CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 1b10
id 1b10
authors Bay, Joo-Hwa
year 2001
title Cognitive Biases - The case of tropical architecture
source Delft University of Technology
summary This dissertation investigates, i) How cognitive biases (or illusions) may lead to errors in design thinking, ii) Why architects use architectural precedents as heuristics despite such possible errors, and iii) Develops a design tool that can overcome this type of errors through the introduction of a rebuttal mechanism. The mechanism controls biases and improves accuracy in architectural thinking. // The research method applied is interdisciplinary. It employs knowledge from cognitive science, environmental engineering, and architectural theory. The case study approach is also used. The investigation is made in the case of tropical architecture. The investigation of architectural biases draws from work by A. Tversky and D. Kahneman in 1982 on “Heuristics and biases”. According to Tversky and Kahneman, the use of heuristics of representativeness (based on similarity) and availability (based on ease of recall and imaginability) for judgement of probability can result in cognitive biases of illusions of validity and biases due to imaginability respectively. This theory can be used analogically to understand how errors arise in the judgement of environmental behaviour anticipated from various spatial configurations, leading to designs with dysfunctional performances when built. Incomplete information, limited time, and human mental resources make design thinking in practice difficult and impossible to solve. It is not possible to analyse all possible alternative solutions, multiple contingencies, and multiple conflicting demands, as doing so will lead to combinatorial explosion. One of the ways to cope with the difficult design problem is to use precedents as heuristic devices, as shortcuts in design thinking, and at the risk of errors. This is done with analogical, pre-parametric, and qualitative means of thinking, without quantitative calculations. Heuristics can be efficient and reasonably effective, but may not always be good enough or even correct, because they can have associated cognitive biases that lead to errors. Several debiasing strategies are discussed, and one possibility is to introduce a rebuttal mechanism to refocus the designer’s thinking on the negative and opposite outcomes in his judgements, in order to debias these illusions. The research is carried out within the framework of design theory developed by the Design Knowledge System Research Centre, TUDelft. This strategy is tested with an experiment. The results show that the introduction of a rebuttal mechanism can debias and improve design judgements substantially in environmental control. The tool developed has possible applications in design practice and education, and in particular, in the designing of sustainable environments.
keywords Design bias; Design knowledge; Design rebuttal; Design Precedent; Pre-parametric design; Tropical architecture; Sustainability
series thesis:PhD
type normal paper
email
last changed 2006/05/28 07:42

_id 5509
authors Koutamanis, Alexandros
year 1990
title Development of a computerized handbook of architectural plans
source Delft University of Technology
summary The dissertation investigates an approach to the development of visual / spatial computer representations for architectural purposes through the development of the computerized handbook of architectural plans (chap), a knowledge-based computer system capable of recognizing the metric properties of architectural plans. This investigation can be summarized as an introduction of computer vision to the computerization of architectural representations: chap represents an attempt to automate recognition of the most essential among conventional architectural drawings, floor plans. The system accepts as input digitized images of architectural plans and recognizes their spatial primitives (locations) and their spatial articulation on a variety of abstraction levels. The final output of chap is a description of the plan in terms of the grouping formations detected in its spatial articulation. The overall structure of the description is based on an analysis of its conformity to the formal rules of its “stylistic” context (which in the initial version of chap is classical architecture). Chapter 1 suggests that the poor performance of computerized architectural drawing and design systems is among others evidence of the necessity to computerize visual / spatial architectural representations. A recognition system such as chap offers comprehensive means for the investigation of a methodology for the development and use of such representations. Chapter 2 describes a fundamental task of chap: recognition of the position and shape of locations, the atomic parts of the description of an architectural plan in chap. This operation represents the final and most significant part of the first stage in processing an image input in machine environment. Chapter 3 moves to the next significant problem, recognition of the spatial arrangement of locations in an architectural plan, that is, recognition of grouping relationships that determine the subdivision of a plan into parts. In the absence of systematic and exhaustive typologic studies of classical architecture that would allow us to define a repertory of the location group types possible in classical architectural plans, Chapter 3 follows a bottom-up approach based on grouping relationships derived from elementary architectural knowledge and formalized with assistance from Gestalt theory and its antecedents. The grouping process described in Chapter 3 corresponds both in purpose and in structure to the derivation of a description of an image in computer vision [Marr 1982]. Chapter 4 investigates the well-formedness of the description of a classical architectural plan in an analytical manner: each relevant level (or sublevel) of the classical canon according to Tzonis & Lefaivre [1986] is transformed into a single group of criteria of well-formedness which is investigated independently. The hierarchical structure of the classical canon determines the coordination of these criteria into a sequence of cognitive filters which progressively analyses the correspondence of the descriptions derived as in Chapter 3 to the constraints of the canon. The methodology and techniques presented in the dissertation are primarily considered with respect to chap, a specific recognition system. The resulting specification of chap gives a measure of the use of such a system within the context of a computerized collection of architectural precedents and also presents several extensions to other areas of architecture. Although these extensions are not considered as verifiable claims, Chapter 5 describes some of their implications, including on the role of architectural drawing in computerized design systems, on architectural typologies, and on the nature and structure of generative systems in architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id e1d1
authors Shafer, Steven A. and Kanade, Takeo
year 1982
title Using Shadows in Finding Surface Orientations
source 61 p. : ill.` Pittsburgh, PA: Department of Computer Science, CMU, January, 1982. CMU-CS- 82-100
summary Given a line drawing from an image with shadow regions identified, the shapes of the shadows can be used to generate constraints on the orientations of the surfaces involved. This paper describes the theory which governs those constraints under orthography. A 'Basic Shadow Problem' is first posed, in which there is a single light source, and a single surface casts a shadow on another (background) surface. There are six parameters to determine: the orientation (2 parameters) for each surface, and the direction of the vector (2 parameters) pointing at the light source. If some set of 3 of these are given in advance, the remaining 3 can then be determined geometrically
keywords The solution method consists of identifying 'illumination surfaces' consisting of illumination vectors, assigning Huffman-Clowes line labels to
series CADline
last changed 2003/06/02 13:58

_id 2c13
authors Knuth, Donald E.
year 1982
title The Concept of a Meta-Font
source Visible Language. Winter, 1982. vol. XVI: pp. 3-27 : ill. includes bibliography
summary A single drawing of a single letter reveals only a small part of what was in the designer's mind when that letter was drawn. But when precise instructions are given about how to make such a drawing, the intelligence of that letter can be captured in a way that permits us to obtain an infinite variety of related letters from the same specification. Instead of merely describing a single letter, such instructions explain how that letter would change its shape if other parameters of the design were changed. Thus an entire font of letters and other symbols can be specified so that each character adapts itself to varying conditions in an appropriate way. Initial experiments with a precise language for pen motions suggest strongly that the font designer of the future should not simply design isolated alphabets; the challenge will be to explain exactly how each design should adapt itself gracefully to a wide range of changes in the specification. This paper gives examples of a meta-font and explains the changeable parameters in its design
keywords programming, computer graphics, parametrization
series CADline
last changed 2003/06/02 13:58

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 8c27
authors Kalay, Yehuda E.
year 1982
title Determining the Spatial Containment of a Point in General Polyhedra
source Computer graphics and Image Processing. 1982. vol. 19: pp. 303-334 : ill. includes bibliography. See also criticism and improvements in Orlowski, Marian
summary Determining the inclusion of a point in volume-enclosing polyhedra (shapes) in 3D space is, in principle, the extension of the well-known problem of determining the inclusion of a point in a polygon in 2D space. However, the extra degree of freedom makes 3D point-polyhedron containment analysis much more difficult to solve than the 2D point polygon problem, mainly because of the nonsequential ordering of the shape elements, which requires global shape data to be applied for resolving special cases. Two general O(n) algorithms for solving the problem by reducing the 3D case into the solvable 2D case are presented. The first algorithm, denoted 'the projection method,' is applicable to any planar- faced polyhedron, reducing the dimensionality by employing parallel projection to generate planar images of the shape faces, together with an image of the point being tested for inclusion. The containment relationship of these images is used to increment a global parity-counter when appropriate, representing an abstraction for counting the intersections between the surface of the shape and a halfline extending from the point to infinity. An 'inside' relationship is established when the parity-count is odd. Special cases (coincidence of the halfline with edges or vertices of the shape) are resolved by eliminating the coincidental elements and re-projecting the merged faces. The second algorithm, denoted 'the intersection method,' is applicable to any well- formed shape, including curved-surfaced ones. It reduces the dimensionality by intersecting the polygonal trace of the shape surface at the plane of intersection, which is tested for containing the trace of the point in the plane, directly establishing the overall 3D containment relationship. A particular O(n) implementation of the 2D point-in-polygon inclusion algorithm, which is used for solving the problem once reduced in dimensionality, is also presented. The presentation is complemented by discussions of the problems associated with point-polyhedron relationship determination in general, and comparative analysis of the two particular algorithms presented
keywords geometric modeling, point inclusion, polygons, polyhedra, computational geometry, algorithms, search, B-rep
series CADline
email
last changed 2003/06/02 10:24

_id fafa
authors Marr, David
year 1982
title Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
source New York, NY: W.H. Freeman and Company
summary Marr's demonstrations that retinal receptive field geometry could be derived by Fourier transformation of spatial frequency sensitivity data, that edges and contours could be detected by finding zero crossings in the light gradient by taking the Laplacian or second directional derivative, that excitatory and inhibitory receptive fields could be constructed from "DOG" functions (the difference of two Gaussians), and that the visual system used a two-dimensional convolution integral with a Gaussian prefilter as an operator for bandwidth optimation on the retinal light distribution, were more powerful than anything that had been seen up to that time. It was as if vision research suddenly acquired its own Principia Mathematica, or perhaps General Relativity Theory, in terms of the new explanatory power Marr's theories provided. Truly an extraordinary book from an extraordinary thinker in the area of perception, vision, and the brain.
series other
last changed 2003/04/23 15:14

_id ceb1
authors Maver, T.
year 1984
title What is eCAADe?
doi https://doi.org/10.52842/conf.ecaade.1984.x.d0s
source The Third European Conference on CAD in the Education of Architecture [eCAADe Conference Proceedings] Helsinki (Finnland) 20-22 September 1984.
summary The main interest of the organisation is to improve the design, teaching. The design remains the core of the professional education, while computer science can support a better understanding of the design methods. Computers should amplify the human capabilities like engines allowed to carry higher forces, radio and television enabled communication over larger distances and computers today should aid the human intellectual activities, to gain a better insight in design methodology, to investigate the design process.Design research should study more extensively how buildings behave, the integration and interaction of different disciplines which contribute to the optimization of a design and the design criteria. Computers could increase the possibility to satisfy building regulations, to access and update information, to model the design process and to understand how decisions affect the building quality (functional and economical as well as formal aspects). More effort and money should be spent on this research. The organisation has been sponsored by the EEC for bringing CAAD (Computer Aided Architectural Design) educational material at the disposal of the design teachers. The Helsinki conference is the third European meeting (after Delft 1982 and Brussels 1983) which concentrates on information and experience exchange in CAAD-education and looks for common interests and collaboration. A specific joint study program works on typical audiovisual material and lecture notes, which will be updated according to teacher's needs. A demand has been done to implement an integrated CAAD package. eCAADe focuses to integrate computer approaches across country boundaries as well as across disciplinary boundaries, as to reach a higher quality of the design education.

series eCAADe
email
last changed 2022/06/07 07:50

_id e55f
authors Newell, Allen and Rosenbloom, Paul S.
year 1982
title Mechanisms of Skill Acquisition and the Law of Practice
source [2], III, 52 p. : ill Design Research Center, CMU, April, 1982. DRC-15-16-82. includes bibliography.
summary Practice, and the performance improvement that it engenders, has long been a major topic in psychology. In this paper, both experimental and theoretical approaches are employed in an investigation of the mechanisms underlying this improvement. On the experimental side, it is argued that a single law, the power of law of practice, adequately describes all of the practice data. On the theoretical side, a model of practice rooted in modern cognitive psychology, the chunking theory of learning, is formulated. The paper consists of (1) the presentation of a set of empirical practice curves; (2) mathematical investigations into the nature of power law functions; (3) evaluations of the ability of three different classes of functions to adequately model the empirical curves; (4) a discussion of the existing models of practice; (5) a presentation of the chunking theory of learning
keywords problem solving, learning, psychology, knowledge acquisition, practice, expert, representation
series CADline
last changed 2003/06/02 13:58

_id cf2003_m_040
id cf2003_m_040
authors BAY, Joo-Hwa
year 2003
title Making Rebuttals Available Digitally for Minimising Biases in Mental Judgements
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 147-156
summary The problem of heuristic biases (illusions) discussed by Tversky and Kahneman (1982) that can lead to errors in judgement by human designers, when they use precedent knowledge presented graphically (Bay 2001). A Cognitive framework of belief, goal, and decision, and a framework of representation of architectural knowledge by Tzonis are used to map out the problem of heuristic biases in the human mind. These are used to discuss what aspects of knowledge can be presented explicitly and digitally to users to make rebuttal more available for human thinking at the cognitive level. The discussion is applicable to both inductive and analytic digital knowledge systems that use precedent knowledge. This discussion is targeted directly at means of addressing bias in the human mind using digital means. The problem of human bias in machine learning and generalisation are discussed in a different paper, and the problems of international or non-intentional machine bias are not part of discussion in this paper.
keywords analogy, bias, design thinking, environmental design, heuristics
series CAAD Futures
last changed 2003/11/22 07:26

_id e5c4
authors Johnson-Laird
year 1983
title Mental Models
source Cambridge, MA: Harvard University Press
summary As psychological representations of real, hypothetical, or imaginary situations, mental models were first postulated by the Scottish psychologist Kenneth Craik (1943), who wrote that the mind constructs "small-scale models" of reality to anticipate events, to reason, and to underlie . The models are constructed in working memory as a result of perception, the comprehension of discourse, or imagination (see 1982; Johnson-Laird 1983). A crucial feature is that their structure corresponds to the structure of what they represent. Mental models are accordingly akin to architects' models of buildings and to chemists' models of complex molecules.
series other
last changed 2003/04/23 15:50

_id maver_102
id maver_102
authors Maver, Thomas W.
year 1982
title Computer Aided Architectural Design. Implication for Practice + Education
source Proceedings of Aicographics 82 Conference, Milano (Italy), 26/29 October, pp. 21-39
summary Design, the highest endeavour to which man can aspire, may be defined as the activity of making explicit proposals for a change from some existing state to some future state which more closely approximates to mankind's concept of the ideal. As such, it embraces a wide spectrum of human endeavour; the outcomes of the design activity are part and parcel of our everyday life and are determinants, for better or worse, of our man-made future. In common with all complex human functions the activity of design still understood; it involves the most rational and systematic proceses of human thought and also the most intuitive conjectural leaps within the mind.
series other
type normal paper
email
last changed 2015/02/20 11:28

_id 0107
authors Akin, Omer and Weinel, Eleanor F. (editors)
year 1982
title Representation and Architecture
source v, 285 p. : ill. Silver Spring, Maryland: Information Dynamics, Inc., 1982
summary A collection of papers developed from the proceeding of the Northeastern Regional meeting of the Association of Collegiate Schools of Architecture (ACSA), held at the Department of Architecture, Carnegie Mellon University. The introduction includes articles about representation, representation and architecture. Part 1, Who/To Whom speaks about representation and participatory design process, and of a system for recording behavior and occupying of design. Part 2, How: includes Figure, System and Memory, the Process of Design ; Representation and Creativity in Architecture and Miniature Substitutes. Part 3, With What :Information and Data Base in Design : the Computer as a Design Medium, Slides Talk and Translation
keywords design process, representation, architecture, creativity
series CADline
email
last changed 2003/05/17 10:09

_id 8a88
authors Anderson, David P.
year 1982
title Hidden Line Elimination in Projected Grid Surfaces
source ACM Transactions on Graphics. October, 1982. vol. 1: pp. 274-288 : ill. includes a short bibliography
summary The hidden line and hidden surface problems are simpler when restricted to special classes of objects. An example is the class of grid surfaces, that is, graphs of bivariate functions represented by their values on a set of grid points. Projected grid surfaces have geometric properties which permit hidden line or hidden surface elimination to be done more easily than in the general case. These properties are discussed in this paper, and an algorithm is given which exploits them
keywords algorithms, hidden lines, hidden surfaces, grids, computer graphics
series CADline
last changed 2003/06/02 10:24

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
doi https://doi.org/10.52842/conf.ecaade.2002.310
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id 66df
authors Cendes, Z.J., Minhas, F.U. and Silvester, P.P.
year 1982
title Universal Finite Element Matrices for Tetrahedra
source 45, [22] p Pittsburgh: Design Research Center, CMU, December, 1982. DRC- 18-58-82. includes bibliography.
summary Methods are described for forming finite element matrices for a wide variety of operators on tetrahedral finite elements, in a manner similar to that previously employed for line segments and triangles. This technique models the differentiation and product-embedding operators as rectangular matrices, and produces finite element matrices by replacing all required analytic operations by their finite matrix analogues. The method is illustrated by deriving the conventional matrix representation for Laplace's equation. Brief computer programs are given, which generate universal finite element matrices for use in various applications
keywords mathematics, computational geometry, finite elements, analysis
series CADline
last changed 2003/06/02 13:58

_id e7b8
authors Dahl, Veronica
year 1983
title Logic Programming as a Representation of Knowledge
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 106-110 : ill. includes bibliography
summary Logic has traditionally provided a firm conceptual framework for representing knowledge. As it can formally deal with the notion of logical consequence, the introduction of Prolog has made it possible to represent knowledge in terms of logic and also to expect appropriate inferences to be drawn from it automatically. This article illustrates and explores these ideas with respect to two central representational issues: problem solving knowledge and database knowledge. The technical aspects of both subjects have been covered elsewhere (Kowalski, R. Logic for problem solving, North- Holland pub. 1979 ; Dahl, V. on database system development through logic ACM Trans.vol.7/no.3/Mar.1982 pp.102). This explanation uses simple, nontechnical terms
keywords PROLOG, knowledge, representation, logic, programming, problem solving, database
series CADline
last changed 1999/02/12 15:08

_id 4b04
authors De Wilde, W.P., Mollaert, M. and Buelinckx, H. (Ed.)
year 1983
title Proceedings of the International Conference eCAADe 1983
doi https://doi.org/10.52842/conf.ecaade.1983
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983
summary In the beginning of the eighties, a few enthusiastic researchers, under the impulsion of Tom MAVER (director of the ABACUS group) and Rik SCHIJF (TH Delft) initiated a regular, if not formal, convention of people involved in the teaching of computer aided architectural design ECAADE in Europe. In 1982 a first meeting took place in Delft and, taking into consideration the member of attendants and the enthusiasm during this convention, it was decided that CAAD was definitely an important topic and that a more formal symposium was to be organised in the fall of 1983, in the University of Brussels.

The positive evolution of CAAD, not only in educational institutions, but also in professional practice is not surprising: it is to be considered in the global frame of technological and organisational revolution actually taking place. As will be read in the outstanding contribution of the participants it is not a mere choice of increased productivity which attracts the architects; the CAAD techniques also release then from a serious burden : the production of technical drawings and administrative paperwork!

series eCAADe
email
more http://wwwtw.vub.ac.be/ond/memc/Staff/Patrick.htm
last changed 2022/06/07 07:49

_id a747
authors Eastman, Charles M.
year 1982
title Recent Developments in Representation in the Science of Design
source 9 p. : ill. Pittsburgh: Design Research Center, CMU, April, 1982. includes bibliography
summary A recent goal in computer aided design is the representation of a design artifact in a form sufficient to support all analyses and to determine that the design is realizable. In this paper, the implications of the development of computer representations for design specifications are reviewed, some components of a theory of design representations are discussed, and the benefits of such a theory outlined
keywords CAD, theory, design, representation, architecture, geometric modeling
series CADline
email
last changed 2003/05/17 10:15

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