CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 39

_id ec87
authors Buchanan, Bruce G. and Shortliffe, Edward H. (editors)
year 1984
title Rule- Based Expert Systems : The MYCIN Experiments of the Stanford Heuristic Programming Project
source xix, 748 p. Reading, Mass.: Addison-Wesley Pub. Co., 1984. includes bibliography: p. 717-738 and subject index
summary A detailed look at MYCIN, an expert system for diagnosing bacterial infections and prescribing treatment for them. Issues covered include detailed examinations of knowledge acquisition, reasoning, explanation, tutoring, performance evaluation, and human interface
keywords AI, expert systems, knowledge acquisition, representation, reasoning, user interface
series CADline
last changed 2003/06/02 13:58

_id caadria2004_k-1
id caadria2004_k-1
authors Kalay, Yehuda E.
year 2004
title CONTEXTUALIZATION AND EMBODIMENT IN CYBERSPACE
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 5-14
doi https://doi.org/10.52842/conf.caadria.2004.005
summary The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled dynamic modeling software (such as SGI’s Open Inventor and WebSpace), have created a rush to develop on-line 3D virtual environments, with purposes ranging from art, to entertainment, to shopping, to culture and education. Some developers took their cues from the science fiction literature of Gibson (1984), Stephenson (1992), and others. Many were web-extensions to single-player video games. But most were created as a direct extension to our new-found ability to digitally model 3D spaces and to endow them with interactive control and pseudo-inhabitation. Surprisingly, this technologically-driven stampede paid little attention to the core principles of place-making and presence, derived from architecture and cognitive science, respectively: two principles that could and should inform the essence of the virtual place experience and help steer its development. Why are the principles of place-making and presence important for the development of virtual environments? Why not simply be content with our ability to create realistically-looking 3D worlds that we can visit remotely? What could we possibly learn about making these worlds better, had we understood the essence of place and presence? To answer these questions we cannot look at place-making (both physical and virtual) from a 3D space-making point of view alone, because places are not an end unto themselves. Rather, places must be considered a locus of contextualization and embodiment that ground human activities and give them meaning. In doing so, places acquire a meaning of their own, which facilitates, improves, and enriches many aspects of our lives. They provide us with a means to interpret the activities of others and to direct our own actions. Such meaning is comprised of the social and cultural conceptions and behaviors imprinted on the environment by the presence and activities of its inhabitants, who in turn, ‘read’ by them through their own corporeal embodiment of the same environment. This transactional relationship between the physical aspects of an environment, its social/cultural context, and our own embodiment of it, combine to create what is known as a sense of place: the psychological, physical, social, and cultural framework that helps us interpret the world around us, and directs our own behavior in it. In turn, it is our own (as well as others’) presence in that environment that gives it meaning, and shapes its social/cultural character. By understanding the essence of place-ness in general, and in cyberspace in particular, we can create virtual places that can better support Internet-based activities, and make them equal to, in some cases even better than their physical counterparts. One of the activities that stands to benefit most from understanding the concept of cyber-places is learning—an interpersonal activity that requires the co-presence of others (a teacher and/or fellow learners), who can point out the difference between what matters and what does not, and produce an emotional involvement that helps students learn. Thus, while many administrators and educators rush to develop webbased remote learning sites, to leverage the economic advantages of one-tomany learning modalities, these sites deprive learners of the contextualization and embodiment inherent in brick-and-mortar learning institutions, and which are needed to support the activity of learning. Can these qualities be achieved in virtual learning environments? If so, how? These are some of the questions this talk will try to answer by presenting a virtual place-making methodology and its experimental implementation, intended to create a sense of place through contextualization and embodiment in virtual learning environments.
series CAADRIA
type normal paper
last changed 2022/06/07 07:52

_id 0a6e
authors Walters, Roger
year 1986
title CAAD: Shorter-term Gains; Longerterm Costs?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 185-196
summary Assessment of CAAD systems in use is complex: it needs careful qualifications and is often contradictory. It is suggested that little progress has been made in making sense of the impacts of computing on design and design organizations. Impacts are more diverse and complicated than has been assumed. Assessments tend to be either overtly optimistic or pessimistic, yet the need is to be realistic. Moreover, impacts have been the subject of speculation and marketing rather than systematic study. Carefully documented case studies of projects or longitudinal studies of organizational impacts remain the exception. This chapter draws upon recorded user experience reported elsewhere (Walters, 1983)' and presents an assessment of the performance in use of current production systems. It presents an end-user view and also identifies a number of outstanding design research topics It is suggested that different systems in different organizations in different settings will give rise to new impacts. A wide variety of outcomes is possible. It seems unlikely that any simple set of relationships can account for all the data that inquiry reveals. The task becomes one of identifying variables that lead to differential outcomes, as the same cause may lead to different effects (Attewell and Rule, 1984). This becomes a long-term task. Each optimistic impact may be countered by some other more pessimistic impact. Moreover, the changes brought about on design by computing are significant because both beneficial and non- beneficial impacts are present together. Impacts are held in a dynamic balance that is subject to constant evolution. This viewpoint accounts for otherwise conflicting conclusions. It is unlikely that the full range of impacts is yet known, and a wide range of impacts and outcomes already need to be taken into account. It seems that CAD alone cannot either guarantee improved design or that it inevitably leads to some diminished role for the designer. CAD can lead to either possible outcome, depending upon the particular combination of impacts present. Careful matching of systems to design organization and work environment is therefore needed. The design management role becomes crucial.
series CAAD Futures
last changed 1999/04/03 17:58

_id 6b2f
authors Wilensky, Robert, Arens, Yigal and Chin, David
year 1984
title Talking to UNIX in English: An Overview of UC
source Communications of the ACM Vol. 27.no. 6 (June, 1984): pp. 574-593. includes bibliography
summary UC is a natural language help facility which advises users in using the UNIX operating system. Users can query UC about how to do things, command names and formats, online definitions of UNIX or general operating systems terminology, and debugging problems in using commands. UC is comprised of the following components: a language analyzer and generator, a context and memory model, an experimental common-sense planner, highly extensible knowledge bases on both the UNIX domain and the English language, a goal analysis component, and a system for acquisition of new knowledge through instruction in English. The language interface of UC is based on a 'phrasal analysis' approach which integrates semantic, grammatical and other types of information. In addition, it includes capabilities for ellipsis resolution and reference disambiguation
keywords UNIX, natural languages, user interface, knowledge acquisition
series CADline
last changed 2003/06/02 13:58

_id 20ff
id 20ff
authors Derix, Christian
year 2004
title Building a Synthetic Cognizer
source Design Computation Cognition conference 2004, MIT
summary Understanding ‘space’ as a structured and dynamic system can provide us with insight into the central concept in the architectural discourse that so far has proven to withstand theoretical framing (McLuhan 1964). The basis for this theoretical assumption is that space is not a void left by solid matter but instead an emergent quality of action and interaction between individuals and groups with a physical environment (Hillier 1996). In this way it can be described as a parallel distributed system, a self-organising entity. Extrapolating from Luhmann’s theory of social systems (Luhmann 1984), a spatial system is autonomous from its progenitors, people, but remains intangible to a human observer due to its abstract nature and therefore has to be analysed by computed entities, synthetic cognisers, with the capacity to perceive. This poster shows an attempt to use another complex system, a distributed connected algorithm based on Kohonen’s self-organising feature maps – SOM (Kohonen 1997), as a “perceptual aid” for creating geometric mappings of these spatial systems that will shed light on our understanding of space by not representing space through our usual mechanics but by constructing artificial spatial cognisers with abilities to make spatial representations of their own. This allows us to be shown novel representations that can help us to see new differences and similarities in spatial configurations.
keywords architectural design, neural networks, cognition, representation
series other
type poster
email
more http://www.springer.com/computer/ai/book/978-1-4020-2392-7
last changed 2012/09/17 21:13

_id ga9928
id ga9928
authors Goulthorpe
year 1999
title Hyposurface: from Autoplastic to Alloplastic Space
source International Conference on Generative Art
summary By way of immediate qualification to an essay which attempts to orient current technical developments in relation to a series of dECOi projects, I would suggest that the greatest liberation offered by new technology in architecture is not its formal potential as much as the patterns of creativity and practice it engenders. For increasingly in the projects presented here dECOi operates as an extended network of technical expertise: Mark Burry and his research team at Deakin University in Australia as architects and parametric/ programmatic designers; Peter Wood in New Zealand as programmer; Alex Scott in London as mathematician; Chris Glasow in London as systems engineer; and the engineers (structural/services) of David Glover’s team at Ove Arup in London. This reflects how we’re working in a new technical environment - a new form of practice, in a sense - a loose and light network which deploys highly specialist technical skill to suit a particular project. By way of a second disclaimer, I would suggest that the rapid technological development we're witnessing, which we struggle to comprehend given the sheer pace of change that overwhelms us, is somehow of a different order than previous technological revolutions. For the shift from an industrial society to a society of mass communication, which is the essential transformation taking place in the present, seems to be a subliminal and almost inexpressive technological transition - is formless, in a sense - which begs the question of how it may be expressed in form. If one holds that architecture is somehow the crystallization of cultural change in concrete form, one suspects that in the present there is no simple physical equivalent for the burst of communication technologies that colour contemporary life. But I think that one might effectively raise a series of questions apropos technology by briefly looking at 3 or 4 of our current projects, and which suggest a range of possibilities fostered by new technology. By way of a third doubt, we might qualify in advance the apparent optimism of architects for CAD technology by thinking back to Thomas More and his island ‘Utopia’, which marks in some way the advent of Modern rationalism. This was, if not quite a technological utopia, certainly a metaphysical one, More’s vision typically deductive, prognostic, causal. But which by the time of Francis Bacon’s New Atlantis is a technological utopia availing itself of all the possibilities put at humanity’s disposal by the known machines of the time. There’s a sort of implicit sanction within these two accounts which lies in their nature as reality optimized by rational DESIGN as if the very ethos of design were sponsored by Modern rationalist thought and its utopian leanings. The faintly euphoric ‘technological’ discourse of architecture at present - a sort of Neue Bauhaus - then seems curiously misplaced historically given the 20th century’s general anti-, dis-, or counter-utopian discourse. But even this seems to have finally run its course, dissolving into the electronic heterotopia of the present with its diverse opportunities of irony and distortion (as it’s been said) as a liberating potential.1 This would seem to mark the dissolution of design ethos into non-causal process(ing), which begs the question of ‘design’ itself: who 'designs' anymore? Or rather, has 'design' not become uncoupled from its rational, deterministic, tradition? The utopianism that attatches to technological discourse in the present seems blind to the counter-finality of technology's own accomplishments - that transparency has, as it were, by its own more and more perfect fulfillment, failed by its own success. For what we seem to have inherited is not the warped utopia depicted in countless visions of a singular and tyrranical technology (such as that in Orwell's 1984), but a rich and diverse heterotopia which has opened the possibility of countless channels of local dialect competing directly with the channels of power. Undoubtedly such multiplicitous and global connectivity has sent creative thought in multiple directions…
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 4eaf
authors Kalay, Yehuda E.
year 1984
title A Database Management Approach to CAD/CAM Systems Integration
source December, 1984. 13 p. : ill. includes bibliography
summary Facilitating the communication between different CAD/CAM systems is rapidly becoming an important issue, as more systems reach the market. A solution to the communication problem can be found if it is considered part of the more general problem of managing the complex information associated with the representation of physical artifacts and environments in the memory of computers, thereby accounting for the operators that are used for accessing the data as well as the data itself. Database management systems have provided powerful solutions to information management problems in a variety of disciplines and enjoy a broad and rigorous research foundation. If the techniques, methods and systems that were developed for database management could be utilized for CAD/CAM integration, they would save a considerable duplication of effort, enhance the integrity of the data, and bring to bear the results and advances that have been achieved over a long period of hard work
keywords CAD, CAM, relational database, integration, architecture
series CADline
email
last changed 2003/06/02 10:24

_id ddss9503
id ddss9503
authors Wineman, Jean and Serrato, Margaret
year 1994
title Visual and Spatial Analysis in Office Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The demands for rapid response to complex problems, flexibility, and other characteristics of today's workplace, such as a highly trained work force, have led many organizations to move from strict hierarchical structures to a more flexible project team organization. The organizational structure is broader and flatter, with greater independence given to organizational units, in this case the project teams. To understand the relationship between project team communication patterns and the design and layout of team space, a study was conducted of an architectural office before and after a move to new space. The study involved three project teams. Information was collected on individual communication patterns; perceptions of the ease of communication; and the effectiveness of the design and layout of physical space to support these communications. In order to provide guidance for critical decision-making in design, these communication data were correlated with a series of measures for the specification of team space enclosure and layout. These group/team space measures were adaptations of existing measures of individual work space, and included an enclosure measure, based on an enclosure measure developed by Stokols (1990); a measure of visual field, based on the "isovist" fields of Benedikt (1979); and an "integration" measure, based on the work of Hillier and Hanson (1984). Results indicate both linear and non-linear relationships between interaction patterns and physical space measures. This work is the initial stage of a research program to define a set of specific physical measures to guide the design of supportive work space for project teams and work groups within various types of organizations.
series DDSS
email
last changed 2003/08/07 16:36

_id caadria2020_118
id caadria2020_118
authors Chow, Ka Lok and van Ameijde, Jeroen
year 2020
title Generative Housing Communities - Design of Participatory Spaces in Public Housing Using Network Configurational Theories
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2020.2.283
summary This research-by-design project explores how public housing estates can accommodate social diversity and the appropriation of shared spaces, using qualitative and quantitative analysis of circulation networks. A case study housing estate in Hong Kong was analysed through field observations of movements and activities and as a site for the speculative re-design of shared spaces. Generative design processes were developed based on several parameters, including shortest paths, visibility integration and connectivity integration (Hillier & Hanson, 1984). Additional tools were developed to combine these techniques with optimisation of sunlight access, maximisation of views for residential towers and the provision of permeability of ground level building volumes. The project demonstrates how flexibility of use and social engagement can constitute a platform for self-organisation, similar to Jane Jacobs' notion of vibrant streets leading to active and progressive communities. It shows how computational design and configurational theories can promote a bottom-up approach for generating new types of residential environments that support participatory and diverse communities, rather than a conventional top-down approach that is perceived to embody mechanisms of social regimentation.
keywords Urban Planning and Design; Network Configuration; Community Space and Social Interaction; Hong Kong Public Housing
series CAADRIA
email
last changed 2022/06/07 07:56

_id avocaad_2001_15
id avocaad_2001_15
authors Henri Achten, Jos van Leeuwen
year 2001
title Scheming and Plotting your Way into Architectural Complexity
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The problem of complexity underlies all design problems. With the advent of CAD however, our ability to truly represent complexity has increased considerably. Following the four waves of design methodology as distinguished by Cross (1984), we see changing architectural design attitudes with respect to complexity. Rather than viewing it as problematic issue, designers such as Koolhaas, van Berkel, Lynn, and Franke embrace complexity and make it a focus in their design work. The computer is an indispensable instrument in this approach. The paper discusses the current state of the art in architectural design positions on complexity and CAAD, and reflects in particular on the role of design representations in this discussion. It is advanced that a number of recent developments are based on an intensified use of design representations such as schema’s, diagrams, and interactive modelling techniques. Within the field of possibilities in this field, the authors discuss Feature-Based Modelling (FBM) as a formalism to represent knowledge of the design. It is demonstrated how the FBM approach can be used to describe graphic representations as used in design, and how other levels and kinds of design knowledge can be incorporated, in particular the less definite qualitative information in the early design phase. The discussion section concludes with an extrapolation of the current role of design representation in the design process, and advances a few positions on the advantage and disadvantage of this role in architectural design.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8dce
authors Manna, Zohare and Waldinger, Richard
year 1984
title The Logical Basis for Computer Programming : Deductive Reasoning
source 2 v. : ill Reading, Mass.: Addison-Wesley Pub. Co., 1984. vol.1: includes bibliography v.1 p.: [579]-581 and index. -- CADLINE has vol. 1 only. (Addison-Wesley Series in Computer Science)
summary An introduction to the basic notions of propositional and predicate logic and special theories including integers, strings, trees, lists, sets, and tuples (arrays). Algorithms are expressed not as explicit programs but as the definitions of functions and relations within these theories
keywords logic, programming, AI, reasoning
series CADline
last changed 2003/06/02 13:58

_id 6118
authors Bentley, Jon L.
year 1984
title Code Tuning -- Programming Pearls
source communications of the ACM. February, 1984. vol. 27: pp. 91-96
summary Efficiency is one of many problems in programming, and there are many ways to achieve it. This column is about a low-level approach . 'Code tuning' locates the expensive parts of an existing program and then modifies that code to improve its performance
keywords programming, search, algorithms, techniques
series CADline
last changed 2003/06/02 13:58

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 63a9
authors Hellgardt, Michael
year 1993
title Architectural Theory and Design Grammars
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.i6u
summary The idea of artificial brains and artificial intelligence (AI) has been subject to criticism. The objection of J. Searle, for instance, which has been published in 1984 and which was partially directly addressed to one of the centres of AI, the Carnegie Mellon University in Pittsburgh, is mainly based on two points: (1) interactions between physiological and mental functions, and (2) the intentionality and context-relatedness of meaning. - With an emphasis on architectural design, this paper is about the second point, because the problem of meaning is a neuralgic point in the discussion of "artificial intelligence in design" (AID). Technical parameters are incompatible with mechanisms of meaning in any field of artistic, cultural or non-technical expression. This point, that is the relation between acts of meaning and acts of technical problem-solving and, connectedly, the relation between technological and architectural design, has been widely ignored in the discussion on AID. The development seems to be dominated by the tacit assumption that architecture can be articulated and generated purely in technical and formal terms of information processing beyond the field of architecture itself. Design and shape grammars have become a well established field in the discussion of AID, also with respect to architecture. But questions of architectural history and theory are touched on only incidentally and not sufficiently in this discussion. The problem is not, in other words, simply to include more or less unrelated cases of architecture, or architectural concepts -even if these are famous ones, such as Laugier's original hut for instance but to establish structural relations between arguments of architectural theory and arguments of AID.

series eCAADe
email
last changed 2022/06/07 07:50

_id e799
authors Howes, Jaki
year 1986
title Computer Education in Schools of Architecture and the Needs of Practice
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 45-48
doi https://doi.org/10.52842/conf.ecaade.1986.045
summary In April 1985 there was a meeting (at Huddersfield Polytechnic) or representatives from 26 Schools of Architecture. At this, concern was expressed about the lack of direction from the RIBA with regard to the appropriate level of computer teaching on architectural courses. In addition, it was felt that it was essential that at least one member of a Visiting Board panel should be computer literate and in a position to give advice. These points were raised at the RIBA Computer Committee later in 1985, and the committee's attention was also drawn to comments contained in the report by HM Inspector on Public Sector Education in Architecture (1985) based on investigations made during 1984.
series eCAADe
email
last changed 2022/06/07 07:50

_id ac8b
authors Mitchell, W.
year 1984
title CAD Technology, Its Effects on Practice and the Response of Education - an Overview
source The Third European Conference on CAD in the Education of Architecture [eCAADe Conference Proceedings] Helsinki (Finnland) 20-22 September 1984.
doi https://doi.org/10.52842/conf.ecaade.1984.x.b3c
summary Related with the evolution of hardware there also is an evolution of CAD techniques. The very first CAD/CAM packages were developed on mainframes. They moved into practice when 16-bit minicomputers became available. The packages mainly were production drafting applications. The 32-bit super minicomputers give wider possibilities, but at the same time some software problems arise, namely the complexity of CAD- databases and the development and maintenance cost of large programs. With VLSI the distribution of intelligence becomes possible, the enthousiasm for CAD increases, but still the gap between available hardware and high quality software, remains high.Concerning CAD teaching there are severe problems. First of all there are not enough really good designers which know CAD in such a way that they can teach it. Second there is a shortage of equipment and a financial problem. Thirdly there is the question what the students need to know about CAD. which is not clear at the moment. At the University of California, Los Angeles, the following 5 subjects are teached: Computer Support, Computer Literacy, Professional Practice Implications, Exploration of CAD as a Design Medium and Theoretical Foundations of CAD. To use computers as a medium it is necessary to understand architecture, its objects, its operators and its evaluation criteria. The last topic is considered at research level.
series eCAADe
email
more www.ecaade.org
last changed 2022/06/07 07:50

_id b8b9
authors Gibson, W.
year 1984
title Neuromancer
source Victor Gollancz
summary Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace--and science fiction has never been the same. Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance--and a cure--for a price....
series other
last changed 2003/04/23 15:14

_id 409c
authors Akin, Omer, Flemming, Ulrich and Woodbury, Robert F.
year 1984
title Development of Computer Systems for Use in Architectural Education
source 1984. ii, 47 p. includes bibliography
summary Computers have not been used in education in a way that fosters intellectual development of alternate approaches to design. Sufficient theory exists to use computing devices to support other potentially fruitful approaches to design. A proposal is made for the development of a computer system for architectural education which is built upon a particular model for design, that of rational decision making. Within the framework provided by the model, a series of courseware development projects are proposed which together with hardware acquisitions constitute a comprehensive computer system for architectural education
keywords architecture, education, design, decision making
series CADline
email
last changed 2003/06/02 13:58

_id 8fd4
authors Christiansson, Per
year 1984
title Integrated Computer Aided Design: Present and Future Data Structure
source CIB W78, Colloquium June, 1984. 6 p. : ill. includes bibliography.
summary The article presents some viewpoints on data structures which may mirror the building process and development of integrated computer aided design systems. The emphasis is upon the necessity to find a sufficiently valid general approach to system development in order to meet the fast evolution within the field and the demand for development strategies
keywords data structures, integration, CAD, systems, building process, architecture, standards, construction
series CADline
last changed 1999/02/12 15:07

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