CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 21d8
authors Balas, Egon and Toth, Paolo
year 1983
title Branch and Bound Methods for the Traveling Salesman Problem
source December, 1983, 65 p. : ill., tables. Includes bibliography
summary This paper reviews the state of the art in enumerative solution methods for the traveling salesman problem (TSP). The introduction (Section 1) discusses the main ingredients of branch and bound methods for the TSP. Sections 2,3 and 4 discuss classes of methods based on three different relaxation of the TSP: the assignment problem with the TSP cost function, the 1-tree problem with a Lagrangean objective function, and the assignment problem with a lagrangean objective function. Section 5 briefly reviews some other relaxations of the TSP, while section 6 discusses the performance of some state of the art computer codes. Besides material from the literature, the paper also includes the results and statistical analysis of some computational experiments designed for the purposes of this review
keywords relaxation, branch-and-bound, algorithms, applications
series CADline
last changed 2003/06/02 13:58

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id ecaaderis2023_41
id ecaaderis2023_41
authors Hadighi, Mahyar and Hadighi, Mehrdad
year 2023
title Between System and Improvisation: Aesthetic performance in Donald Judd’s 100 untitled works in mill aluminum
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 79–88
summary In this paper, we intend to analyze Donald Judd’s “100 untiled works in mill aluminum” to see whether they belong to a system, and, if so, what that system is and what delimits it. Our hypothesis is that there is a system driven by shape data, but the system is tempered by improvisational moments at multiple junctures in the project. We are interested in deciphering the systematic, but also the moments of artistic improvisation. To that end, we will look at the roots of data-driven design in the “serial” artworks of the early 1960’s documented in two Artforum essays by Bochner and Coplans, both citing Donald Judd. This period of artistic production is critical in the context of the development of shape grammars in computation which followed in the early 70’s with Stiny and Gips’s Shape Grammar essay. In 1983, Knight used shape grammar to describe the transformation of design languages. In the same period, Donald Judd, without the aid of computation or knowledge of shape grammar, developed a grammar towards the design of “100 untiled works in mill aluminum.” We intend to explore Judd’s 100 works as an example of the utilization of information and its analysis towards design and innovation, and to highlight the role of artistic improvisation in a systemic design process.
keywords Donald Judd, Design System, Shape Grammar, Serial Art.
series eCAADe
email
last changed 2024/02/05 14:28

_id sigradi2005_037
id sigradi2005_037
authors Maciel, Mario
year 2005
title Interactive virtual art
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 37-41
summary The interactivity presumes behavior action events exercised mutually between machines, between digital information and persons, between two or more persons, machines and digital information in real time. Nelson Max presented in Paris the first interactive landscape in 1983. The pioneer of scientific image was Ivan Sutherland, researcher of Massachusetts Institute of Technology (MIT). Another fundamental reference is Sonia Sheridan that invented a system where the user could modify the original image and visualize the result in real time. In Brazil, as well as in the outside, artists in assembly with scientists, see developing works computacionais with resorts of immersion and interatividade. Like this, in that search of new references, the text presents initially the main concepts about interactive virtual art and analyzes two important expositions: Emoção Art.Ficial 2.0 and Maior ou igual a 4D: computer art interactive. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id e806
authors Maver, T.W.
year 1987
title The New Studio: CAD and the Workstation - State of the Art
doi https://doi.org/10.52842/conf.ecaade.1987.x.g1r
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary This presentation draws on three main sources: (i) reportage of the ATHENA project at MIT, (ii) the experience of the author as a Professor of CAAD, (iii) the work of the eCAADe on the social impacts of CAAD. // Project ATHENA was introduced to MIT in May 1983 as an experiment in the potential uses of advanced computer technology throughout the University curriculum. By the end of the project a network of about 2000 high performance graphics workstations - supplied mainly by IBM and DEC - will have been installed; about half of MIT's $20 million investment is being devoted to the development of new applications software for teaching across almost all the academic Departments, including Architecture.

series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2007_114
id ecaade2007_114
authors Olmos, Francisco
year 2007
title Training Programs for Art and Design Learning in the Virtual Studio
doi https://doi.org/10.52842/conf.ecaade.2007.639
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 639-646
summary Computers are very common drawing tools at university design studios but their potential as training tools in arts and design has not been explored in depth. In arts and design the learning process is based on ‘knowing in action’ (Schön 1983). Therefore, training is the keystone of the learning process in arts and design. This action takes the form of a reflective practice based on the manipulation of a media where each media has its own possibilities, its own limits in communicating design ideas or artistic concepts. With the introduction of digital media in the design studio, it is expected that reflective practices in design learning will experience a qualitative change. However, currently there is little understanding of how to use the digital and virtual media in a design studio as a learning tool (Szalapaj 2001), nor of the use of design training programs. In this paper the use of training programs in an experimental design course at a university level, is discussed. This experience was carried out as a PhD research experiment at the Faculty of Architecture and Arts of the Universidad de Los Andes in Merida, Venezuela. The training programs discussed here were designed for an eight week introductory design course in a virtual design studio. The programs were written in VRML and conceived as a virtual design training environment. Each program was designed for a specific design exercise, based on a learning strategy and an interactivity model proposed for object manipulation in design training. A comparative analysis of the data gathered from the course was made of training exercises done with a Cad program and with the training programs and crossing information with other sources. The experiment shows that the training programs, their learning strategy and the interactivity model proposed were successful in guiding the scope of the design exercises during the training process.
keywords E-learning, virtual studio, design training, virtual environment
series eCAADe
email
last changed 2022/06/07 08:00

_id 9e1a
authors Schoen, D.
year 1983
title The Reflective Practitioner
source Basic Books. New York
summary The reflection that accompanies the evidence a candidate presents in the performance-based product is a critical part of the candidate's development. Through reflection the candidate begins the ongoing process of blending the art and science of good teaching practice. Reflection requires thoughtful and careful reporting and analysis of teaching practice, philosophy, and experience. Understanding why an activity or practice was productive or nonproductive in the classroom is a key element in the progression from novice to master teacher. The reflection cycle and the guiding questions included in this packet are designed to assist licensure candidates in the reflection process. They will enable candidates to better understand the reflection process and address the question; "How does this piece of evidence demonstrate my knowledge and skill level in this activity?". The following reflection cycle offers a prescriptive structure while allowing the flexibility necessary for candidates to demonstrate their knowledge, skill, and ability in the unique context of their area and environment. The reflections of the novice teacher are also vital to the assessors charged with the responsibility for judging whether the teacher has met the required level of performance for each standard based activity. Through their responses to the guiding questions, candidates will better be able to put evidence into perspective for the review team members by explaining how the evidence or artifact addresses the standard through the activity.
series other
last changed 2003/04/23 15:14

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