CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id af53
authors Boyer, E. and Mitgang, L.
year 1996
title Building community: a new future for architecture education and practice
source Carnegie Foundation for the Advancement of Teaching
summary Internships, before and after graduation, are the most essential link connecting students to the world of practice. Yet, by all accounts, internship is perhaps the most troubled phase of the continuing education of architects. During this century, as architectural knowledge grew more complex, the apprenticeship system withered away and schools assumed much of the responsibility for preparing architects for practice. However, schools cannot do the whole job. It is widely acknowledged that certain kinds of technical and practical knowledge are best learned in the workplace itself, under the guidance of experienced professionals. All state accrediting boards require a minimum period of internship-usually about three years-before a person is eligible to take the licensing exam. The National Council of Architectural Registration Boards (NCARB) allows students to earn up to two years of work credit prior to acquisition of an accredited degree. The Intern Development Program (IDP), launched by NCARB and the American Institute of Architects in 1979, provides the framework for internship in some forty states. The program was designed to assure that interns receive adequate mentoring, that experiences are well-documented, and that employers and interns allocate enough time to a range of educational and vocational experiences to prepare students for eventual licensure. As the IDP Guidelines state, "The shift from school to office is not a transition from theory to pragmatism. It is a period when theory merges with pragmatism.... It's a time when you: apply your formal education to the daily realities of architectural practice; acquire comprehensive experience in basic practice areas; explore specialized areas of practice; develop professional judgment; continue your formal education in architecture; and refine your career goals." Whatever its accomplishments, however, we found broad consensus that the Intern Development Program has not, by itself, solved the problems of internship. Though we found mutually satisfying internship programs at several of the firms we visited or heard about around the country, at many others interns told us they were not receiving the continuing education and experience they needed. The truth is that architecture has serious, unsolved problems compared with other fields when it comes to supplying on-the-job learning experiences to induct students into the profession on a massive scale. Medicine has teaching hospitals. Beginning teachers work in actual classrooms, supported by school taxes. Law offices are, for the most part, in a better financial position to support young lawyers and pay them living wages. The architecture profession, by contrast, must support a required system of internship prior to licensure in an industry that has neither the financial resources of law or medicine, the stability and public support of teaching, nor a network of locations like hospitals or schools where education and practice can be seamlessly connected. And many employers acknowledged those problems. "The profession has all but undermined the traditional relationship between the profession and the academy," said Neil Frankel, FAIA, executive vice president of Perkins & Will, a multinational firm with offices in New York, Chicago, Washington, and London. "Historically, until the advent of the computer, the profession said, 'Okay, go to school, then we in the profession will teach you what the real world is like.' With the coming of the computer, the profession needed a skill that students had, and has left behind the other responsibilities." One intern told us she had been stuck for months doing relatively menial tasks such as toilet elevations. Another intern at a medium-sized firm told us he had been working sixty to seventy hours per week for a year and a half. "Then my wife had a baby and I 'slacked off' to fifty hours. The partner called me in and I got called on the carpet for not working hard enough." "The whole process of internship is being outmoded by economics," one frustrated intern told us. "There's not the time or the money. There's no conception of people being groomed for careers. The younger staff are chosen for their value as productive workers." "We just don't have the best structure here to use an intern's abilities to their best," said a Mississippi architect. "The people who come out of school are really problems. I lost patience with one intern who was demanding that I switch him to another section so that he could learn what he needed for his IDP. I told him, 'It's not my job to teach you. You are here to produce.'" What steps might help students gain more satisfying work opportunities, both during and after graduation?
series other
last changed 2003/04/23 15:14

_id e7b8
authors Dahl, Veronica
year 1983
title Logic Programming as a Representation of Knowledge
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 106-110 : ill. includes bibliography
summary Logic has traditionally provided a firm conceptual framework for representing knowledge. As it can formally deal with the notion of logical consequence, the introduction of Prolog has made it possible to represent knowledge in terms of logic and also to expect appropriate inferences to be drawn from it automatically. This article illustrates and explores these ideas with respect to two central representational issues: problem solving knowledge and database knowledge. The technical aspects of both subjects have been covered elsewhere (Kowalski, R. Logic for problem solving, North- Holland pub. 1979 ; Dahl, V. on database system development through logic ACM Trans.vol.7/no.3/Mar.1982 pp.102). This explanation uses simple, nontechnical terms
keywords PROLOG, knowledge, representation, logic, programming, problem solving, database
series CADline
last changed 1999/02/12 15:08

_id ga0015
id ga0015
authors Daru, R., Vreedenburgh, E. and Scha, R.
year 2000
title Architectural Innovation as an evolutionary process
source International Conference on Generative Art
summary Traditionally in art and architectural history, innovation is treated as a history of ideas of individuals (pioneers), movements and schools. The monograph is in that context one of the most used forms of scientific exercise. History of architecture is then mostly seen as a succession of dominant architectural paradigms imposed by great architectural creators fighting at the beginning against mainstream establishment until they themselves come to be recognised. However, there have been attempts to place architectural innovation and creativity in an evolutionary perspective. Charles Jencks for example, has described the evolution of architectural and art movements according to a diagram inspired by ecological models. Philip Steadman, in his book "The Evolution of Designs. Biological analogy in architecture and the applied arts" (1979), sketches the history of various biological analogies and their impact on architectural theory: the organic, classificatory, anatomical, ecological and Darwinian or evolutionary analogies. This last analogy "explains the design of useful objects and buildings, particularly in primitive society and in the craft tradition, in terms of a sequence of repeated copyings (corresponding to inheritance), with small changes made at each stage ('variations'), which are then subjected to a testing process when the object is put into use ('selection')." However, Steadman has confined his study to a literature survey as the basis of a history of ideas. Since this pioneering work, new developments like Dawkins' concept of memes allow further steps in the field of cultural evolution of architectural innovation. The application of the concept of memes to architectural design has been put forward in a preceding "Generative Art" conference (Daru, 1999), showing its application in a pilot study on the analysis of projects of and by architectural students. This first empirical study is now followed by a study of 'real life' architectural practice. The case taken has a double implication for the evolutionary analogy. It takes a specific architectural innovative concept as a 'meme' and develops the analysis of the trajectory of this meme in the individual context of the designer and at large. At the same time, the architect involved (Eric Vreedenburgh, Archipel Ontwerpers) is knowledgeable about the theory of memetic evolution and is applying a computer tool (called 'Artificial') together with Remko Scha, the authoring computer scientist of the program who collaborates frequently with artists and architects. This case study (the penthouse in Dutch town planning and the application of 'Artificial') shall be discussed in the paper as presented. The theoretical and methodological problems of various models of diffusion of memes shall be discussed and a preliminary model shall be presented as a framework to account for not only Darwinian but also Lamarckian processes, and for individual as well as collective transmission, consumption and creative transformation of memes.
keywords evolutionary design, architectural innovation, memetic diffusion, CAAD, penthouses, Dutch design, creativity, Darwinian and Lamarckian processes
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id f42f
authors Baer, A., Eastman, C. and Henrion, M.
year 1979
title Geometric modeling: a survey
source Computer Aided Design; 11: 253
summary Computer programs are being developed to aid the design of physical systems ranging from individual mechanical parts to entire buildings or ships. These efforts highlight the importance of computer models of three dimensional objects. Issues and alternatives in geometric modelling are discussed and illustrated with comparisons of 11 existing modelling systems, in particular coherently-structured models of polyhedral solids where the faces may be either planar or curved. Four categories of representation are distinguished: data representations that store full, explicit shape information; definition languages with which the user can enter descriptions of shapes into the system, and which can constitute procedural representations; special subsets of the information produced by application programs; and conceptual models that define the logical structure of the data representation and/or definition language.
series journal paper
last changed 2003/04/23 15:14

_id 60d4
authors Baer, A., Eastman, C.M. and Henrion, M.
year 1979
title Geometric Modeling : a Survey
source business Press. September, 1979. vol. 11: pp. 253-271 : ill. includes bibliography
summary Computer programs are being developed to aid the design of physical systems ranging from individual mechanical parts to entire buildings or ships. These efforts highlight the importance of computer models of three dimensional objects. Issues and alternatives in geometric modeling are discussed and illustrated with comparisons of 11 existing modelling systems, in particular coherently-structured models of polyhedral solids where the faces may be either planar or curved. Four categories of representation are distinguished: data representations that store full, explicit shape information; definition languages with which the user can enter description of shapes into the system, and which can constitute procedural representations; special subsets of the information produced by application programs; and conceptual models that define the logical structure of the dada representation and/or definition language
keywords solid modeling, B-rep, CSG, languages, CAD, programming, data structures, boolean operations, polyhedra
series CADline
email
last changed 2003/05/17 10:15

_id fcd6
authors Berger, S.R.
year 1979
title Artificial Intelligence and its impact on Coimputer-Aided Design
source Design Studies, vol 1, no. 3
summary This paper provides, for readers unfamiliar with the field, an introductory account of research which has been carried out in artificial intelligence. It attempts to distingussh between an artificial intelligence and a conventional computing approach and to assess the future influence of the former on computer-aided design.
series journal paper
last changed 2003/04/23 15:14

_id 819a
authors Brassel, Kurt E. and Fegeas, Robin
year 1979
title An Algorithm for Shading of Regions on Vector Display Devices
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 126- 133 : ill. includes bibliography
summary The display of shaded polygons by line, cross-hatch, and dot patterns on vector devices is a task frequently used in computer graphics and computer cartography. In applications such as the production of shaded maps polygon shading turns out to be critical with respect to time requirements, and the development of efficient algorithms is of importance. Given an arbitrary polygon in the plane without self-crossing edges (simply-connected polygon), the task at hand is to shade this polygon with one or two sets of parallel lines where for each set a shading angle and a line distance are given. The basic concept of this new algorithm is to decompose the polygon into a set of mutually exclusive trapezoids (in special cases triangles) where the parallel edges of the trioxides are parallel to the desired shading lines. These trapezoids and triangles are then shaded in a fast procedure. In its present form the algorithm handles regions with up to 300 islands. Possible extensions include the construction of dash and cross patterns
keywords algorithms, polygons, software, computer graphics, shading, GIS, mapping, drafting, information
series CADline
last changed 2003/06/02 13:58

_id e83f
authors Foley, James D., Templeman, James N. and Dastyar, Dara
year 1979
title Some Raster Graphics Extensions to the Core System
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 15-24 : ill. includes bibliography
summary The Core System is a proposed standard subroutine package for line-drawing graphics. Some Core System extensions are presented for use with raster graphics equipment. The extensions, which are upward-compatible with the present Core System, provide filled polygons, display of arrays of pixels, use of a color look-up table, and hidden-surface on hidden- edge removal. The extensions are being integrated into an existing Core System implementation
keywords hardware, computer graphics, standards,
series CADline
last changed 2003/06/02 13:58

_id 0868
authors Gero, John S. and Volfneuk, M.
year 1979
title Building Fuzzy CAD Systems
source 1979? pp. 74-79 : ill. includes bibliography
summary The paper introduces the need to include subjectivities in computer aided design systems. It commences with the differences between uncertainty, which has been used to model subjectivity, and imprecision. The former provides the basis of probability theory, whilst the latter the basis of fuzzy set theory. The thesis is that subjectivities introduce imprecision. It shows that subjectivities can be included in the description of the interactions between parts of the system. After presenting a brief introduction to fuzzy set theory the paper shows how a fuzzy CAD system can be built. An example is presented which demonstrates the approach
keywords CAD, fuzzy logic
series CADline
email
last changed 2003/06/02 13:58

_id 8e4d
authors Hartley, P.J. and Judd, C.J.
year 1979
title Curve and Surface Representations for Bezier B-spline Systems
source 1979? pp. 226- 236 : ill. includes bibliography
summary The Bezier approach to the computer-aided design of surfaces, using interactive design of curves to construct surface sections, can be implemented using spline curves just as well as the original polynomial curves, and with some advantages. In the paper, some problems are considered that arise when a Bezier system is formulated and describe possible solutions for a spline-based system
keywords curves, representation, CAD, curved surfaces, B-splines, Bezier,
series CADline
last changed 2003/06/02 13:58

_id c3b5
authors Hinds, John K. and Kuan, L.P.
year 1979
title Sculptured Surface Technology as a Unified Approach to Geometric Definition
source CASA - The Computer and Automated System Association of SME. 23 p. : ill Dearborn: SME, 1979. MS79-146. includes bibliography.
summary The purpose of this paper is to describe a comprehensive approach to representing and machining complex surface shapes in an APT programming system. The APT (Automatically Programmed Tools) user language was extended to permit the definition of a hierarchy of curves and surfaces. Much of the logic has been implemented using matrix canonical forms which are closed under the full family of projective transformations, permitting family of parts storage and retrieval and part compensation. The area of numerical control machining was addressed, but the solutions for tool positioning were only partially successful due to the complexity of the algorithmic problem. This paper first outlines some of the mathematical methods adopted and then illustrates how these have been implemented with an APT part programming example
keywords curved surfaces, representation, geometric modeling, mechanical engineering, CAM
series CADline
last changed 2003/06/02 13:58

_id 4966
authors Kaplan, Michael and Greenberg, Donald P.
year 1979
title Parallel Processing Techniques for Hidden Surface Removal
source SIGGRAPH '79 Conference Proceedings. 1979. vol. 13 ; no. 2: pp. 300-307 : ill. includes bibliography
summary Previous work in the hidden-surface problem has revealed two key concepts. First, the removal of non-visible surfaces is essentially a sorting problem. Second, some form of coherence is essential for the efficient solution of this problem. In order to provide real-time simulations, it is not only the amount of sorting which must be reduced, but the total time required for computation. One potentially economic strategy to attain this goal is the use of parallel processor systems. This approach implies that the computational time will no longer be dependent on the total amount of sorting, but more on the appropriate division of responsibility. This paper investigates two existing algorithmic approaches to the hidden-surface problem with a view towards their applicability to implementation on a parallel machine organization. In particular, the statistical results of a parallel processor implementation indicate the difficulties stemming from a loss of coherence and imply potentially important design criteria for a parallel configuration
keywords computer graphics, rendering, display, hidden surfaces, parallel processing, algorithms
series CADline
last changed 2003/06/02 13:58

_id c6a9
authors Kay, Douglas Scott and Greenberg, Donald P.
year 1979
title Transparency for Computer Synthesized Images
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 158-164 : ill. (some col.). includes bibliography
summary Simple transparency algorithms which assume a linear transparency over an entire surface are the type most often employed to produce computer synthesized images of transparent objects with curved surfaces. Although most of the images created with these algorithms do give the impression of transparency, they usually do not look realistic. One of the most serious problems is that the intensity of the light that is transmitted through the objects is generally not proportional to the amount of material through which it must pass. Another problem is that the image seen behind the objects is not distorted as would naturally occur when the light is refracted as it passes through a material of different density. Use of a non-linear transparency algorithm can provide a great improvement in the realism of an image at a small additional cost. Making the transparency proportional to the normal to the surface causes it to decrease towards the edges of the surface where the path of the light through the object is longer. The exact simulation of refraction, however, requires that each sight ray be individually traced from the observer, through the picture plane and through each transparent object until an opaque surface is intersected. Since the direction of the ray would change as each material of differing optical density was entered, the hidden surface calculations required would be very time consuming. However, if a few assumptions are made about the geometry of each object and about the conditions under which they are viewed, a much simpler algorithm can be used to approximate the refractive effect. This method proceeds in a back-to-front order, mapping the current background image onto the next surface, until all surfaces have been considered
keywords computer graphics, shading, transformation, display, visualization, algorithms, realism
series CADline
last changed 2003/06/02 13:58

_id 81bd
authors Lafue, G.M.E.
year 1979
title Integrating Language and Database for CAD Applications
source Computer Aided Design. IPC Business Press, May, 1979. vol. 11: pp.127-130. includes bibliography
summary This paper focuses on some issues related to the integration of database and programming language concepts and the usefulness of this integration for integrity maintenance. The first section explains why compilation should be independent of the database and presents some consequences of this independence. The second section shows how procedures become integrated parts of the database and serve to implement automatic maintenance of designer-defined integrity by being automatically invoked upon database operations. The third section develops a particular scheme for integrity maintenance with these procedures. Finally, in the fourth section, semantic-integrity is extended to system integrity and it is suggested that the scheme developed in the third section can apply to system integrity
keywords programming, languages, CAD, database
series CADline
last changed 2003/06/02 13:58

_id 8023
authors Lang, M.S., Cohen, R.L. and Eschenberg, K.E. (et al)
year 1979
title Implementation of An Interactive Computer Graphics Environment at NASA/JSC
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 246-252 : ill. includes bibliography
summary The implementation of visually-oriented software for graphics support on the high-performance computer graphics hardware at NASA's Johnson Space Center is the latest step in the evolution of an interactive computer applications technology being developed by the Computer Graphics Group at The Applied Research Laboratory of Penn State University. This technology is designed to aid the typical scientist or engineer in learning and using computer graphics productively, including writing his own programs and interfacing to software specialists who will write and maintain his programs. Key aspects of the current development include the creation and incorporation of a visually-oriented learning package for graphics geometric perception and graphics programming, as well as a sophisticated control environment which aides the user in obtaining a quick understanding of and access to the system. Preliminary results indicate that this software support can substantially reduce the start-up time for a novice graphics user with some background in Fortran
keywords computer graphics, user interface, software, learning, programming, control, education
series CADline
last changed 2003/06/02 13:58

_id 0b63
authors Ledgard, H.F., Hueras, J.F. and Nagin, P.A.
year 1979
title Pascal with Style : Programming Proverbs
source 210 p. : ill. Rochelle Park, New Jersey: Hayden Book Company, Inc., 1979. include bibliography: p. 205-206 and index. -- (Hayden computer programming series)
summary For PASCAL programmers, it offers short rules and guidelines for writing more accurate, error free programs. Includes many sample of PASCAL programs, introduces superior methods of program design and construction, like how to use the top-down approach
keywords PASCAL, languages, programming, education
series CADline
last changed 2003/06/02 14:41

_id 98bd
authors Pea, R.
year 1993
title Practices of Distributed Intelligence and Designs for Education
source Distributed Cognitions, edited by G. Salomon. New York, NY: CambridgeUniversity Press
summary v Knowledge is commonly socially constructed, through collaborative efforts... v Intelligence may also be distributed for use in designed artifacts as diverse as physical tools, representations such as diagrams, and computer-user interfaces to complex tasks. v Leont'ev 1978 for activity theory that argues forcibly for the centrality of people-in-action, activity systems, as units of analysis for deepening our understanding of thinking. v Intelligence is distributed: the resources that shape and enable activity are distributed across people, environments, and situations. v Intelligence is accomplished rather than possessed. v Affordance refers to the perceived and actual properties of a thing, primarily those functional properties that determine how the thing could possibly be used. v Norman 1988 on design and psychology - the psychology of everyday things" v We deploy effort-saving strategies in recognition of their cognitive economy and diminished opportunity for error. v The affordances of artifacts may be more or less difficult to convey to novice users of these artifacts in the activities to which they contribute distributed intelligence. v Starts with Norman's seven stages of action Ø Forming a goal; an intention § Task desire - clear goal and intention - an action and a means § Mapping desire - unable to map goal back to action § Circumstantial desire - no specific goal or intention - opportunistic approach to potential new goal § Habitual desire - familiar course of action - rapidly cycle all seven stages of action v Differentiates inscriptional systems from representational or symbol systems because inscriptional systems are completely external, while representational or symbol systems have been used in cognitive science as mental constructs. v The situated properties of everyday cognition are highly inventive in exploiting features of the physical and social situation as resources for performing a task, thereby avoiding the need for mental symbol manipulations unless they are required by that task. v Explicit recognition of the intelligence represented and representable in design, specifically in designed artifacts that play important roles in human activities. v Once intelligence is designed into the affordances properties of artifacts, it both guides and constrains the likely contributions of that artifact to distributed intelligence in activity. v Culturally valued designs for distributed intelligence will change over time, especially as new technology becomes associated with a task domain. v If we treat distributed intelligence in action as the scientific unit of analysis for research and theory on learning and reasoning... Ø What is distributed? Ø What constraints govern the dynamics of such distributions in different time scales? Ø Through what reconfigurations of distributed intelligence might the performance of an activity system improve over time? v Intelligence is manifest in activity and distributed in nature. v Intelligent activities ...in the real world... are often collaborative, depend on resources beyond an individual's long-term memory, and require the use of information-handling tools... v Wartofsky 1979 - the artifact is to cultural evolution what the gene is to biological evolution - the vehicle of information across generations. v Systems of activity - involving persons, environment, tools - become the locus of developmental investigation. v Disagrees with Salomon et al.'s entity-oriented approach - a language of containers holding things. v Human cognition aspires to efficiency in distributing intelligence - across individuals, environment, external symbolic representations, tools, and artifacts - as a means of coping with the complexity of activities we often cal "mental." "
series other
last changed 2003/04/23 15:14

_id ecaade2016_113
id ecaade2016_113
authors Poinet, Paul, Baharlou, Ehsan, Schwinn, Tobias and Menges, Achim
year 2016
title Adaptive Pneumatic Shell Structures - Feedback-driven robotic stiffening of inflated extensible membranes and further rigidification for architectural applications
doi https://doi.org/10.52842/conf.ecaade.2016.1.549
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 549-558
summary The paper presents the development of a design framework that aims to reduce the complexity of designing and fabricating free-form inflatables structures, which often results in the generation of very complex geometries. In previous research the form-finding potential of actuated and constrained inflatable membranes has already been investigated however without a focus on fabrication (Otto 1979). Consequently, in established design-to-fabrication approaches, complex geometry is typically post-rationalized into smaller parts and are finally fabricated through methods, which need to take into account cutting pattern strategies and material constraints. The design framework developed and presented in this paper aims to transform a complex design process (that always requires further post-rationalization) into a more integrated one that simultaneously unfolds in a physical and digital environment - hence the term cyber-physical (Menges 2015). At a full scale, a flexible material (extensible membrane, e.g. latex) is actuated through inflation and modulated through additive stiffening processes, before being completely rigidified with glass fibers and working as a thin-shell under compression.
wos WOS:000402063700060
keywords pneumatic systems; robotic fabrication; feedback strategy; cyber-physical; scanning processes
series eCAADe
email
last changed 2022/06/07 08:00

_id 0424
authors Uno, Sakae and Matsuka, Hido
year 1979
title A General Purpose Graphic System for Computer Aided Design
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 25-32 : ill. some col. includes bibliography
summary The paper describes the experimental Advanced Integrated Designer's Activity Support (A-IDAS) system that is intended to be a base for a total engineering system rather than a pure graphic system. The system provides a database in which graphic data, geometric data and engineering data are stored in a relational data model. It also provides a graphic management facility which can manipulate not only pictures drawn with lines but those drawn as areas. Areas are represented by crosshatched lines or color. With this experimental system, it has been found that one can develop an engineering system having fairly general purpose capabilities
keywords CAD, computer graphics, engineering, relational database, drafting, user interface
series CADline
last changed 2003/06/02 13:58

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

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