CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id af53
authors Boyer, E. and Mitgang, L.
year 1996
title Building community: a new future for architecture education and practice
source Carnegie Foundation for the Advancement of Teaching
summary Internships, before and after graduation, are the most essential link connecting students to the world of practice. Yet, by all accounts, internship is perhaps the most troubled phase of the continuing education of architects. During this century, as architectural knowledge grew more complex, the apprenticeship system withered away and schools assumed much of the responsibility for preparing architects for practice. However, schools cannot do the whole job. It is widely acknowledged that certain kinds of technical and practical knowledge are best learned in the workplace itself, under the guidance of experienced professionals. All state accrediting boards require a minimum period of internship-usually about three years-before a person is eligible to take the licensing exam. The National Council of Architectural Registration Boards (NCARB) allows students to earn up to two years of work credit prior to acquisition of an accredited degree. The Intern Development Program (IDP), launched by NCARB and the American Institute of Architects in 1979, provides the framework for internship in some forty states. The program was designed to assure that interns receive adequate mentoring, that experiences are well-documented, and that employers and interns allocate enough time to a range of educational and vocational experiences to prepare students for eventual licensure. As the IDP Guidelines state, "The shift from school to office is not a transition from theory to pragmatism. It is a period when theory merges with pragmatism.... It's a time when you: apply your formal education to the daily realities of architectural practice; acquire comprehensive experience in basic practice areas; explore specialized areas of practice; develop professional judgment; continue your formal education in architecture; and refine your career goals." Whatever its accomplishments, however, we found broad consensus that the Intern Development Program has not, by itself, solved the problems of internship. Though we found mutually satisfying internship programs at several of the firms we visited or heard about around the country, at many others interns told us they were not receiving the continuing education and experience they needed. The truth is that architecture has serious, unsolved problems compared with other fields when it comes to supplying on-the-job learning experiences to induct students into the profession on a massive scale. Medicine has teaching hospitals. Beginning teachers work in actual classrooms, supported by school taxes. Law offices are, for the most part, in a better financial position to support young lawyers and pay them living wages. The architecture profession, by contrast, must support a required system of internship prior to licensure in an industry that has neither the financial resources of law or medicine, the stability and public support of teaching, nor a network of locations like hospitals or schools where education and practice can be seamlessly connected. And many employers acknowledged those problems. "The profession has all but undermined the traditional relationship between the profession and the academy," said Neil Frankel, FAIA, executive vice president of Perkins & Will, a multinational firm with offices in New York, Chicago, Washington, and London. "Historically, until the advent of the computer, the profession said, 'Okay, go to school, then we in the profession will teach you what the real world is like.' With the coming of the computer, the profession needed a skill that students had, and has left behind the other responsibilities." One intern told us she had been stuck for months doing relatively menial tasks such as toilet elevations. Another intern at a medium-sized firm told us he had been working sixty to seventy hours per week for a year and a half. "Then my wife had a baby and I 'slacked off' to fifty hours. The partner called me in and I got called on the carpet for not working hard enough." "The whole process of internship is being outmoded by economics," one frustrated intern told us. "There's not the time or the money. There's no conception of people being groomed for careers. The younger staff are chosen for their value as productive workers." "We just don't have the best structure here to use an intern's abilities to their best," said a Mississippi architect. "The people who come out of school are really problems. I lost patience with one intern who was demanding that I switch him to another section so that he could learn what he needed for his IDP. I told him, 'It's not my job to teach you. You are here to produce.'" What steps might help students gain more satisfying work opportunities, both during and after graduation?
series other
last changed 2003/04/23 15:14

_id 0868
authors Gero, John S. and Volfneuk, M.
year 1979
title Building Fuzzy CAD Systems
source 1979? pp. 74-79 : ill. includes bibliography
summary The paper introduces the need to include subjectivities in computer aided design systems. It commences with the differences between uncertainty, which has been used to model subjectivity, and imprecision. The former provides the basis of probability theory, whilst the latter the basis of fuzzy set theory. The thesis is that subjectivities introduce imprecision. It shows that subjectivities can be included in the description of the interactions between parts of the system. After presenting a brief introduction to fuzzy set theory the paper shows how a fuzzy CAD system can be built. An example is presented which demonstrates the approach
keywords CAD, fuzzy logic
series CADline
email
last changed 2003/06/02 13:58

_id c584
authors Gerzso, Miguel J.
year 1979
title Spacemaker : A Computer Language for Modelling Architectural Physical Form
source Application of Computers in Architecture, Building Design and Urban Planning, International Conference Proceedings. 1979. pp. 573-582 : ill. includes bibliography
summary The paper describes a modeling technique of architectural form. The technique is divided into two parts. A diagrammatic production system and a computer language. The production notation serves as a representation of underlying organization of building groups. The computer language -- SPACEMAKER -- facilitates the coding of such rules for computer programming. The particular version of the diagrammatic production system as presented first began by attempting to apply two picture grammars to architectural problems. The first effort was based on PDL developed by Allen Shaw and was called SNARQ I and the second one grew out of work done by Yun-chung Cho and was called SNARQ II. A few years later, these notations evolved into the notation presented after adapting ideas from A. Lindenmeyer. Numerous models of architectural systems were then constructed
keywords architecture, languages, modeling
series CADline
last changed 2003/06/02 13:58

_id a4cc
authors Hunter, Gregory M. and Steiglitz, Kenneth
year 1979
title Operations on Images Using Quad Trees
source IEEE Transactions on Pattern Analysis and Machine Intelligence. April, 1979. vol. PAMI-1: pp. 145-153 : ill. includes bibliography
summary A quad tree for representing a picture is a tree in which successively deeper levels represent successively finer subdivisions of picture area. An algorithm is given for superposing N quad trees in time proportional to the total number of nodes in the trees. Warnock-type algorithms are then presented for building the quad tree for the picture of the boundary of a polygon, and for coloring the interior of such a polygon. These algorithms take O(v + p + q) time, where v is the number of polygon vertices, p is the polygon perimeter, and q is a resolution parameter. When the resolution q is fixed, these algorithms are asymptotically optimal
keywords GIS, mapping, CAD, layout, pattern recognition, polyhedra, quadtree, planning, image processing, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
doi https://doi.org/10.52842/conf.acadia.1994.177
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id dfb3
authors Maver, T.W.
year 1979
title A Time-Space Odyssey
source Chapter in Building Conversion and Rehabilitation, (Ed: T Markus) Newnes-Butterworth
series other
email
last changed 2003/06/02 15:00

_id 2c14
authors Sharji, E.A., Hussain, H. and Ahmad, R.E.
year 2002
title Electronic Gallery : Case Study of A New Design Approach in Malaysia
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 370-373
doi https://doi.org/10.52842/conf.ecaade.2002.370
summary A building comprises of more than the skin and the structural works. It is the soul that comes in the form of SPACE that is intriguing and provokes the mind. To be able to experience a building relies heavily on the spatial concept and internal lay out. How one is captured right from entering the entrance and through the layering of space, of horizontal and vertical planes and finally the euphoria, or depressed feeling that concludes the tour depending on the feeling intended (Miller, 1995). The common norm at present celebrates the outer skin and grandeur of facades. Not many include the hidden grids and fragmentation that can lead to a surprisingly good form AND space. Thus a number of them fail, in the sense of a sensuous building. ‘The circulation path can be conceived as the perceptual thread that links the spaces of a building or any series of interior or exterior spaces, together. Since we move in TIME, through SEQUENCE of SPACES, we experience a space in relation to where we’ve been, and where we anticipate going’ (Ching, 1979). This research intends to study and analyze the unconventional electronic gallery or ‘e-gallery’ as a versatile hybrid container. The focus of the research will be on documenting spaces in the e-gallery, bringing to light the unlimited possibilities that can take place in such a space.
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2007_af93
id sigradi2007_af93
authors Sperling, David; Ruy Sardinha
year 2007
title Dislocations of the spatial experience: From earthwork to liquid architecture [Deslocamentos da experiência espacial: De earthwork a arquitetura líquida]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 423-427
summary This article reflects about the contemporary notion of “spatial experience” that can be drawn by means of the emergence of the “expanded field” in arts (Rosalind Krauss, 1979). For a perspective view of this notion and for its problematization in the current time we pretend to stablish a counterpoint between two historic moments related to the expansion of the spatial field and its experience: the 1960´s, with the focus on the immanent space by artistic propositions, and nowadays, with the ocurrence of “fusional fields” of art-architecture-landscape-digital media. We adopt as strategy to construct the question, the approximation of two paradigmatic works for their respective epochs: the “earthwork” Spiral Jetty of Robert Smithson, constructed in 1970 in the Great Salt Lake (Utah, USA) and the ephemeral architecture of Blur Building of Elizabeth Diller and Ricardo Scofidio, constructed in 2002 in the Lake Neuchatel, for the Suiss Expo (Yverdon-les-Bains – Suiss).
keywords Art; architecture; media; expanded field; spatial experience
series SIGRADI
email
last changed 2016/03/10 10:01

_id 4240
authors Winograd, Terry
year 1979
title Beyond Programming Languages
source Communications of the ACM. July 1979. Vol. 22: pp. 391-401. includes bibliography
summary As computer technology matures, our growing ability to create large systems is leading to basic changes in the nature of programming. Current programming language concepts will not be adequate for building and maintaining systems of the complexity called for by the tasks we attempt. Just as high level languages enabled the programmer to escape from the intricacies of a machine's order code, higher level programming systems can provide the means to understand and manipulate complex systems and components. In order to develop such systems, attention needs to be shifted away from the detailed specification of algorithms, towards the description of the properties of the package and objects with which we build. This paper analyzes some of the shortcomings of programming languages as they now exist, and lays out some possible directions for future research
keywords programming, languages, systems,
series CADline
last changed 1999/02/12 15:10

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id 8023
authors Lang, M.S., Cohen, R.L. and Eschenberg, K.E. (et al)
year 1979
title Implementation of An Interactive Computer Graphics Environment at NASA/JSC
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 246-252 : ill. includes bibliography
summary The implementation of visually-oriented software for graphics support on the high-performance computer graphics hardware at NASA's Johnson Space Center is the latest step in the evolution of an interactive computer applications technology being developed by the Computer Graphics Group at The Applied Research Laboratory of Penn State University. This technology is designed to aid the typical scientist or engineer in learning and using computer graphics productively, including writing his own programs and interfacing to software specialists who will write and maintain his programs. Key aspects of the current development include the creation and incorporation of a visually-oriented learning package for graphics geometric perception and graphics programming, as well as a sophisticated control environment which aides the user in obtaining a quick understanding of and access to the system. Preliminary results indicate that this software support can substantially reduce the start-up time for a novice graphics user with some background in Fortran
keywords computer graphics, user interface, software, learning, programming, control, education
series CADline
last changed 2003/06/02 13:58

_id b331
authors Maver, T.W.
year 1979
title Cost Performance Modelling
source Chartered Quantity Surveyor, vol Vol 2, No 5, 111-115
series other
email
last changed 2003/06/02 15:00

_id 98bd
authors Pea, R.
year 1993
title Practices of Distributed Intelligence and Designs for Education
source Distributed Cognitions, edited by G. Salomon. New York, NY: CambridgeUniversity Press
summary v Knowledge is commonly socially constructed, through collaborative efforts... v Intelligence may also be distributed for use in designed artifacts as diverse as physical tools, representations such as diagrams, and computer-user interfaces to complex tasks. v Leont'ev 1978 for activity theory that argues forcibly for the centrality of people-in-action, activity systems, as units of analysis for deepening our understanding of thinking. v Intelligence is distributed: the resources that shape and enable activity are distributed across people, environments, and situations. v Intelligence is accomplished rather than possessed. v Affordance refers to the perceived and actual properties of a thing, primarily those functional properties that determine how the thing could possibly be used. v Norman 1988 on design and psychology - the psychology of everyday things" v We deploy effort-saving strategies in recognition of their cognitive economy and diminished opportunity for error. v The affordances of artifacts may be more or less difficult to convey to novice users of these artifacts in the activities to which they contribute distributed intelligence. v Starts with Norman's seven stages of action Ø Forming a goal; an intention § Task desire - clear goal and intention - an action and a means § Mapping desire - unable to map goal back to action § Circumstantial desire - no specific goal or intention - opportunistic approach to potential new goal § Habitual desire - familiar course of action - rapidly cycle all seven stages of action v Differentiates inscriptional systems from representational or symbol systems because inscriptional systems are completely external, while representational or symbol systems have been used in cognitive science as mental constructs. v The situated properties of everyday cognition are highly inventive in exploiting features of the physical and social situation as resources for performing a task, thereby avoiding the need for mental symbol manipulations unless they are required by that task. v Explicit recognition of the intelligence represented and representable in design, specifically in designed artifacts that play important roles in human activities. v Once intelligence is designed into the affordances properties of artifacts, it both guides and constrains the likely contributions of that artifact to distributed intelligence in activity. v Culturally valued designs for distributed intelligence will change over time, especially as new technology becomes associated with a task domain. v If we treat distributed intelligence in action as the scientific unit of analysis for research and theory on learning and reasoning... Ø What is distributed? Ø What constraints govern the dynamics of such distributions in different time scales? Ø Through what reconfigurations of distributed intelligence might the performance of an activity system improve over time? v Intelligence is manifest in activity and distributed in nature. v Intelligent activities ...in the real world... are often collaborative, depend on resources beyond an individual's long-term memory, and require the use of information-handling tools... v Wartofsky 1979 - the artifact is to cultural evolution what the gene is to biological evolution - the vehicle of information across generations. v Systems of activity - involving persons, environment, tools - become the locus of developmental investigation. v Disagrees with Salomon et al.'s entity-oriented approach - a language of containers holding things. v Human cognition aspires to efficiency in distributing intelligence - across individuals, environment, external symbolic representations, tools, and artifacts - as a means of coping with the complexity of activities we often cal "mental." "
series other
last changed 2003/04/23 15:14

_id cebc
authors Rhodes, Michael L.
year 1979
title An Algorithmic Approach to Controlling Search in Three-Dimensional Image Data
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 134- 141 : ill. includes bibliography
summary In many three-dimensional imaging applications random shaped objects, reconstructed from serial sections, are isolated to display their overall structure in a single view. This paper presents an algorithm to control an ordered search strategy for locating all contours of random shaped objects intersected by a series of cross-section image planes. Classic search techniques in AI problem solving and software for image processing and computer graphics are combined here to aid program initialization and automate the search process thereafter. Using three-dimensional region growing, this method isolates all spatially connected pixels forming a structure's volume and enters image planes the least number of times to do so. An algorithmic description is given to generalize the process for controlling search in 3-D image data where little core memory is available. Phantom and medical computer tomographic data are used to illustrate the algorithm's performance
keywords algorithms, AI, image processing, computer graphics, methods, search
series CADline
last changed 2003/06/02 10:24

_id 22ce
authors Cahn, Deborah U., Johnston, Nancy E. and Johnston, William E.
year 1977
title A Response to the 1977 GSPC Core Graphic System
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 57-62. includes bibliography
summary This paper responds to the 1977 Core Graphics System of SIGGRAPH's Graphics Standards Planning Committee (GSPC). The authors are interested in low-level device-independent graphics for applications doing data representation and annotation. The level structure and bias in the core system toward display list processor graphics are criticized. Specific issues discussed include display contexts, attributes, current position, 3-dimensional graphics, area filling, and graphics input
keywords computer graphics, standards
series CADline
last changed 2003/06/02 13:58

_id e83f
authors Foley, James D., Templeman, James N. and Dastyar, Dara
year 1979
title Some Raster Graphics Extensions to the Core System
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 15-24 : ill. includes bibliography
summary The Core System is a proposed standard subroutine package for line-drawing graphics. Some Core System extensions are presented for use with raster graphics equipment. The extensions, which are upward-compatible with the present Core System, provide filled polygons, display of arrays of pixels, use of a color look-up table, and hidden-surface on hidden- edge removal. The extensions are being integrated into an existing Core System implementation
keywords hardware, computer graphics, standards,
series CADline
last changed 2003/06/02 13:58

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