CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 113

_id ab23
authors Dromey, Geoff R.
year 1983
title Before Programming : On Teaching Introductory Computing
source 1983? 10 p. includes bibliography
summary In comparison with most other human intellectual activities, computing is in its infancy despite the progress we seem to have made in such a short time. Consequently, there has been insufficient time for the evolution of 'best ways' to transmit computing concepts and skills. It is therefore prudent to look to more mature disciplines for some guidelines on effective ways to introduce computing to beginners. In this respect the discipline of teaching people to read and write in a natural language is highly relevant. A fundamental characteristic of this latter discipline is that a substantial amount of time is devoted to teaching people to read long before they are asked to write stories, essays, etc. In teaching computing people seem to have overlooked or neglected what corresponds to the reading stage in the process of learning to read and write. In the discussion which follows the author looks at ways of economically giving students the 'computer-reading experience' and preparing them for the more difficult tasks of algorithm design and computer problem-solving
keywords programming, education,
series CADline
last changed 2003/06/02 13:58

_id 1247
authors Hasell, Mary Joyce
year 1983
title Gaming Simulation: A Communication Tool for Architects and Designers
source University of Michigan
summary In today's technological society, people spend more and more time in built environments that they have little or no control in shaping. There is also a large gap in communication between designers of the built environment and non-designers. The language that non-designers use to communicate specific spatial needs, whether aesthetic or functional, is different from the formal language that designers use to communicate these issues with each other. Gaming simulation, as a communication tool, has a number Note of characteristics that make it useful for improving communication and increasing participation among designers and non-designers. In this study, a method of teaching the design of gaming simulation to designers of the built environment is developed. This method includes a Game Design Index or cataloging system of gaming tehniques, within the context of a game design process. A questionnaire was used to interview the designers of the most current physical design games about the gaming techniques in their games. Their answers were organized into the Game Design Index and set within the context of a process for designing a game. This process was tested by teaching a course to graduate students in Urban Planning and Architecture. Further testing was done by holding a game design workshop for professional architects. The findings indicate that it is possible to analyze existing games for their gaming techniques and to index them in an organized way. It is also possible to add this index to an existing game design process. By using this process, graduate students were able to design gaming simulations of high quality, although professionals who attended a day-and-a-half workshop, were not so successful. This latter problem was primarily the result of the complexity of the task and the time constraint imposed. This dissertation describes the game design process that was used to teach neophytes to design games as well as the Game Design Indexes for ten existing games. A comprehensive review of games concerned with physical design is included
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 27f4
authors Holtz, Neal M. and Rasdorf, William J.
year 1983
title LISP - A CAD System Programming Language
source Journal of Technical Topics in Civil Engineers. April, 1983. vol. 109: pp. 58-72
summary LISP may currently be the best programming language to use for the development of engineering computer-aided design (CAD) systems. While languages like FORTRAN represent important advances over their predecessors, it may be that a single static programming language will never be completely adequate for engineering programming. What is needed is a language that can evolve in response to changing needs. This paper is concerned with the programming languages that support CAD systems. The choice of such a programming language significantly influences the flavor of the product derived from that language. The language should provide a style of interaction and a programming environment that is a good model for software developers. At the very least, this will lead to a consistency among most programs developed using that language. The language should also help reduce program complexity and permit one to program at the level of application concepts, rather than at the level of memory locations. LISP or LISP-like languages provide perhaps our greatest opportunity for reducing program complexity to manageable proportions. More importantly, the systems are of better quality when they reflect the style provided by LISP; they tend to be more easily tailored to the needs of individual users
keywords CAD, LISP, languages, programming, engineering
series CADline
last changed 2003/06/02 13:58

_id cf2009_771
id cf2009_771
authors LaBelle, Guillaume; Nembrini, Julien and Huang, Jeffrey
year 2009
title Programming framework for architectural design ANAR+: Object oriented geometry
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 771- 785
summary From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The presented research explores the use of programming as explorative and reflexive medium (Schön, 1983) through the development of a programming framework for architectural design. Based on Java, the ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depend on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations.
keywords Parametric design, programming language, architectural Geometry, pro-cessing
series CAAD Futures
email
last changed 2009/06/08 20:53

_id 4843
authors Lee, Y.C. and Fu, K.S.
year 1983
title Integration of Solid Modeling and Data Base Management for CAD/CAM
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 367-373 : ill
summary For the fast growing CAD/CAM technologies, geometric solid modeling plays one of the most important roles. In order to satisfy a variety of engineering applications, an integrated database management system based on solid modeling is highly desirable. In the proposed approach, a concise object representation scheme, Constructive Solid Geometry (CSG), is adopted as the basis for database design. The underlying generic relational model is found to be more adequate than the conventional relational model in characterizing the embedded data abstraction. A systematic method is devised for converting the CSG scheme into a generic model based on the BNF grammar which depicts the CSG scheme. A relational query language, SEQUEL, has been modified to define, control, and manipulate the flat relations which represent the highly structural generic model
keywords integration, CSG, relational database, management, solid modeling, CAD, CAM
series CADline
last changed 2003/06/02 13:58

_id cf2009_poster_25
id cf2009_poster_25
authors Nembrini, Julien; Guillaume Labelle, Nathaniel Zuelzke, Mark Meagher and Jeffrey Huang
year 2009
title Source Studio: Teaching Programming For Architectural Design
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The architectural studio framework presented here is based on the use of programming as central form generation reflexive medium (Schon, 1983). Its aim is to teach architectural design while introducing a different approach toward computer tools by enabling students to fully explore variations in their designs through the use of coding for form definition. It proposes the students to reflect on their design process through its confrontation to algorithmic formalization (Mitchell 1990). This results in exercising the synthetic re-thinking of their initial sketch intents to comply with the difficult task of fitting the language syntax. With the proliferation and constant replacement of computer tools among the architectural practice, a shift appears in the attitude towards introducing students to different tools: studio teaching is branded by specific software platforms advocated by the teaching team. A lack of generalized view, independent of commercial CAD software, is problematic for the definition of new teaching tools suited for this constantly evolving situation (Terzidis, 2006).
keywords Programming, studio teaching, scripting, parametric design
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id 20d4
id 20d4
authors Sequin, Carlo H. and P.S. Strauss
year 1983
title UNIGRAFIX
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 374-381 : ill. includes bibliography.
summary UNIGRAFIX is a three-dimensional graphics modeling environment that runs under the UNIX operating system. It comprises a terse, human-readable descriptive language that allows scene files of complex objects to be created with little overhead. These scenes can be used as input to a set of UNIGRAFIX programs which can be run either as separate functional units, or from within the interactive UNIGRAFIX environment. Programs are available to transform and illuminate the scene descriptions and to display them in a variety of styles on various output devices. The built-in hidden-face and hidden-line elimination routines use a scan- line algorithm which makes strong use of scan-line coherence as well as object coherence.
series CADline
type normal paper
last changed 2005/10/05 07:42

_id abb6
authors Woodbury, Robert F. and Glass, Gregory John
year 1983
title VEGA : A Geometric Modelling System
source 11 p. : ill. December, 1983. DRC- 48-04-83. includes bibliography
summary VEGA is an interactive geometric modelling system which has been developed at Carnegie-mellon University primarily for education in architecture and the arts. Its educational use is twofold: first as a medium for description and manipulation of form to aid in creative work and second as a base package of procedures that may be used by advanced architecture students in the creation of specialized modelling packages. VEGA is written in PASCAL. There are versions of VEGA currently running on VAX 11/780 computer under the UNIX and VMS operating systems. VEGA has been designed to run on a stand-alone personal computer. Currently VEGA is being converted to run on Sun Microsystems and PERQ machines. VEGA is used in the undergraduate curriculum of the School of Architecture at Carnegie-Mellon University. Its primary use to date has been as a means to introduce geometric modelling to architecture students who have minimal computer experience. VEGA may be viewed as a complete geometric modelling package or as a programming aid for development of special purpose geometric modelling programs. To date, one such specialized system, a robot arm design package, has been created as a student project. The development of the VEGA system is continuing. Current areas of interest include the development of more powerful geometric operations on polyhedra, parametric shapes and assemblies, instancing of sub- assemblies, user definition of primitive shapes and an interactive macro language for the manipulation of form
keywords assemblies, user interface, modeling, polyhedra, CAD, education, architecture, geometric modeling, solid modeling
series CADline
email
last changed 2003/06/02 13:58

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id bacd
authors Abadí Abbo, Isaac
year 1999
title APPLICATION OF SPATIAL DESIGN ABILITY IN A POSTGRADUATE COURSE
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 75-82
summary Spatial Design Ability (SDA) has been defined by the author (1983) as the capacity to anticipate the effects (psychological impressions) that architectural spaces or its components produce in observers or users. This concept, which requires the evaluation of spaces by the people that uses it, was proposed as a guideline to a Masters Degree Course in Architectural Design at the Universidad Autonoma de Aguascalientes in Mexico. The theory and the exercises required for the experience needed a model that could simulate spaces in terms of all the variables involved. Full-scale modeling as has been tested in previous research, offered the most effective mean to experiment with space. A simple, primitive model was designed and built: an articulated ceiling that allows variation in height and shape, and a series of wooden panels for the walls and structure. Several exercises were carried out, mainly to experience cause -effect relationships between space and the psychological impressions they produce. Students researched into spatial taxonomy, intentional sequences of space and spatial character. Results showed that students achieved the expected anticipation of space and that full-scale modeling, even with a simple model, proved to be an effective tool for this purpose. The low cost of the model and the short time it took to be built, opens an important possibility for Institutions involved in architectural studies, both as a research and as a learning tool.
keywords Spatial Design Ability, Architectural Space, User Evaluation, Learning, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:27

_id ecaade2009_123
id ecaade2009_123
authors Achten, Henri; Beetz, Jakob
year 2009
title What Happened to Collaborative Design?
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 357-366
doi https://doi.org/10.52842/conf.ecaade.2009.357
wos WOS:000334282200043
summary In this paper we present the results of a comprehensive literature survey on the development of collaborative design. We reviewed 324 papers on collaborative design, taken from various sources (conferences, journals, and PhD-theses). We grouped the papers based on common themes, and in that way derived a classification of themes through the last 25 years (1983-2008). Each category is described, its development, and key publications are identified.
keywords Collaborative design
series eCAADe
email
last changed 2022/06/07 07:54

_id 8d59
authors Andersen, J.M.
year 1983
title CAD in Architectural Practice
source Mechanical Engineering. July, 1983. pp. 48-54 : ill. includes a short bibliography
summary A leading architecture/engineering firm has made use of in- house computer system since 1963. This paper discusses some special topics in using computers for the design of HVAC systems, and the process of implementing CAD in the HVAC engineering practice
keywords computer graphics, HVAC, applications, practice, architecture
series CADline
last changed 2003/06/02 13:58

_id 41af
authors Barnhill, Robert E.
year 1983
title A Survey of the Representation and Design of Surfaces
source IEEE Computer Graphics and Applications. October, 1983. vol. 3: pp. 9-16 : ill. includes bibliography
summary The approach of devising robust surface methods applicable to arbitrarily located data was taken by the CAGD Group at the University of Utah. Adopting two broad classes of methods suitable for solving the problems (i.e., problems for which simplifying geometric assumptions cannot be made): (1) surface interpolants defined over triangles or tetrahedra and (2) distance-weighted interpolants. Interactive computer graphics was used to display surfaces for adequate visualization. Although some figures were given, it must be kept in mind that some 3-D medium, or at least motion, is necessary to understand surfaces
keywords computational geometry, computer graphics, representation, curved surfaces, mathematics
series CADline
last changed 2003/06/02 10:24

_id 213d
authors Bernard, Yves and Dupagne, Albert
year 1983
title Volume: a computer Program for building Modelisation and Manipulation
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.70-III.79
doi https://doi.org/10.52842/conf.ecaade.1983.x.n2m
summary We describe a computer program VOLUME for interactive 3D modelling of building which can be used in many problems (heat losses calculations, architectural evaluation, ...) where a geometric representation is required. The program is more than a tool to input a geometry: it is also a tool for design; manipulations are very easy and many design solutions can be tried. We then discuss about developments for improving the quality of that tool in the design process.
keywords Computer Aided Design, 3D Modelling, Computer-user Interface, Evaluations
series eCAADe
email
more http://www.ulg.ac.be/lema/
last changed 2022/06/07 07:50

_id 2e0a
authors Besant, C.B.
year 1983
title Computer-Aided Design and Manufacture. -- 2nd. ed
source 232 p. : ill. Chicester [West Sussex], New York: Halsted Press, 1983. includes bibliography and index -- (Ellis Horwood Series in Engineering Science)
summary An introduction to computing as an aid to design and manufacture. Provides description of hardware and software of CAD systems, discusses their use in engineering drafting
keywords drafting, hardware, software, CAD, CAM, practice
series CADline
last changed 2003/06/02 13:58

_id 0000
authors Bijl, Aart
year 1983
title Know Your Technology - Or: Can Computers Understand Designers?
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. V.1-V.11
doi https://doi.org/10.52842/conf.ecaade.1983.x.t5s
summary Any great expansion of the population of computer users, embracing architects and other ordinary people, will happen only if we change from current computing technology to radically new software technology. Criteria for new technology are discussed, with reference to inadequacies of current technology; we should strive for computers that can understand people. Logic programming is described as one development towards this goal, illustrated by the example of Prolog serving as interpreter of user demands and supporting partial and changing logical models of user activity. Architects can choose computing options now that will put them on a path leading to future new technology. Choice is explained, favouring a software environment that is used by researchers and also supports immediate and practical computer applications. Lessons are drawn for architectural education, to prepare for change that will take place during a student's 40-year working life.
keywords Software Technology, Logic Programming
series eCAADe
last changed 2022/06/07 07:50

_id e10e
authors Billon, R. and Rocca, R.
year 1983
title Comprendre KEOPS: Logiciel de conception assistee par ordinateur en architecture
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.19-III.35
doi https://doi.org/10.52842/conf.ecaade.1983.x.s9f
summary En informatique graphique, la méthode la plus courante pour saisir un bâtiment consiste à dêcrire et à stocker en base de données les "pleins": les murs, planchers, composants. Cette procédure est vite fastidieuse, et ne permet pas réellement une véritable conception assistée par ordinateur. KEOPS expérimente une autre méthode qui consiste à décrire l'esquisse par ses "vides", c'est-à-dire les volumes des locaux en trois dimensions. Le logiciel opère automatiquement la transformation "filaire" en composants et ouvrages du bâtiment en exploitant un savoir technologique. Le benéfice? La réduction spectaculaire du temps de saisie et un logiciel de C.A.O. enfin opérationnel en bâtiment.
series eCAADe
more http://www.marseille.archi.fr
last changed 2022/06/07 07:50

_id 0105
authors Bossan, Mario and Ronchi, Alfredo M.
year 1989
title Presentazione Esperienza Didattica del Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali - Politecnico di Milano
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.8.1-9.8.19
doi https://doi.org/10.52842/conf.ecaade.1989.x.x4i
summary Didactic and research experience developed at the "Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali del Politecnico di Milano" in the environment of Computer Aided Architectural Design (CAAD). From the early part of the 1980's, using initially at an experimental level the resources available at the departmental centre of calculation various applications of CAD techniques in the building sector have been effected at DISET (Dipartimento di Ingegneria del Politecnico di Milano). During 1983, after a three year period of experimenting with these systems, it was decided to organise and activate a small computer aided design centre, within the department, the use of which was reserved for dissertation and research students.

series eCAADe
email
last changed 2022/06/07 07:50

_id 4491
authors Bouyat, M., H. Botta and Vignat, J. C.
year 1983
title VERDI : A Computer Aided Design System for Development and City Planning
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 382-385 : ill. includes bibliography
summary The system presented is a CAD system for use in planning road and other facility networks. Taking a draft master plan as its point of departure the system makes it possible: (1) To plan in a dynamic fashion since it permits the back-and-forth study of the interconnections between the design of the master plan and network design; (2) to preserve, from one work session to another, data that has already been acquired and calculated; (3) to make relevant technical evaluations in the following three fields: earthworks, roads, and sewage networks
keywords CAD, urban planning, applications
series CADline
last changed 2003/06/02 13:58

_id 8c67
authors Brachman, Ronald J., Levesque, Hector J. and Fikes, Richard E.
year 1983
title Krypton : A Functional Approach to Knowledge Representation
source IEEE Computer. IEEE Computer Society, October, 1983. vol. 16: pp. 67-73 : ill. includes bibliography
summary While the basic ideas of frame systems are straight forward, complication arise in their design. A design strategy was developed and have been implemented in a representation system called Krypton. Krypton distinguishes between definitional and factual information by using both frame- based and logic-based languages. The result is a system defined in functional not structural terms
keywords AI, frames, knowledge, representation, systems
series CADline
last changed 2003/06/02 10:24

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