CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 51

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id a8ca
authors Courtieux, Gerard
year 1981
title Man Machine Interface Problems in Computer Aided Architectural Design
source 1981. pp. 231-250 : ill. includes bibliography. -- discussion (pp. 247-250)
summary The author and two other researchers conducted a world-wide survey of existing computer aided architectural design programs in 1978. The purpose of the survey was to validate an earlier study of the architectural design process and to investigate problem areas in Computer Aided Architectural Design (CAAD). The survey indicated that two problems of man machine interaction in CAAD, though partly solved, remain a challenge for computer scientists: the description and graphical representation of three-dimensional objects. The formalization of the information collected in the survey, together with the experience of the author in teaching computer graphics to architecture students for the past ten years, is used to give some insight in these two problems and to make some recommendations for the improvement of the man machine interface in CAAD
keywords architecture, CAD, user interface
series CADline
last changed 1999/02/12 15:07

_id 85bb
authors Eastman, Charles M.
year 1981
title Computers in Architecture, Design, and Fine and Performing Arts Education
source 5, [6] p. May, 1981
summary In the next ten years it is expected that the processes and techniques for teaching design will greatly change. Feedback on design decisions - visually and analytically - will be fast and more powerful than is possible today. Much of the busy paper and pencil construction work will be eliminated or greatly reduced. The author anticipates students designing buildings and artifacts on the computer, quickly and with sophistication, achieving results beyond what can be expected through manually based education today. This proposal cannot realize this whole revolution. Rather, it attempts to only take a step outward from the neck of a funnel, showing people opportunities and providing a framework that allows easy extension. Some of these extensions, most of them trivial to develop, are presented in the scenario section of the proposal
keywords architecture, design, education, CAD
series CADline
email
last changed 2003/05/17 10:15

_id a8d1
authors Galle, Per
year 1981
title An Algorithm for Exhaustive Generation of Building Floor Plans
source Communications of the ACM December, 1981. vol. 2: pp.813-823, [3] : ill. includes bibliography.
summary The combinatorial complexity of most floor plan design problems makes it practically impossible to obtain a systematic knowledge of possible solutions using pencil and paper. The objective of this paper is to contribute to the development of computer methods providing such knowledge for the designer. The paper describes an algorithm which generates all possible rectangular plans on modular grids with congruent cells, subject to constraints on total area, room areas, wall lengths, room adjacencies, and room orientations. To make room sizes regular and limit the solution set only, such grids are used which minimize the number of cells in the smallest room. The description is sufficiently detailed to serve as a basis for programming. Test results for a Pascal implementation of the algorithm are reported. Realistic problems up to ten rooms have been solved in modest length of computer time. The results indicate that the approach of exhaustive generation may prove to be more fruitful than generally assumed
keywords architecture, floor plans, automation, design, planning, algorithms, combinatorics, grids, constraints, synthesis
series CADline
last changed 1999/02/12 15:08

_id cf2009_poster_09
id cf2009_poster_09
authors Hsu, Yin-Cheng
year 2009
title Lego Free-Form? Towards a Modularized Free-Form Construction
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Design Media is the tool designers use for concept realization (Schon and Wiggins, 1992; Liu, 1996). Design thinking of designers is deeply effected by the media they tend to use (Zevi, 1981; Liu, 1996; Lim, 2003). Historically, architecture is influenced by the design media that were available within that era (Liu, 1996; Porter and Neale, 2000; Smith, 2004). From the 2D plans first used in ancient egypt, to the 3D physical models that came about during the Renaissance period, architecture reflects the media used for design. When breakthroughs in CAD/CAM technologies were brought to the world in the twentieth century, new possibilities opened up for architects.
keywords CAD/CAM free-form construction, modularization
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id acadia03_052
id acadia03_052
authors Juyal, M., Kensek, K. and Knowles, R.
year 2003
title SolCAD: 3D Spatial Design Tool Tool to Generate Solar Envelope
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 411-419
doi https://doi.org/10.52842/conf.acadia.2003.411
summary In this research the concept of Solar Envelope has been used to develop a 3D Spatial Design Tool tool, SolCAD, for generating an envelope over a given site based on various design parameters. The solar envelope can be imagined as a container, whose boundaries are derived from the sun’s relative motion. Buildings within this container will not overshadow their surroundings during critical periods of solar access for passive and low-energy architecture. The solar envelope is a space-time construct. Its spatial limits are defined by the parameters of land parcel size, shape, orientation, topography and latitude. It also depends on the time or the period of the time for which it is designed. Its time limits are defined by the hours of each day and the season for which solar access is provided to the land parcel (Knowles 1981). This tool intends to generate an envelope over a site of any shape, size and orientation and for different boundary and height conditions of shadow lines. It is suitable for initial stages of building design process to determine the shape of the building even before the design has been conceptualized.
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia23_v3_211
id acadia23_v3_211
authors Kataw, Hanan
year 2023
title ACADIA’s Open Call: Expanding the Narrative of Diversity and Inclusion in Computational Design
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The Association for Computer Aided Design in Architecture (ACADIA) was founded on October 17, 1981. The first meeting was held at Carnegie-Mellon University and attended by 24 founding members. When the history of ACADIA is discussed, out of these two dozen founders, three are frequently noted: William Mitchell, Charles Eastman, and Chris Yessios. Mitchell was a pioneer in computer-aided design and smart cities research and is, as Wassim Jabi, ACADIA’s 21st president put it, “one of ACADIA’s most famous founding members.”1 Eastman was not only ACADIA’s first president, but also one of the leading figures in the history of Building Information Modeling (BIM) and is often referred to as “the father of BIM.” Yessios is widely known for his work at Ohio State University and his role in developing Form.Z.
series ACADIA
email
last changed 2024/04/17 14:00

_id ecca
authors Koning, H. and Eizenberg, J.
year 1981
title The Language of the Prairie : Frank Lloyd Wright's Prairie Houses
source Environment and Planning B. 1981. vol. 8: pp. 295-323 : ill. includes bibliography
summary The following parametric shape grammar generates the compositional forms and specifies the function zones of Frank Lloyd Wright's prairie-style houses. The establishment of a fireplace is the key to the definition of the prairie-style house. Around this fireplace, functionally distinguished Froebelean-type blocks are recursively added and interpenetrated to from the basic compositions from which elaborated prairie-style houses are derived. The grammar is based on a corpus of eleven houses from the Winslow house, the evolutionary precursor of the style, to the Robie house, considered by many as the culmination of the style. Much has been written about prairie-style houses - their balance, their debt to Beaux Arts and Japanese design traditions, and their organic qualities. However, such descriptions do not explicitly inform us as to how prairie-style houses are constructed, and consequently provide little help in designing new members of this style. The power of a grammar, such as the one given here, is that it establishes a recursive structure from which new designs can be constructed. Three new prairie houses generated by the grammar as well as step-by-step generation of one of these designs are shown
keywords synthesis, analysis, architecture, shape grammars, parametrization,
series CADline
last changed 2003/06/02 13:58

_id 16c7
authors Li, Andrew I-Kang
year 2000
title Integrating Symbolic and Spatial Information in Shape Grammars, with an Example from Traditional Chinese Architecture
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 245-253
doi https://doi.org/10.52842/conf.caadria.2000.245
summary Stiny's (1981) formulation of descriptions is applied to building sections and their descriptions found in the twelfth-century Chinese building manual Yingzao fashi.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2012_087
id ecaade2012_087
authors Lorenz, Wolfgang E.
year 2012
title Estimating the Fractal Dimension of Architecture: Using two Measurement Methods implemented in AutoCAD by VBA
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 505-513
doi https://doi.org/10.52842/conf.ecaade.2012.1.505
wos WOS:000330322400052
summary The concept of describing and analyzing architecture from a fractal point of view, on which this paper is based, can be traced back to Benoît Mandelbrot (1981) and Carl Bovill (1996) to a considerable extent. In particular, this includes the distinction between scalebound (offering a limited number of characteristic elements) and scaling objects (offering many characteristic elements of scale) made by B. Mandelbrot (1981). In the fi rst place such a differentiation is based upon a visual description. This paper explores the possibility of assistance by two measurement methods, fi rst time introduced to architecture by C. Bovill (1996). While the box-counting method measures or more precisely estimates the box-counting dimension D b of objects (e.g. facades), range analysis examines the rhythm of a design. As CAD programs are familiar to architects during design processes, the author implemented both methods in AutoCAD using the scripting language VBA. First measurements indicate promising results for indicating the distinction between what B. Mandelbrot called scalebound and scaling buildings.
keywords Box-Counting Method; Range Analysis; Hurst-Exponent; Analyzing Architecture; Scalebound and Scaling objects
series eCAADe
email
last changed 2022/06/07 07:59

_id 046b
authors Martens, Bob
year 1999
title Education in Computer Aided Architectural Design in Europe
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 761-769
doi https://doi.org/10.52842/conf.ecaade.1999.761
summary The aim and object of this account is to elaborate on the role of eCAADe within the present worldwide "CAAD-activities". Each of the associations dedicated to the field of CAAD has taken its very own course of development, many cases of overlap and interaction have resulted, some of them, however, merely based on personal contacts. The purpose of eCAADe is to promote the sharing of ideas and collaboration in matters relating to Computer Aided Architectural Design. This, jointly drafted paper outlines these global aims within a worldwide context. The eCAADe umbrella covers both Europe and its periphery. Including the Middle East and North Africa. Though this does not apply as a kind of "territorial claim ", the primary affiliation of regions to at least one of the current international associations is sought. Historically, the early eighties are to be regarded as the period of first encounters with computers of larger proportions of people involved in architecture, simultaneously with the rise of personal computers. Thus various university sites acted as the forerunners in this field. Implementation of CAAD in teaching and research soon called for channeling the exchanges of experience via a suitable platform. The founding of ACADIA (the North American Organisation) in 1981, however, seems to have set the stage, as shortly thereafter the foundations for a European movement were laid.
series eCAADe
email
more http:www.ecaade.org
last changed 2022/06/07 07:59

_id sigradi2008_166
id sigradi2008_166
authors Papanikolaou, Dimitris
year 2008
title Digital Fabrication Production System Theory: Towards an Integrated Environment for Design and Production of Assemblies
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary A Digital Fabrication Production System (DFPS) is a concept describing a set of processes, tools, and resources that will be able to produce an artifact according to a design, fast, cheap, and easy, independently of location. A DFPS project is a complex assembly of custom parts that is delivered by a network of fabrication and assembly processes. This network is called the value chain. The workflow concept of a DFPS is the following: begin design process with a custom geometric form; decompose it into constructible parts; send the part files for fabrication to various locations; transport all parts at the construction site at the right time; finally, assemble the final artifact. Conceptually it means that based on a well structured value chain we could build anything we want, at anyplace, at controllable cost and quality. The goals of a DFPS are the following: custom shapes, controllable lead time, controllable quality, controllable cost, easiness of fabrication, and easiness of assembly. Simply stated this means to build any form, anywhere, accurately, cheap, fast, and easy. Unfortunately, the reality with current Digital Fabrication (DF) projects is rather disappointing: They take more time than what was planned, they get more expensive than what was expected, they involve great risk and uncertainty, and finally they are too complex to plan, understand, and manage. Moreover, most of these problems are discovered during production when it is already late for correction. However, there is currently no systematic approach to evaluate difficulty of production of DF projects in Architecture. Most of current risk assessment methods are based on experience gathered from previous similar cases. But it is the premise of mass customization that projects can be radically different. Assembly incompatibilities are currently addressed by building physical mockups. But physical mockups cause a significant loss in both time and cost. All these problems suggest that an introduction of a DFPS for mass customization in architecture needs first an integrated theory of assembly and management control. Evaluating feasibility of a DF project has two main problems: first, how to evaluate assemblability of the design; second, how to evaluate performance of the value chain. Assemblability is a system’s structure problem, while performance is a system’s dynamics problem. Structure of systems has been studied in the field of Systems Engineering by Network Analysis methods such as the Design Structure Matrix (DSM) (Steward 1981), and the liaison graph (Whitney 2004), while dynamics of systems have been studied by System Dynamics (Forrester 1961). Can we define a formal method to evaluate the difficulty of production of an artifact if we know the artifact’s design and the production system’s structure? This paper formulates Attribute Process Methodology (APM); a method for assessing feasibility of a DFPS project that combines Network Analysis to evaluate assemblability of the design with System Dynamics to evaluate performance of the value chain.
keywords Digital Fabrication, Production System, System Dynamics, Network Analysis, Assembly
series SIGRADI
email
last changed 2016/03/10 09:57

_id 20a8
authors Ruffle, Simon
year 1986
title How Can CAD Provide for the Changing Role of the Architect?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 197-199
summary At the RIBA Conference of 1981 entitled 'New Opportunities', and more recently at the 1984 ACA Annual Conference on 'Architects in Competition' there has been talk of marketing, new areas of practice, recapturing areas of practice lost to other professions, more accountability to client and public 'the decline of the mystique of the professional'. It is these issues, rather than technical advances in software and hardware, that will be the prime movers in getting computers into widespread practice in the future. In this chapter we will examine how changing attitudes in the profession might affect three practical issues in computing with which the author has been preoccupied in the past year. We will conclude by considering how, in future, early design stage computing may need to be linked to architectural theory, and, as this is a conference where we are encouraged to be outspoken, we will raise the issue of a computer-based theory of architecture.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id eb23
authors Akin, Omer
year 1981
title Efficient Computer-User Interface in Electronic Mail Systems
source Department of Computer Science, April, 1981. ii, 24 p. includes bibliography
summary This research explores the question of improving user- computer interface. The approach is one of observing and codifying various parameters that influence the efficiency of interface in the context of electronic mail tasks. In the paper the authors observe 'expert' and 'regular' users of a mail system and analyze the sources of efficiency. It is clear that experts use a different, more specialized, set of commands in performing standard mail tasks. While experts perform these tasks with fewer errors and more 'completely,' it is not clear that they achieve this any faster than regular users. Recommendations for design are made
keywords user interface, protocol analysis
series CADline
email
last changed 2003/05/17 10:09

_id barakat_theses_eaea2007
id barakat_theses_eaea2007
authors Barakat, Husam
year 2008
title Analytical Study of the Projects of Students in the Architectural Design - Comparision Between Physical and Digital Models
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since its foundation in 1981, Architectural faculty has adopted traditional teaching methods for practical subjects such as architectural design and Urban planning. In these subjects, students submitted their projects and exams on (chanson) and (calk) sheets using various drawing tools. Such tools are still in use by students up to date in manually architectural concept presentation. This comes after the students pass a number of subjects related to art and engineering drawing that help the students in gaining drawing representation and rendering skills.
keywords architectural concept, traditional teaching, computer technology
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id c0ee
authors Bentley, Jon L. and Ottmann, Thomas
year 1981
title The Complexity of Manipulating Hierarchically Defined Sets of Rectangles
source 40 p. : ill. Pittsburgh, PA: Department of Computer Science, CMU., April, 1981. CMU-CS-81-109. includes bibliography
summary Algorithms that manipulate sets of rectangles are of great practical importance in VLSI design systems and other applications. Although much theoretical work has appeared recently on the complexity of rectangle problems, it has assumed that the inputs are given as a list of rectangles. In this paper the authors study the complexity of rectangle problems when the inputs are given in a hierarchical language that allows the designer to build large designs by replicating small designs. They show that while most of the problems are NP-hard in the general case, there are O(N log N) algorithms that process inputs obeying certain restrictions
keywords rectangles, algorithms, computational geometry, data structures
series CADline
last changed 2003/06/02 10:24

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 91c4
authors Checkland, P.
year 1981
title Systems Thinking, Systems Practice
source John Wiley & Sons, Chichester
summary Whether by design, accident or merely synchronicity, Checkland appears to have developed a habit of writing seminal publications near the start of each decade which establish the basis and framework for systems methodology research for that decade."" Hamish Rennie, Journal of the Operational Research Society, 1992 Thirty years ago Peter Checkland set out to test whether the Systems Engineering (SE) approach, highly successful in technical problems, could be used by managers coping with the unfolding complexities of organizational life. The straightforward transfer of SE to the broader situations of management was not possible, but by insisting on a combination of systems thinking strongly linked to real-world practice Checkland and his collaborators developed an alternative approach - Soft Systems Methodology (SSM) - which enables managers of all kinds and at any level to deal with the subtleties and confusions of the situations they face. This work established the now accepted distinction between hard systems thinking, in which parts of the world are taken to be systems which can be engineered, and soft systems thinking in which the focus is on making sure the process of inquiry into real-world complexity is itself a system for learning. Systems Thinking, Systems Practice (1981) and Soft Systems Methodology in Action (1990) together with an earlier paper Towards a Systems-based Methodology for Real-World Problem Solving (1972) have long been recognized as classics in the field. Now Peter Checkland has looked back over the three decades of SSM development, brought the account of it up to date, and reflected on the whole evolutionary process which has produced a mature SSM. SSM: A 30-Year Retrospective, here included with Systems Thinking, Systems Practice closes a chapter on what is undoubtedly the most significant single research programme on the use of systems ideas in problem solving. Now retired from full-time university work, Peter Checkland continues his research as a Leverhulme Emeritus Fellow. "
series other
last changed 2003/04/23 15:14

_id c74f
authors Guedj, Richard A.
year 1981
title Towards Better Interactive Systems : Methodology and Problems in Human-Computer Interaction
source North-Holland Pub. Co., 1981. pp. 89-102. includes bibliography
summary Understanding human-computer interaction is an issue which is gaining more attention. Significant progress in the design of better interactive systems will come through a needed methodology. Facts and beliefs about interaction are recalled. Four approaches to a conceptual framework which have been advanced are sketched. Some problems are outlined. This paper draws attention on the results of a recent IFIP workshop on Methodology of Interaction, the Seillac-II workshop
keywords user interface, methodology, CAD, design, methods,
series CADline
last changed 2003/06/02 10:24

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