CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 95

_id 4685
authors Barsky, Brian A.
year 1984
title A Description and Evaluation of Various 3-D Models
source IEEE Computer Graphics and Applications. January, 1984. vol. 4: pp. 38-52 : ill. Includes bibliography
summary The use of parametric curves and surfaces for object modeling in computer graphics is becoming increasingly popular. There is sometimes, however, a reluctance to use them because it seems that the added power they give is more than offset by the complexity of their formulations and their computations. The purpose of this article is to clarify their meanings and uses and show how much they have in common behind the diversity of their formulations. The author discusses the properties and benefits of using the parametric Hermite, Coons, Bezier, B-spline, and Beta-spline curve and surface formulations
keywords Hermite, Coons, curved surfaces, Bezier, curves, B- splines, computational geometry, computer graphics
series CADline
last changed 2003/06/02 10:24

_id 409c
authors Akin, Omer, Flemming, Ulrich and Woodbury, Robert F.
year 1984
title Development of Computer Systems for Use in Architectural Education
source 1984. ii, 47 p. includes bibliography
summary Computers have not been used in education in a way that fosters intellectual development of alternate approaches to design. Sufficient theory exists to use computing devices to support other potentially fruitful approaches to design. A proposal is made for the development of a computer system for architectural education which is built upon a particular model for design, that of rational decision making. Within the framework provided by the model, a series of courseware development projects are proposed which together with hardware acquisitions constitute a comprehensive computer system for architectural education
keywords architecture, education, design, decision making
series CADline
email
last changed 2003/06/02 13:58

_id 088a
authors Brotman, Shapiro Lynne and Badler, Norman I.
year 1984
title Generating Soft Shadows With a Depth Buffer Algorithm
source IEEE Computer Graphics and Applications. October, 1984. pp. 5-12 : ill. includes bibliography
summary The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existing shadowing method with a popular visible surface rendering technique, called a 'depth buffer,' to generate soft shadows resulting from light sources of finite extent. Their method extend Crow's shadow volume algorithm to produce multiple shadows overlapped to yield the characteristic soft edges of a shadow penumbra
keywords rendering, algorithms, shadowing, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 8860
authors Choi, B.K., Barash, M.M. and Anderson, D.C.
year 1984
title Automatic Recognition of Machined Surfaces from a 3D Solid Model
source computer Aided Design. March, 1984. vol. 16: pp. 81-86 : ill. includes bibliography
summary It has been proposed that a direct link between CAD and CAM be provided through a computer-automated process planning system. Described in this paper are algorithmic procedures to identify machined surfaces (i.e., machining requirements) for a workpiece directly from its 3D geometric description. A machined surface is a portion of workpiece that can be generated by a certain mode of metal removal operation. Machined surfaces are algorithmically recognized from a 3D boundary file, and then their 2 1/2D descriptions are obtained in a data structure (format) suitable for an automated process planning system. A simplified boundary file data structure is introduced in order to explain the machined surface recognition procedures
keywords A machined surface type is defined as a pattern of faces, and a syntactic pattern recognition method is used to find the machined surface from the boundary file
series CADline
last changed 2003/06/02 13:58

_id 6054
authors Cook, R.L.
year 1984
title Shade Trees
source Computer Graphics, Vol. 18, No.3, pp.223-23 1
summary Shading is an important part of computer imagery, but shaders have been based on fixed models to which all surfaces must conform. As computer imagery becomes more sophisticated, surfaces have more complex shading characteristics and thus require a less rigid shading model. This paper presents a flexible tree-structured shading model that can represent a wide range of shading characteristics. The model provides an easy means for specifying complex shading characteristics. It is also efficient because it can tailor the shading calculations to each type of surface.
series journal paper
last changed 2003/04/23 15:14

_id 20ff
id 20ff
authors Derix, Christian
year 2004
title Building a Synthetic Cognizer
source Design Computation Cognition conference 2004, MIT
summary Understanding ‘space’ as a structured and dynamic system can provide us with insight into the central concept in the architectural discourse that so far has proven to withstand theoretical framing (McLuhan 1964). The basis for this theoretical assumption is that space is not a void left by solid matter but instead an emergent quality of action and interaction between individuals and groups with a physical environment (Hillier 1996). In this way it can be described as a parallel distributed system, a self-organising entity. Extrapolating from Luhmann’s theory of social systems (Luhmann 1984), a spatial system is autonomous from its progenitors, people, but remains intangible to a human observer due to its abstract nature and therefore has to be analysed by computed entities, synthetic cognisers, with the capacity to perceive. This poster shows an attempt to use another complex system, a distributed connected algorithm based on Kohonen’s self-organising feature maps – SOM (Kohonen 1997), as a “perceptual aid” for creating geometric mappings of these spatial systems that will shed light on our understanding of space by not representing space through our usual mechanics but by constructing artificial spatial cognisers with abilities to make spatial representations of their own. This allows us to be shown novel representations that can help us to see new differences and similarities in spatial configurations.
keywords architectural design, neural networks, cognition, representation
series other
type poster
email
more http://www.springer.com/computer/ai/book/978-1-4020-2392-7
last changed 2012/09/17 21:13

_id 26de
authors Enderle, G., K. Kansy and Pfaff, G.
year 1984
title Computer Graphics Programming : GKS - the graphics standard
source 542 p. : ill. (some col.) Berlin: Springer-Verlag, 1984. includes bibliography: p. 527-532 and index. -- (Symbolic Computation Series)
summary Covers computer graphics programming on the basis of the Graphical Kernel System. It gives an overview over the GKS concepts, the history of the GKS design and the various system interfaces. A detailed description of the application of GKS functions both in PASCAL and FORTRAN is a significant part
keywords standards, computer graphics, GKS, programming
series CADline
last changed 2003/06/02 10:24

_id 3386
authors Gavin, L., Keuppers, S., Mottram, C. and Penn, A.
year 2001
title Awareness Space in Distributed Social Networks
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 615-628
summary In the real work environment we are constantly aware of the presence and activity of others. We know when people are away from their desks, whether they are doing concentrated work, or whether they are available for interaction. We use this peripheral awareness of others to guide our interactions and social behaviour. However, when teams of workers are spatially separated we lose 'awareness' information and this severely inhibits interaction and information flow. The Theatre of Work (TOWER) aims to develop a virtual space to help create a sense of social awareness and presence to support distributed working. Presence, status and activity of other people are made visible in the theatre of work and allow one to build peripheral awareness of the current activity patterns of those who we do not share space with in reality. TOWER is developing a construction set to augment the workplace with synchronous as well as asynchronous awareness. Current, synchronous activity patterns and statuses are played out in a 3D virtual space through the use of symbolic acting. The environment itself however is automatically constructed on the basis of the organisation's information resources and is in effect an information space. Location of the symbolic actor in the environment can therefore represent the focus of that person's current activity. The environment itself evolves to reflect historic patterns of information use and exchange, and becomes an asynchronous representation of the past history of the organisation. A module that records specific episodes from the synchronous event cycle as a Docudrama forms an asynchronous information resource to give a history of team work and decision taking. The TOWER environment is displayed using a number of screen based and ambient display devices. Current status and activity events are supplied to the system using a range of sensors both in the real environment and in the information systems. The methodology has been established as a two-stage process. The 3D spatial environment will be automatically constructed or generated from some aspect of the pre-existing organisational structure or its information resources or usage patterns. The methodology must be extended to provide means for that structure to grow and evolve in the light of patterns of actual user behaviour in the TOWER space. We have developed a generative algorithm that uses a cell aggregation process to transcribe the information space into a 3d space. In stage 2 that space was analysed using space syntax methods (Hillier & Hanson, 1984; Hillier 1996) to allow the properties of permeability and intelligibility to be measured, and then these fed back into the generative algorithm. Finally, these same measures have been used to evaluate the spatialised behaviour that users of the TOWER space show, and will used to feed this back into the evolution of the space. The stage of transcription from information structure to 3d space through a generative algorithm is critical since it is this stage that allows neighbourhood relations to be created that are not present in the original information structure. It is these relations that could be expected to help increase social density.
keywords Algorithmic Form Generation, Distributed Workgroups, Space Syntax
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 2667
authors Gonzalez, C.J., Williams, M.H. and Atichison, I.E.
year 1984
title Evaluation of the Effectiveness of PROLOG for a CAD Application
source IEEE Computer Graphics and Applications March, 1984. vol. 4: pp. 67-75 : ill. includes bibliography.
summary A comparison between PROLOG and PASCAL by implementing them on a PDP-11/34 in order to study whether PROLOG could be used as a language for programming CAD applications and if so how could it be used. To obtain a fair perspective Pascal was chosen as a model for programming languages because it is well structured, embodying all the control structures required for structured programming and providing a wide range of data structure like PROLOG
keywords PROLOG, PASCAL, CAD, applications, programming, languages
series CADline
last changed 2003/06/02 14:41

_id 4551
authors Griffiths, J.G.
year 1984
title A Depth-Coherence Scanline Algorithm for Displaying Curved Surfaces
source Computer Aided Design. March, 1984. vol. 16: pp. 91-101 : ill. includes bibliography
summary A scanline algorithm is presented which generates a realistic picture of a solid object bounded by curved surfaces. Externally, a surface is described by parametric equations. The internal representation is comprised of meshes of cubic splines which may be subdivided. Memory is saved by delaying subdivision, and by using a novel garbage collection technique. Time is saved by exploiting depth coherence. A viewpoint and scanline fix a cross-section represented as a set of curves. There are usually only a few of these to compare, and the curve nearest the viewer often remains nearest over much of its length
keywords algorithms, curves, curved surfaces, splines, computer graphics, hidden surfaces
series CADline
last changed 2003/06/02 13:58

_id 653f
authors Hedelman, Harold
year 1984
title A Data Flow Approach to Procedural Modeling
source IEEE Computer Graphics and Applications January, 1984. vol. 4: pp. 16-26 : ill. (some col.). includes bibliography.
summary Computer graphics tasks generally involve either modeling or viewing. Modeling combines primitive building blocks (polygons, patches, etc.) into data structures that represent entire objects and scenes. To visualize a modeled object, its data structure is input to appropriate viewing routines. While a great deal has been done on modeling and viewing with geometric primitives, little has been published on the use of procedural primitives. A procedural model is a step-by-step guide for constructing a representation of an object or process, i.e., a program. It is also a function, a 'black box' with a set of inputs and outputs. Two questions are especially pertinent to the work presented in this article
keywords First, what are the advantages of both data flow methods and procedural modeling? Second, how can such models be used in composition? computer graphics, modeling, information, management
series CADline
last changed 1999/02/12 15:08

_id ebcc
authors Kolb, David A.
year 1984
title Experiential Learning
source Prentice Hall
summary In his book Experiential Learning: Experience as the Source of Learning and Development (1984), David Kolb introduces his experiential learning theory and provides a model for its application in schools, organizations, and virtually anywhere people are gathered together. Kolb's comprehensive and practical theory builds on the rich foundations of experience-based learning provided by John Dewey, Kurt Lewin, and Jean Piaget. We first consider the roots of his theory following which we offer a summary of it in practice.
series other
last changed 2003/04/23 15:14

_id eacf
authors Lantz, Keith A. and Nowicki, William I.
year 1984
title Structured Graphics for Distributed Systems
source ACM Transactions on Graphics January, 1984. vol. 3: pp. 23-51 : ill.
summary includes bibliography: pp. 48-51. One of the most important functions of an intelligent workstation is to provide a state-of-the-art user interface to distributed resources. One aspect of such an interface is virtual terminal support for both local and remote applications with a range of requirements, including graphics. To ensure good response for remote applications in particular, the bulk of user interaction must be handled local to the workstation. Therefore, the terminal management software on the workstation must provide object modeling as well as viewing facilities, in contrast to most contemporary graphics systems. One way of doing this is to support structured display files. It is equally important to support simultaneous access to multiple applications ; thus the terminal management software must provide window system facilities. Lastly, since the terminal management software should present a common interface to both local and remote applications, the workstation itself should be regarded as a multifunction component of the distributed system and not strictly as a terminal or a personal computer. This paper presents the system architecture and protocols necessary to achieve these goals and evaluates an existing implementation
keywords user interface, windowing, computer graphics, programming
series CADline
last changed 2003/06/02 10:24

_id 4af9
authors Levy, Henry
year 1984
title VAXstation : A General-Purpose Raster Graphics Architecture
source ACM Transactions on Graphics. January, 1984. vol. 3: pp. 70-83 : ill. includes bibliography
summary A raster graphics architecture and a raster graphics device are described. The graphics architecture is an extension of the RasterOp model and supports operations for rectangle movement, text writing, curve drawing, flood, and fill. The architecture is intended for implementation by both closely and loosely coupled display subsystems. The first implementation of the architecture is a remote raster display connected by fiber optics to a VAX minicomputer. The device contains a separate microprocessor, frame buffer, and additional local memory: it is capable of executing raster commands on operands in local memory or VAX host memory
keywords hardware, computer graphics, technology
series CADline
last changed 1999/02/12 15:09

_id 05b4
authors Liang, You-Dong and Barsky, Brian A.
year 1984
title A New Concept and Method for Line Clipping
source ACM Transactions on Graphics. January, 1984. vol. 3: pp. 1-22 : ill. includes bibliography
summary A new concept and method for line clipping is developed that describes clipping in an exact and mathematical form. The basic ideas form the foundation for a family of algorithms for two-dimensional, three-dimensional, and four-dimensional (homogeneous coordinates) line clipping. The line segment to be clipped is mapped into a parametric representation. From this, a set of conditions is derived that describes the interior of the clipping region. Observing that these conditions are all of similar form, they are rewritten such that the solution to the clipping problem is reduced to a simple max/min expression. For each dimension, the mathematics are discussed, an example is given, the algorithm is designed, and a performance test is conducted. The new algorithm is compared with the traditional Sutherland-Cohen clipping algorithm. Using randomly generated data, the new algorithm showed a 36 percent, 40 percent, and 79 percent improvement for two-dimensional, three-dimensional, and four- dimensional clipping, respectively. One of the advantages of this algorithm is the quick rejection of line segments that are invisible. In addition, this algorithm can be easily generalized for clipping against any convex viewing volume
keywords algorithms, clipping, computer graphics, analysis
series CADline
last changed 2003/06/02 13:58

_id 6c6f
authors Shaviv, Edna
year 1984
title National Situation Report: Technion (Haifa, Israel)
doi https://doi.org/10.52842/conf.ecaade.1984.x.j7u
source The Third European Conference on CAD in the Education of Architecture [eCAADe Conference Proceedings] Helsinki (Finnland) 20-22 September 1984.
summary In Israel there is only one School of Architecture. CAAD teaching has been introduced since 1969-1970. Last year it has been decided that each department (electronical, mechanical, architectural) will have its own CAD laboratory for computer graphics, based on a super minicomputer (CDC Cyber 170/720). The following software is available for CAAD : CD2000 (wireframe drawings), ICEM (solid modelling), TIGS (terminal independent graphics system), GOAL and BIBLE, ACA (integrated CAAD software). At the Technion teachers and architects which can educate CAAD are available. The following courses are teached : Computer Aided Architectural Design (I + II), Computer Methods in City Planning, Mathematical Models in Architectural Design, Design Course - Geometrical Modelling, Design Course - Solar Energy Design Seminar. It was decided that since next year the following courses will use CAAD : Design course - Geometrical Modelling and Appraisal, Morphology I, 2D-Design and Design Course - Passive Solar Communities.
series eCAADe
email
last changed 2022/06/07 07:50

_id a166
authors Van der Heiden, G. H. and Grandjean, E.
year 1984
title Ergonomic Studies in Computer-Aided Design Ergodesign 84 -- Ergonomics and Design in the Electronic Office:2. Field Studies, Office Furniture and Hardware
source Behaviour and Information Technology 1984 v.3 n.4 p.341-346
summary This paper describes the results of an ergonomic survey on interactive graphics workstations for computer-aided design (CAD). A work-sampling study was carried out to characterize the use of keyboard, digitizer tablet and video display. Subjective impressions of CAD software, CAD hardware and health aspects were collected by means of a questionnaire. Working methods and working postures were recorded on videotape. The two most important differences in comparison with other office terminals are: (i) dynamic working methods result in an absence of constrained postures in CAD operators and allow full-body exercise; (ii) CAD operators spend more time (46-68 per cent of working hours) viewing the video display than the average office terminal operator. Some ergonomic recommendations have been deduced for the construction of CAD terminals, as well as for the ergonomic improvement of existing workstations.
series other
last changed 2002/07/07 16:01

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0589
authors Weghorst, H., Hooper, G., and Greenberg, D.
year 1984
title Improved Computational Methods for Ray Tracing
source ACM Trans. on Graphics, vol. 3, no. 1, pp. 52-69, Jan. 1984
summary This paper describes algorithmic procedures that have been implemented to reduce the computational expense of producing ray-traced images. The selection of bounding volumes is examined to reduce the computational cost of the ray-intersection test. The use of object coherence, which relies on a hierarchical description of the environment, is then presented. Finally, since the building of the ray-intersection trees is such a large portion of the computation, a method using image coherence is described. This visible-surface preprocessing method, which is dependent upon the creation of an "item buffer," takes advantage of a priori image information. Examples that indicate the efficiency of these techniques for a variety of representative environments are presented.
series other
last changed 2003/04/23 15:50

_id af76
authors Wong, Waycal C.H. and Will, Barry F.
year 1996
title An Analysis of Using a Digital 3D Sundial as a Design and Decision Support Tool
doi https://doi.org/10.52842/conf.caadria.1996.131
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 131-141
summary The rapid speed of computer development brings new technologies, and these advances require innovative investigations to apply them optimally in the field of architecture. Burkett (1984) demonstrated that computer graphics can ‘provide an excellent opportunity for exploring solar issues in building redesign’. With one of the latest computer technologies, the "hyper-model” environment, this research investigates how to environment can become an aid in the design and decision support area. The research first reviews the communication between the architect and the client as described by Salisbury (1990). The review indicates that an interactive 3D hypermedia paradigm, with quick response, fast data manipulation and 3D visualization, offers a better communication media between the architect and the client. This research applies the "hyper-model” environment to design and develop a new methodology in collecting, analyzing, and presenting solar data. It also endeavors to show the possibilities of using the environment in design process.
series CAADRIA
last changed 2022/06/07 07:57

For more results click below:

this is page 0show page 1show page 2show page 3show page 4HOMELOGIN (you are user _anon_890625 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002