CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id e825
authors Baybars, Ilker and Eastman, Charles M.
year 1980
title Enumerating Architectural Arrangements by Generating Their Underlying Graphs
source Environment and Planning B. 1980. vol. 7: pp. 289- 310 : ill. includes bibliography. -- See also 'Enumerating Architectural Arrangements: Comment on a Recent Paper by Baybars and Eastman' by C.F. Earl
summary One mathematical correspondence to the partitioning of the plane is a Weighted Plane Graph (WPG). This paper first focuses on the systematic generation of WPGs, in a fashion similar to crystal growth. During this process, the WPGs are represented by adjacency matrices. The authors, thus, present a method for embedding the WPG in the plane, given its adjacency matrix. These graphs can, then, be mapped into floor plans. The common practice here is the use of the `geometric dual' of a WPG. The authors propose, instead, the use of the `Pseudogeometric dual' of a WPG directly to translate (part of) a design brief into alternative spatial layouts. Also discussed is the ability to create courtyards and/or circulation spaces given a specific WPG, without increasing the size of the problem
keywords enumeration, architecture, floor plans, graphs, design process, automation, algorithms, space allocation, CAD
series CADline
email
last changed 2003/05/17 10:15

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c46e
authors Fuchs, H., Kedem, Z.M. and Naylor, B.F.
year 1980
title On Visible Surface Generation by a Priori Tree Structures
source SIGGRAPH '80 Conference Proceedings. July, 1980. vol. 14 ; no. 3: pp. 124-133 : ill. includes bibliography
summary This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapidly generate realistic images of 3-D scenes composed of polygons, and presents the development of theoretical foundations in the area as well as additional related algorithms. As in many applications the environment to be displayed consists of polygons many of whose relative geometric relations are static. It is attempted to capitalize on this by preprocessing the environment's database so as to decrease the run-time computations required to generate a scene. This preprocessing is based on generating a 'binary space partitioning' tree whose inorder traversal of visibility priority at run-time will produce a linear order, dependent upon the viewing position, on (parts of) the polygons, which can then be used to easily solve the hidden surface problem. In the application where the entire environment is static with only the viewing-position changing, as is common in simulation, the results presented will be sufficient to solve completely the hidden surface problem
keywords hidden lines, hidden surfaces, algorithms, computer graphics, polygons
series CADline
last changed 2003/06/02 14:42

_id c4b8
authors Lane, Jeffrey M. and Riesenfeld, Richard F.
year 1980
title A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces
source IEEE Transactions on Pattern Analysis and Machine Intelligence. January, 1980 Vol. PAM 1-2: pp. 35-46 : ill.
summary includes a short bibliography. Two algorithms for parametric piecewise polynomial evaluation and generation are described. The mathematical development of these algorithms is shown to generalize to new algorithms for obtaining curve and surface intersections and for the computer display of parametric curves and surfaces
keywords display, algorithms, intersection, CAD, computer graphics, B-splines, curved surfaces
series CADline
last changed 2003/06/02 13:58

_id c361
authors Logan, Brian S.
year 1986
title Representing the Structure of Design Problems
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 158-170
summary In recent years several experimental CAD systems have emerged which, focus specifically on the structure of design problems rather than on solution generation or appraisal (Sussman and Steele, 1980; McCallum, 1982). However, the development of these systems has been hampered by the lack of an adequate theoretical basis. There is little or no argument as to what the statements comprising these models actually mean, or on the types of operations that should be provided. This chapter describes an attempt to develop a semantically adequate basis for a model of the structure of design problems and presents a representation of this model in formal logic.
series CAAD Futures
last changed 1999/04/03 17:58

_id cdc2008_243
id cdc2008_243
authors Loukissas, Yanni
year 2008
title Keepers of the Geometry: Architects in a Culture of Simulation
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 243-244
summary “Why do we have to change? We’ve been building buildings for years without CATIA?” Roger Norfleet, a practicing architect in his thirties poses this question to Tim Quix, a generation older and an expert in CATIA, a computer-aided design tool developed by Dassault Systemes in the early 1980’s for use by aerospace engineers. It is 2005 and CATIA has just come into use at Paul Morris Associates, the thirty-person architecture firm where Norfleet works; he is struggling with what it will mean for him, for his firm, for his profession. Computer-aided design is about creativity, but also about jurisdiction, about who controls the design process. In Architecture: The Story of Practice, Architectural theorist Dana Cuff writes that each generation of architects is educated to understand what constitutes a creative act and who in the system of their profession is empowered to use it and at what time. Creativity is socially constructed and Norfleet is coming of age as an architect in a time of technological but also social transition. He must come to terms with the increasingly complex computeraided design tools that have changed both creativity and the rules by which it can operate. In today’s practices, architects use computer-aided design software to produce threedimensional geometric models. Sometimes they use off-the-shelf commercial software like CATIA, sometimes they customize this software through plug-ins and macros, sometimes they work with software that they have themselves programmed. And yet, conforming to Larson’s ideas that they claim the higher ground by identifying with art and not with science, contemporary architects do not often use the term “simulation.” Rather, they have held onto traditional terms such as “modeling” to describe the buzz of new activity with digital technology. But whether or not they use the term, simulation is creating new architectural identities and transforming relationships among a range of design collaborators: masters and apprentices, students and teachers, technical experts and virtuoso programmers. These days, constructing an identity as an architect requires that one define oneself in relation to simulation. Case studies, primarily from two architectural firms, illustrate the transformation of traditional relationships, in particular that of master and apprentice, and the emergence of new roles, including a new professional identity, “keeper of the geometry,” defined by the fusion of person and machine. Like any profession, architecture may be seen as a system in flux. However, with their new roles and relationships, architects are learning that the fight for professional jurisdiction is increasingly for jurisdiction over simulation. Computer-aided design is changing professional patterns of production in architecture, the very way in which professionals compete with each other by making new claims to knowledge. Even today, employees at Paul Morris squabble about the role that simulation software should play in the office. Among other things, they fight about the role it should play in promotion and firm hierarchy. They bicker about the selection of new simulation software, knowing that choosing software implies greater power for those who are expert in it. Architects and their collaborators are in a continual struggle to define the creative roles that can bring them professional acceptance and greater control over design. New technologies for computer-aided design do not change this reality, they become players in it.
email
last changed 2009/01/07 08:05

_id ddss9860
id ddss9860
authors Vakalo, E-G. and Fahmy, A.
year 1998
title A Theoretical Framework for the Analysis and Derivation of Orthogonal Building Plans and Sections
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Architects are generally perceived as “Formgivers with an extraordinary gift” (Ackerman, 1980:12). Implicit in this statement is the belief that the operations that architects employ to compose their designs are the product of a creative faculty that is beyond the reach of rational discourse, and thereby cannot be subjected to logical investigation. This view is detrimental to the advancement of knowledge about architectural composition and adversely affects both practice and education in architecture. More specifically, it prevents the architectural community from acquiring of a more refined conception about how architects derive their designs. In contrast to this view, this study demonstrates that architectural form-making is amenable to logical analysis. In specific, this is to be done through a theoretical and computational framework that describe and explain the tasks involved in the making of orthogonal building plans and sections. In addition to illustrating the susceptibility of architectural form-making to logical analysis, the frameworks proposed in this study overcome the limitations of previously established theories thatdeal with architectural form-making. These can be divided into two categories: normative and positive theories.Normative theories include architectural treatises and manifestos. A major limitation of normativetheories is that they have limited explanatory power. Their concern is with promoting a specific aesthetic ideology and prescribing rules that can be used to derive compositions that conform to it. Therefore, they cannot be used to explain form-making in general. Positive frameworks, such asshape grammar, rely on rules to describe derivation and analysis processes. Nevertheless, they do not provide a comprehensive description of the tasks involved in architectural form-making. This causes the relation between the rules and compositional tasks to be ambiguous. It also affects adversely the ability of these frameworks to provide architects with a complete understanding of the role of compositional rules in derivation or analysis processes.
series DDSS
type normal paper
last changed 2010/05/16 09:11

_id 40ad
authors Yessios, Chris I.
year 1980
title Generation and Visualization of Architectural Forms with Tekton
source 1980? pp. 68-79 : ill. includes bibliography
summary Tekton is an interactive computer aided architectural design software system. It incorporates graphic input and 3-D modeling capabilities, a potent notational system which is based on an algebra like linguistic model for the representation of transformation and spatial compositions, hidden face elimination, shadowing and texture rendering. The latter feature has been specifically designed for the visualization of architectural forms and materials, through renderings of a free hand drawing quality. They are derived by generative semi-random models, included in the system. The Tekton language allows for interactive unlimited editing and modification of previously generated compositions
keywords CAD, architecture, modeling, computer graphics, rendering
series CADline
last changed 2003/06/02 13:58

_id 2fdd
authors Barsky, Brian A. and Thomas, Spencer W.
year 1980
title Transpline Curve Representation System
source April, 1980. 19 p. : ill. includes bibliography
summary An interactive curve representation system has been developed based on the concept of transforming among several parametric spline curve formulations. The available formulations are the interpolatory spline, uniform B-spline, spline under tension, and NU-spline. The system implementation is described in the context of a sample design session
keywords computational geometry, curves, representation, splines
series CADline
last changed 2003/06/02 13:58

_id 8629
authors Barzilay, Amos
year 1980
title Human Problem Solving on Master Mind
source Carnegie Mellon University
summary The purpose of this work is to analyze the task of playing Master Mind and to examine subjects behaviors on solving that task. The methods and the ideas that are used in the work are the same found in the references for other tasks. The author wants to show that those ideas and methods can be used for that specific task as well. In other words, subjects behave in such a domain as an information processing system. [includes bibliography]
keywords Psychology, Problem Solving
series CADline
last changed 1999/02/15 15:10

_id 8a27
authors Bentley, Jon L. and Carruthers, Wendy
year 1980
title Algorithms for Testing the Inclusion of Points in Polygons
source Allertorn Conference on Communication, Control and Computing (18th : 1980). (10) p. includes bibliography
summary Determining whether a given point lies inside or outside a simple polygon is an important problem in many applications, including computer vision systems and computer-assisted political redistricting systems. In this paper the authors give algorithms for inclusion problems that are efficient for polygons that are 'close to convex' in a certain precise sense. An empirical study of polygons that arise in several applications shows that typical polygons are indeed 'close to convex,' and a program implementing the algorithm shows that is extremely efficient on point sets of practical sizes
keywords point inclusion, polygons, algorithms, computational geometry
series CADline
last changed 2003/06/02 13:58

_id 241c
authors Boehm, Wolfgang
year 1980
title Inserting New Knots into B-spline Curves
source IPC Business Press. July, 1980. vol. 12: pp. 199-201 : ill. includes bibliography
summary For some applications, further subdivision of a segment of a B-spline curve or B-spline surface is desirable. This paper provides an algorithm for this. The structure is similar to de Boor's algorithm for the calculation of a point on a curve. An application of the subdivision is illustrated
keywords algorithms, B-splines, curves, curved surfaces
series CADline
last changed 1999/02/12 15:07

_id 4580
authors Borgerson, B. R. and Johnson, Robert H.
year 1980
title Beyond CAD to Computer Aided Engineering
source (8) p. : ill. Manufacturing Data Systems Incorporated, 1980? includes bibliography
summary Current CAD systems significantly aid the drafting function and many provide some aid to selected design activities. For the development of mechanical systems, much more can be done. Future systems will aid the interactive engineering process of design, analysis, control, documentation, and manufacturing engineering. Computer based systems which address this broader spectrum of engineering activities are referred to as `Computer Aided Engineering,' or `CAE,' systems. CAE systems will use volumetric techniques to create and evaluate the individual components of a machine design in conjunction with data base management schemas to support the interrelationships of the components of machines. This paper focuses on computer assistance to the engineering of mechanical systems
keywords mechanical engineering, CAE, solid modeling, objects
series CADline
last changed 2003/06/02 13:58

_id 0189
authors Brodlie, K.W. (editor)
year 1980
title Mathematical Methods in Computer Graphics and Design
source xi, 147 p. : ill. New York: Academic Press, 1980. includes subject index
summary Based on the proceeding of the conference on mathematical methods in computer graphics and design, organized by the Institute of Mathematics and Its Applications and held at the university of Leicester on september 28th, 1978
keywords algorithms, geometric modeling, techniques, computer graphics, mathematics
series CADline
last changed 2003/06/02 13:58

_id e952
authors Carrara, Gianfranco and Paoluzzi, Alberto
year 1980
title A Systems Approach to Building Program Planning
source computer Aided Building Design Laboratory Research Report. 80 p. : ill. Rome, Italy: December, 1980. CABD LAB RR. 80-02. includes bibliography
summary In this paper problems of design performance and of building program planning are considered from the view point of the general system theory. After having formalized the concept of requirement, performance and performance specification, it is shown that a set of building objects (spaces and constructive elements) foreseeable within a program is a semilattice, and that therefore the ordering of constructive elements and spaces corresponds to an ordering of relations among feasible 'behaviors.' A set of feasible behaviors is then presented as an abstract system, eventually discussing some assumptions on which to base an input-state-output representation of it
keywords theory, methods, problem solving, architecture, design, knowledge
series CADline
last changed 2003/06/02 13:58

_id 2ddb
authors Davies, R.S.
year 1980
title A Review of Computer Techniques for Representation of Geometry
source 1980? pp. 213-225 : ill. includes bibliography
summary The primary role of the computer in the design process is to provide a means of recording the design, and subsequently of extracting information from the record. The choice of technique for recording geometry depends on the characteristics of the component and the nature of the information subsequently required about it. This paper reviews the principal techniques currently in use with particular emphasis on these two aspects
keywords CAD, curves, representation, geometric modeling, techniques
series CADline
last changed 2003/06/02 13:58

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id acadia07_164
id acadia07_164
authors Diniz, Nancy; Turner, Alasdair
year 2007
title Towards a Living Architecture
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 164-173
doi https://doi.org/10.52842/conf.acadia.2007.164
summary Interaction is the latest currency in architecture, as responsive components are now reacting to the inhabitant of the space. These components are designed and installed by the architect with a view to the phenomenology of space, where the experience of the environment is previewed and pre-constructed before it is translated into the conception of the space. However, this traditional approach to new technology leaves no scope for the architecture to be alive in and of itself, and thus the installed piece quickly becomes just that—an installation: isolated and uncontained by its environment. In this paper, we argue that a way to approach a responsive architecture is to design for a piece that is truly living, and in order to propose a living architecture first we need to understand what the architecture of a living system is. This paper suggests a conceptual framework based on the theory of Autopoiesis in order to create a “self-producing” system through an experiment entitled, “The Life of a Wall” (Maturana and Varela 1980). The wall has a responsive membrane controlled by a genetic algorithm that reconfigures its behaviour and learns to adapt itself continually to the evolutionary properties of the environment, thus becoming a situated, living piece.
series ACADIA
email
last changed 2022/06/07 07:55

_id d22c
authors Eastman, C.M.
year 1980
title System Facilities for CAD Databases
source 17th Design Automation Conference Proceedings
summary In this paper, an attempt is made to lay out the special needs of design databases, as compared to the facilities provided in conventional database systems now commercially available. The paper starts from a point of commonality and focusses on the limitations and shortcomings commonly found in current database systems. It is impossible and unwise to make universal statements about DBMS capabilities. Instead, the goal is to identify those special features that, by their capability, provide distinctions beyond the general notions of speed and ratio of logical size to physical size.
series journal paper
email
last changed 2003/05/15 21:22

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