CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 68

_id 4eb7
authors Kirsch, Uri
year 1982
title Optimal Design of Continuous Prestressed Concrete Structures
source 25 p. : il. tables Pittsburgh, PA: Design Research Center, CMU, December, 1982. DRC-12-11-82. includes bibliography: p. 20-21
summary Optimal design of continuous prestressed systems is stated in a nonlinear programming form. The design variables are the concrete dimensions, tendon coordinates, and prestressing force. The constraints are related to various behavior and design requirements and the objective function represents the overall cost. Some simplified models, intended to improve the solution efficiency, are presented. These include: explicit formulations of the general problem and the problem of minimizing the concrete dimensions; linear programming formulation of the tendon configuration and prestressing force optimization; and direct determination of the prestressing force for given concrete dimensions and tendon coordinates. Some examples illustrate the various problem formulations and solution methodology
keywords engineering, structures, optimization, linear programming
series CADline
last changed 1999/02/12 15:08

_id 0107
authors Akin, Omer and Weinel, Eleanor F. (editors)
year 1982
title Representation and Architecture
source v, 285 p. : ill. Silver Spring, Maryland: Information Dynamics, Inc., 1982
summary A collection of papers developed from the proceeding of the Northeastern Regional meeting of the Association of Collegiate Schools of Architecture (ACSA), held at the Department of Architecture, Carnegie Mellon University. The introduction includes articles about representation, representation and architecture. Part 1, Who/To Whom speaks about representation and participatory design process, and of a system for recording behavior and occupying of design. Part 2, How: includes Figure, System and Memory, the Process of Design ; Representation and Creativity in Architecture and Miniature Substitutes. Part 3, With What :Information and Data Base in Design : the Computer as a Design Medium, Slides Talk and Translation
keywords design process, representation, architecture, creativity
series CADline
email
last changed 2003/05/17 10:09

_id 1b10
id 1b10
authors Bay, Joo-Hwa
year 2001
title Cognitive Biases - The case of tropical architecture
source Delft University of Technology
summary This dissertation investigates, i) How cognitive biases (or illusions) may lead to errors in design thinking, ii) Why architects use architectural precedents as heuristics despite such possible errors, and iii) Develops a design tool that can overcome this type of errors through the introduction of a rebuttal mechanism. The mechanism controls biases and improves accuracy in architectural thinking. // The research method applied is interdisciplinary. It employs knowledge from cognitive science, environmental engineering, and architectural theory. The case study approach is also used. The investigation is made in the case of tropical architecture. The investigation of architectural biases draws from work by A. Tversky and D. Kahneman in 1982 on “Heuristics and biases”. According to Tversky and Kahneman, the use of heuristics of representativeness (based on similarity) and availability (based on ease of recall and imaginability) for judgement of probability can result in cognitive biases of illusions of validity and biases due to imaginability respectively. This theory can be used analogically to understand how errors arise in the judgement of environmental behaviour anticipated from various spatial configurations, leading to designs with dysfunctional performances when built. Incomplete information, limited time, and human mental resources make design thinking in practice difficult and impossible to solve. It is not possible to analyse all possible alternative solutions, multiple contingencies, and multiple conflicting demands, as doing so will lead to combinatorial explosion. One of the ways to cope with the difficult design problem is to use precedents as heuristic devices, as shortcuts in design thinking, and at the risk of errors. This is done with analogical, pre-parametric, and qualitative means of thinking, without quantitative calculations. Heuristics can be efficient and reasonably effective, but may not always be good enough or even correct, because they can have associated cognitive biases that lead to errors. Several debiasing strategies are discussed, and one possibility is to introduce a rebuttal mechanism to refocus the designer’s thinking on the negative and opposite outcomes in his judgements, in order to debias these illusions. The research is carried out within the framework of design theory developed by the Design Knowledge System Research Centre, TUDelft. This strategy is tested with an experiment. The results show that the introduction of a rebuttal mechanism can debias and improve design judgements substantially in environmental control. The tool developed has possible applications in design practice and education, and in particular, in the designing of sustainable environments.
keywords Design bias; Design knowledge; Design rebuttal; Design Precedent; Pre-parametric design; Tropical architecture; Sustainability
series thesis:PhD
type normal paper
email
last changed 2006/05/28 07:42

_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id 0650
authors Fenves, Stephen J. and Rasdorf, William J.
year 1982
title Role of Database Management Systems in Structural Engineering
source 15 p.: ill Pittsburgh: Design Research Center, CMU, December, 1982. includes bibliography.
summary --- Presented at International Association of Bridge and Structural Engineers Symposium on Informatics in Structural Engineering.(1982 : Bergamo, Italy). The future integration of structural engineering application programs will depend critically on integrated databases which provide access to information in essentially arbitrary sequences, and which automatically perform a large portion of integrity checking on the data. One source of such design databases are the database management systems (DBMS) evolving from management applications. The paper surveys such systems and presents some extensions needed
keywords integration, database, DBMS, systems, civil engineering
series CADline
last changed 2003/06/02 10:24

_id 56de
authors Handa, M., Hasegawa, Y., Matsuda, H., Tamaki, K., Kojima, S., Matsueda, K., Takakuwa, T. and Onoda, T.
year 1996
title Development of interior finishing unit assembly system with robot: WASCOR IV research project report
source Automation in Construction 5 (1) (1996) pp. 31-38
summary The WASCOR (WASeda Construction Robot) research project was organized in 1982 by Waseda University, Tokyo, Japan, aiming at automatizing building construction with a robot. This project is collaborated by nine general contractors and a construction machinery manufacturer. The WASCOR research project has been divided into four phases with the development of the study and called WASCOR I, II, III, and IV respectively. WASCOR I, II, and III finished during the time from 1982 to 1992 in a row with having 3-4 years for each phase, and WASCOR IV has been continued since 1993. WASCOR IV has been working on a automatized building interior finishing system. This system consists of following three parts. (1) Development of building system and construction method for automated interior finishing system. (2) Design of hardware system applied to automated interior finishing system. (3) Design of information management system in automated construction. As the research project has been developing, this paper describes the interim report of (1) Development of building system and construction method for automated interior finishing system, and (2) Design of hardware system applied to automated interior finishing system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id fafa
authors Marr, David
year 1982
title Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
source New York, NY: W.H. Freeman and Company
summary Marr's demonstrations that retinal receptive field geometry could be derived by Fourier transformation of spatial frequency sensitivity data, that edges and contours could be detected by finding zero crossings in the light gradient by taking the Laplacian or second directional derivative, that excitatory and inhibitory receptive fields could be constructed from "DOG" functions (the difference of two Gaussians), and that the visual system used a two-dimensional convolution integral with a Gaussian prefilter as an operator for bandwidth optimation on the retinal light distribution, were more powerful than anything that had been seen up to that time. It was as if vision research suddenly acquired its own Principia Mathematica, or perhaps General Relativity Theory, in terms of the new explanatory power Marr's theories provided. Truly an extraordinary book from an extraordinary thinker in the area of perception, vision, and the brain.
series other
last changed 2003/04/23 15:14

_id ceb1
authors Maver, T.
year 1984
title What is eCAADe?
source The Third European Conference on CAD in the Education of Architecture [eCAADe Conference Proceedings] Helsinki (Finnland) 20-22 September 1984.
doi https://doi.org/10.52842/conf.ecaade.1984.x.d0s
summary The main interest of the organisation is to improve the design, teaching. The design remains the core of the professional education, while computer science can support a better understanding of the design methods. Computers should amplify the human capabilities like engines allowed to carry higher forces, radio and television enabled communication over larger distances and computers today should aid the human intellectual activities, to gain a better insight in design methodology, to investigate the design process.Design research should study more extensively how buildings behave, the integration and interaction of different disciplines which contribute to the optimization of a design and the design criteria. Computers could increase the possibility to satisfy building regulations, to access and update information, to model the design process and to understand how decisions affect the building quality (functional and economical as well as formal aspects). More effort and money should be spent on this research. The organisation has been sponsored by the EEC for bringing CAAD (Computer Aided Architectural Design) educational material at the disposal of the design teachers. The Helsinki conference is the third European meeting (after Delft 1982 and Brussels 1983) which concentrates on information and experience exchange in CAAD-education and looks for common interests and collaboration. A specific joint study program works on typical audiovisual material and lecture notes, which will be updated according to teacher's needs. A demand has been done to implement an integrated CAAD package. eCAADe focuses to integrate computer approaches across country boundaries as well as across disciplinary boundaries, as to reach a higher quality of the design education.

series eCAADe
email
last changed 2022/06/07 07:50

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 807e
authors Maver, Thomas W. and Petric, Jelena (Eds.)
year 1994
title The Virtual Studio [Conference Proceedings]
source eCAADe Conference Proceedings / ISBN 0-9523687-0-6 / Glasgow (Scotland) 7-10 September 1994, 262 p.
doi https://doi.org/10.52842/conf.ecaade.1994
summary ECAADE was established in 1982 with the intention, across Europe, of facilitating the adoption of the Information Technologies - particularly Computer Aided Architectural Design (CAAD) - within the system of architectural education. The Association, in the 12 years of its existence, has grown in its membership (now close to 350) and in its importance. The annual conferences (Delft 82, Brussels 83, Helsinki 84, Rotterdam 85, Rome 86, Zurich 87, Aarhus 89, Budapest 90, Munich 91, Barcelona 92 and Eindhoven 93) now number 12 and this volume records the 70 or so contributions to the Conference held in Glasgow over the period 7-10 September 1994.The proceedings are arranged according to a number of themes. Theories and Ideas, Teaching and Learning, Visualisation, Multi-Media, Virtual Reality, Virtual Design Studios, Functional Analysis, Design Support Systems and Surveys of Activity. The Conference featured 'long presentations'; and 'short presentations'; the length of these presentations is reflected in the two main sections of this text. To preserve the spirit of conference communication and ensure the rapid dissemination of ideas in a fast grown community of polyglot Europeans, no changes to the papers, which were submitted in Apple Mac and/or PC diskettes, have been imposed; you see them as they were submitted and as the authors intended.
series eCAADe
email
last changed 2022/06/07 07:49

_id 0c01
authors Minsky, Marvin (editor)
year 1982
title Semantic Information Processing
source viii, 438 p. : ill. Cambridge, Mass.: the MIT Press, 1982, [c1968]. includes bibliography.--- 3rd. printing
summary Most of the chapters are slightly edited Ph.D thesis directed toward making intelligent machines. Each solves different problems like resolving ambiguities in word meanings, finding analogies between things, making logical and nonlogical inference, resolving inconsistency in information engaging in coherent discourse with a person and more
keywords perception, AI, reasoning, semantics
series CADline
last changed 2003/06/02 13:58

_id 4bae
authors Rasdorf, William J. and Kutay, Ali R.
year 1982
title Maintenance of Integrity During Concurrent Access in a Building Design Database
source Computer Aided Design. Butterworth Scientific Ltd., July, 1982. vol. 14: pp. 201-207. includes bibliography
summary This paper proposes a building design database model that insures database integrity in a highly flexible relational structure while supporting disciplinary and interdisciplinary concurrent use. The model strongly supports designer-database interaction by providing extremely versatile data access mechanisms and an associated concurrency control mechanism. Building design components are represented in terms of their location, their attribute values, and combinations of the two. Both the logical and physical database models are illustrated. The relational model is vital for achieving the greatest flexibility in representing and accessing building design data. Its standard relations are ideal for information representation. In addition, the operators provided by the model enable the engineer to readily restructure the database to support building design needs. This paper introduces a database structuring mechanism referred to as catalogs. Catalogs provide a highly versatile mechanism for accessing database information by grouping building components into data units called modules. The modules provide convenient access to multiple design entities. Also included is a protection relation that provides a concurrency control environment for the catalog relations. The module concept is particularly important in design because it enables the ad hoc groupings of data which are so often necessary to support the design process. The module is recommended as the level to which a locking concurrency control mechanism be applied. It is a small enough data unit to support concurrency for interdisciplinary design activities, yet not so small as to require extensive overhead in the concurrency control implementation. Two different modes of locking are recommended for the catalog relations of a building design database to achieve maximum concurrency and efficiency of access by designers
keywords database, concurrency, access, constraints management
series CADline
last changed 2003/06/02 13:58

_id 0e95
authors Wake, Warren K.
year 1982
title Digital Anaglyph Stereoscopic Color Image Production
source March, 1982. [5] p. includes bibliography
summary Digital synthesis of color three-dimensional images is demonstrated to be fully feasible using conventional color raster technology. Demonstrated is the ability to present full-color information in synthesized three dimensional views, when viewed through red-cyan filtering glasses, using a single standard color monitor, and a 512 x 512 x 8 frame buffer. Imbedded into a special version of the Lab's CMU-PAINT system, the system provides, through a graphic menu driven user-interface, the ability to interactively compose a palette of colors, and subsequently draw and fill using these colors. Additionally, the user may interactively set display parameters calling for the left, right, or NORMAL modes, which will cause the display to draw in the red or cyan components of the selected color, respectively, for the left and right modes, or in the selected color for the NORMAL mode. When the red or cyan components are written over each other, the overlapping area appears in the sum of the two components, that being the color from which the components are derived. When line files describing a left and right eye view of a given object are displayed in the appropriate modes, and the resultant image is viewed using red-cyan glasses, a fully three-dimensional image is perceived in normal full color
keywords computer graphics, color, stereoscopic
series CADline
last changed 2003/06/02 13:58

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
doi https://doi.org/10.52842/conf.ecaade.2002.310
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id e7b8
authors Dahl, Veronica
year 1983
title Logic Programming as a Representation of Knowledge
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 106-110 : ill. includes bibliography
summary Logic has traditionally provided a firm conceptual framework for representing knowledge. As it can formally deal with the notion of logical consequence, the introduction of Prolog has made it possible to represent knowledge in terms of logic and also to expect appropriate inferences to be drawn from it automatically. This article illustrates and explores these ideas with respect to two central representational issues: problem solving knowledge and database knowledge. The technical aspects of both subjects have been covered elsewhere (Kowalski, R. Logic for problem solving, North- Holland pub. 1979 ; Dahl, V. on database system development through logic ACM Trans.vol.7/no.3/Mar.1982 pp.102). This explanation uses simple, nontechnical terms
keywords PROLOG, knowledge, representation, logic, programming, problem solving, database
series CADline
last changed 1999/02/12 15:08

_id 2415
authors Nievergelt, J. and Preparata, Franco P.
year 1982
title Plane-Sweep Algorithms for Intersecting Geometric Figures
source Communications of the ACM. October, 1982. vol. 25: pp. 739-747 : ill. includes bibliography
summary Algorithms in computational geometry are of increasing importance in computer-aided design, for example, in the layout of integrated circuits. The efficient computation of the intersection of several superimposed figures is a basic problem. Plane figures defined by points connected by straight line segments are considered, for example, polygons (not necessarily simple) and maps (embedded planar graphs). The regions into which the plane is partitioned by these intersecting figures are to be processed in various ways such as listing the boundary of each region in cyclic order or sweeping the interior of each region. Let m be the total number of points of all the figures involved and s be the total number of intersections of all line segments. A two plane-sweep algorithm that solves the problems above is presented; in the general case (non convexity) in time O((n+s)log-n) and space O(n+s); when the regions of each given figure are convex, the same can be achieved in time O(n log n +s) and space O(n)
keywords computational geometry, algorithms, intersection, mapping, polygons, data structures, analysis
series CADline
last changed 2003/06/02 10:24

_id 46bd
authors Nestor, J. A. and Thomas, Donald E.
year 1982
title Defining and Implementing a Multilevel Design Representation with Simulation Applications
source Design Research Center, CMU, December, 1982. [7] p. includes bibliography
summary A design representation that incorporates descriptions at more than one level of abstraction is called a multilevel representation. This paper describes a multilevel representation which includes behavioral and structural levels of description, and a multilevel analysis aid, called timing abstraction, which extracts timing information from a structural design and adds it to a behavior level description. With this design aid, alternate implementations of the same behavior, generated using the CMU-DA synthesis software, can be compared using a behavior level simulator. The timing accuracy is that of the microcode implementation, while the speed of the simulation is that of a behavior level simulator
keywords representation, design, CAD, automation, simulation, electrical engineering, integrated circuits
series CADline
last changed 2003/06/02 13:58

_id 8a88
authors Anderson, David P.
year 1982
title Hidden Line Elimination in Projected Grid Surfaces
source ACM Transactions on Graphics. October, 1982. vol. 1: pp. 274-288 : ill. includes a short bibliography
summary The hidden line and hidden surface problems are simpler when restricted to special classes of objects. An example is the class of grid surfaces, that is, graphs of bivariate functions represented by their values on a set of grid points. Projected grid surfaces have geometric properties which permit hidden line or hidden surface elimination to be done more easily than in the general case. These properties are discussed in this paper, and an algorithm is given which exploits them
keywords algorithms, hidden lines, hidden surfaces, grids, computer graphics
series CADline
last changed 2003/06/02 10:24

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