CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id d5c8
authors Angelo, C.V., Bueno, A.P., Ludvig, C., Reis, A.F. and Trezub, D.
year 1999
title Image and Shape: Two Distinct Approaches
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 410-415
summary This paper is the result of two researches done at the district of Campeche, Florianópolis, by the Grupo PET/ARQ/UFSC/CAPES. Different aspects and conceptual approaches were used to study the spatial attributes of this district located in the Southern part of Santa Catarina Island. The readings and analysis of two researches were based on graphic pistures builded with the use of Corel 7.0 e AutoCadR14. The first research – "Urban Development in the Island of Santa Catarina: Public Space Study"- examined the urban structures of Campeche based on the Spatial Syntax Theory developed by Hillier and Hanson (1984) that relates form and social appropriation of public spaces. The second research – "Topoceptive Characterisation of Campeche: The Image of a Locality in Expansion in the Island of Santa Catarina" -, based on the methodology developed by Kohlsdorf (1996) and also on the visual analysis proposed by Lynch (1960), identified characteristics of this locality with the specific goal of selecting attributes that contributed to the ideas of the place its population held. The paper consists of an initial exercise of linking these two methods in order to test the complementarity of their analytical tools. Exemplifying the analytical procedures undertaken in the two approaches, the readings done - global (of the locality as a whole) and partial (from parts of the settlement) - are presented and compared.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 20ff
id 20ff
authors Derix, Christian
year 2004
title Building a Synthetic Cognizer
source Design Computation Cognition conference 2004, MIT
summary Understanding ‘space’ as a structured and dynamic system can provide us with insight into the central concept in the architectural discourse that so far has proven to withstand theoretical framing (McLuhan 1964). The basis for this theoretical assumption is that space is not a void left by solid matter but instead an emergent quality of action and interaction between individuals and groups with a physical environment (Hillier 1996). In this way it can be described as a parallel distributed system, a self-organising entity. Extrapolating from Luhmann’s theory of social systems (Luhmann 1984), a spatial system is autonomous from its progenitors, people, but remains intangible to a human observer due to its abstract nature and therefore has to be analysed by computed entities, synthetic cognisers, with the capacity to perceive. This poster shows an attempt to use another complex system, a distributed connected algorithm based on Kohonen’s self-organising feature maps – SOM (Kohonen 1997), as a “perceptual aid” for creating geometric mappings of these spatial systems that will shed light on our understanding of space by not representing space through our usual mechanics but by constructing artificial spatial cognisers with abilities to make spatial representations of their own. This allows us to be shown novel representations that can help us to see new differences and similarities in spatial configurations.
keywords architectural design, neural networks, cognition, representation
series other
type poster
email
more http://www.springer.com/computer/ai/book/978-1-4020-2392-7
last changed 2012/09/17 21:13

_id 86c4
authors Shaviv, Edna
year 1984
title Climate and Building Design - Tradition, Research and Design Tools
source Energy and Buildings. 1984. vol. 7: pp.55-69 : ill. tables. includes bibliography
summary Important design parameters that influence the building thermal behavior and in particular natural cooling are discussed. Among these design parameters are: ventilation, evaporation, proper shading, orientation of the building and its proportions with respect to the orientation, the color of the building's envelope and its conductivity, the thermal mass of the building, night radiation to the sky and the stack effect. The latter is the katabatic and anabatic cooling. Different design tools aimed at the study of the influence of the climatological parameters on the form andÔ h)0*0*0*°° ÔŒ characteristics of buildings were developed in recent years. These tools help architects in designing houses with improved indoor thermal conditions without mechanical means, or with minimum energy consumptions. Several design tools, as well as design considerations and traditional constructions, are presented
keywords Emphasis is placed on computer-aided design tools
series CADline
email
last changed 2003/05/17 10:20

_id 2b48
authors Shaviv, Edna
year 1984
title A Design Tool for Determining the Form of Fixed and Movable Sunshades
source ASHRAE Transactions. 1984. vol. 90: [14] p. : ill. and tables. includes bibliography: p. [7]
summary A method for the design of fixed and movable external sunshaeds for windows is presented. The window can have any shape and be located on a wall having an arbitrary orientation. The fundamental idea is to use a computer to generate the entire envelope of the family of shading solutions that satisfies a prescribed set of shading requirements. The envelope of solutions serves as a nomogram on the basis of which sunshades are designed. Any sunshade designed following this nomogram satisfies the prescribed demands. The method creates an unlimited space of solutions, leaving the final design to the architect's imagination
keywords evaluation, analysis, shading, design, methods, architecture, algorithms, energy
series CADline
email
last changed 2003/05/17 10:20

_id ecaade2013_094
id ecaade2013_094
authors Tomé, Ana; Heitor, Teresa and Nunes, Mário
year 2013
title Space-Use Interactions Described Through Computer Vision
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 403-412
doi https://doi.org/10.52842/conf.ecaade.2013.1.403
wos WOS:000340635300042
summary This paper examines analytical procedures aimed at the study of the functional condition of architectural artefacts and, as a result, the promotion of a better understanding of the connections established with spatial conditions. The goal is to contribute to the development of techniques based on computer vision of mobility and users’ interaction, producing non-arbitrary registries of their movement/navigation and occupancy/co-presence patterns via a quantitatively based analysis.Movement/navigation and occupancy/co-presence patterns were correlated with configurational properties obtained by applying the space syntax descriptive model (Hillier and Hanson, 1984). It was possible to analyse relations between the spatial configuration and the movement/navigation and occupancy/co-presence patterns, a key question within the architectural conceptual process.
keywords Space-use analysis method; computer vision; movement/navigation patterns; occupation/co-presence patterns; occupation/movement indices.
series eCAADe
email
last changed 2022/06/07 07:58

_id 409c
authors Akin, Omer, Flemming, Ulrich and Woodbury, Robert F.
year 1984
title Development of Computer Systems for Use in Architectural Education
source 1984. ii, 47 p. includes bibliography
summary Computers have not been used in education in a way that fosters intellectual development of alternate approaches to design. Sufficient theory exists to use computing devices to support other potentially fruitful approaches to design. A proposal is made for the development of a computer system for architectural education which is built upon a particular model for design, that of rational decision making. Within the framework provided by the model, a series of courseware development projects are proposed which together with hardware acquisitions constitute a comprehensive computer system for architectural education
keywords architecture, education, design, decision making
series CADline
email
last changed 2003/06/02 13:58

_id sigradi2015_9.347
id sigradi2015_9.347
authors Andrade, Eduardo; Orellana, Nicolas; Mesa, Javiera; Felmer, Patricio
year 2015
title Spatial Configuration and Sociaty. Comparison between the street market Tristan Matta and Tirso de Molina Market
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 481-485.
summary This research aims to clarify how certain visual and accessibility patterns, in buildings and urban environments, are related to social activities that take place in them. The study, based on the theory of space syntax (Hillier & Hanson 1984; Hillier, 1996), seeks to recognize patterns of behavior, both individual and aggregate. The case studies are Tirso de Molina Market and the free street market Tristan Matta, both in Santiago de Chile.
keywords pace Syntax, Visibilidad, Accesibilidad, Conectividad, Comportamiento
series SIGRADI
email
last changed 2016/03/10 09:47

_id 44b1
authors Balas, Egon
year 1984
title On the Facial Structure of Scheduling Polyhedra
source 49 p., 6 p. of appendix : ill. Pittsburgh, PA: Design Research Center, Carnegie Mellon Univ., December, 1984. includes bibliography
summary A well-known job shop scheduling problem can be formulated as follows. Given a graph G with node set N and with directed and undirected arcs, find an orientation of the undirected arcs that minimizes the length of a longest path in G. The author treats the problem as a disjunctive program, without recourse to integer variables, and give a partial characterization of the scheduling polyhedron P(N), i.e., the convex hull of feasible schedules. In particular, he derives all the facets inducing inequalities for the scheduling polyhedron P(K) defined on some clique with node set K, and gives a sufficient condition for such inequalities to also induce facets of P(N). One of our results is that any inequality that induces a facet of P(H) for some HCK, also induces a facet of P(K). Another one is a recursive formula for deriving a facet inducing inequality with p positive coefficients from one with p-1 positive coefficients. The author also addresses the constraint identification problem, and gives a procedure for finding an inequality that cuts off a given solution to a subset of the constraints
keywords polyhedra, graphs, optimization, convex hull
series CADline
last changed 1999/02/12 15:07

_id 4685
authors Barsky, Brian A.
year 1984
title A Description and Evaluation of Various 3-D Models
source IEEE Computer Graphics and Applications. January, 1984. vol. 4: pp. 38-52 : ill. Includes bibliography
summary The use of parametric curves and surfaces for object modeling in computer graphics is becoming increasingly popular. There is sometimes, however, a reluctance to use them because it seems that the added power they give is more than offset by the complexity of their formulations and their computations. The purpose of this article is to clarify their meanings and uses and show how much they have in common behind the diversity of their formulations. The author discusses the properties and benefits of using the parametric Hermite, Coons, Bezier, B-spline, and Beta-spline curve and surface formulations
keywords Hermite, Coons, curved surfaces, Bezier, curves, B- splines, computational geometry, computer graphics
series CADline
last changed 2003/06/02 10:24

_id c9c1
authors Basili, Victor R. and Perricone, Barry T.
year 1984
title Software Errors and Complexity : An Empirical Investigation
source communications of the ACM. January, 1984. vol. 27: pp. 42-52 : ill. includes bibliography
summary The relationships between the frequency and distribution of errors during software development, the maintenance of the developed software, and a the influence of a variety of environmental factors on software development were analyzed. These factors include the complexity of the software, the developer's experience with the application, and the reuse of existing design and code. Such relationships can not only provide an insight into the characteristics of computer software development and the effects that the environment can have on the product, but also improve its reliability and quality. The study is based on data derived from a medium- scale software development project
keywords software, engineering, programming, reliability
series CADline
last changed 2003/06/02 13:58

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id 6118
authors Bentley, Jon L.
year 1984
title Code Tuning -- Programming Pearls
source communications of the ACM. February, 1984. vol. 27: pp. 91-96
summary Efficiency is one of many problems in programming, and there are many ways to achieve it. This column is about a low-level approach . 'Code tuning' locates the expensive parts of an existing program and then modifies that code to improve its performance
keywords programming, search, algorithms, techniques
series CADline
last changed 2003/06/02 13:58

_id 6050
authors Bentley, Jon L.
year 1984
title Algorithm Design Techniques -- Programming Pearls
source communications of the ACM. September, 1984. vol. 27: pp. 865-871 : ill
summary The problem arose in one-dimensional pattern recognition: The input is a vector X of N real numbers; the output is the maximum sum found in any contiguous subvector of the input. The problem is when some of the numbers are negative. This column is built around that problem with an emphasis on the algorithms that solve it and the techniques used to design them
keywords techniques, programming, algorithms, pattern recognition
series CADline
last changed 2003/06/02 13:58

_id c159
authors Bentley, Jon L.
year 1984
title A Case Study in Applied Algorithm Design
source IEEE Computer. February, 1984. vol. 17: pp. 75-88 : ill. tables. includes bibliography
summary In this article the author describes how an algorithm design was used in the development of a small routine in a software system
keywords algorithms, programming, techniques
series CADline
last changed 2003/06/02 13:58

_id 8087
authors Boehm, Barry W., Penedo, Maria H. and Stuckle, Don E. (et al)
year 1984
title A Software Development Environment for Improving Productivity
source IEEE Computer. June, 1984. pp. 30-44 : ill. includes bibliography
summary The software productivity system (SPS) was developed to support project activities. It involves a set of strategies, including the work environment; the evaluation and procurement of hardware equipment; the provision for immediate access to computing resources through local area networks; the building of an integrated set of tools to support the software development life cycle and all project personnel; and a user support function to transfer new technology. All of these strategies are being accomplished incrementally. The current architecture is VAX-based and uses the Unix operating system, a wideband local network, and a set of software tools. The article describes the steps that led to the creation of the software productivity project and its components and summarized the requirements analyses on which the SPS was based
keywords productivity, software, hardware, programming
series CADline
last changed 2003/06/02 10:24

_id 4e4e
authors Boissonnat, Jean-Daniel
year 1984
title Geometric Structures for Three- Dimensional Shape Representation
source ACM Transactions on Graphics. October, 1984. vol. 3: pp. 266-286 : ill. includes bibliography
summary Different geometric structures are investigated in the context of discrete surface representation. It is shown that minimal representations (i.e., polyhedra) can be provided by a surface-based method using nearest neighbors structures or by a volume-based method using the Delaunay triangulation. Both approaches are compared with respect to various criteria, such as space requirements, computation time, constraints on the distribution of the points, facilities for further calculations, and agreement with the actual shape of the object
keywords algorithms, polyhedra, curves, curved surfaces, solids, representation, geometric modeling, data structures
series CADline
last changed 1999/02/12 15:07

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 088a
authors Brotman, Shapiro Lynne and Badler, Norman I.
year 1984
title Generating Soft Shadows With a Depth Buffer Algorithm
source IEEE Computer Graphics and Applications. October, 1984. pp. 5-12 : ill. includes bibliography
summary The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existing shadowing method with a popular visible surface rendering technique, called a 'depth buffer,' to generate soft shadows resulting from light sources of finite extent. Their method extend Crow's shadow volume algorithm to produce multiple shadows overlapped to yield the characteristic soft edges of a shadow penumbra
keywords rendering, algorithms, shadowing, computer graphics
series CADline
last changed 2003/06/02 13:58

_id ec87
authors Buchanan, Bruce G. and Shortliffe, Edward H. (editors)
year 1984
title Rule- Based Expert Systems : The MYCIN Experiments of the Stanford Heuristic Programming Project
source xix, 748 p. Reading, Mass.: Addison-Wesley Pub. Co., 1984. includes bibliography: p. 717-738 and subject index
summary A detailed look at MYCIN, an expert system for diagnosing bacterial infections and prescribing treatment for them. Issues covered include detailed examinations of knowledge acquisition, reasoning, explanation, tutoring, performance evaluation, and human interface
keywords AI, expert systems, knowledge acquisition, representation, reasoning, user interface
series CADline
last changed 2003/06/02 13:58

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