CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 113

_id b190
authors Goldberg, Adele and Robson, David
year 1983
title Smalltalk-80: The language and its implementation
source New York, NY: Addison Wesley Co
summary Smalltalk-80 is the classic standard Smalltalk language as described in Smalltalk-80: The Language and Its Implementation by Goldberg and Robson. This book is commonly called "the Blue Book". Squeak implements the dialect of Smalltalk described in this book, but has a different implementation. Overview of the Smalltalk Language Smalltalk is a general purpose, high level programming language. It was the first original "pure" object oriented language, but not the first to use the object oriented concept, which is credited to Simula 67. The explosive growth of Object Oriented Programming (OOP) technologies began in the early 1980's, with Smalltalk's introduction. Behind it was the idea that the individual human user should be the most important component of any computing system, and that programming should be a natural extension of thinking, and also a dynamic and evolutionary process consistent with the model of human learning activity. In Smalltalk, these ideas are embodied in a framework for human-computer communication. In a sense, Smalltalk is yet another language like C and Pascal, and programs can be written in Smalltalk that have the look and feel of such conventional languages. The difference lies * in the amount of code that can be reduced, * less cryptic syntax, * and code that is easier to handle for application maintenance and enhancement. But Smalltalk's most powerful feature is easy code reuse. Smalltalk makes reuse of programs, routines, and subroutines (methods) far easier. Though procedural languages allow reuse too, it is harder to do, and much easier to cheat. It is no surprise that Smalltalk is relatively easy to learn, mainly due to its simple syntax and semantics, as well as few concepts. Objects, classes, messages, and methods form the basis of programming in Smalltalk. The general methodology to use Smalltalk The notion of human-computer interface also results in Smalltalk promoting the development of safer systems. Errors in Smalltalk may be viewed as objects telling users that confusion exists as to how to perform a desired function.
series other
last changed 2003/04/23 15:14

_id 0f34
authors Brown, P.J.
year 1983
title Error Messages : The Neglected Area of the Man / Machine Interface?
source communications of the ACMò. April, 1983. vol. 26: pp. 246-249. includes bibliography
summary The quality of error messages produced by software used in the field was tested by a simple experiment; it was found to be far from adequate. The results of the experiment are analyzed, and some responses which tend to corroborate the original findings are discussed. Finally some suggestions are made for improving the quality of error messages
keywords reliability, user interface, software, management
series CADline
last changed 2003/06/02 13:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c4a6
authors Haapasalo, Harri
year 1997
title The Role of CAD In Creative Architectural Sketching
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.o2b
summary The history of computers in architectural design is very short; only a few decades; when compared to the development of methods in practical design (Gero 1983). However, the development of the user interfaces has been very fast. According to the practical observations of over one hundred architects, user interfaces are at present inflexible in sketching, although computers can make drafts and the creation of alternatives quicker and more effective in the final stages of designing (Haapasalo 1997). Based on our research in the field of practical design we would wish to stimulate a wider debate about the theory of design. More profound perusal compels us to examine human modes, pre-eminently different levels of thinking and manners of inference. What is the meaning of subconscious and conscious thinking in design? What is the role of intuition in practical design? Do the computer aided design programs apply to creative architectural sketching? To answer such questions, distinct, profound and broad understanding from different disciplines is required. Even then, in spite of such specialist knowledge we cannot hope to unambiguously and definitively answer such questions.
keywords Creativity, Design Process, Architectural Design, Sketching, Computer Aided Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/haapas/haapas.htm
last changed 2022/06/07 07:50

_id c25a
authors Israel, David J.
year 1983
title The Role of Logic in Knowledge Representation
source IEEE Computer. October, 1983. vol. 16: pp. 37-41 : ill. includes bibliography
summary AI researchers have long debated over the value of logic in knowledge representation. This article discusses the debate between John McCarthy's and Marvin Minsky's philosophies on how to make true thinking machines, and what do they mean when they speak about 'logic.'
keywords AI, logic, representation, philosophy, theory
series CADline
last changed 2003/06/02 13:58

_id 69aa
authors Kaku, Bharat K. and Thompson, Gerald L.
year 1983
title An Exact Algorithm for the General Quadratic Assignment Problem
source December, 1983. 18 P. includes bibliography
summary The authors develop an algorithm that is based on the linearizaition and decomposition of a general Quadratic Assignment Problem of size n into n2 Linear Assignment problems of size (n-1). The solutions to these subproblems are used to calculate a lower bound for the original problem, and this bound is then used in an exact branch and bound procedure. These subproblems are similar to the 'minors' defined by Lawler, but allow calculation of tighter bounds. Computational experience is given for solution to optimization of problems of size up to n = 10
keywords algorithms, branch-and-bound, operations research, linear programming
series CADline
last changed 2003/06/02 10:24

_id sigradi2005_037
id sigradi2005_037
authors Maciel, Mario
year 2005
title Interactive virtual art
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 37-41
summary The interactivity presumes behavior action events exercised mutually between machines, between digital information and persons, between two or more persons, machines and digital information in real time. Nelson Max presented in Paris the first interactive landscape in 1983. The pioneer of scientific image was Ivan Sutherland, researcher of Massachusetts Institute of Technology (MIT). Another fundamental reference is Sonia Sheridan that invented a system where the user could modify the original image and visualize the result in real time. In Brazil, as well as in the outside, artists in assembly with scientists, see developing works computacionais with resorts of immersion and interatividade. Like this, in that search of new references, the text presents initially the main concepts about interactive virtual art and analyzes two important expositions: Emoção Art.Ficial 2.0 and Maior ou igual a 4D: computer art interactive. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2009_poster_25
id cf2009_poster_25
authors Nembrini, Julien; Guillaume Labelle, Nathaniel Zuelzke, Mark Meagher and Jeffrey Huang
year 2009
title Source Studio: Teaching Programming For Architectural Design
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The architectural studio framework presented here is based on the use of programming as central form generation reflexive medium (Schon, 1983). Its aim is to teach architectural design while introducing a different approach toward computer tools by enabling students to fully explore variations in their designs through the use of coding for form definition. It proposes the students to reflect on their design process through its confrontation to algorithmic formalization (Mitchell 1990). This results in exercising the synthetic re-thinking of their initial sketch intents to comply with the difficult task of fitting the language syntax. With the proliferation and constant replacement of computer tools among the architectural practice, a shift appears in the attitude towards introducing students to different tools: studio teaching is branded by specific software platforms advocated by the teaching team. A lack of generalized view, independent of commercial CAD software, is problematic for the definition of new teaching tools suited for this constantly evolving situation (Terzidis, 2006).
keywords Programming, studio teaching, scripting, parametric design
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id c832
authors Rinderle, J.R. and Suh, N.P.
year 1983
title Measures of Functional Coupling in Design
source Pittsburgh, PA: Design Research Center, CMU, December, 1983. 6 p. : some ill. includes bibliography
summary Algebraic and geometric representations of the general design problem are presented. Quantitative measures of functional coupling in design are developed from this representation which provide valuable insight into the significance of the independence axiom of design. These theoretical measures are applied to Reaction Injection Molding machinery to illustrate the concept of functional independence and the application of quantitative measures of functional coupling
keywords design, theory, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id bacd
authors Abadí Abbo, Isaac
year 1999
title APPLICATION OF SPATIAL DESIGN ABILITY IN A POSTGRADUATE COURSE
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 75-82
summary Spatial Design Ability (SDA) has been defined by the author (1983) as the capacity to anticipate the effects (psychological impressions) that architectural spaces or its components produce in observers or users. This concept, which requires the evaluation of spaces by the people that uses it, was proposed as a guideline to a Masters Degree Course in Architectural Design at the Universidad Autonoma de Aguascalientes in Mexico. The theory and the exercises required for the experience needed a model that could simulate spaces in terms of all the variables involved. Full-scale modeling as has been tested in previous research, offered the most effective mean to experiment with space. A simple, primitive model was designed and built: an articulated ceiling that allows variation in height and shape, and a series of wooden panels for the walls and structure. Several exercises were carried out, mainly to experience cause -effect relationships between space and the psychological impressions they produce. Students researched into spatial taxonomy, intentional sequences of space and spatial character. Results showed that students achieved the expected anticipation of space and that full-scale modeling, even with a simple model, proved to be an effective tool for this purpose. The low cost of the model and the short time it took to be built, opens an important possibility for Institutions involved in architectural studies, both as a research and as a learning tool.
keywords Spatial Design Ability, Architectural Space, User Evaluation, Learning, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:27

_id ecaade2009_123
id ecaade2009_123
authors Achten, Henri; Beetz, Jakob
year 2009
title What Happened to Collaborative Design?
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 357-366
doi https://doi.org/10.52842/conf.ecaade.2009.357
wos WOS:000334282200043
summary In this paper we present the results of a comprehensive literature survey on the development of collaborative design. We reviewed 324 papers on collaborative design, taken from various sources (conferences, journals, and PhD-theses). We grouped the papers based on common themes, and in that way derived a classification of themes through the last 25 years (1983-2008). Each category is described, its development, and key publications are identified.
keywords Collaborative design
series eCAADe
email
last changed 2022/06/07 07:54

_id 2387
authors Akin, Omer, Baykan, Can D. and Rao, Radha D.
year 1983
title Searching in the UNIX Directory
source December, 1983. 19 p. : ill., tables. includes bibliography
summary The structure of the directory space and subjects search behaviors in the UNIX operating system environment are examined. Protocol analysis with two subjects and survey of the contents of the directory space of all users of E-VAX and X-VAX systems in the Architecture and Computer Science Systems at Carnegie Mellon University were conducted. Depth first search characterized both the organization of the directories and the behavior of the subjects. Single step as opposed to multiple step traversal of the directory tree was also prevalent in the subject`s behaviors. Recommendations for system friendliness, in term of reusability, orientation, robustness, and consistency are developed
keywords UNIX, user interface, protocol analysis
series CADline
email
last changed 2003/06/02 13:58

_id 8d59
authors Andersen, J.M.
year 1983
title CAD in Architectural Practice
source Mechanical Engineering. July, 1983. pp. 48-54 : ill. includes a short bibliography
summary A leading architecture/engineering firm has made use of in- house computer system since 1963. This paper discusses some special topics in using computers for the design of HVAC systems, and the process of implementing CAD in the HVAC engineering practice
keywords computer graphics, HVAC, applications, practice, architecture
series CADline
last changed 2003/06/02 13:58

_id 21d8
authors Balas, Egon and Toth, Paolo
year 1983
title Branch and Bound Methods for the Traveling Salesman Problem
source December, 1983, 65 p. : ill., tables. Includes bibliography
summary This paper reviews the state of the art in enumerative solution methods for the traveling salesman problem (TSP). The introduction (Section 1) discusses the main ingredients of branch and bound methods for the TSP. Sections 2,3 and 4 discuss classes of methods based on three different relaxation of the TSP: the assignment problem with the TSP cost function, the 1-tree problem with a Lagrangean objective function, and the assignment problem with a lagrangean objective function. Section 5 briefly reviews some other relaxations of the TSP, while section 6 discusses the performance of some state of the art computer codes. Besides material from the literature, the paper also includes the results and statistical analysis of some computational experiments designed for the purposes of this review
keywords relaxation, branch-and-bound, algorithms, applications
series CADline
last changed 2003/06/02 13:58

_id e118
authors Balas, Egon
year 1983
title Disjunctive Programming and a Hierarchy of Relaxations for Discrete Optimization Problems
source December, 1983. 38 p. : ill. includes bibliography
summary The author discuss a new conceptual framework for the convexification of discrete optimization problems, and a general technique for obtaining approximations to the convex hull of the feasible set. The concepts come from disjunctive programming and the key tool is a description of the convex hull of a union of polyhedra in terms of a higher dimensional polyhedron. Although this description was known for several years, only recently was it shown by Jeroslow and Lowe to yield improved representations of discrete optimization problems. The author expresses the feasible set of a discrete optimization problem as the intersection (conjunction) of unions of polyhedra, and define an operation that takes one such expression into another, equivalent one, with fewer conjuncts. He then introduces a class of relaxations based on replacing each conjunct (union of polyhedra) by its convex hull. The strength of the relaxations increases as the number of conjuncts decreases, and the class of relaxations forms a hierarchy that spans the spectrum between the common linear programming relaxation, and the convex hull of the feasible set itself. Instances where this approach presents advantages include critical path problems in disjunctive graphs, network synthesis problems, certain fixed charge network flow problems, etc. The approach on the first of these problems is illustrated, which is a model for machine sequencing
keywords polyhedra, computational geometry, optimization, programming, convex hull, graphs
series CADline
last changed 1999/02/12 15:07

_id 41af
authors Barnhill, Robert E.
year 1983
title A Survey of the Representation and Design of Surfaces
source IEEE Computer Graphics and Applications. October, 1983. vol. 3: pp. 9-16 : ill. includes bibliography
summary The approach of devising robust surface methods applicable to arbitrarily located data was taken by the CAGD Group at the University of Utah. Adopting two broad classes of methods suitable for solving the problems (i.e., problems for which simplifying geometric assumptions cannot be made): (1) surface interpolants defined over triangles or tetrahedra and (2) distance-weighted interpolants. Interactive computer graphics was used to display surfaces for adequate visualization. Although some figures were given, it must be kept in mind that some 3-D medium, or at least motion, is necessary to understand surfaces
keywords computational geometry, computer graphics, representation, curved surfaces, mathematics
series CADline
last changed 2003/06/02 10:24

_id 86cb
authors Bell, John
year 1983
title Designers Get the Picture
source New Scientist March, 1983. pp. 815-[822] : col. ill.
summary One firm that had installed a CAD system is the Somerset Shoemaker Clarks Ltd. It took four years to develop the software that was developed by CADCenter in Cambridge. The article describes the program and the process of shoemaking
keywords CAD, practice, engineering
series CADline
last changed 1999/02/12 15:07

_id 213d
authors Bernard, Yves and Dupagne, Albert
year 1983
title Volume: a computer Program for building Modelisation and Manipulation
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.70-III.79
doi https://doi.org/10.52842/conf.ecaade.1983.x.n2m
summary We describe a computer program VOLUME for interactive 3D modelling of building which can be used in many problems (heat losses calculations, architectural evaluation, ...) where a geometric representation is required. The program is more than a tool to input a geometry: it is also a tool for design; manipulations are very easy and many design solutions can be tried. We then discuss about developments for improving the quality of that tool in the design process.
keywords Computer Aided Design, 3D Modelling, Computer-user Interface, Evaluations
series eCAADe
email
more http://www.ulg.ac.be/lema/
last changed 2022/06/07 07:50

_id 2e0a
authors Besant, C.B.
year 1983
title Computer-Aided Design and Manufacture. -- 2nd. ed
source 232 p. : ill. Chicester [West Sussex], New York: Halsted Press, 1983. includes bibliography and index -- (Ellis Horwood Series in Engineering Science)
summary An introduction to computing as an aid to design and manufacture. Provides description of hardware and software of CAD systems, discusses their use in engineering drafting
keywords drafting, hardware, software, CAD, CAM, practice
series CADline
last changed 2003/06/02 13:58

_id 0105
authors Bossan, Mario and Ronchi, Alfredo M.
year 1989
title Presentazione Esperienza Didattica del Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali - Politecnico di Milano
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.8.1-9.8.19
doi https://doi.org/10.52842/conf.ecaade.1989.x.x4i
summary Didactic and research experience developed at the "Dipartimento di Ingegneria dei Sistemi Edilizi e Territoriali del Politecnico di Milano" in the environment of Computer Aided Architectural Design (CAAD). From the early part of the 1980's, using initially at an experimental level the resources available at the departmental centre of calculation various applications of CAD techniques in the building sector have been effected at DISET (Dipartimento di Ingegneria del Politecnico di Milano). During 1983, after a three year period of experimenting with these systems, it was decided to organise and activate a small computer aided design centre, within the department, the use of which was reserved for dissertation and research students.

series eCAADe
email
last changed 2022/06/07 07:50

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