CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 114

_id 8e9b
authors Foque, R. and Hashimshony, R.
year 1983
title Experience of a Design Exercise, Making Use of the Programs: Goal, Bible & Gloss (Developed by Abacus)
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. II.1-II.9
doi https://doi.org/10.52842/conf.ecaade.1983.x.m4v
summary A 6 weeks (2 days a week) design exercise, making use of the above programs, was held the last bimester in the Faculty of Architecture in TH Delft. This exercise was an experimental one for the students, as well as for the teachers. As the exercise had an experimental character, it is clear that a lot should be learned from that experience, both from its positive and negative outcomes. The paper will try to evaluate on this point for the benefit of those intending to set up similar projects.

keywords Experimental Exercise
series eCAADe
last changed 2022/06/07 07:50

_id 1247
authors Hasell, Mary Joyce
year 1983
title Gaming Simulation: A Communication Tool for Architects and Designers
source University of Michigan
summary In today's technological society, people spend more and more time in built environments that they have little or no control in shaping. There is also a large gap in communication between designers of the built environment and non-designers. The language that non-designers use to communicate specific spatial needs, whether aesthetic or functional, is different from the formal language that designers use to communicate these issues with each other. Gaming simulation, as a communication tool, has a number Note of characteristics that make it useful for improving communication and increasing participation among designers and non-designers. In this study, a method of teaching the design of gaming simulation to designers of the built environment is developed. This method includes a Game Design Index or cataloging system of gaming tehniques, within the context of a game design process. A questionnaire was used to interview the designers of the most current physical design games about the gaming techniques in their games. Their answers were organized into the Game Design Index and set within the context of a process for designing a game. This process was tested by teaching a course to graduate students in Urban Planning and Architecture. Further testing was done by holding a game design workshop for professional architects. The findings indicate that it is possible to analyze existing games for their gaming techniques and to index them in an organized way. It is also possible to add this index to an existing game design process. By using this process, graduate students were able to design gaming simulations of high quality, although professionals who attended a day-and-a-half workshop, were not so successful. This latter problem was primarily the result of the complexity of the task and the time constraint imposed. This dissertation describes the game design process that was used to teach neophytes to design games as well as the Game Design Indexes for ten existing games. A comprehensive review of games concerned with physical design is included
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 69b3
authors Markelin, Antero
year 1993
title Efficiency of Model Endoscopic Simulation - An Experimental Research at the University of Stuttgart
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 31-34
summary At the Institute of Urban Planning at the University of Stuttgart early experiments were made with the help of endoscopes in the late 1970’s. The intention was to find new instruments to visualize urban design projects. The first experiment included the use of a 16 mm film of a 1:170 scale model of the market place at Karlsruhe, including design alternatives (with trees, without trees etc). The film was shown to the Karlsruhe authorities, who had to make the decision about the alternatives. It was said, that the film gave a great help for the decision-making and a design proposition had never before been presented in such understandable way. In 1975-77, with the support of the Deutsche Forschungsgemeinschaft (German Research Foundation) an investigation was carried out into existing endoscopic simulation facilities, such as those in Wageningen, Lund and Berkeley. The resulting publication was mainly concerned with technical installations and their applications. However a key question remained: ”Can reality be simulated with endoscopy?” In 1979-82, in order to answer that question, at the Institute was carried out the most extensive research of the time, into the validity of endoscopic simulation. Of special importance was the inclusion of social scientists and psychologists from the University of Heidelberg and Mannheim. A report was produced in 1983. The research was concerned with the theory of model simulation, its ways of use and its users, and then the establishment of requirements for effective model simulation. For the main research work with models or simulation films, psychological tests were developed which enabled a tested person to give accurate responses or evidence without getting involved in alien technical terminology. It was also thought that the use of semantic differentials would make the work imprecise or arbitrary.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ceb1
authors Maver, T.
year 1984
title What is eCAADe?
source The Third European Conference on CAD in the Education of Architecture [eCAADe Conference Proceedings] Helsinki (Finnland) 20-22 September 1984.
doi https://doi.org/10.52842/conf.ecaade.1984.x.d0s
summary The main interest of the organisation is to improve the design, teaching. The design remains the core of the professional education, while computer science can support a better understanding of the design methods. Computers should amplify the human capabilities like engines allowed to carry higher forces, radio and television enabled communication over larger distances and computers today should aid the human intellectual activities, to gain a better insight in design methodology, to investigate the design process.Design research should study more extensively how buildings behave, the integration and interaction of different disciplines which contribute to the optimization of a design and the design criteria. Computers could increase the possibility to satisfy building regulations, to access and update information, to model the design process and to understand how decisions affect the building quality (functional and economical as well as formal aspects). More effort and money should be spent on this research. The organisation has been sponsored by the EEC for bringing CAAD (Computer Aided Architectural Design) educational material at the disposal of the design teachers. The Helsinki conference is the third European meeting (after Delft 1982 and Brussels 1983) which concentrates on information and experience exchange in CAAD-education and looks for common interests and collaboration. A specific joint study program works on typical audiovisual material and lecture notes, which will be updated according to teacher's needs. A demand has been done to implement an integrated CAAD package. eCAADe focuses to integrate computer approaches across country boundaries as well as across disciplinary boundaries, as to reach a higher quality of the design education.

series eCAADe
email
last changed 2022/06/07 07:50

_id e806
authors Maver, T.W.
year 1987
title The New Studio: CAD and the Workstation - State of the Art
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
doi https://doi.org/10.52842/conf.ecaade.1987.x.g1r
summary This presentation draws on three main sources: (i) reportage of the ATHENA project at MIT, (ii) the experience of the author as a Professor of CAAD, (iii) the work of the eCAADe on the social impacts of CAAD. // Project ATHENA was introduced to MIT in May 1983 as an experiment in the potential uses of advanced computer technology throughout the University curriculum. By the end of the project a network of about 2000 high performance graphics workstations - supplied mainly by IBM and DEC - will have been installed; about half of MIT's $20 million investment is being devoted to the development of new applications software for teaching across almost all the academic Departments, including Architecture.

series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2007_114
id ecaade2007_114
authors Olmos, Francisco
year 2007
title Training Programs for Art and Design Learning in the Virtual Studio
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 639-646
doi https://doi.org/10.52842/conf.ecaade.2007.639
summary Computers are very common drawing tools at university design studios but their potential as training tools in arts and design has not been explored in depth. In arts and design the learning process is based on ‘knowing in action’ (Schön 1983). Therefore, training is the keystone of the learning process in arts and design. This action takes the form of a reflective practice based on the manipulation of a media where each media has its own possibilities, its own limits in communicating design ideas or artistic concepts. With the introduction of digital media in the design studio, it is expected that reflective practices in design learning will experience a qualitative change. However, currently there is little understanding of how to use the digital and virtual media in a design studio as a learning tool (Szalapaj 2001), nor of the use of design training programs. In this paper the use of training programs in an experimental design course at a university level, is discussed. This experience was carried out as a PhD research experiment at the Faculty of Architecture and Arts of the Universidad de Los Andes in Merida, Venezuela. The training programs discussed here were designed for an eight week introductory design course in a virtual design studio. The programs were written in VRML and conceived as a virtual design training environment. Each program was designed for a specific design exercise, based on a learning strategy and an interactivity model proposed for object manipulation in design training. A comparative analysis of the data gathered from the course was made of training exercises done with a Cad program and with the training programs and crossing information with other sources. The experiment shows that the training programs, their learning strategy and the interactivity model proposed were successful in guiding the scope of the design exercises during the training process.
keywords E-learning, virtual studio, design training, virtual environment
series eCAADe
email
last changed 2022/06/07 08:00

_id abb6
authors Woodbury, Robert F. and Glass, Gregory John
year 1983
title VEGA : A Geometric Modelling System
source 11 p. : ill. December, 1983. DRC- 48-04-83. includes bibliography
summary VEGA is an interactive geometric modelling system which has been developed at Carnegie-mellon University primarily for education in architecture and the arts. Its educational use is twofold: first as a medium for description and manipulation of form to aid in creative work and second as a base package of procedures that may be used by advanced architecture students in the creation of specialized modelling packages. VEGA is written in PASCAL. There are versions of VEGA currently running on VAX 11/780 computer under the UNIX and VMS operating systems. VEGA has been designed to run on a stand-alone personal computer. Currently VEGA is being converted to run on Sun Microsystems and PERQ machines. VEGA is used in the undergraduate curriculum of the School of Architecture at Carnegie-Mellon University. Its primary use to date has been as a means to introduce geometric modelling to architecture students who have minimal computer experience. VEGA may be viewed as a complete geometric modelling package or as a programming aid for development of special purpose geometric modelling programs. To date, one such specialized system, a robot arm design package, has been created as a student project. The development of the VEGA system is continuing. Current areas of interest include the development of more powerful geometric operations on polyhedra, parametric shapes and assemblies, instancing of sub- assemblies, user definition of primitive shapes and an interactive macro language for the manipulation of form
keywords assemblies, user interface, modeling, polyhedra, CAD, education, architecture, geometric modeling, solid modeling
series CADline
email
last changed 2003/06/02 13:58

_id 2387
authors Akin, Omer, Baykan, Can D. and Rao, Radha D.
year 1983
title Searching in the UNIX Directory
source December, 1983. 19 p. : ill., tables. includes bibliography
summary The structure of the directory space and subjects search behaviors in the UNIX operating system environment are examined. Protocol analysis with two subjects and survey of the contents of the directory space of all users of E-VAX and X-VAX systems in the Architecture and Computer Science Systems at Carnegie Mellon University were conducted. Depth first search characterized both the organization of the directories and the behavior of the subjects. Single step as opposed to multiple step traversal of the directory tree was also prevalent in the subject`s behaviors. Recommendations for system friendliness, in term of reusability, orientation, robustness, and consistency are developed
keywords UNIX, user interface, protocol analysis
series CADline
email
last changed 2003/06/02 13:58

_id 8d59
authors Andersen, J.M.
year 1983
title CAD in Architectural Practice
source Mechanical Engineering. July, 1983. pp. 48-54 : ill. includes a short bibliography
summary A leading architecture/engineering firm has made use of in- house computer system since 1963. This paper discusses some special topics in using computers for the design of HVAC systems, and the process of implementing CAD in the HVAC engineering practice
keywords computer graphics, HVAC, applications, practice, architecture
series CADline
last changed 2003/06/02 13:58

_id e10e
authors Billon, R. and Rocca, R.
year 1983
title Comprendre KEOPS: Logiciel de conception assistee par ordinateur en architecture
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.19-III.35
doi https://doi.org/10.52842/conf.ecaade.1983.x.s9f
summary En informatique graphique, la méthode la plus courante pour saisir un bâtiment consiste à dêcrire et à stocker en base de données les "pleins": les murs, planchers, composants. Cette procédure est vite fastidieuse, et ne permet pas réellement une véritable conception assistée par ordinateur. KEOPS expérimente une autre méthode qui consiste à décrire l'esquisse par ses "vides", c'est-à-dire les volumes des locaux en trois dimensions. Le logiciel opère automatiquement la transformation "filaire" en composants et ouvrages du bâtiment en exploitant un savoir technologique. Le benéfice? La réduction spectaculaire du temps de saisie et un logiciel de C.A.O. enfin opérationnel en bâtiment.
series eCAADe
more http://www.marseille.archi.fr
last changed 2022/06/07 07:50

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 0127
authors Durand, Yves
year 1983
title Perspective Drawings of Architectural Scenes Calculated by Fortranprograms which Make Use of Hidden Line Algorithms and "Solid Modeling" in APL for the Data Preparation.
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.36-III.69
doi https://doi.org/10.52842/conf.ecaade.1983.x.x5q
summary This paper gives an account of works recently undertaken by the Department of Architecture of Mons Polytechnic School (Belgium) about a program of computer-assisted design. That program, written in FORTRAN, has been elaborated with the object of drawing perspective architectural scenes on digital plotters or graphic printers and of eliminating hidden lines from these scenes. Two algorithms, that yield good results for automatic search of observer's position in terms of orientation and for the computation of hidden lines in case of numerous segments and opaque surfaces, are presented. Some graphic examples are provided. An algorithm of previous classifying of segments and opaque surfaces is propounded. The precision of calculations and the magnitude of tolerances for parametric operations of comparison are discussed. The use of APL to introduce, modify or correct data is approached; in this way, a survey of potential application of APL for solid modeling is suggested.
keywords Computer-assisted Design, FORTRAN
series eCAADe
more http://www.fpms.ac.be
last changed 2022/06/07 07:50

_id 620a
authors Galle, Per
year 1983
title A Theorem Relating to Exhaustive Generation of Floor Plans
source Bulletin of Computer Aided Architectural Design. May, 1983. pp. 30-33 : ill
summary Many problems arise in connection with automated design of architectural floor plans. If modular grids are used, one problem is to avoid repeated generation of the same plan on different modular grids. Using the concept of 'modular complexity,' the paper presents and proves a theorem which offers a solution to this problem
keywords automation, design, planning, architecture, floor plans, grids, search, synthesis
series CADline
last changed 1999/02/12 15:08

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id c87f
authors Laing, L.
year 1983
title Simulation of the Emergency Evacuation of Buildings in the Event of Fire
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. II.10-II.22
doi https://doi.org/10.52842/conf.ecaade.1983.x.t1l
summary The paper describes an application of CAAD techniques by Final Year architecture students using the computer program AIR-Q to dynamically simulate the emergency evacuation of people from a multi-storey department store. This is presented in the context of a fire emergency and reference made to the local Building Regulations which govern the size and location of fire exits. It is suggested that the technique not only provides students and designers with an easily assimilated understanding of the consequences of design decisions but also allows alternative design solutions to be quickly compared in a search for the optional design strategy. The exercise also demonstrates, to the students, the logic behind the rules contained in the Fire Regulations while demonstrating possible weaknesses and inadequacies of the empirical approach that these regulations are constrained to adopt.
keywords CAAD Techniques, Fire Regulations
series eCAADe
last changed 2022/06/07 07:50

_id 8892
authors Maver, T.W.
year 1983
title CAAD in Onderwijs en Onderzoek [CAAD in Teaching and Design]
source Proceedings of THE-CAAD3 Symposium, Eindhoven
summary Students currently in schools of architecture will be at the peak of their careers around the year 2000. The pressure on the schools to provide an education and training which will stand the student in good stead between now and then is considerable. In an increasing number of departments of architecture and building science, importance is being placed on the concept of modelling: i.e. the development and use of models of the operational behaviour and aesthetic character of design proposals which will allow appraisal of how real buildings will performing the real world.
series other
email
last changed 2003/06/08 23:01

_id ecaade2013_139
id ecaade2013_139
authors Mendes, Leticia Teixeira; Beirão, José Nuno; Duarte, José Pinto and Celani, Gabriela
year 2013
title A Bottom-Up Social Housing System Described with Shape Grammars
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 705-714
doi https://doi.org/10.52842/conf.ecaade.2013.2.705
wos WOS:000340643600073
summary This paper presents the analysis of a bottom-up design system using shape grammars. This research is part of a larger study that proposes the development of a generic grammar to improve the quality of site development in social housing plans, including the improvement of their public spaces. We show the use of shape grammars as an analytical method to study the design of Belapur social housing development, designed by Charles Correa, in 1983.
keywords Design methodology; shape grammar; analytical grammar; low-income housing.
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2009_poster_43
id cf2009_poster_43
authors Oh, Yeonjoo; Ellen Yi-Luen Do, Mark D Gross, and Suguru Ishizaki
year 2009
title Delivery Types And Communication Modalities In The Flat-Pack Furniture Design Critic
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary A computer-based design critiquing system analyzes a proposed solution and offers critiques (Robbins 1998). Critiques help designers identify problems as well as opportunities to improve their designs. Compared with human critics, today’s computer-based critiquing systems deliver feedback in quite restricted manner. Most systems provide only negative evaluations in text; whereas studio teachers critique by interpreting the student’s design, introducing new ideas, demonstrating and giving examples, and offering evaluations (Bailey 2004; Uluoglu 2000) using speech, writing, and drawing to communicate (Anthony 1991; Schön 1983). This article presents a computer-based critiquing system, Flat-pack Furniture Design Critic (FFDC). This system supports multiple delivery types and modalities, adapting the typical system architecture of constraint-based intelligent tutors (Mitrovic et al. 2007).
keywords Critiquing system, design critiquing
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id 6eaa
authors O’Connell, Dermot
year 1983
title An Educational Strategy for CAAD and its Implementation in a New System with a Sophisticated Interface
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. I.1-I.19
doi https://doi.org/10.52842/conf.ecaade.1983.x.i0c
summary Reasons are examined for the slower uptake of CAD in architecture than in engineering. An appropriate response to Computer-Aided Architectural Design is overdue from the educational sector. Schools of Architecture should put CAAD to the forefront in their plans, taking an ambitious long-term view and aiming for high-quality system design to anticipate the industry's drive to produce first-class equipment progressively more cheaply. Schools should press for changes in the way facilities are supplied to them. They should discard obsolete software, buy software commercially, stick to what they can do best, and plan for concomitant changes across the curriculum. A new CAAD system with the emphasis on the design interface being implemented in UCD School of Architecture is briefly described.
keywords CAAD, System Design
series eCAADe
last changed 2022/06/07 07:50

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