CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 43

_id 2387
authors Akin, Omer, Baykan, Can D. and Rao, Radha D.
year 1983
title Searching in the UNIX Directory
source December, 1983. 19 p. : ill., tables. includes bibliography
summary The structure of the directory space and subjects search behaviors in the UNIX operating system environment are examined. Protocol analysis with two subjects and survey of the contents of the directory space of all users of E-VAX and X-VAX systems in the Architecture and Computer Science Systems at Carnegie Mellon University were conducted. Depth first search characterized both the organization of the directories and the behavior of the subjects. Single step as opposed to multiple step traversal of the directory tree was also prevalent in the subject`s behaviors. Recommendations for system friendliness, in term of reusability, orientation, robustness, and consistency are developed
keywords UNIX, user interface, protocol analysis
series CADline
email
last changed 2003/06/02 13:58

_id 8d59
authors Andersen, J.M.
year 1983
title CAD in Architectural Practice
source Mechanical Engineering. July, 1983. pp. 48-54 : ill. includes a short bibliography
summary A leading architecture/engineering firm has made use of in- house computer system since 1963. This paper discusses some special topics in using computers for the design of HVAC systems, and the process of implementing CAD in the HVAC engineering practice
keywords computer graphics, HVAC, applications, practice, architecture
series CADline
last changed 2003/06/02 13:58

_id 86cb
authors Bell, John
year 1983
title Designers Get the Picture
source New Scientist March, 1983. pp. 815-[822] : col. ill.
summary One firm that had installed a CAD system is the Somerset Shoemaker Clarks Ltd. It took four years to develop the software that was developed by CADCenter in Cambridge. The article describes the program and the process of shoemaking
keywords CAD, practice, engineering
series CADline
last changed 1999/02/12 15:07

_id 4491
authors Bouyat, M., H. Botta and Vignat, J. C.
year 1983
title VERDI : A Computer Aided Design System for Development and City Planning
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 382-385 : ill. includes bibliography
summary The system presented is a CAD system for use in planning road and other facility networks. Taking a draft master plan as its point of departure the system makes it possible: (1) To plan in a dynamic fashion since it permits the back-and-forth study of the interconnections between the design of the master plan and network design; (2) to preserve, from one work session to another, data that has already been acquired and calculated; (3) to make relevant technical evaluations in the following three fields: earthworks, roads, and sewage networks
keywords CAD, urban planning, applications
series CADline
last changed 2003/06/02 13:58

_id 8c67
authors Brachman, Ronald J., Levesque, Hector J. and Fikes, Richard E.
year 1983
title Krypton : A Functional Approach to Knowledge Representation
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 67-73 : ill. includes bibliography
summary While the basic ideas of frame systems are straight forward, complication arise in their design. A design strategy was developed and have been implemented in a representation system called Krypton. Krypton distinguishes between definitional and factual information by using both frame- based and logic-based languages. The result is a system defined in functional not structural terms
keywords AI, frames, knowledge, representation, systems
series CADline
last changed 2003/06/02 10:24

_id 6647
authors Buxton, W., M.R. Lamb and Sherman, D. (et al)
year 1983
title Towards a Comprehensive User Interface Management System
source computer Graphics. July, 1983. vol. 17: pp. 35-42 : ill. includes bibliography
summary A UIMS developed at the University of Toronto is presented. The system has two main components. The first is a set of tools to support the design and implementation of interactive graphics programs. The second is a run-time support package which handles interactions between the system and the user (things such as hit detection, event detection, screen updates, and procedure invocation), and provides facilities for logging user interactions for later protocol analysis. The design / implementation tool is a preprocessor, called MENULAY, which permits the applications programmer to use interactive graphics techniques to design graphics menus and their functionality. The output of this preprocessor is high- level code which can be compiled with application-specific routines. User interactions with the resulting executable module are then handled by the run-time support package. The presentation works through an example from design to execution in a step-by-step manner
keywords software, user interface, management, computer graphics
series CADline
last changed 2003/06/02 13:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8b75
authors Cullen, Ian
year 1983
title Expert Systems in Architectural and Planning Education
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. IV.1-IV.15
doi https://doi.org/10.52842/conf.ecaade.1983.x.a7j
summary The paper discusses the problems and possibilities of a project initiated recently within the Bartlett in the general area of knowledge engineering. The aim is to assemble a set of knowledge bases which may be explored interactively by students. The system will differ from traditional CAL packages in that it will be both problem oriented - designed to extract from the students the information required to reach a specific decision - and capable of providing an explanation of its approach at any point.
keywords Knowledge Engineering
series eCAADe
last changed 2022/06/07 07:50

_id e7b8
authors Dahl, Veronica
year 1983
title Logic Programming as a Representation of Knowledge
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 106-110 : ill. includes bibliography
summary Logic has traditionally provided a firm conceptual framework for representing knowledge. As it can formally deal with the notion of logical consequence, the introduction of Prolog has made it possible to represent knowledge in terms of logic and also to expect appropriate inferences to be drawn from it automatically. This article illustrates and explores these ideas with respect to two central representational issues: problem solving knowledge and database knowledge. The technical aspects of both subjects have been covered elsewhere (Kowalski, R. Logic for problem solving, North- Holland pub. 1979 ; Dahl, V. on database system development through logic ACM Trans.vol.7/no.3/Mar.1982 pp.102). This explanation uses simple, nontechnical terms
keywords PROLOG, knowledge, representation, logic, programming, problem solving, database
series CADline
last changed 1999/02/12 15:08

_id 0d6d
authors Doyle, Jon
year 1983
title Admissible State Semantics for Representational Systems
source IEEE Computer. IEEE computer society, October, 1983. vol. 16: pp. 119-122. includes bibliography
summary A clear semantic is one of the most important requirements in designing representational systems. This article indicates how many kinds of informal semantics can be transformed directly into formal semantics of no greater complexity. The author focuses on the meaning rather than on the expression within a particular logical language. The distinction of the meaning of mental components from general ecological meaning is done by the name admissible state semantics, leaving the specification of external meaning to the standard tools of model theory. The method of admissible state semantic is simple, resembling the usual explanations of intended meanings given by system designers. The designer explains the meaning of one representation in terms of its relations to other representation in the system. Examples are given
keywords logic, languages, representation, systems, semantics
series CADline
last changed 1999/02/12 15:08

_id 273f
authors Elcock, E.W.
year 1983
title How Complete are Knowledge Representation Systems?
source IEEE Computer. IEEE computer society, October, 1983. vol. 16: pp. 114-118. includes bibliography
summary Prolog, the most feasible of the first-order logic systems, has intriguing analogies with Absys, short for Aberdeen System, an assertative programming system developed in 1968. In this article, the issue of incompleteness is explored by comparing aspects of the two systems, and the incompleteness resulting from any serious use of Prolog as a vehicle for a knowledge-based system is addressed
keywords PROLOG, algorithms, knowledge, systems, languages
series CADline
last changed 2003/06/02 13:58

_id c201
authors Elfes, Alberto and Talukdar, Sarosh N.
year 1983
title A Distributed Control System for a Mobile Robot
source 7 p. : ill. Pittsburgh: Design Research Center, CMU, December, 1983. includes bibliography
summary This paper describes a distributed software control structure developed for the CMU Rover, an advanced mobile robot equipped with a variety of sensors. Expert modules control the operation of the sensors and actuators, interpret sensory and feedback information, build an internal model of the robot's working environment, devise strategies to accomplish proposed tasks and execute these strategies. Each expert module is composed of a pair of (master, slave) processes, where the master process controls the scheduling and working of the slave process. Communication among expert modules occurs asynchronously over a blackboard structure. Information specific to the execution of a given task is provided through a control plan. The system is distributed over a network of processors. Real-time operating system kernels local to each processor and an interprocess message communication mechanism ensure transparency of the underlying network structure. The various parts of the system are presented in this paper and future work to be performed is mentioned
keywords robotics, control
series CADline
last changed 2003/06/02 13:58

_id 40bf
authors Funt, Brian V.
year 1983
title Analogical Modes of Reasoning and Process Modeling
source IEEE Computer. IEEE computer society, October, 1983. vol. 16: pp. 99-103 : ill. includes bibliography
summary Analogical reasoning can be incorporated into AI problem- solving systems, representing data in a form amenable to parallel processing. One program using analog is Whisper, an AI problem-solving system, which uses a diagram to predict the collapse of a structure constructed from a set of blocks
keywords AI, parallel processing, reasoning, problem solving
series CADline
last changed 2003/06/02 13:58

_id 4052
authors Gero, John S., Akiner , Tuncer V. and Radford, Antony D.
year 1983
title What's What and What's Where : Knowledge Engineering in the Representation of Building by Computer
source 1983. 205-215 pp. : ill. floor planes. include a short bibliography
summary Knowledge engineering allows for the encoding of both numeric and symbolic knowledge as inferences. It provides a fundamentally different means of representing buildings than do traditional data structures and databases. A prototypical knowledge engineering reasoning system which reasons about topological relationships, geometric entities and attributes of buildings is described. It is applied in the analysis of an existing small hotel. Using knowledge engineering we can expect future CAAD system to be different to the one with which we have become familiar
keywords building, representation, reasoning, knowledge, analysis, evaluation, systems
series CADline
email
last changed 2003/06/02 13:58

_id b190
authors Goldberg, Adele and Robson, David
year 1983
title Smalltalk-80: The language and its implementation
source New York, NY: Addison Wesley Co
summary Smalltalk-80 is the classic standard Smalltalk language as described in Smalltalk-80: The Language and Its Implementation by Goldberg and Robson. This book is commonly called "the Blue Book". Squeak implements the dialect of Smalltalk described in this book, but has a different implementation. Overview of the Smalltalk Language Smalltalk is a general purpose, high level programming language. It was the first original "pure" object oriented language, but not the first to use the object oriented concept, which is credited to Simula 67. The explosive growth of Object Oriented Programming (OOP) technologies began in the early 1980's, with Smalltalk's introduction. Behind it was the idea that the individual human user should be the most important component of any computing system, and that programming should be a natural extension of thinking, and also a dynamic and evolutionary process consistent with the model of human learning activity. In Smalltalk, these ideas are embodied in a framework for human-computer communication. In a sense, Smalltalk is yet another language like C and Pascal, and programs can be written in Smalltalk that have the look and feel of such conventional languages. The difference lies * in the amount of code that can be reduced, * less cryptic syntax, * and code that is easier to handle for application maintenance and enhancement. But Smalltalk's most powerful feature is easy code reuse. Smalltalk makes reuse of programs, routines, and subroutines (methods) far easier. Though procedural languages allow reuse too, it is harder to do, and much easier to cheat. It is no surprise that Smalltalk is relatively easy to learn, mainly due to its simple syntax and semantics, as well as few concepts. Objects, classes, messages, and methods form the basis of programming in Smalltalk. The general methodology to use Smalltalk The notion of human-computer interface also results in Smalltalk promoting the development of safer systems. Errors in Smalltalk may be viewed as objects telling users that confusion exists as to how to perform a desired function.
series other
last changed 2003/04/23 15:14

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaaderis2023_41
id ecaaderis2023_41
authors Hadighi, Mahyar and Hadighi, Mehrdad
year 2023
title Between System and Improvisation: Aesthetic performance in Donald Judd’s 100 untitled works in mill aluminum
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 79–88
summary In this paper, we intend to analyze Donald Judd’s “100 untiled works in mill aluminum” to see whether they belong to a system, and, if so, what that system is and what delimits it. Our hypothesis is that there is a system driven by shape data, but the system is tempered by improvisational moments at multiple junctures in the project. We are interested in deciphering the systematic, but also the moments of artistic improvisation. To that end, we will look at the roots of data-driven design in the “serial” artworks of the early 1960’s documented in two Artforum essays by Bochner and Coplans, both citing Donald Judd. This period of artistic production is critical in the context of the development of shape grammars in computation which followed in the early 70’s with Stiny and Gips’s Shape Grammar essay. In 1983, Knight used shape grammar to describe the transformation of design languages. In the same period, Donald Judd, without the aid of computation or knowledge of shape grammar, developed a grammar towards the design of “100 untiled works in mill aluminum.” We intend to explore Judd’s 100 works as an example of the utilization of information and its analysis towards design and innovation, and to highlight the role of artistic improvisation in a systemic design process.
keywords Donald Judd, Design System, Shape Grammar, Serial Art.
series eCAADe
email
last changed 2024/02/05 14:28

_id 610b
authors Hall, R.N.
year 1983
title The Use of Gable OMS (Object Modelling System) in the Building Design ProcessThe Use of Gable OMS (Object Modelling System) in the Building Design Process
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.1-III.18
doi https://doi.org/10.52842/conf.ecaade.1983.x.b6t
summary GABLE CAD SYSTEMS comprise a suite of integrated sub-systems, one of which is OMS. The use of OMS in the development of a building design enables three dimensional graphical modelling of objects associated with buildings. Thus furniture, fittings and fixtures may be located within any room in a building or outside a building or in relation to other groups of objects unrelated to a building. Once located, objects and building may be seen in 2D plan and elevation/section projection or 3D projection (perspectives, axonometrics, isometrics, etc.). In this way furniture, people, cars, trees,landscape objects may all be modelled and graphically represented in addition to the modelling capabilities enabled using GABLE BMS (Building Modelling System). These graphically represented 2D and 3D views of objects can then be passed into GABLE IDS for further embellishment, annotation or dimensioning to produce detailed working drawings.
keywords Three Dimensional Graphical Modelling
series eCAADe
last changed 2022/06/07 07:50

_id 1247
authors Hasell, Mary Joyce
year 1983
title Gaming Simulation: A Communication Tool for Architects and Designers
source University of Michigan
summary In today's technological society, people spend more and more time in built environments that they have little or no control in shaping. There is also a large gap in communication between designers of the built environment and non-designers. The language that non-designers use to communicate specific spatial needs, whether aesthetic or functional, is different from the formal language that designers use to communicate these issues with each other. Gaming simulation, as a communication tool, has a number Note of characteristics that make it useful for improving communication and increasing participation among designers and non-designers. In this study, a method of teaching the design of gaming simulation to designers of the built environment is developed. This method includes a Game Design Index or cataloging system of gaming tehniques, within the context of a game design process. A questionnaire was used to interview the designers of the most current physical design games about the gaming techniques in their games. Their answers were organized into the Game Design Index and set within the context of a process for designing a game. This process was tested by teaching a course to graduate students in Urban Planning and Architecture. Further testing was done by holding a game design workshop for professional architects. The findings indicate that it is possible to analyze existing games for their gaming techniques and to index them in an organized way. It is also possible to add this index to an existing game design process. By using this process, graduate students were able to design gaming simulations of high quality, although professionals who attended a day-and-a-half workshop, were not so successful. This latter problem was primarily the result of the complexity of the task and the time constraint imposed. This dissertation describes the game design process that was used to teach neophytes to design games as well as the Game Design Indexes for ten existing games. A comprehensive review of games concerned with physical design is included
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 8d5e
authors Hayes-Roth, Frederick, Waterman, Donald A. and Lenat, Douglas B. (editors)
year 1983
title Building Expert System
source vii, 444 p. : ill
summary Reading,Mass.: Addison-Wesley Pub., 1983. 1: include bibliography: p. 405-420 -- (Teknowledge Series in Knowledge Engineering. Hayes-Roth, Frederick, series editor). This book is a collaboration of 38 expert system researchers and developers. It provides a broad introduction to the concepts and methods necessary for an understanding of how these systems work
keywords AI, expert systems
series CADline
last changed 2003/06/02 10:24

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