CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
doi https://doi.org/10.52842/conf.acadia.2021.076
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id 48db
authors Proctor, George
year 2001
title CADD Curriculum - The Issue of Visual Acuity
doi https://doi.org/10.52842/conf.ecaade.2001.192
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 192-200
summary Design educators attempt to train the eyes and minds of students to see and comprehend the world around them with the intention of preparing those students to become good designers, critical thinkers and ultimately responsible architects. Over the last eight years we have been developing the digital media curriculum of our architecture program with these fundamental values. We have built digital media use and instruction on the foundation of our program which has historically been based in physical model making. Digital modeling has gradually replaced the capacity of physical models as an analytical and thinking tool, and as a communication and presentation device. The first year of our program provides a foundation and introduction to 2d and 3d design and composition, the second year explores larger buildings and history, the third year explores building systems and structure through design studies of public buildings, fourth year explores urbanism, theory and technology through topic studios and, during the fifth year students complete a capstone project. Digital media and CADD have and are being synchronized with the existing NAAB accredited regimen while also allowing for alternative career options for students. Given our location in the Los Angeles region, many students with a strong background in digital media have gone on to jobs in video game design and the movie industry. Clearly there is much a student of architecture must learn to attain a level of professional competency. A capacity to think visually is one of those skills and is arguably a skill that distinguishes members of the visual arts (including Architecture) from other disciplines. From a web search of information posted by the American Academy of Opthamology, Visual Acuity is defined as an ability to discriminate fine details when looking at something and is often measured with the Snellen Eye Chart (the 20/20 eye test). In the context of this paper visual acuity refers to a subject’s capacity to discriminate useful abstractions in a visual field for the purposes of Visual Thinking- problem solving through seeing (Arnheim, 1969, Laseau 1980, Hoffman 1998). The growing use of digital media and the expanding ability to assemble design ideas and images through point-and-click methods makes the cultivation and development of visual skills all the more important to today’s crop of young architects. The advent of digital media also brings into question the traditional, static 2d methods used to build visual skills in a design education instead of promoting active 3d methods for teaching, learning and developing visual skills. Interactive digital movies provide an excellent platform for promoting visual acuity, and correlating the innate mechanisms of visual perception with the abstractions and notational systems used in professional discourse. In the context of this paper, pedagogy for building visual acuity is being considered with regard to perception of the real world, for example the visual survey of an environment, a site or a street scene and how that visual survey works in conjunction with practice.
keywords Curriculum, Seeing, Abstracting, Notation
series eCAADe
email
last changed 2022/06/07 08:00

_id 4580
authors Borgerson, B. R. and Johnson, Robert H.
year 1980
title Beyond CAD to Computer Aided Engineering
source (8) p. : ill. Manufacturing Data Systems Incorporated, 1980? includes bibliography
summary Current CAD systems significantly aid the drafting function and many provide some aid to selected design activities. For the development of mechanical systems, much more can be done. Future systems will aid the interactive engineering process of design, analysis, control, documentation, and manufacturing engineering. Computer based systems which address this broader spectrum of engineering activities are referred to as `Computer Aided Engineering,' or `CAE,' systems. CAE systems will use volumetric techniques to create and evaluate the individual components of a machine design in conjunction with data base management schemas to support the interrelationships of the components of machines. This paper focuses on computer assistance to the engineering of mechanical systems
keywords mechanical engineering, CAE, solid modeling, objects
series CADline
last changed 2003/06/02 13:58

_id a587
authors Cohen, Elaine, Lyche, Tom and Riesenfeld, Richard F.
year 1980
title Discrete B-Splines and Subdivision Techniques in Computer-Aided Geometric Design and Computer Graphics
source computer Graphics and Image Processing. October, 1980. vol. 14: pp. 87- 111 : ill. includes bibliography
summary The relevant theory of discrete B-splines with associated new algorithms is extended to provide a framework for understanding and implementing general subdivision schemes for nonuniform B-splines. The new derived polygon corresponding to an arbitrary refinement of the knot vector for an existing B-spline curve, including multiplicities, is shown to be formed by successive evaluations of the discrete B-spline defined by the original vertices, the original knot vector, and the refined knot vector. Existing subdivision algorithms can be seen as proper special cases. General subdivision has widespread applications in computer-aided geometric design, computer graphics, and numerical analysis. The new algorithms resulting from the new theory lead to a unification of the display model, the analysis model, and other needed models into a single geometric model from which other necessary models are easily derived. New sample algorithms for interference calculation, contouring, surface rendering, and other important calculations are presented
keywords computational geometry, theory, algorithms, computer graphics, B-splines, curved surfaces
series CADline
last changed 2003/06/02 13:58

_id 0439
authors Kant, Elaine
year 1980
title A Knowledge-Based Approach to Using Efficiency Estimation in Program Synthesis
source 1980? pp. 457-462. includes bibliography
summary This paper describes a system for using efficiency knowledge in program synthesis. The system, called LIBRA, uses a combination of knowledge-based rules and algebraic cost estimates to compare potential program implementations. Efficiency knowledge is used to control the selection of algorithm and data structure implementations and the application of optimizing transformations. Prototypes of programming constructs and of cost estimation techniques are used to simplify the efficiency analysis process and to assist in the acquisition of efficiency knowledge associated with new coding knowledge. LIBRA has been used to guide the selection of implementations for several programs that classify, retrieve information, sort, and generate prime numbers
keywords knowledge base, systems, programming, performance, synthesis, evaluation
series CADline
last changed 1999/02/12 15:08

_id eb7b
authors Liggett, Robin S.
year 1980
title The Quadratic Assignment problem: an Analysis of Applications and Solution Strategies
source Environment and Planning B. 1980. vol. 7: pp. 141-162 : tables. includes bibliography
summary A wide variety of practical problem in design, planning and management can be formulated as quadratic assignment problems, and this paper discusses this class of problem. Since algorithms for producing optimal solutions to such problems are computationally infeasible for all but small problems of this type, heuristic techniques must usually be employed for the solution of real practical problems. This paper explores and compares a variety of solution techniques found in the literature considering the trade-offs between computational efficiency and quality of solutions generated. Recommendations are made about the key factors to be considered in developing and applying heuristic solution procedures
keywords design process, algorithms, graphs, quadratic assignment, operations research, optimization, automation, synthesis, heuristics, space allocation, floor plans, management, planning
series CADline
email
last changed 2003/06/02 13:58

_id ddss9860
id ddss9860
authors Vakalo, E-G. and Fahmy, A.
year 1998
title A Theoretical Framework for the Analysis and Derivation of Orthogonal Building Plans and Sections
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Architects are generally perceived as “Formgivers with an extraordinary gift” (Ackerman, 1980:12). Implicit in this statement is the belief that the operations that architects employ to compose their designs are the product of a creative faculty that is beyond the reach of rational discourse, and thereby cannot be subjected to logical investigation. This view is detrimental to the advancement of knowledge about architectural composition and adversely affects both practice and education in architecture. More specifically, it prevents the architectural community from acquiring of a more refined conception about how architects derive their designs. In contrast to this view, this study demonstrates that architectural form-making is amenable to logical analysis. In specific, this is to be done through a theoretical and computational framework that describe and explain the tasks involved in the making of orthogonal building plans and sections. In addition to illustrating the susceptibility of architectural form-making to logical analysis, the frameworks proposed in this study overcome the limitations of previously established theories thatdeal with architectural form-making. These can be divided into two categories: normative and positive theories.Normative theories include architectural treatises and manifestos. A major limitation of normativetheories is that they have limited explanatory power. Their concern is with promoting a specific aesthetic ideology and prescribing rules that can be used to derive compositions that conform to it. Therefore, they cannot be used to explain form-making in general. Positive frameworks, such asshape grammar, rely on rules to describe derivation and analysis processes. Nevertheless, they do not provide a comprehensive description of the tasks involved in architectural form-making. This causes the relation between the rules and compositional tasks to be ambiguous. It also affects adversely the ability of these frameworks to provide architects with a complete understanding of the role of compositional rules in derivation or analysis processes.
series DDSS
type normal paper
last changed 2010/05/16 09:11

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id b190
authors Goldberg, Adele and Robson, David
year 1983
title Smalltalk-80: The language and its implementation
source New York, NY: Addison Wesley Co
summary Smalltalk-80 is the classic standard Smalltalk language as described in Smalltalk-80: The Language and Its Implementation by Goldberg and Robson. This book is commonly called "the Blue Book". Squeak implements the dialect of Smalltalk described in this book, but has a different implementation. Overview of the Smalltalk Language Smalltalk is a general purpose, high level programming language. It was the first original "pure" object oriented language, but not the first to use the object oriented concept, which is credited to Simula 67. The explosive growth of Object Oriented Programming (OOP) technologies began in the early 1980's, with Smalltalk's introduction. Behind it was the idea that the individual human user should be the most important component of any computing system, and that programming should be a natural extension of thinking, and also a dynamic and evolutionary process consistent with the model of human learning activity. In Smalltalk, these ideas are embodied in a framework for human-computer communication. In a sense, Smalltalk is yet another language like C and Pascal, and programs can be written in Smalltalk that have the look and feel of such conventional languages. The difference lies * in the amount of code that can be reduced, * less cryptic syntax, * and code that is easier to handle for application maintenance and enhancement. But Smalltalk's most powerful feature is easy code reuse. Smalltalk makes reuse of programs, routines, and subroutines (methods) far easier. Though procedural languages allow reuse too, it is harder to do, and much easier to cheat. It is no surprise that Smalltalk is relatively easy to learn, mainly due to its simple syntax and semantics, as well as few concepts. Objects, classes, messages, and methods form the basis of programming in Smalltalk. The general methodology to use Smalltalk The notion of human-computer interface also results in Smalltalk promoting the development of safer systems. Errors in Smalltalk may be viewed as objects telling users that confusion exists as to how to perform a desired function.
series other
last changed 2003/04/23 15:14

_id 08ba
authors Requicha, Aristides A.G.
year 1980
title Representations for Rigid Solids : Theory, Methods, and Systems
source Computing Surveys December, 1980. vol. 12: pp. 437-464 : ill. includes bibliography.
summary Computer-based systems for modeling the geometry of rigid solid objects are becoming increasingly important in mechanical and civil engineering, architecture, computer graphics, computer vision, and other fields that deal with spatial phenomena. At the heart of such systems are symbol structures (representations) designating 'abstract solids' (subsets of Euclidean space) that model physical solids. Representations are the sources of data for procedures which compute useful properties of objects. The variety and uses of systems embodying representations of solids are growing rapidly, but so are the difficulties in assessing current designs, specifying the characteristics that future systems should exhibit, and designing systems to meet such specifications. This paper resolves many of these difficulties by providing a coherent view, based on sound theoretical principles, of what is presently known about the representation of solids. The paper is divided into three parts. The first introduces a simple mathematical framework for characterizing certain important aspects of representations, for example, their semantic (geometric) integrity. The second part uses the framework to describe and compare all of the major known schemes for representing solids. The third part briefly surveys extant geometric modeling systems and then applies the concepts developed in the paper to the high-level design of a multiple- representation geometric modeling system which exhibits a level of reliability and versatility superior to that of systems currently used in industrial computer-aided design and manufacturing
keywords CAD, CAM, computational geometry, geometric modeling, representation,CSG, B-rep
series CADline
last changed 2003/06/02 13:58

_id 8a27
authors Bentley, Jon L. and Carruthers, Wendy
year 1980
title Algorithms for Testing the Inclusion of Points in Polygons
source Allertorn Conference on Communication, Control and Computing (18th : 1980). (10) p. includes bibliography
summary Determining whether a given point lies inside or outside a simple polygon is an important problem in many applications, including computer vision systems and computer-assisted political redistricting systems. In this paper the authors give algorithms for inclusion problems that are efficient for polygons that are 'close to convex' in a certain precise sense. An empirical study of polygons that arise in several applications shows that typical polygons are indeed 'close to convex,' and a program implementing the algorithm shows that is extremely efficient on point sets of practical sizes
keywords point inclusion, polygons, algorithms, computational geometry
series CADline
last changed 2003/06/02 13:58

_id 0105
authors Bossan, Mario and Ronchi, Alfredo M.
year 1989
title Presentazione Esperienza Didattica del Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali - Politecnico di Milano
doi https://doi.org/10.52842/conf.ecaade.1989.x.x4i
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.8.1-9.8.19
summary Didactic and research experience developed at the "Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali del Politecnico di Milano" in the environment of Computer Aided Architectural Design (CAAD). From the early part of the 1980's, using initially at an experimental level the resources available at the departmental centre of calculation various applications of CAD techniques in the building sector have been effected at DISET (Dipartimento di Ingegneria del Politecnico di Milano). During 1983, after a three year period of experimenting with these systems, it was decided to organise and activate a small computer aided design centre, within the department, the use of which was reserved for dissertation and research students.

series eCAADe
email
last changed 2022/06/07 07:50

_id 076e
authors Ennis, G. and Lindsay, M.
year 1999
title VRML Possibilities: The evolution of the Glasgow Model
source Proceedings of International Conference on Virtual Systems and MultiMedia. University of Abertay. Dundee
summary During the 1980's, ABACUS, a research unit at the University of Strathclyde developed an interest in the ability to model and manipulate large geometrical databases of urban topography. Initially, this interest lay solely in the ability to source, capture and store the relevant data. However, once constructed, these models proved genuinely useful to a wide range of users and there was soon a demand for more functionality relating to the manipulation not just of the graphics, but also the range of urban attributes. Although a number of improvements were implemented there were drawbacks to the wide adoption of the software produced. The problems were almost all due to deficiencies in the then current hardware and software system available to the professions, and although this strand of research continued to be pursued, most of the development had to be focused on research applications and deployment. However, the recent advent of the Virtual Reality Modelling Language (VRML) standards have rekindled interest in this field since this language enables many of the issues that have proved problematic in the past to be addressed and solved. The potential now exists to provide wide access to large scale urban models. This paper focuses on the application of VRML as applied to the 'Glasgow Model'.
series other
email
last changed 2003/04/23 15:50

_id 66eb
authors Grayer, Alan R.
year 1980
title Alternative Approaches in Geometric Modelling
source Computer Aided Design. July, 1980. vol. 12: pp. 189-192 : ill. includes bibliography
summary As systems for computer-aided design and production of mechanical parts have developed there has arisen a need for techniques for the comprehensive description of the desired part, including its three-dimensional shape. The creation and manipulation of shapes is generally known as Geometric Modelling, but some misconceptions have arisen as to the true meaning and import of the term. The paper argues for a broad, flexible approach to the subject, allowing the use of many techniques suited to particular applications, unifying them through common data structures
keywords data structures, geometric modeling, solids
series CADline
last changed 2003/06/02 10:24

_id ddss2006-hb-187
id DDSS2006-HB-187
authors Lidia Diappi and Paola Bolchi
year 2006
title Gentrification Waves in the Inner-City of Milan - A multi agent / cellular automata model based on Smith's Rent Gap theory
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 187-201
summary The aim of this paper is to investigate the gentrification process by applying an urban spatial model of gentrification, based on Smith's (1979; 1987; 1996) Rent Gap theory. The rich sociological literature on the topic mainly assumes gentrification to be a cultural phenomenon, namely the result of a demand pressure of the suburban middle and upper class, willing to return to the city (Ley, 1980; Lipton, 1977, May, 1996). Little attempt has been made to investigate and build a sound economic explanation on the causes of the process. The Rent Gap theory (RGT) of Neil Smith still represents an important contribution in this direction. At the heart of Smith's argument there is the assumption that gentrification takes place because capitals return to the inner city, creating opportunities for residential relocation and profit. This paper illustrates a dynamic model of Smith's theory through a multi-agent/ cellular automata system approach (Batty, 2005) developed on a Netlogo platform. A set of behavioural rules for each agent involved (homeowner, landlord, tenant and developer, and the passive 'dwelling' agent with their rent and level of decay) are formalised. The simulations show the surge of neighbouring degradation or renovation and population turn over, starting with different initial states of decay and estate rent values. Consistent with a Self Organized Criticality approach, the model shows that non linear interactions at local level may produce different configurations of the system at macro level. This paper represents a further development of a previous version of the model (Diappi, Bolchi, 2005). The model proposed here includes some more realistic factors inspired by the features of housing market dynamics in the city of Milan. It includes the shape of the potential rent according to city form and functions, the subdivision in areal submarkets according to the current rents, and their maintenance levels. The model has a more realistic visualisation of the city and its form, and is able to show the different dynamics of the emergent neighbourhoods in the last ten years in Milan.
keywords Multi agent systems, Housing market, Gentrification, Emergent systems
series DDSS
last changed 2006/08/29 12:55

_id ascaad2007_019
id ascaad2007_019
authors Morsy, S.M.
year 2007
title A Social Approach to Intelligent Buildings
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 229-242
summary Intelligent buildings were a hot topic since the 1980's. The vision was to share building telecommunication backbones with energy management systems, fire alarms, security systems and even office automation. The benefits were touted to include cost savings for cabling and long term maintenance, plus a future potential for interoperability between systems. The potential within these concepts and the surrounding technology is vast, and lives of users are changing from the effects of Intelligent Buildings developments on their living and working environments. In other words, the main aim of building intelligent building is merely a technological trend. But using intelligent buildings has wider effects on users than intended. Neglecting the human aspects of the users may be considered as a shortcoming. This paper considers the causes of this new trend in architecture in a larger social context, from which the rationalism of building intelligent buildings must arise. This will be done through exploring the concepts and applications of intelligent buildings, showing how all of them affect human life in such many ways.
series ASCAAD
email
last changed 2008/01/21 22:00

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c4b8
authors Lane, Jeffrey M. and Riesenfeld, Richard F.
year 1980
title A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces
source IEEE Transactions on Pattern Analysis and Machine Intelligence. January, 1980 Vol. PAM 1-2: pp. 35-46 : ill.
summary includes a short bibliography. Two algorithms for parametric piecewise polynomial evaluation and generation are described. The mathematical development of these algorithms is shown to generalize to new algorithms for obtaining curve and surface intersections and for the computer display of parametric curves and surfaces
keywords display, algorithms, intersection, CAD, computer graphics, B-splines, curved surfaces
series CADline
last changed 2003/06/02 13:58

_id e3c1
authors Rasdorf, William J. and Fenves, Stephen J.
year 1980
title Design Specification Representation and Analysis
source Computing in Civil Engineering Conference Proceedings (2nd : 1980 : Baltimore, MD.). American Society of Civil Engineers, pp. 102- 111. CADLINE has abstract only
summary The conventional structures of decision tables, information networks, and outlines define the current methodology for the representation and use of design specifications. This paper explores the relationships at the interfaces between these three representational tools. New analysis strategies are presented that provide flexibility at the lower boundary of the information network by converting decision tables to subnetworks within the information network and by compressing multiple subtables into larger tables representing higher- level nodes in the network. Both generation and compression of the information network provide flexibility in organizing a specification. The ability to both generate and compress nodes and subnodes establishes a mean of representing all the relations among the data items of a specification and gives one more direct control over the level of detail of the information network. As a direct consequence of the ability to generate new nodes, new classifiers can be progressively attached to the nodes of the subnetwork, as well as to the nodes in the information network. As a result, specification requirements are more logically identified by the outline and requirements and data items which were previously hidden within decision table conditions and actions are now directly accessible from the outline. Conversely, items inconsequential to the outline can be compressed into nodes and removed from the outline. A computer program is presented that implements these network transformations. The program accurately represents the interface between the network and the decision table
keywords civil engineering, decision making, representation, analysis
series CADline
last changed 2003/06/02 13:58

_id c5c4
authors Samet, Hanan
year 1980
title Region Representation : Quadtrees from Boundary Codes
source Communications of the ACM. March, 1980. vol. 23: pp. 163-170 : some ill. includes bibliography
summary An algorithm is presented for constructing a quadtree for a region given its boundary in the form of a chain code. Analysis of the algorithm reveals that its execution time is proportional to the product of the perimeter and the log of the diameter of the region
keywords representation, data structures, quadtree, image processing
series CADline
last changed 1999/02/12 15:09

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