CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
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_id f42f
authors Baer, A., Eastman, C. and Henrion, M.
year 1979
title Geometric modeling: a survey
source Computer Aided Design; 11: 253
summary Computer programs are being developed to aid the design of physical systems ranging from individual mechanical parts to entire buildings or ships. These efforts highlight the importance of computer models of three dimensional objects. Issues and alternatives in geometric modelling are discussed and illustrated with comparisons of 11 existing modelling systems, in particular coherently-structured models of polyhedral solids where the faces may be either planar or curved. Four categories of representation are distinguished: data representations that store full, explicit shape information; definition languages with which the user can enter descriptions of shapes into the system, and which can constitute procedural representations; special subsets of the information produced by application programs; and conceptual models that define the logical structure of the data representation and/or definition language.
series journal paper
last changed 2003/04/23 15:14

_id 60d4
authors Baer, A., Eastman, C.M. and Henrion, M.
year 1979
title Geometric Modeling : a Survey
source business Press. September, 1979. vol. 11: pp. 253-271 : ill. includes bibliography
summary Computer programs are being developed to aid the design of physical systems ranging from individual mechanical parts to entire buildings or ships. These efforts highlight the importance of computer models of three dimensional objects. Issues and alternatives in geometric modeling are discussed and illustrated with comparisons of 11 existing modelling systems, in particular coherently-structured models of polyhedral solids where the faces may be either planar or curved. Four categories of representation are distinguished: data representations that store full, explicit shape information; definition languages with which the user can enter description of shapes into the system, and which can constitute procedural representations; special subsets of the information produced by application programs; and conceptual models that define the logical structure of the dada representation and/or definition language
keywords solid modeling, B-rep, CSG, languages, CAD, programming, data structures, boolean operations, polyhedra
series CADline
email
last changed 2003/05/17 10:15

_id fcd6
authors Berger, S.R.
year 1979
title Artificial Intelligence and its impact on Coimputer-Aided Design
source Design Studies, vol 1, no. 3
summary This paper provides, for readers unfamiliar with the field, an introductory account of research which has been carried out in artificial intelligence. It attempts to distingussh between an artificial intelligence and a conventional computing approach and to assess the future influence of the former on computer-aided design.
series journal paper
last changed 2003/04/23 15:14

_id af53
authors Boyer, E. and Mitgang, L.
year 1996
title Building community: a new future for architecture education and practice
source Carnegie Foundation for the Advancement of Teaching
summary Internships, before and after graduation, are the most essential link connecting students to the world of practice. Yet, by all accounts, internship is perhaps the most troubled phase of the continuing education of architects. During this century, as architectural knowledge grew more complex, the apprenticeship system withered away and schools assumed much of the responsibility for preparing architects for practice. However, schools cannot do the whole job. It is widely acknowledged that certain kinds of technical and practical knowledge are best learned in the workplace itself, under the guidance of experienced professionals. All state accrediting boards require a minimum period of internship-usually about three years-before a person is eligible to take the licensing exam. The National Council of Architectural Registration Boards (NCARB) allows students to earn up to two years of work credit prior to acquisition of an accredited degree. The Intern Development Program (IDP), launched by NCARB and the American Institute of Architects in 1979, provides the framework for internship in some forty states. The program was designed to assure that interns receive adequate mentoring, that experiences are well-documented, and that employers and interns allocate enough time to a range of educational and vocational experiences to prepare students for eventual licensure. As the IDP Guidelines state, "The shift from school to office is not a transition from theory to pragmatism. It is a period when theory merges with pragmatism.... It's a time when you: apply your formal education to the daily realities of architectural practice; acquire comprehensive experience in basic practice areas; explore specialized areas of practice; develop professional judgment; continue your formal education in architecture; and refine your career goals." Whatever its accomplishments, however, we found broad consensus that the Intern Development Program has not, by itself, solved the problems of internship. Though we found mutually satisfying internship programs at several of the firms we visited or heard about around the country, at many others interns told us they were not receiving the continuing education and experience they needed. The truth is that architecture has serious, unsolved problems compared with other fields when it comes to supplying on-the-job learning experiences to induct students into the profession on a massive scale. Medicine has teaching hospitals. Beginning teachers work in actual classrooms, supported by school taxes. Law offices are, for the most part, in a better financial position to support young lawyers and pay them living wages. The architecture profession, by contrast, must support a required system of internship prior to licensure in an industry that has neither the financial resources of law or medicine, the stability and public support of teaching, nor a network of locations like hospitals or schools where education and practice can be seamlessly connected. And many employers acknowledged those problems. "The profession has all but undermined the traditional relationship between the profession and the academy," said Neil Frankel, FAIA, executive vice president of Perkins & Will, a multinational firm with offices in New York, Chicago, Washington, and London. "Historically, until the advent of the computer, the profession said, 'Okay, go to school, then we in the profession will teach you what the real world is like.' With the coming of the computer, the profession needed a skill that students had, and has left behind the other responsibilities." One intern told us she had been stuck for months doing relatively menial tasks such as toilet elevations. Another intern at a medium-sized firm told us he had been working sixty to seventy hours per week for a year and a half. "Then my wife had a baby and I 'slacked off' to fifty hours. The partner called me in and I got called on the carpet for not working hard enough." "The whole process of internship is being outmoded by economics," one frustrated intern told us. "There's not the time or the money. There's no conception of people being groomed for careers. The younger staff are chosen for their value as productive workers." "We just don't have the best structure here to use an intern's abilities to their best," said a Mississippi architect. "The people who come out of school are really problems. I lost patience with one intern who was demanding that I switch him to another section so that he could learn what he needed for his IDP. I told him, 'It's not my job to teach you. You are here to produce.'" What steps might help students gain more satisfying work opportunities, both during and after graduation?
series other
last changed 2003/04/23 15:14

_id 819a
authors Brassel, Kurt E. and Fegeas, Robin
year 1979
title An Algorithm for Shading of Regions on Vector Display Devices
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 126- 133 : ill. includes bibliography
summary The display of shaded polygons by line, cross-hatch, and dot patterns on vector devices is a task frequently used in computer graphics and computer cartography. In applications such as the production of shaded maps polygon shading turns out to be critical with respect to time requirements, and the development of efficient algorithms is of importance. Given an arbitrary polygon in the plane without self-crossing edges (simply-connected polygon), the task at hand is to shade this polygon with one or two sets of parallel lines where for each set a shading angle and a line distance are given. The basic concept of this new algorithm is to decompose the polygon into a set of mutually exclusive trapezoids (in special cases triangles) where the parallel edges of the trioxides are parallel to the desired shading lines. These trapezoids and triangles are then shaded in a fast procedure. In its present form the algorithm handles regions with up to 300 islands. Possible extensions include the construction of dash and cross patterns
keywords algorithms, polygons, software, computer graphics, shading, GIS, mapping, drafting, information
series CADline
last changed 2003/06/02 13:58

_id 9d45
authors Ching, F.D.K.
year 1979
title Architecture: Form, Space and Order
source Van Nostrand Reinhold. New York
summary The Second Edition of this classic introduction to the principles of architecture is everything you would expect from the celebrated architect, author, and illustrator, Francis D. K. Ching. Each page has been meticulously revised to incorporate contemporary examples of the principles of form, space, and order-the fundamental vocabulary of every designer. The result is a beautifully illustrated volume that embraces today's forms and looks at conventional models with a fresh perspective. Here, Ching examines every principal of architecture, juxtaposing images that span centuries and cross cultural boundaries to create a design vocabulary that is both elemental and timeless. Among the topics covered are point, line, plane, volume, proportion, scale, circulation, and the interdependence of form and space. While this revision continues to be a comprehensive primer on the ways form and space are interrelated and organized in the shaping of our environment, it has been refined to amplify and clarify concepts. In addition, the Second Edition contains: * Numerous new hand-rendered drawings * Expanded sections on openings and scale * Expanded chapter on design principles * New glossary and index categorized by the author * New 8 1/2 ? 11 upright trim In the Second Edition of Architecture: Form, Space, and Order, the author has opted for a larger format and crisper images. Mr. Ching has retained the style of his hand-lettered text, a hallmark of each of his books. This rich source of architectural prototypes, each rendered in Mr. Ching's signature style, also serves as a guide to architectural drawing. Doubtless, many will want this handsome volume for the sheer beauty of it. Architects and students alike will treasure this book for its wealth of practical information and its precise illustrations. Mr. Ching has once again created a visual reference that illuminates the world of architectural form.
series other
last changed 2003/04/23 15:14

_id e7b8
authors Dahl, Veronica
year 1983
title Logic Programming as a Representation of Knowledge
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 106-110 : ill. includes bibliography
summary Logic has traditionally provided a firm conceptual framework for representing knowledge. As it can formally deal with the notion of logical consequence, the introduction of Prolog has made it possible to represent knowledge in terms of logic and also to expect appropriate inferences to be drawn from it automatically. This article illustrates and explores these ideas with respect to two central representational issues: problem solving knowledge and database knowledge. The technical aspects of both subjects have been covered elsewhere (Kowalski, R. Logic for problem solving, North- Holland pub. 1979 ; Dahl, V. on database system development through logic ACM Trans.vol.7/no.3/Mar.1982 pp.102). This explanation uses simple, nontechnical terms
keywords PROLOG, knowledge, representation, logic, programming, problem solving, database
series CADline
last changed 1999/02/12 15:08

_id ga0015
id ga0015
authors Daru, R., Vreedenburgh, E. and Scha, R.
year 2000
title Architectural Innovation as an evolutionary process
source International Conference on Generative Art
summary Traditionally in art and architectural history, innovation is treated as a history of ideas of individuals (pioneers), movements and schools. The monograph is in that context one of the most used forms of scientific exercise. History of architecture is then mostly seen as a succession of dominant architectural paradigms imposed by great architectural creators fighting at the beginning against mainstream establishment until they themselves come to be recognised. However, there have been attempts to place architectural innovation and creativity in an evolutionary perspective. Charles Jencks for example, has described the evolution of architectural and art movements according to a diagram inspired by ecological models. Philip Steadman, in his book "The Evolution of Designs. Biological analogy in architecture and the applied arts" (1979), sketches the history of various biological analogies and their impact on architectural theory: the organic, classificatory, anatomical, ecological and Darwinian or evolutionary analogies. This last analogy "explains the design of useful objects and buildings, particularly in primitive society and in the craft tradition, in terms of a sequence of repeated copyings (corresponding to inheritance), with small changes made at each stage ('variations'), which are then subjected to a testing process when the object is put into use ('selection')." However, Steadman has confined his study to a literature survey as the basis of a history of ideas. Since this pioneering work, new developments like Dawkins' concept of memes allow further steps in the field of cultural evolution of architectural innovation. The application of the concept of memes to architectural design has been put forward in a preceding "Generative Art" conference (Daru, 1999), showing its application in a pilot study on the analysis of projects of and by architectural students. This first empirical study is now followed by a study of 'real life' architectural practice. The case taken has a double implication for the evolutionary analogy. It takes a specific architectural innovative concept as a 'meme' and develops the analysis of the trajectory of this meme in the individual context of the designer and at large. At the same time, the architect involved (Eric Vreedenburgh, Archipel Ontwerpers) is knowledgeable about the theory of memetic evolution and is applying a computer tool (called 'Artificial') together with Remko Scha, the authoring computer scientist of the program who collaborates frequently with artists and architects. This case study (the penthouse in Dutch town planning and the application of 'Artificial') shall be discussed in the paper as presented. The theoretical and methodological problems of various models of diffusion of memes shall be discussed and a preliminary model shall be presented as a framework to account for not only Darwinian but also Lamarckian processes, and for individual as well as collective transmission, consumption and creative transformation of memes.
keywords evolutionary design, architectural innovation, memetic diffusion, CAAD, penthouses, Dutch design, creativity, Darwinian and Lamarckian processes
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6890
authors Eastman, Charles M. and Weiler, Kevin
year 1979
title Geometric Modeling Using the Euler Operators
source 12 p. : ill. Pittsburgh: Institute of Physical Planning, Carnegie Mellon University, February, 1979. includes bibliography
summary A recent advance in the modeling of three-dimensional shapes is the joint development of bounded shape models, capable of representing complete and well-formed arbitrary polyhedra, and operators for manipulating them. Two approaches have been developed thus far in forming bounded shape models: to combine a given fixed set of primitive shapes into other possibly more complex ones using the spatial set operators, and/or to apply lower level operators that define and combine faces, edges, loops and vertices to directly construct a shape. The name that has come to be applied to these latter operators is the Euler operators. This paper offers a description of the Euler operators, in a form expected to be useful for prospective implementers and others wishing to better understand their function and behavior. It includes considerations regarding their specification in terms of being able to completely describe different classes of shapes, how to properly specify them and the extent of their well-formedness, especially in terms of their interaction with geometric operations. Example specifications are provided as well as some useful applications. The Euler operators provide different capabilities from the spatial set operators. An extensible CAD/CAM facility needs them both
keywords Euler operators, boolean operations, CSG, geometric modeling, CAD, CAM, B-rep, solid modeling, theory
series CADline
email
last changed 2003/05/17 10:15

_id 6b93
authors Faux, I. D. and Pratt, M.J.
year 1979
title Computational Geometry for Design and Manufacture
source 331 p. : ill Chichester, England: Ellis Horwood Limited., 1979. includes bibliography: p. 315-326 and index -- (Mathematics & and its Applications series)
summary Focusing on the mathematical techniques for the representation, analysis and synthesis of 'shape information' by computers. There is a discussion of splines and related means for defining composite curves and 'patched' surfaces, and coverage of both parametric and non-parametric techniques. The book is primarily concerned with the mathematics of the various methods. A good introductory text to surface modeling
keywords computational geometry, curves, curved surfaces, mathematics
series CADline
last changed 2003/06/02 13:58

_id e83f
authors Foley, James D., Templeman, James N. and Dastyar, Dara
year 1979
title Some Raster Graphics Extensions to the Core System
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 15-24 : ill. includes bibliography
summary The Core System is a proposed standard subroutine package for line-drawing graphics. Some Core System extensions are presented for use with raster graphics equipment. The extensions, which are upward-compatible with the present Core System, provide filled polygons, display of arrays of pixels, use of a color look-up table, and hidden-surface on hidden- edge removal. The extensions are being integrated into an existing Core System implementation
keywords hardware, computer graphics, standards,
series CADline
last changed 2003/06/02 13:58

_id 0868
authors Gero, John S. and Volfneuk, M.
year 1979
title Building Fuzzy CAD Systems
source 1979? pp. 74-79 : ill. includes bibliography
summary The paper introduces the need to include subjectivities in computer aided design systems. It commences with the differences between uncertainty, which has been used to model subjectivity, and imprecision. The former provides the basis of probability theory, whilst the latter the basis of fuzzy set theory. The thesis is that subjectivities introduce imprecision. It shows that subjectivities can be included in the description of the interactions between parts of the system. After presenting a brief introduction to fuzzy set theory the paper shows how a fuzzy CAD system can be built. An example is presented which demonstrates the approach
keywords CAD, fuzzy logic
series CADline
email
last changed 2003/06/02 13:58

_id c9bf
authors Gross, Jonathan L. and Rosen, Ronald H.
year 1979
title A Linear Time Planarity Algorithm for 2-Complexes
source Journal of the Association for Computing Machinery. October, 1979. vol. 26: pp. 611-617 : ill. includes bibliography
summary A linear time algorithm to decide whether a given finite 2- complex is planar is described. Topological results of Gross, Harary and Rosen are the mathematical basis for the algorithm. Optimal running time is achieved by constructing various lists simultaneously and keeping their orderings compatible. If the complex is simplical with p vertices, then the algorithm has O(p) time and space bounds. The algorithm uses depth-first search both in application of the graph planarity algorithm of Hopcroft and Tarjan and elsewhere
keywords algorithms, complexity, depth-first, search, topology, graphs, computational geometry,
series CADline
last changed 2003/06/02 13:58

_id 8e4d
authors Hartley, P.J. and Judd, C.J.
year 1979
title Curve and Surface Representations for Bezier B-spline Systems
source 1979? pp. 226- 236 : ill. includes bibliography
summary The Bezier approach to the computer-aided design of surfaces, using interactive design of curves to construct surface sections, can be implemented using spline curves just as well as the original polynomial curves, and with some advantages. In the paper, some problems are considered that arise when a Bezier system is formulated and describe possible solutions for a spline-based system
keywords curves, representation, CAD, curved surfaces, B-splines, Bezier,
series CADline
last changed 2003/06/02 13:58

_id c3b5
authors Hinds, John K. and Kuan, L.P.
year 1979
title Sculptured Surface Technology as a Unified Approach to Geometric Definition
source CASA - The Computer and Automated System Association of SME. 23 p. : ill Dearborn: SME, 1979. MS79-146. includes bibliography.
summary The purpose of this paper is to describe a comprehensive approach to representing and machining complex surface shapes in an APT programming system. The APT (Automatically Programmed Tools) user language was extended to permit the definition of a hierarchy of curves and surfaces. Much of the logic has been implemented using matrix canonical forms which are closed under the full family of projective transformations, permitting family of parts storage and retrieval and part compensation. The area of numerical control machining was addressed, but the solutions for tool positioning were only partially successful due to the complexity of the algorithmic problem. This paper first outlines some of the mathematical methods adopted and then illustrates how these have been implemented with an APT part programming example
keywords curved surfaces, representation, geometric modeling, mechanical engineering, CAM
series CADline
last changed 2003/06/02 13:58

_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
doi https://doi.org/10.52842/conf.acadia.1994.177
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id 4966
authors Kaplan, Michael and Greenberg, Donald P.
year 1979
title Parallel Processing Techniques for Hidden Surface Removal
source SIGGRAPH '79 Conference Proceedings. 1979. vol. 13 ; no. 2: pp. 300-307 : ill. includes bibliography
summary Previous work in the hidden-surface problem has revealed two key concepts. First, the removal of non-visible surfaces is essentially a sorting problem. Second, some form of coherence is essential for the efficient solution of this problem. In order to provide real-time simulations, it is not only the amount of sorting which must be reduced, but the total time required for computation. One potentially economic strategy to attain this goal is the use of parallel processor systems. This approach implies that the computational time will no longer be dependent on the total amount of sorting, but more on the appropriate division of responsibility. This paper investigates two existing algorithmic approaches to the hidden-surface problem with a view towards their applicability to implementation on a parallel machine organization. In particular, the statistical results of a parallel processor implementation indicate the difficulties stemming from a loss of coherence and imply potentially important design criteria for a parallel configuration
keywords computer graphics, rendering, display, hidden surfaces, parallel processing, algorithms
series CADline
last changed 2003/06/02 13:58

_id c6a9
authors Kay, Douglas Scott and Greenberg, Donald P.
year 1979
title Transparency for Computer Synthesized Images
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 158-164 : ill. (some col.). includes bibliography
summary Simple transparency algorithms which assume a linear transparency over an entire surface are the type most often employed to produce computer synthesized images of transparent objects with curved surfaces. Although most of the images created with these algorithms do give the impression of transparency, they usually do not look realistic. One of the most serious problems is that the intensity of the light that is transmitted through the objects is generally not proportional to the amount of material through which it must pass. Another problem is that the image seen behind the objects is not distorted as would naturally occur when the light is refracted as it passes through a material of different density. Use of a non-linear transparency algorithm can provide a great improvement in the realism of an image at a small additional cost. Making the transparency proportional to the normal to the surface causes it to decrease towards the edges of the surface where the path of the light through the object is longer. The exact simulation of refraction, however, requires that each sight ray be individually traced from the observer, through the picture plane and through each transparent object until an opaque surface is intersected. Since the direction of the ray would change as each material of differing optical density was entered, the hidden surface calculations required would be very time consuming. However, if a few assumptions are made about the geometry of each object and about the conditions under which they are viewed, a much simpler algorithm can be used to approximate the refractive effect. This method proceeds in a back-to-front order, mapping the current background image onto the next surface, until all surfaces have been considered
keywords computer graphics, shading, transformation, display, visualization, algorithms, realism
series CADline
last changed 2003/06/02 13:58

_id 81bd
authors Lafue, G.M.E.
year 1979
title Integrating Language and Database for CAD Applications
source Computer Aided Design. IPC Business Press, May, 1979. vol. 11: pp.127-130. includes bibliography
summary This paper focuses on some issues related to the integration of database and programming language concepts and the usefulness of this integration for integrity maintenance. The first section explains why compilation should be independent of the database and presents some consequences of this independence. The second section shows how procedures become integrated parts of the database and serve to implement automatic maintenance of designer-defined integrity by being automatically invoked upon database operations. The third section develops a particular scheme for integrity maintenance with these procedures. Finally, in the fourth section, semantic-integrity is extended to system integrity and it is suggested that the scheme developed in the third section can apply to system integrity
keywords programming, languages, CAD, database
series CADline
last changed 2003/06/02 13:58

_id 8023
authors Lang, M.S., Cohen, R.L. and Eschenberg, K.E. (et al)
year 1979
title Implementation of An Interactive Computer Graphics Environment at NASA/JSC
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 246-252 : ill. includes bibliography
summary The implementation of visually-oriented software for graphics support on the high-performance computer graphics hardware at NASA's Johnson Space Center is the latest step in the evolution of an interactive computer applications technology being developed by the Computer Graphics Group at The Applied Research Laboratory of Penn State University. This technology is designed to aid the typical scientist or engineer in learning and using computer graphics productively, including writing his own programs and interfacing to software specialists who will write and maintain his programs. Key aspects of the current development include the creation and incorporation of a visually-oriented learning package for graphics geometric perception and graphics programming, as well as a sophisticated control environment which aides the user in obtaining a quick understanding of and access to the system. Preliminary results indicate that this software support can substantially reduce the start-up time for a novice graphics user with some background in Fortran
keywords computer graphics, user interface, software, learning, programming, control, education
series CADline
last changed 2003/06/02 13:58

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