CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 82

_id eb7b
authors Liggett, Robin S.
year 1980
title The Quadratic Assignment problem: an Analysis of Applications and Solution Strategies
source Environment and Planning B. 1980. vol. 7: pp. 141-162 : tables. includes bibliography
summary A wide variety of practical problem in design, planning and management can be formulated as quadratic assignment problems, and this paper discusses this class of problem. Since algorithms for producing optimal solutions to such problems are computationally infeasible for all but small problems of this type, heuristic techniques must usually be employed for the solution of real practical problems. This paper explores and compares a variety of solution techniques found in the literature considering the trade-offs between computational efficiency and quality of solutions generated. Recommendations are made about the key factors to be considered in developing and applying heuristic solution procedures
keywords design process, algorithms, graphs, quadratic assignment, operations research, optimization, automation, synthesis, heuristics, space allocation, floor plans, management, planning
series CADline
email
last changed 2003/06/02 13:58

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 8a27
authors Bentley, Jon L. and Carruthers, Wendy
year 1980
title Algorithms for Testing the Inclusion of Points in Polygons
source Allertorn Conference on Communication, Control and Computing (18th : 1980). (10) p. includes bibliography
summary Determining whether a given point lies inside or outside a simple polygon is an important problem in many applications, including computer vision systems and computer-assisted political redistricting systems. In this paper the authors give algorithms for inclusion problems that are efficient for polygons that are 'close to convex' in a certain precise sense. An empirical study of polygons that arise in several applications shows that typical polygons are indeed 'close to convex,' and a program implementing the algorithm shows that is extremely efficient on point sets of practical sizes
keywords point inclusion, polygons, algorithms, computational geometry
series CADline
last changed 2003/06/02 13:58

_id a587
authors Cohen, Elaine, Lyche, Tom and Riesenfeld, Richard F.
year 1980
title Discrete B-Splines and Subdivision Techniques in Computer-Aided Geometric Design and Computer Graphics
source computer Graphics and Image Processing. October, 1980. vol. 14: pp. 87- 111 : ill. includes bibliography
summary The relevant theory of discrete B-splines with associated new algorithms is extended to provide a framework for understanding and implementing general subdivision schemes for nonuniform B-splines. The new derived polygon corresponding to an arbitrary refinement of the knot vector for an existing B-spline curve, including multiplicities, is shown to be formed by successive evaluations of the discrete B-spline defined by the original vertices, the original knot vector, and the refined knot vector. Existing subdivision algorithms can be seen as proper special cases. General subdivision has widespread applications in computer-aided geometric design, computer graphics, and numerical analysis. The new algorithms resulting from the new theory lead to a unification of the display model, the analysis model, and other needed models into a single geometric model from which other necessary models are easily derived. New sample algorithms for interference calculation, contouring, surface rendering, and other important calculations are presented
keywords computational geometry, theory, algorithms, computer graphics, B-splines, curved surfaces
series CADline
last changed 2003/06/02 13:58

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 8629
authors Barzilay, Amos
year 1980
title Human Problem Solving on Master Mind
source Carnegie Mellon University
summary The purpose of this work is to analyze the task of playing Master Mind and to examine subjects behaviors on solving that task. The methods and the ideas that are used in the work are the same found in the references for other tasks. The author wants to show that those ideas and methods can be used for that specific task as well. In other words, subjects behave in such a domain as an information processing system. [includes bibliography]
keywords Psychology, Problem Solving
series CADline
last changed 1999/02/15 15:10

_id 0105
authors Bossan, Mario and Ronchi, Alfredo M.
year 1989
title Presentazione Esperienza Didattica del Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali - Politecnico di Milano
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.8.1-9.8.19
doi https://doi.org/10.52842/conf.ecaade.1989.x.x4i
summary Didactic and research experience developed at the "Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali del Politecnico di Milano" in the environment of Computer Aided Architectural Design (CAAD). From the early part of the 1980's, using initially at an experimental level the resources available at the departmental centre of calculation various applications of CAD techniques in the building sector have been effected at DISET (Dipartimento di Ingegneria del Politecnico di Milano). During 1983, after a three year period of experimenting with these systems, it was decided to organise and activate a small computer aided design centre, within the department, the use of which was reserved for dissertation and research students.

series eCAADe
email
last changed 2022/06/07 07:50

_id e952
authors Carrara, Gianfranco and Paoluzzi, Alberto
year 1980
title A Systems Approach to Building Program Planning
source computer Aided Building Design Laboratory Research Report. 80 p. : ill. Rome, Italy: December, 1980. CABD LAB RR. 80-02. includes bibliography
summary In this paper problems of design performance and of building program planning are considered from the view point of the general system theory. After having formalized the concept of requirement, performance and performance specification, it is shown that a set of building objects (spaces and constructive elements) foreseeable within a program is a semilattice, and that therefore the ordering of constructive elements and spaces corresponds to an ordering of relations among feasible 'behaviors.' A set of feasible behaviors is then presented as an abstract system, eventually discussing some assumptions on which to base an input-state-output representation of it
keywords theory, methods, problem solving, architecture, design, knowledge
series CADline
last changed 2003/06/02 13:58

_id 076e
authors Ennis, G. and Lindsay, M.
year 1999
title VRML Possibilities: The evolution of the Glasgow Model
source Proceedings of International Conference on Virtual Systems and MultiMedia. University of Abertay. Dundee
summary During the 1980's, ABACUS, a research unit at the University of Strathclyde developed an interest in the ability to model and manipulate large geometrical databases of urban topography. Initially, this interest lay solely in the ability to source, capture and store the relevant data. However, once constructed, these models proved genuinely useful to a wide range of users and there was soon a demand for more functionality relating to the manipulation not just of the graphics, but also the range of urban attributes. Although a number of improvements were implemented there were drawbacks to the wide adoption of the software produced. The problems were almost all due to deficiencies in the then current hardware and software system available to the professions, and although this strand of research continued to be pursued, most of the development had to be focused on research applications and deployment. However, the recent advent of the Virtual Reality Modelling Language (VRML) standards have rekindled interest in this field since this language enables many of the issues that have proved problematic in the past to be addressed and solved. The potential now exists to provide wide access to large scale urban models. This paper focuses on the application of VRML as applied to the 'Glasgow Model'.
series other
email
last changed 2003/04/23 15:50

_id c46e
authors Fuchs, H., Kedem, Z.M. and Naylor, B.F.
year 1980
title On Visible Surface Generation by a Priori Tree Structures
source SIGGRAPH '80 Conference Proceedings. July, 1980. vol. 14 ; no. 3: pp. 124-133 : ill. includes bibliography
summary This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapidly generate realistic images of 3-D scenes composed of polygons, and presents the development of theoretical foundations in the area as well as additional related algorithms. As in many applications the environment to be displayed consists of polygons many of whose relative geometric relations are static. It is attempted to capitalize on this by preprocessing the environment's database so as to decrease the run-time computations required to generate a scene. This preprocessing is based on generating a 'binary space partitioning' tree whose inorder traversal of visibility priority at run-time will produce a linear order, dependent upon the viewing position, on (parts of) the polygons, which can then be used to easily solve the hidden surface problem. In the application where the entire environment is static with only the viewing-position changing, as is common in simulation, the results presented will be sufficient to solve completely the hidden surface problem
keywords hidden lines, hidden surfaces, algorithms, computer graphics, polygons
series CADline
last changed 2003/06/02 14:42

_id c3f4
authors Joy, William
year 1980
title An Introduction to Display Editing with VI
source September, 1980. 30 p
summary VI (Visual) is a display oriented interactive text editor. When using VI the screen of the terminal acts as a window into the file which is being editing. Changes which made to the file are reflected in what is seen. Using VI the user can insert new text any place in the file quite easily. Most of the commands to VI move the cursor around in the file. There are commands to move the cursor forward and backward in units of characters, words, sentences and paragraphs. A small set of operators, like d for delete and c for change, are combined with the motion commands to form operations such as delete word or change paragraph, in a simple and natural way. This regularity and the mnemonic assignment of commands to keys makes the editor command set easy to remember and to use. VI works on a large number of display terminals, and new terminals are easily driven after editing a terminal description file. While it is advantageous to have an intelligent terminal which can locally insert and delete lines and characters from the display, the editor will function quite well on dumb terminals over slow phone lines. The editor makes allowances for the low bandwidth in these situations and uses smaller window sizes and different display updating algorithms to make best use of the limited speed available. It is also possible to use the command set of VI on hardcopy terminals, storage tubes and 'glass ty's' using a one line editing window; thus VI's command set is available on all terminals. The full command set of the more traditional, line oriented editor ED is available within VI; it is quite simple to switch between the two modes of editing
keywords UNIX, display, word processing, software
series CADline
last changed 1999/02/12 15:08

_id 67c9
authors Lipski, Witold Jr. and Preparata, Franco P.
year 1980
title Finding the Contour of a Union of Iso-Oriented Rectangles
source Journal of Algorithms. Academic Press Inc., January, 1980. pp. 235-246 : some ill. a short bibliography
summary In this paper the following geometric problem is considered. Let R1,...,Rm be rectangles on the plane with sides parallel to the coordinate axes. An algorithm is described for finding the contour of F = R1, U...U Rm, in O(m log m+p log(2m2/p)) time, where p is the number of edges in the contour. This is O(m2) in the general case, and o(m log m) when F is without holes (then p < 8m - 4); both of these performances are optimal
keywords rectangles, geometry, computational geometry, algorithms
series CADline
last changed 2003/06/02 10:24

_id c361
authors Logan, Brian S.
year 1986
title Representing the Structure of Design Problems
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 158-170
summary In recent years several experimental CAD systems have emerged which, focus specifically on the structure of design problems rather than on solution generation or appraisal (Sussman and Steele, 1980; McCallum, 1982). However, the development of these systems has been hampered by the lack of an adequate theoretical basis. There is little or no argument as to what the statements comprising these models actually mean, or on the types of operations that should be provided. This chapter describes an attempt to develop a semantically adequate basis for a model of the structure of design problems and presents a representation of this model in formal logic.
series CAAD Futures
last changed 1999/04/03 17:58

_id caadria2014_102
id caadria2014_102
authors Lopes, João V.; Alexandra C. Paio and José P. Sousa
year 2014
title Parametric Urban Models Based on Frei Otto’s Generative Form-Finding Processes
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 595–604
doi https://doi.org/10.52842/conf.caadria.2014.595
summary Presently there is a progressive tendency to incorporate parametric design strategies in urban planning and design. Although the computational technologies that allow it are recent, fundamental theories and thinking processes behind it can be traced back to the work conducted at the Institute for Lightweight Structures (IL) in Stuttgart, between the 1960’s and 1980’s. This paper describes an experimental urban research work based on Frei Otto and Eda Schaur's thoughts on unplanned settlements, and on the form-finding experiences carried out at IL. By exploring the digital development of parametric and algorithmic interactive models, two urban design proposals were developed for a site in Porto city. Out of this experience, this paper suggests that today the act of design can benefit from a deeper understanding of the natural processes of occupation and connection.
keywords Parametric urbanism; generative design; form-finding; Frei Otto
series CAADRIA
email
last changed 2022/06/07 07:59

_id 244d
authors Monedero, J., Casaus, A. and Coll, J.
year 1992
title From Barcelona. Chronicle and Provisional Evaluation of a New Course on Architectural Solid Modelling by Computerized Means
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 351-362
doi https://doi.org/10.52842/conf.ecaade.1992.351
summary The first step made at the ETSAB in the computer field goes back to 1965, when professors Margarit and Buxade acquired an IBM computer, an electromechanical machine which used perforated cards and which was used to produce an innovative method of structural calculation. This method was incorporated in the academic courses and, at that time, this repeated question "should students learn programming?" was readily answered: the exercises required some knowledge of Fortran and every student needed this knowledge to do the exercises. This method, well known in Europe at that time, also provided a service for professional practice and marked the beginning of what is now the CC (Centro de Calculo) of our school. In 1980 the School bought a PDP1134, a computer which had 256 Kb of RAM, two disks of 5 Mb and one of lO Mb, and a multiplexor of 8 lines. Some time later the general politics of the UPC changed their course and this was related to the purchase of a VAX which is still the base of the CC and carries most of the administrative burden of the school. 1985 has probably been the first year in which we can talk of a general policy of the school directed towards computers. A report has been made that year, which includes an inquest adressed to the six Departments of the School (Graphic Expression, Projects, Structures, Construction, Composition and Urbanism) and that contains interesting data. According to the report, there were four departments which used computers in their current courses, while the two others (Projects and Composition) did not use them at all. The main user was the Department of Structures while the incidence of the remaining three was rather sporadic. The kind of problems detected in this report are very typical: lack of resources for hardware and software and for maintenance of the few computers that the school had at that moment; a demand (posed by the students) greatly exceeding the supply (computers and teachers). The main problem appeared to be the lack of computer graphic devices and proper software.

series eCAADe
email
last changed 2022/06/07 07:58

_id 48db
authors Proctor, George
year 2001
title CADD Curriculum - The Issue of Visual Acuity
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 192-200
doi https://doi.org/10.52842/conf.ecaade.2001.192
summary Design educators attempt to train the eyes and minds of students to see and comprehend the world around them with the intention of preparing those students to become good designers, critical thinkers and ultimately responsible architects. Over the last eight years we have been developing the digital media curriculum of our architecture program with these fundamental values. We have built digital media use and instruction on the foundation of our program which has historically been based in physical model making. Digital modeling has gradually replaced the capacity of physical models as an analytical and thinking tool, and as a communication and presentation device. The first year of our program provides a foundation and introduction to 2d and 3d design and composition, the second year explores larger buildings and history, the third year explores building systems and structure through design studies of public buildings, fourth year explores urbanism, theory and technology through topic studios and, during the fifth year students complete a capstone project. Digital media and CADD have and are being synchronized with the existing NAAB accredited regimen while also allowing for alternative career options for students. Given our location in the Los Angeles region, many students with a strong background in digital media have gone on to jobs in video game design and the movie industry. Clearly there is much a student of architecture must learn to attain a level of professional competency. A capacity to think visually is one of those skills and is arguably a skill that distinguishes members of the visual arts (including Architecture) from other disciplines. From a web search of information posted by the American Academy of Opthamology, Visual Acuity is defined as an ability to discriminate fine details when looking at something and is often measured with the Snellen Eye Chart (the 20/20 eye test). In the context of this paper visual acuity refers to a subject’s capacity to discriminate useful abstractions in a visual field for the purposes of Visual Thinking- problem solving through seeing (Arnheim, 1969, Laseau 1980, Hoffman 1998). The growing use of digital media and the expanding ability to assemble design ideas and images through point-and-click methods makes the cultivation and development of visual skills all the more important to today’s crop of young architects. The advent of digital media also brings into question the traditional, static 2d methods used to build visual skills in a design education instead of promoting active 3d methods for teaching, learning and developing visual skills. Interactive digital movies provide an excellent platform for promoting visual acuity, and correlating the innate mechanisms of visual perception with the abstractions and notational systems used in professional discourse. In the context of this paper, pedagogy for building visual acuity is being considered with regard to perception of the real world, for example the visual survey of an environment, a site or a street scene and how that visual survey works in conjunction with practice.
keywords Curriculum, Seeing, Abstracting, Notation
series eCAADe
email
last changed 2022/06/07 08:00

_id e3c1
authors Rasdorf, William J. and Fenves, Stephen J.
year 1980
title Design Specification Representation and Analysis
source Computing in Civil Engineering Conference Proceedings (2nd : 1980 : Baltimore, MD.). American Society of Civil Engineers, pp. 102- 111. CADLINE has abstract only
summary The conventional structures of decision tables, information networks, and outlines define the current methodology for the representation and use of design specifications. This paper explores the relationships at the interfaces between these three representational tools. New analysis strategies are presented that provide flexibility at the lower boundary of the information network by converting decision tables to subnetworks within the information network and by compressing multiple subtables into larger tables representing higher- level nodes in the network. Both generation and compression of the information network provide flexibility in organizing a specification. The ability to both generate and compress nodes and subnodes establishes a mean of representing all the relations among the data items of a specification and gives one more direct control over the level of detail of the information network. As a direct consequence of the ability to generate new nodes, new classifiers can be progressively attached to the nodes of the subnetwork, as well as to the nodes in the information network. As a result, specification requirements are more logically identified by the outline and requirements and data items which were previously hidden within decision table conditions and actions are now directly accessible from the outline. Conversely, items inconsequential to the outline can be compressed into nodes and removed from the outline. A computer program is presented that implements these network transformations. The program accurately represents the interface between the network and the decision table
keywords civil engineering, decision making, representation, analysis
series CADline
last changed 2003/06/02 13:58

_id c5c4
authors Samet, Hanan
year 1980
title Region Representation : Quadtrees from Boundary Codes
source Communications of the ACM. March, 1980. vol. 23: pp. 163-170 : some ill. includes bibliography
summary An algorithm is presented for constructing a quadtree for a region given its boundary in the form of a chain code. Analysis of the algorithm reveals that its execution time is proportional to the product of the perimeter and the log of the diameter of the region
keywords representation, data structures, quadtree, image processing
series CADline
last changed 1999/02/12 15:09

_id sigradi2014_172
id sigradi2014_172
authors Santos, Fábio Lopes Souza; Rafael Goffinet de Almeida
year 2014
title Dan Graham e a cidade contemporânea: dispositivos espaciais, comportamentos e relações de poder
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 505-508
summary Dan Graham became an important reference in contemporary art developing since the 1960´s a series of works that maintain a profound relation with urban cultural phenomena. This article proposes the analysis of his works produced over the 1970´s and 1980´s which presents the use of technical supports like video, exhibition and surveillance systems and which guided his earlier aesthetic research – related to the “institutional critique” – to the investigations about the power relations between objects, public and the space where they are placed.
keywords Dan Graham; Contemporary Art; Contemporary Architecture; Contemporary City; Contemporary Spatiality
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
doi https://doi.org/10.52842/conf.acadia.2021.076
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

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