determination for all possible objects without any manual intervention. The method also identifies the (hopefully, few) visibility calculations which remain to be performed after the viewing position is specified. Also discussed is the development of still stronger solutions which could further reduce the number of these visibility calculations remaining at image generation time
keywords algorithms, hidden lines, hidden surfaces, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 0868
authors Gero, John S. and Volfneuk, M.
year 1979
title Building Fuzzy CAD Systems
source 1979? pp. 74-79 : ill. includes bibliography
summary The paper introduces the need to include subjectivities in computer aided design systems. It commences with the differences between uncertainty, which has been used to model subjectivity, and imprecision. The former provides the basis of probability theory, whilst the latter the basis of fuzzy set theory. The thesis is that subjectivities introduce imprecision. It shows that subjectivities can be included in the description of the interactions between parts of the system. After presenting a brief introduction to fuzzy set theory the paper shows how a fuzzy CAD system can be built. An example is presented which demonstrates the approach
keywords CAD, fuzzy logic
series CADline
email
last changed 2003/06/02 13:58

_id ecaade2020_402
id ecaade2020_402
authors Leibovich, Liz, Nitzan-Shiftan, Alona and Sprecher, Aaron
year 2020
title Cybernetic Methodologies for Flexible and Generative Architectural Systems - the case of Fun Palace and Pattern Language
doi https://doi.org/10.52842/conf.ecaade.2020.1.703
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 703-708
summary The study focuses on early attempts to deal with complex physical environments through a comparative analysis of two canonic projects that combine architectural design with cybernetic theories: (1) "The Fun Palace", by British architect Cedric Price, 1962; and (2) "A Pattern Language", by architectural theorist Christopher Alexander, 1979. This study suggests that both projects dared to advance the relationship between architecture and cybernetics in order to create active reciprocity between architectural design and cybernetic system theories. Drawing on ideas and terms from systems theory, we suggest using a cybernetic system diagram to compare the two projects. We compare the work of Alexander and Price through the terminology of current technologies in order to better understand the reciprocity between the two fields. Such terms include feedback loop, optimization and translation processes, input and output, influence on the environment, automation and user interaction.
keywords Cybernetic; Architecture; System; Feedback
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2007_af93
id sigradi2007_af93
authors Sperling, David; Ruy Sardinha
year 2007
title Dislocations of the spatial experience: From earthwork to liquid architecture [Deslocamentos da experiência espacial: De earthwork a arquitetura líquida]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 423-427
summary This article reflects about the contemporary notion of “spatial experience” that can be drawn by means of the emergence of the “expanded field” in arts (Rosalind Krauss, 1979). For a perspective view of this notion and for its problematization in the current time we pretend to stablish a counterpoint between two historic moments related to the expansion of the spatial field and its experience: the 1960´s, with the focus on the immanent space by artistic propositions, and nowadays, with the ocurrence of “fusional fields” of art-architecture-landscape-digital media. We adopt as strategy to construct the question, the approximation of two paradigmatic works for their respective epochs: the “earthwork” Spiral Jetty of Robert Smithson, constructed in 1970 in the Great Salt Lake (Utah, USA) and the ephemeral architecture of Blur Building of Elizabeth Diller and Ricardo Scofidio, constructed in 2002 in the Lake Neuchatel, for the Suiss Expo (Yverdon-les-Bains – Suiss).
keywords Art; architecture; media; expanded field; spatial experience
series SIGRADI
email
last changed 2016/03/10 10:01

_id ddss9503
id ddss9503
authors Wineman, Jean and Serrato, Margaret
year 1994
title Visual and Spatial Analysis in Office Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The demands for rapid response to complex problems, flexibility, and other characteristics of today's workplace, such as a highly trained work force, have led many organizations to move from strict hierarchical structures to a more flexible project team organization. The organizational structure is broader and flatter, with greater independence given to organizational units, in this case the project teams. To understand the relationship between project team communication patterns and the design and layout of team space, a study was conducted of an architectural office before and after a move to new space. The study involved three project teams. Information was collected on individual communication patterns; perceptions of the ease of communication; and the effectiveness of the design and layout of physical space to support these communications. In order to provide guidance for critical decision-making in design, these communication data were correlated with a series of measures for the specification of team space enclosure and layout. These group/team space measures were adaptations of existing measures of individual work space, and included an enclosure measure, based on an enclosure measure developed by Stokols (1990); a measure of visual field, based on the "isovist" fields of Benedikt (1979); and an "integration" measure, based on the work of Hillier and Hanson (1984). Results indicate both linear and non-linear relationships between interaction patterns and physical space measures. This work is the initial stage of a research program to define a set of specific physical measures to guide the design of supportive work space for project teams and work groups within various types of organizations.
series DDSS
email
last changed 2003/08/07 16:36

_id c6a9
authors Kay, Douglas Scott and Greenberg, Donald P.
year 1979
title Transparency for Computer Synthesized Images
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 158-164 : ill. (some col.). includes bibliography
summary Simple transparency algorithms which assume a linear transparency over an entire surface are the type most often employed to produce computer synthesized images of transparent objects with curved surfaces. Although most of the images created with these algorithms do give the impression of transparency, they usually do not look realistic. One of the most serious problems is that the intensity of the light that is transmitted through the objects is generally not proportional to the amount of material through which it must pass. Another problem is that the image seen behind the objects is not distorted as would naturally occur when the light is refracted as it passes through a material of different density. Use of a non-linear transparency algorithm can provide a great improvement in the realism of an image at a small additional cost. Making the transparency proportional to the normal to the surface causes it to decrease towards the edges of the surface where the path of the light through the object is longer. The exact simulation of refraction, however, requires that each sight ray be individually traced from the observer, through the picture plane and through each transparent object until an opaque surface is intersected. Since the direction of the ray would change as each material of differing optical density was entered, the hidden surface calculations required would be very time consuming. However, if a few assumptions are made about the geometry of each object and about the conditions under which they are viewed, a much simpler algorithm can be used to approximate the refractive effect. This method proceeds in a back-to-front order, mapping the current background image onto the next surface, until all surfaces have been considered
keywords computer graphics, shading, transformation, display, visualization, algorithms, realism
series CADline
last changed 2003/06/02 13:58

_id 2c14
authors Sharji, E.A., Hussain, H. and Ahmad, R.E.
year 2002
title Electronic Gallery : Case Study of A New Design Approach in Malaysia
doi https://doi.org/10.52842/conf.ecaade.2002.370
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 370-373
summary A building comprises of more than the skin and the structural works. It is the soul that comes in the form of SPACE that is intriguing and provokes the mind. To be able to experience a building relies heavily on the spatial concept and internal lay out. How one is captured right from entering the entrance and through the layering of space, of horizontal and vertical planes and finally the euphoria, or depressed feeling that concludes the tour depending on the feeling intended (Miller, 1995). The common norm at present celebrates the outer skin and grandeur of facades. Not many include the hidden grids and fragmentation that can lead to a surprisingly good form AND space. Thus a number of them fail, in the sense of a sensuous building. ‘The circulation path can be conceived as the perceptual thread that links the spaces of a building or any series of interior or exterior spaces, together. Since we move in TIME, through SEQUENCE of SPACES, we experience a space in relation to where we’ve been, and where we anticipate going’ (Ching, 1979). This research intends to study and analyze the unconventional electronic gallery or ‘e-gallery’ as a versatile hybrid container. The focus of the research will be on documenting spaces in the e-gallery, bringing to light the unlimited possibilities that can take place in such a space.
series eCAADe
email
last changed 2022/06/07 07:59

_id ea14
authors Anson, Ed
year 1979
title The Semantics of Graphical Input
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 113- 120. includes bibliography
summary This paper describes the semantics of action, an approach to describing input devices which allow the full utilization of all useful device characteristics and provides a high degree of hardware device independence. Part one discusses the semantics of graphical input device. The second shows how to create hierarchies of devices which provide a large measure of hardware independence. The third part applies these concepts to some typical problems, to demonstrate their completeness
keywords computer graphics, user interface, semantics
series CADline
last changed 1999/02/12 15:07

_id f42f
authors Baer, A., Eastman, C. and Henrion, M.
year 1979
title Geometric modeling: a survey
source Computer Aided Design; 11: 253
summary Computer programs are being developed to aid the design of physical systems ranging from individual mechanical parts to entire buildings or ships. These efforts highlight the importance of computer models of three dimensional objects. Issues and alternatives in geometric modelling are discussed and illustrated with comparisons of 11 existing modelling systems, in particular coherently-structured models of polyhedral solids where the faces may be either planar or curved. Four categories of representation are distinguished: data representations that store full, explicit shape information; definition languages with which the user can enter descriptions of shapes into the system, and which can constitute procedural representations; special subsets of the information produced by application programs; and conceptual models that define the logical structure of the data representation and/or definition language.
series journal paper
last changed 2003/04/23 15:14

_id 60d4
authors Baer, A., Eastman, C.M. and Henrion, M.
year 1979
title Geometric Modeling : a Survey
source business Press. September, 1979. vol. 11: pp. 253-271 : ill. includes bibliography
summary Computer programs are being developed to aid the design of physical systems ranging from individual mechanical parts to entire buildings or ships. These efforts highlight the importance of computer models of three dimensional objects. Issues and alternatives in geometric modeling are discussed and illustrated with comparisons of 11 existing modelling systems, in particular coherently-structured models of polyhedral solids where the faces may be either planar or curved. Four categories of representation are distinguished: data representations that store full, explicit shape information; definition languages with which the user can enter description of shapes into the system, and which can constitute procedural representations; special subsets of the information produced by application programs; and conceptual models that define the logical structure of the dada representation and/or definition language
keywords solid modeling, B-rep, CSG, languages, CAD, programming, data structures, boolean operations, polyhedra
series CADline
email
last changed 2003/05/17 10:15

_id 00f3
authors Baybars, Ilker and Eastman, Charles M.
year 1979
title Generating the Underlying Graphs for Architectural Arrangements
source 10 p. : ill. Pittsburgh: School of Urban and Public Affairs, Carnegie Mellon University, April, 1979. Research report No.79. Includes bibliography
summary The mathematical correspondence to a floorplan is a Metric Planar Graph. Several methods for systematic direct generation of metric planar graphs have been developed including polyominoes, March and Matela and shape grammars. Another approach has been to develop a spatial composition in two separate steps. The first step involves discrete variables, and consists of enumerating a defined set of non-metric planar graphs. The second step involves spatial dimensions, e.g. continuous variables, and maps the graphs onto the Euclidean plane, from which a satisfactory or optimal one is selected. This paper focusses on the latter 2-step process. It presents a general method of solving the first step, that is the exhaustive enumeration of a set of planar graphs. The paper consists of three sections: The first section is an introduction to graph theory. The second section presents the generation of maximal planar graphs. The last section summarizes the presentation and comments on the appropriateness of the method
keywords graphs, floor plans, architecture, design, automation, space allocation
series CADline
email
last changed 2003/05/17 10:15

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id 819a
authors Brassel, Kurt E. and Fegeas, Robin
year 1979
title An Algorithm for Shading of Regions on Vector Display Devices
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 126- 133 : ill. includes bibliography
summary The display of shaded polygons by line, cross-hatch, and dot patterns on vector devices is a task frequently used in computer graphics and computer cartography. In applications such as the production of shaded maps polygon shading turns out to be critical with respect to time requirements, and the development of efficient algorithms is of importance. Given an arbitrary polygon in the plane without self-crossing edges (simply-connected polygon), the task at hand is to shade this polygon with one or two sets of parallel lines where for each set a shading angle and a line distance are given. The basic concept of this new algorithm is to decompose the polygon into a set of mutually exclusive trapezoids (in special cases triangles) where the parallel edges of the trioxides are parallel to the desired shading lines. These trapezoids and triangles are then shaded in a fast procedure. In its present form the algorithm handles regions with up to 300 islands. Possible extensions include the construction of dash and cross patterns
keywords algorithms, polygons, software, computer graphics, shading, GIS, mapping, drafting, information
series CADline
last changed 2003/06/02 13:58

_id 4eb9
authors Brown, Kevin Q.
year 1979
title Dynamic Programming in Computer Science
source 44 p. : ill. Pittsburgh, PA: Department of Computer Science, CMU, February, 1979. CMU-CS-79-106. Includes bibliography
summary This paper is a survey of dynamic programming algorithms for problems in computer science. For each of the problems the author derives the functional equations and provides numerous references to related results. For many of the problems a dynamic programming algorithm is explicitly given. In addition, the author presents several new problems and results
keywords algorithms, problem solving, dynamic programming
series CADline
last changed 2003/06/02 10:24

_id 22ce
authors Cahn, Deborah U., Johnston, Nancy E. and Johnston, William E.
year 1977
title A Response to the 1977 GSPC Core Graphic System
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 57-62. includes bibliography
summary This paper responds to the 1977 Core Graphics System of SIGGRAPH's Graphics Standards Planning Committee (GSPC). The authors are interested in low-level device-independent graphics for applications doing data representation and annotation. The level structure and bias in the core system toward display list processor graphics are criticized. Specific issues discussed include display contexts, attributes, current position, 3-dimensional graphics, area filling, and graphics input
keywords computer graphics, standards
series CADline
last changed 2003/06/02 13:58

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