CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 36

_id a8ca
authors Courtieux, Gerard
year 1981
title Man Machine Interface Problems in Computer Aided Architectural Design
source 1981. pp. 231-250 : ill. includes bibliography. -- discussion (pp. 247-250)
summary The author and two other researchers conducted a world-wide survey of existing computer aided architectural design programs in 1978. The purpose of the survey was to validate an earlier study of the architectural design process and to investigate problem areas in Computer Aided Architectural Design (CAAD). The survey indicated that two problems of man machine interaction in CAAD, though partly solved, remain a challenge for computer scientists: the description and graphical representation of three-dimensional objects. The formalization of the information collected in the survey, together with the experience of the author in teaching computer graphics to architecture students for the past ten years, is used to give some insight in these two problems and to make some recommendations for the improvement of the man machine interface in CAAD
keywords architecture, CAD, user interface
series CADline
last changed 1999/02/12 15:07

_id 2f1a
authors Dabney, M.K., Wright, J.C. and Sanders, D.H.
year 1999
title Virtual Reality and the Future of Publishing Archaeological Excavations: the multimedia publication of the prehistoric settlement on Tsoungiza at Ancient Nemea
source New York: The Metropolitan Museum of Art
summary The Nemea Valley Archaeological Project is a study of settlement and land use in a regional valley system in Greece extending from the Upper Paleolithic until the present. Active field research was conducted by four teams between 1981 and 1990. The first component was a regional archaeological survey. Second, and closely related to the first, was a social anthropological study of modern settlement and land use. Next was a team assigned to excavate the succession of prehistoric settlements of Ancient Nemea on Tsoungiza. Last, historical ecologists, a palynologist, and a geologist formed the environmental component of the research. As a result of advances in electronic publishing, plans for the final publication of the Nemea Valley Archaeological Project have evolved. Complete publication of the excavation of the prehistoric settlements of Ancient Nemea on Tsoungiza will appear in an interactive multimedia format on CD/DVD in Fall 2000. This project is planned to be the first electronic publication of the American School of Classical Studies at Athens. We have chosen to publish in electronic format because it will meet the needs and interests of a wider audience, including avocational archaeologists, advanced high school and college students, graduate students, and professional archaeologists. The multimedia format on CD/DVD will permit the inclusion of text, databases, color and black-and-white images, two and three-dimensional graphics, and videos. This publication is being developed in cooperation with Learning Sites, Inc., which specializes in interactive three-dimensional reconstructions of ancient worlds http://www.learningsites.com. The Nemea Valley Archaeological Project is particularly well prepared for the shift towards electronic publishing because the project's field records were designed for and entered in computer databases from the inception of the project. Attention to recording precise locational information for all excavated objects enables us to place reconstructions of objects in their reconstructed architectural settings. Three-dimensional images of architectural remains and associated features will appear both as excavated and as reconstructed. Viewers will be able to navigate these images through the use of virtual reality. Viewers will also be able to reference all original drawings, photographs, and descriptions of the reconstructed architecture and objects. In this way a large audience will be able to view architectural remains, artifacts, and information that are otherwise inaccessible.
series other
last changed 2003/04/23 15:14

_id e56f
authors Milne, Murry, Liggett, Robin S. and Campbell, Carol-Lynn (et al)
year 1981
title An Interactive Computer Graphic Daylighting Design Tool
source 1981? pp. 99-103: graphs. includes bibliography
summary A fast simple interactive computer program which plots daylight curves has been developed for hands-on use by architects at the beginning of the design process. It calculates daylight illuminations levels using the well known IES/LOF method. The most important feature of the program is its friendly interface, which means that designers with no computer literacy can easily describe their building and quickly progress through as many design modifications as desired. The program is self-instructional, giving first-time users a demonstration of its various features, then inviting them to go back and put their own building. The program is written in FORTRAN IV and runs on Tektronix storage tube graphics terminal
keywords evaluation, analysis, algorithms, computer graphics, lighting, user interface
series CADline
email
last changed 2003/06/02 13:58

_id 0609
authors Weingarten, Nicholas H. and Mirante, Anthony
year 1981
title The Radial Sweep Algorithm for Constructing Triangulated Irregular Networks
source 1981? pp. 59-67 : ill. Includes bibliography
summary A procedure for automatically triangulating sets of randomly spaced three-dimensional points is described. Techniques for visually improving contours and adding new points to existing meshes are also presented
keywords algorithms, triangulation, landscape, representation, computer graphics
series CADline
last changed 2003/06/02 10:24

_id eb23
authors Akin, Omer
year 1981
title Efficient Computer-User Interface in Electronic Mail Systems
source Department of Computer Science, April, 1981. ii, 24 p. includes bibliography
summary This research explores the question of improving user- computer interface. The approach is one of observing and codifying various parameters that influence the efficiency of interface in the context of electronic mail tasks. In the paper the authors observe 'expert' and 'regular' users of a mail system and analyze the sources of efficiency. It is clear that experts use a different, more specialized, set of commands in performing standard mail tasks. While experts perform these tasks with fewer errors and more 'completely,' it is not clear that they achieve this any faster than regular users. Recommendations for design are made
keywords user interface, protocol analysis
series CADline
email
last changed 2003/05/17 10:09

_id barakat_theses_eaea2007
id barakat_theses_eaea2007
authors Barakat, Husam
year 2008
title Analytical Study of the Projects of Students in the Architectural Design - Comparision Between Physical and Digital Models
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since its foundation in 1981, Architectural faculty has adopted traditional teaching methods for practical subjects such as architectural design and Urban planning. In these subjects, students submitted their projects and exams on (chanson) and (calk) sheets using various drawing tools. Such tools are still in use by students up to date in manually architectural concept presentation. This comes after the students pass a number of subjects related to art and engineering drawing that help the students in gaining drawing representation and rendering skills.
keywords architectural concept, traditional teaching, computer technology
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id c0ee
authors Bentley, Jon L. and Ottmann, Thomas
year 1981
title The Complexity of Manipulating Hierarchically Defined Sets of Rectangles
source 40 p. : ill. Pittsburgh, PA: Department of Computer Science, CMU., April, 1981. CMU-CS-81-109. includes bibliography
summary Algorithms that manipulate sets of rectangles are of great practical importance in VLSI design systems and other applications. Although much theoretical work has appeared recently on the complexity of rectangle problems, it has assumed that the inputs are given as a list of rectangles. In this paper the authors study the complexity of rectangle problems when the inputs are given in a hierarchical language that allows the designer to build large designs by replicating small designs. They show that while most of the problems are NP-hard in the general case, there are O(N log N) algorithms that process inputs obeying certain restrictions
keywords rectangles, algorithms, computational geometry, data structures
series CADline
last changed 2003/06/02 10:24

_id 4555
authors Bergland, Glenn D. and Gordon, Ronald D.
year 1981
title Tutorial : Software Design Strategies.--2nd. ed
source vi, 479 p. Los Angeles: IEEE Computer Society Press, 1981. includes bibliography and permuted title index p.449-477
summary A tutorial text attempting to clarify and focus on aspects of software design that have direct effect on the structure of the final program. Several major design strategies are developed and compared, including: traditional forms of functional decomposition, the data structure design method of Michael Jeckson, the data-flow design method of Larry Constantine, and the programming calculus of Edsger Dijkstra. The process of organizing and coordinating the efforts of the design team is also studied especially practices of top-down development, code walkthroughs, and design reviews are presented and evaluated
keywords software, design, programming, techniques
series CADline
last changed 2003/06/02 13:58

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 85bb
authors Eastman, Charles M.
year 1981
title Computers in Architecture, Design, and Fine and Performing Arts Education
source 5, [6] p. May, 1981
summary In the next ten years it is expected that the processes and techniques for teaching design will greatly change. Feedback on design decisions - visually and analytically - will be fast and more powerful than is possible today. Much of the busy paper and pencil construction work will be eliminated or greatly reduced. The author anticipates students designing buildings and artifacts on the computer, quickly and with sophistication, achieving results beyond what can be expected through manually based education today. This proposal cannot realize this whole revolution. Rather, it attempts to only take a step outward from the neck of a funnel, showing people opportunities and providing a framework that allows easy extension. Some of these extensions, most of them trivial to develop, are presented in the scenario section of the proposal
keywords architecture, design, education, CAD
series CADline
email
last changed 2003/05/17 10:15

_id a8d1
authors Galle, Per
year 1981
title An Algorithm for Exhaustive Generation of Building Floor Plans
source Communications of the ACM December, 1981. vol. 2: pp.813-823, [3] : ill. includes bibliography.
summary The combinatorial complexity of most floor plan design problems makes it practically impossible to obtain a systematic knowledge of possible solutions using pencil and paper. The objective of this paper is to contribute to the development of computer methods providing such knowledge for the designer. The paper describes an algorithm which generates all possible rectangular plans on modular grids with congruent cells, subject to constraints on total area, room areas, wall lengths, room adjacencies, and room orientations. To make room sizes regular and limit the solution set only, such grids are used which minimize the number of cells in the smallest room. The description is sufficiently detailed to serve as a basis for programming. Test results for a Pascal implementation of the algorithm are reported. Realistic problems up to ten rooms have been solved in modest length of computer time. The results indicate that the approach of exhaustive generation may prove to be more fruitful than generally assumed
keywords architecture, floor plans, automation, design, planning, algorithms, combinatorics, grids, constraints, synthesis
series CADline
last changed 1999/02/12 15:08

_id eced
authors Gries, David
year 1981
title The Science of programming
source xiii, 366 p. New York: Springer-Verlag, 1981. include bibliography: p. [355]- 357 and index. -- (Texts and Monographs in Computer Science)
summary Part 1 is an introduction to the propositional and predicate calculi. Part 2 defines a small language in terms of weakest preconditions. Part 3 is the heart of the book, where the reader is asked questions and is expected to answer. Not all answers are given
keywords programming, techniques
series CADline
last changed 1999/02/12 15:08

_id c74f
authors Guedj, Richard A.
year 1981
title Towards Better Interactive Systems : Methodology and Problems in Human-Computer Interaction
source North-Holland Pub. Co., 1981. pp. 89-102. includes bibliography
summary Understanding human-computer interaction is an issue which is gaining more attention. Significant progress in the design of better interactive systems will come through a needed methodology. Facts and beliefs about interaction are recalled. Four approaches to a conceptual framework which have been advanced are sketched. Some problems are outlined. This paper draws attention on the results of a recent IFIP workshop on Methodology of Interaction, the Seillac-II workshop
keywords user interface, methodology, CAD, design, methods,
series CADline
last changed 2003/06/02 10:24

_id 28cc
authors Johnson, Robert H. and Dewhirst, Donald L.
year 1981
title Machine Layout With Volumetric Models
source International Congress and Exposition. February, 1981. 7 p. : ill. includes bibliography. --- An SAE Technical Paper Series
summary Computer-Aided Engineering Systems are interactive computer based systems for application to a wide variety of engineering and manufacturing functions. Volumetric models and a structured database are two key components of these systems. This paper presents the concept of a product structures Data Base and its use in combination with volumetric models, in the layout phase of a machine design. This combination provides for automatic analysis of interface and fit between parts of a machine
keywords CAE, solid modeling, representation, systems, CAM, integration, database
series CADline
last changed 2003/06/02 13:58

_id a9b5
authors Johnson, Robert H.
year 1981
title DESIGN: An Integrated System for CAD and CAM
source CAM-I International Spring Seminar, 10 p.
summary DESIGN is an advanced development of a computer aided engineering system to be applied to the design and engineering of mechanical systems. Engineering projects where DESIGN may be applied range from small assemblies to large complex mechanical systems such as a machining center or a motor vehicle. This paper provides a systematic overview of DESIGN. Examples of parts and assemblies created with DESIGN are shown.
keywords Integration, CAD, Systems, CAM, Engineering, CAE, Mechanical Engineering, Assemblies, Software
series CADline
last changed 1999/02/15 15:25

_id acadia03_052
id acadia03_052
authors Juyal, M., Kensek, K. and Knowles, R.
year 2003
title SolCAD: 3D Spatial Design Tool Tool to Generate Solar Envelope
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 411-419
doi https://doi.org/10.52842/conf.acadia.2003.411
summary In this research the concept of Solar Envelope has been used to develop a 3D Spatial Design Tool tool, SolCAD, for generating an envelope over a given site based on various design parameters. The solar envelope can be imagined as a container, whose boundaries are derived from the sun’s relative motion. Buildings within this container will not overshadow their surroundings during critical periods of solar access for passive and low-energy architecture. The solar envelope is a space-time construct. Its spatial limits are defined by the parameters of land parcel size, shape, orientation, topography and latitude. It also depends on the time or the period of the time for which it is designed. Its time limits are defined by the hours of each day and the season for which solar access is provided to the land parcel (Knowles 1981). This tool intends to generate an envelope over a site of any shape, size and orientation and for different boundary and height conditions of shadow lines. It is suitable for initial stages of building design process to determine the shape of the building even before the design has been conceptualized.
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia23_v3_211
id acadia23_v3_211
authors Kataw, Hanan
year 2023
title ACADIA’s Open Call: Expanding the Narrative of Diversity and Inclusion in Computational Design
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The Association for Computer Aided Design in Architecture (ACADIA) was founded on October 17, 1981. The first meeting was held at Carnegie-Mellon University and attended by 24 founding members. When the history of ACADIA is discussed, out of these two dozen founders, three are frequently noted: William Mitchell, Charles Eastman, and Chris Yessios. Mitchell was a pioneer in computer-aided design and smart cities research and is, as Wassim Jabi, ACADIA’s 21st president put it, “one of ACADIA’s most famous founding members.”1 Eastman was not only ACADIA’s first president, but also one of the leading figures in the history of Building Information Modeling (BIM) and is often referred to as “the father of BIM.” Yessios is widely known for his work at Ohio State University and his role in developing Form.Z.
series ACADIA
email
last changed 2024/04/17 14:00

_id caadria2006_217
id caadria2006_217
authors KILIAN, AXEL
year 2006
title DESIGN EXPLORATION WITH CIRCULAR DEPENDENCIES: A chair design experiment
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 217-226
doi https://doi.org/10.52842/conf.caadria.2006.x.q2e
summary The paper demonstrates the need for advanced models of representation for circular dependency networks common in design problems that deal with multiple constraints. Constraints in a design problem are generally perceived as limitations to design exploration. The careful construction of constraint relationships can help to turn constraints into design drivers for the problem instead. Closely related to the notion that new goals may emerge from creating designs is the idea that one goal of planning may be the design activity itself (Simon 1981). The interplay of many constraints can lead to circular dependencies that make design exploration a challenge as any change causes ripples throughout the entire design construct. D’Arcy Thompson (1942) describes form as a diagram of forces. The construction of design representations that reflect such dependency networks pose a challenge and are far from exact matches of the task environment (Simon 1981). The paper proceeds in mapping these abstract observations of the circular dependencies in the design process to a chair experiment from design to fabrication giving detailed descriptions of the interdependencies of material, fabrication and aesthetic constraints. The experiment shows how those constraints were instrumental in achieving the aesthetics of the full scale prototype.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id 4140
authors Koffman, Elliot B.
year 1981
title Problem Solving and Structured Programming in PASCAL
source 82 p. in various paging reading Reading, Mass.: Addison-Wesley Pub. Co. Inc., 1981. include index.
summary -- (Addison-wesley Series in Computer Science and Information Processing). A one semester introductory course in computer programming. Teaches problem solving through the technique of stepwise algorithms development. Most of the features of standard PASCAL are covered in detail. Separate chapters are devoted to a discussion of advanced data structures like files, multidimensional arrays, and lists and trees. There is an appendix that discusses string processing in UCSD PASCAL
keywords PASCAL, programming, problem solving, education, languages
series CADline
last changed 2003/06/02 13:58

For more results click below:

this is page 0show page 1HOMELOGIN (you are user _anon_927096 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002