CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 7 of 7

_id architectural_intelligence2023_10
id architectural_intelligence2023_10
authors Cheng Bi Duan, Su Yi Shen, Ding Wen Bao & Xin Yan
year 2023
title Innovative design solutions for contemporary Tou-Kung based on topological optimisation
doi https://doi.org/https://doi.org/10.1007/s44223-023-00028-x
source Architectural Intelligence Journal
summary Tou-Kung, which is pronounced in Chinese and known as Bracket Set (Liang & Fairbank, A pictorial history of Chinese architecture, 1984), is a vital support component in the Chinese traditional wooden tectonic systems. It is located between the column and the beam and connects the eave and pillar, making the heavy roof extend out of the eaves longer. The development of Tou-Kung is entirely a microcosm of the development of ancient Chinese architecture; the aesthetic structure and Asian artistic temperament behind Tou-Kung make it gradually become the cultural and spiritual symbol of traditional Chinese architecture. In the contemporary era, inheriting and developing Tou-Kung has become an essential issue. Several architects have attempted to employ new materials and techniques to integrate the traditional Tou-Kung into modern architectural systems, such as the China Pavilion at the 2010 World Expo and Yusuhara Wooden Bridge Museum. This paper introduces the topological optimisation method bi-directional evolutionary structural optimisation (BESO) for form-finding. BESO method is one of the most popular topology optimisation methods widely employed in civil engineering and architecture. Through analyzing the development trend of Tou-Kung and mechanical structure, the authors integrate 2D and 3D optimisation methods and apply the hybrid methods to form-finding. Meanwhile, mortise and tenon joint used to create stable connections with components of Tou-Kung are retained. This research aims to design a new Tou-Kung corresponding to “structural performance-based aesthetics”. The workflow proposed in this paper is valuable for Architrave and other traditional building components.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id ga9928
id ga9928
authors Goulthorpe
year 1999
title Hyposurface: from Autoplastic to Alloplastic Space
source International Conference on Generative Art
summary By way of immediate qualification to an essay which attempts to orient current technical developments in relation to a series of dECOi projects, I would suggest that the greatest liberation offered by new technology in architecture is not its formal potential as much as the patterns of creativity and practice it engenders. For increasingly in the projects presented here dECOi operates as an extended network of technical expertise: Mark Burry and his research team at Deakin University in Australia as architects and parametric/ programmatic designers; Peter Wood in New Zealand as programmer; Alex Scott in London as mathematician; Chris Glasow in London as systems engineer; and the engineers (structural/services) of David Glover’s team at Ove Arup in London. This reflects how we’re working in a new technical environment - a new form of practice, in a sense - a loose and light network which deploys highly specialist technical skill to suit a particular project. By way of a second disclaimer, I would suggest that the rapid technological development we're witnessing, which we struggle to comprehend given the sheer pace of change that overwhelms us, is somehow of a different order than previous technological revolutions. For the shift from an industrial society to a society of mass communication, which is the essential transformation taking place in the present, seems to be a subliminal and almost inexpressive technological transition - is formless, in a sense - which begs the question of how it may be expressed in form. If one holds that architecture is somehow the crystallization of cultural change in concrete form, one suspects that in the present there is no simple physical equivalent for the burst of communication technologies that colour contemporary life. But I think that one might effectively raise a series of questions apropos technology by briefly looking at 3 or 4 of our current projects, and which suggest a range of possibilities fostered by new technology. By way of a third doubt, we might qualify in advance the apparent optimism of architects for CAD technology by thinking back to Thomas More and his island ‘Utopia’, which marks in some way the advent of Modern rationalism. This was, if not quite a technological utopia, certainly a metaphysical one, More’s vision typically deductive, prognostic, causal. But which by the time of Francis Bacon’s New Atlantis is a technological utopia availing itself of all the possibilities put at humanity’s disposal by the known machines of the time. There’s a sort of implicit sanction within these two accounts which lies in their nature as reality optimized by rational DESIGN as if the very ethos of design were sponsored by Modern rationalist thought and its utopian leanings. The faintly euphoric ‘technological’ discourse of architecture at present - a sort of Neue Bauhaus - then seems curiously misplaced historically given the 20th century’s general anti-, dis-, or counter-utopian discourse. But even this seems to have finally run its course, dissolving into the electronic heterotopia of the present with its diverse opportunities of irony and distortion (as it’s been said) as a liberating potential.1 This would seem to mark the dissolution of design ethos into non-causal process(ing), which begs the question of ‘design’ itself: who 'designs' anymore? Or rather, has 'design' not become uncoupled from its rational, deterministic, tradition? The utopianism that attatches to technological discourse in the present seems blind to the counter-finality of technology's own accomplishments - that transparency has, as it were, by its own more and more perfect fulfillment, failed by its own success. For what we seem to have inherited is not the warped utopia depicted in countless visions of a singular and tyrranical technology (such as that in Orwell's 1984), but a rich and diverse heterotopia which has opened the possibility of countless channels of local dialect competing directly with the channels of power. Undoubtedly such multiplicitous and global connectivity has sent creative thought in multiple directions…
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 63a9
authors Hellgardt, Michael
year 1993
title Architectural Theory and Design Grammars
doi https://doi.org/10.52842/conf.ecaade.1993.x.i6u
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The idea of artificial brains and artificial intelligence (AI) has been subject to criticism. The objection of J. Searle, for instance, which has been published in 1984 and which was partially directly addressed to one of the centres of AI, the Carnegie Mellon University in Pittsburgh, is mainly based on two points: (1) interactions between physiological and mental functions, and (2) the intentionality and context-relatedness of meaning. - With an emphasis on architectural design, this paper is about the second point, because the problem of meaning is a neuralgic point in the discussion of "artificial intelligence in design" (AID). Technical parameters are incompatible with mechanisms of meaning in any field of artistic, cultural or non-technical expression. This point, that is the relation between acts of meaning and acts of technical problem-solving and, connectedly, the relation between technological and architectural design, has been widely ignored in the discussion on AID. The development seems to be dominated by the tacit assumption that architecture can be articulated and generated purely in technical and formal terms of information processing beyond the field of architecture itself. Design and shape grammars have become a well established field in the discussion of AID, also with respect to architecture. But questions of architectural history and theory are touched on only incidentally and not sufficiently in this discussion. The problem is not, in other words, simply to include more or less unrelated cases of architecture, or architectural concepts -even if these are famous ones, such as Laugier's original hut for instance but to establish structural relations between arguments of architectural theory and arguments of AID.

series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2011_149
id ecaade2011_149
authors Popov, Nikolay
year 2011
title Generative sub-division morphogenesis with Cellular Automata and Agent-Based Modelling
doi https://doi.org/10.52842/conf.ecaade.2011.166
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.166-174
summary This paper reports on some recent research carried out to develop computational generative urban design system that can be used as an alternative approach to master planning. The focus of the investigation is an 11 ha site located in the South-East edge of Auckland, New Zealand. The urban (or sub-urban) morphology is modelled as cellular automaton based on Hillier’s (1984) x-y syntax in order to resemble the morphology of the existing village. An agent based system based on Reynolds’ (1987) flocking algorithm evolves synchronously with the automaton and tests its ecological fitness. The emergent pattern of development therefore results from the mutual co-adaption of the cellular automaton and the agent based model. The outcomes are variety of spatial morphologies that connects well with adjacent existing village and at the same time take into account landscape and ecological peculiarities of the site.
wos WOS:000335665500019
keywords Generative urban design; structural coupling; cellular automata; agent based modelling
series eCAADe
email
last changed 2022/05/01 23:21

_id 8844
authors Rasdorf, William J.
year 1984
title Relational Database Modeling of Building Design Data
source Computing in Civil Engineering Conference Proceedings (3rd : 1984 : San Diego). American Society Of Civil Engineers, pp. 364-371. CADLINE has abstract only
summary This paper discusses the use of a relational database for representing the data gathered and derived during the building design process. In doing so, it considers the complexity of the relationships among a structure's topology, geometry, and attributes, and the critical requirements they impose on the development of a building design database. In the broad arena of computer-aided design, relational database management systems are establishing themselves as useful engineering tools. This is occurring at a time when engineers and architects are moving toward centralized and integrated databases of design information. In such a database, information is directly and readily available to all members of the design team, allowing them to work concurrently on an accurate representation of a wide variety of engineering design data. This paper presents the use of a relational database to model building design data and shows that the relationships among topology, geometry, and attributes can be successfully modeled relationally. The feasibility of interaction between engineering applications programs and the database is also indicated. Although the paper concentrates on structural design data for buildings, the relational model can also be used to represent the data of other engineering design disciplines as well as the data for other structures, assemblies, systems, and processes
keywords relational database, civil engineering, CAD
series CADline
last changed 2003/06/02 13:58

_id caadria2004_k-1
id caadria2004_k-1
authors Kalay, Yehuda E.
year 2004
title CONTEXTUALIZATION AND EMBODIMENT IN CYBERSPACE
doi https://doi.org/10.52842/conf.caadria.2004.005
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 5-14
summary The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled dynamic modeling software (such as SGI’s Open Inventor and WebSpace), have created a rush to develop on-line 3D virtual environments, with purposes ranging from art, to entertainment, to shopping, to culture and education. Some developers took their cues from the science fiction literature of Gibson (1984), Stephenson (1992), and others. Many were web-extensions to single-player video games. But most were created as a direct extension to our new-found ability to digitally model 3D spaces and to endow them with interactive control and pseudo-inhabitation. Surprisingly, this technologically-driven stampede paid little attention to the core principles of place-making and presence, derived from architecture and cognitive science, respectively: two principles that could and should inform the essence of the virtual place experience and help steer its development. Why are the principles of place-making and presence important for the development of virtual environments? Why not simply be content with our ability to create realistically-looking 3D worlds that we can visit remotely? What could we possibly learn about making these worlds better, had we understood the essence of place and presence? To answer these questions we cannot look at place-making (both physical and virtual) from a 3D space-making point of view alone, because places are not an end unto themselves. Rather, places must be considered a locus of contextualization and embodiment that ground human activities and give them meaning. In doing so, places acquire a meaning of their own, which facilitates, improves, and enriches many aspects of our lives. They provide us with a means to interpret the activities of others and to direct our own actions. Such meaning is comprised of the social and cultural conceptions and behaviors imprinted on the environment by the presence and activities of its inhabitants, who in turn, ‘read’ by them through their own corporeal embodiment of the same environment. This transactional relationship between the physical aspects of an environment, its social/cultural context, and our own embodiment of it, combine to create what is known as a sense of place: the psychological, physical, social, and cultural framework that helps us interpret the world around us, and directs our own behavior in it. In turn, it is our own (as well as others’) presence in that environment that gives it meaning, and shapes its social/cultural character. By understanding the essence of place-ness in general, and in cyberspace in particular, we can create virtual places that can better support Internet-based activities, and make them equal to, in some cases even better than their physical counterparts. One of the activities that stands to benefit most from understanding the concept of cyber-places is learning—an interpersonal activity that requires the co-presence of others (a teacher and/or fellow learners), who can point out the difference between what matters and what does not, and produce an emotional involvement that helps students learn. Thus, while many administrators and educators rush to develop webbased remote learning sites, to leverage the economic advantages of one-tomany learning modalities, these sites deprive learners of the contextualization and embodiment inherent in brick-and-mortar learning institutions, and which are needed to support the activity of learning. Can these qualities be achieved in virtual learning environments? If so, how? These are some of the questions this talk will try to answer by presenting a virtual place-making methodology and its experimental implementation, intended to create a sense of place through contextualization and embodiment in virtual learning environments.
series CAADRIA
type normal paper
last changed 2022/06/07 07:52

_id 6ed3
authors Rasdorf, William J. and Storaasli, Olaf O.
year 1985
title The Role of Computing in Engineering Education
source Toward Expert Systems, Computers and Structures. Pergamon Press, July, 1985. vol. 20: pp. 11-15. Also published in: Advances and Trends in Structures and Dynamics edited by A. K. Noor and R. J. Hayduk
summary Pergamon Press, 1985. --- Also Published in : Proceedings of the Symposium on Advances and Trends in Structures and Dynamics, Pergamon Press, George Washington University and the National Aeronautics and Space Administration, Washington, D.C. pp. 11-15, Oct.1984. The rapid advances occurring in interactive micro-computing and computer science have provided the engineer with a powerful means of processing, storing, retrieving, and displaying data. The effective use of computer technology in engineering processes and applications is recognized by many as the key to increased individual, company, and national productivity. The implications of this observation for the academic community are clear: we must prepare our students to use computer methods and applications as part of their fundamental education. The proper tradeoff between engineering fundamentals and computer science principles and practices is changing with many of the concepts of engineering now being packaged in algorithms or on computer chips. The components of an education should include operating system fundamentals, data structures, program control and organization, algorithms, and computer architectures. It is critically important for engineering students to receive an education that teaches them these fundamentals. This paper suggests that to convey the essentials of computer science to future engineers requires, in part, the addition of computer courses to the engineering curriculum. It also requires a strengthening of the computing content of many other courses so that students come to treat the computer as a fundamental component of their work. This is a major undertaking, but new engineers graduating with advanced computing knowledge will provide potentially significant future innovations in the engineering profession
keywords CAE, education, civil engineering
series CADline
last changed 2003/06/02 13:58

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