CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 97

_id 3386
authors Gavin, L., Keuppers, S., Mottram, C. and Penn, A.
year 2001
title Awareness Space in Distributed Social Networks
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 615-628
summary In the real work environment we are constantly aware of the presence and activity of others. We know when people are away from their desks, whether they are doing concentrated work, or whether they are available for interaction. We use this peripheral awareness of others to guide our interactions and social behaviour. However, when teams of workers are spatially separated we lose 'awareness' information and this severely inhibits interaction and information flow. The Theatre of Work (TOWER) aims to develop a virtual space to help create a sense of social awareness and presence to support distributed working. Presence, status and activity of other people are made visible in the theatre of work and allow one to build peripheral awareness of the current activity patterns of those who we do not share space with in reality. TOWER is developing a construction set to augment the workplace with synchronous as well as asynchronous awareness. Current, synchronous activity patterns and statuses are played out in a 3D virtual space through the use of symbolic acting. The environment itself however is automatically constructed on the basis of the organisation's information resources and is in effect an information space. Location of the symbolic actor in the environment can therefore represent the focus of that person's current activity. The environment itself evolves to reflect historic patterns of information use and exchange, and becomes an asynchronous representation of the past history of the organisation. A module that records specific episodes from the synchronous event cycle as a Docudrama forms an asynchronous information resource to give a history of team work and decision taking. The TOWER environment is displayed using a number of screen based and ambient display devices. Current status and activity events are supplied to the system using a range of sensors both in the real environment and in the information systems. The methodology has been established as a two-stage process. The 3D spatial environment will be automatically constructed or generated from some aspect of the pre-existing organisational structure or its information resources or usage patterns. The methodology must be extended to provide means for that structure to grow and evolve in the light of patterns of actual user behaviour in the TOWER space. We have developed a generative algorithm that uses a cell aggregation process to transcribe the information space into a 3d space. In stage 2 that space was analysed using space syntax methods (Hillier & Hanson, 1984; Hillier 1996) to allow the properties of permeability and intelligibility to be measured, and then these fed back into the generative algorithm. Finally, these same measures have been used to evaluate the spatialised behaviour that users of the TOWER space show, and will used to feed this back into the evolution of the space. The stage of transcription from information structure to 3d space through a generative algorithm is critical since it is this stage that allows neighbourhood relations to be created that are not present in the original information structure. It is these relations that could be expected to help increase social density.
keywords Algorithmic Form Generation, Distributed Workgroups, Space Syntax
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 6b2f
authors Wilensky, Robert, Arens, Yigal and Chin, David
year 1984
title Talking to UNIX in English: An Overview of UC
source Communications of the ACM Vol. 27.no. 6 (June, 1984): pp. 574-593. includes bibliography
summary UC is a natural language help facility which advises users in using the UNIX operating system. Users can query UC about how to do things, command names and formats, online definitions of UNIX or general operating systems terminology, and debugging problems in using commands. UC is comprised of the following components: a language analyzer and generator, a context and memory model, an experimental common-sense planner, highly extensible knowledge bases on both the UNIX domain and the English language, a goal analysis component, and a system for acquisition of new knowledge through instruction in English. The language interface of UC is based on a 'phrasal analysis' approach which integrates semantic, grammatical and other types of information. In addition, it includes capabilities for ellipsis resolution and reference disambiguation
keywords UNIX, natural languages, user interface, knowledge acquisition
series CADline
last changed 2003/06/02 13:58

_id 2667
authors Gonzalez, C.J., Williams, M.H. and Atichison, I.E.
year 1984
title Evaluation of the Effectiveness of PROLOG for a CAD Application
source IEEE Computer Graphics and Applications March, 1984. vol. 4: pp. 67-75 : ill. includes bibliography.
summary A comparison between PROLOG and PASCAL by implementing them on a PDP-11/34 in order to study whether PROLOG could be used as a language for programming CAD applications and if so how could it be used. To obtain a fair perspective Pascal was chosen as a model for programming languages because it is well structured, embodying all the control structures required for structured programming and providing a wide range of data structure like PROLOG
keywords PROLOG, PASCAL, CAD, applications, programming, languages
series CADline
last changed 2003/06/02 14:41

_id 4685
authors Barsky, Brian A.
year 1984
title A Description and Evaluation of Various 3-D Models
source IEEE Computer Graphics and Applications. January, 1984. vol. 4: pp. 38-52 : ill. Includes bibliography
summary The use of parametric curves and surfaces for object modeling in computer graphics is becoming increasingly popular. There is sometimes, however, a reluctance to use them because it seems that the added power they give is more than offset by the complexity of their formulations and their computations. The purpose of this article is to clarify their meanings and uses and show how much they have in common behind the diversity of their formulations. The author discusses the properties and benefits of using the parametric Hermite, Coons, Bezier, B-spline, and Beta-spline curve and surface formulations
keywords Hermite, Coons, curved surfaces, Bezier, curves, B- splines, computational geometry, computer graphics
series CADline
last changed 2003/06/02 10:24

_id 4e4e
authors Boissonnat, Jean-Daniel
year 1984
title Geometric Structures for Three- Dimensional Shape Representation
source ACM Transactions on Graphics. October, 1984. vol. 3: pp. 266-286 : ill. includes bibliography
summary Different geometric structures are investigated in the context of discrete surface representation. It is shown that minimal representations (i.e., polyhedra) can be provided by a surface-based method using nearest neighbors structures or by a volume-based method using the Delaunay triangulation. Both approaches are compared with respect to various criteria, such as space requirements, computation time, constraints on the distribution of the points, facilities for further calculations, and agreement with the actual shape of the object
keywords algorithms, polyhedra, curves, curved surfaces, solids, representation, geometric modeling, data structures
series CADline
last changed 1999/02/12 15:07

_id caadria2020_118
id caadria2020_118
authors Chow, Ka Lok and van Ameijde, Jeroen
year 2020
title Generative Housing Communities - Design of Participatory Spaces in Public Housing Using Network Configurational Theories
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2020.2.283
summary This research-by-design project explores how public housing estates can accommodate social diversity and the appropriation of shared spaces, using qualitative and quantitative analysis of circulation networks. A case study housing estate in Hong Kong was analysed through field observations of movements and activities and as a site for the speculative re-design of shared spaces. Generative design processes were developed based on several parameters, including shortest paths, visibility integration and connectivity integration (Hillier & Hanson, 1984). Additional tools were developed to combine these techniques with optimisation of sunlight access, maximisation of views for residential towers and the provision of permeability of ground level building volumes. The project demonstrates how flexibility of use and social engagement can constitute a platform for self-organisation, similar to Jane Jacobs' notion of vibrant streets leading to active and progressive communities. It shows how computational design and configurational theories can promote a bottom-up approach for generating new types of residential environments that support participatory and diverse communities, rather than a conventional top-down approach that is perceived to embody mechanisms of social regimentation.
keywords Urban Planning and Design; Network Configuration; Community Space and Social Interaction; Hong Kong Public Housing
series CAADRIA
email
last changed 2022/06/07 07:56

_id e7cf
authors Eastman, Charles M. and Preiss, K.
year 1984
title A Review of Solid Shape Modelling Based on Integrity
source Computer Aided Design March, 1984. vol. 16: pp. 66-80 : ill. includes bibliography.
summary The potential benefits of using a canonical model for representing the shapes of solid objects has led to the design and implementation of a number of geometric modelers with varying capabilities. This paper reviews the approaches taken in solid modeling by defining the well-formedness conditions which must be implemented in any modeling system. The methods for satisfying the well-formedness constraints in the various solid modeling methods are reviewed, using the concept of integrity constraints. The incorporation of integrity constraints, both explicitly and implicitly, into solid modelers are considered, with particular focus on boundary modelers. The use of integrity constraints for defining shape families and assembly families are also presented. The result is a unified view of solid shape modeling systems that enables their classification and extension into particular application areas
keywords solid modeling, constraints, B-rep
series CADline
email
last changed 2003/05/17 10:15

_id 4551
authors Griffiths, J.G.
year 1984
title A Depth-Coherence Scanline Algorithm for Displaying Curved Surfaces
source Computer Aided Design. March, 1984. vol. 16: pp. 91-101 : ill. includes bibliography
summary A scanline algorithm is presented which generates a realistic picture of a solid object bounded by curved surfaces. Externally, a surface is described by parametric equations. The internal representation is comprised of meshes of cubic splines which may be subdivided. Memory is saved by delaying subdivision, and by using a novel garbage collection technique. Time is saved by exploiting depth coherence. A viewpoint and scanline fix a cross-section represented as a set of curves. There are usually only a few of these to compare, and the curve nearest the viewer often remains nearest over much of its length
keywords algorithms, curves, curved surfaces, splines, computer graphics, hidden surfaces
series CADline
last changed 2003/06/02 13:58

_id e0a3
authors Johnson, Robert E.
year 1984
title Computer-Aided Energy Economics for Early Concept Design Analysis
source Building Economics, International Symposium Proceedings (3rd : Canada). 1984? vol. 3: pp.46-57 : ill. includes bibliography
summary Decisions that have the greatest impact on energy cost performance are made very early in the design process. The problem is that these early design decisions are rarely tested thoroughly until very late in design. Usually this is due to the difficulties inherent in the use of the more sophisticated analysis procedures. Hourly energy computer simulations are costly to use, often require detailed input preparation, and use large ''main-frame' computers. Easier to use energy evaluation tools such as manual calculations and simplified computer programs do not yield reliable results. This is particularly true when passive solar design solutions are being tested. However, even the sophisticated approaches often have a limited ability to comprehensively model the economic implications of the more accurate energy simulations. This paper is intended to describe efforts at the University of Michigan to develop a more integrated approach to the assessment of energy economics - one that may be used at the earliest stages of concept design. The approach taken has been to concentrate on developing interactive, easy to use computer programs to describe building design proposals. This computer-generated building model is then used to automatically generate the information required to run a large, sophisticated energy analysis program developed by the U.S. Army Corps of Engineers (BLAST). Total life cycle cost analysis is performed either using procedures within BLAST or an 'electronic spreadsheet' system. Perceived deficiencies in the current state of this energy/cost evaluation system are described, and future research directions are presented
keywords architecture, energy, analysis, CAD, economics, design, methods
series CADline
last changed 2003/06/02 10:24

_id 05b4
authors Liang, You-Dong and Barsky, Brian A.
year 1984
title A New Concept and Method for Line Clipping
source ACM Transactions on Graphics. January, 1984. vol. 3: pp. 1-22 : ill. includes bibliography
summary A new concept and method for line clipping is developed that describes clipping in an exact and mathematical form. The basic ideas form the foundation for a family of algorithms for two-dimensional, three-dimensional, and four-dimensional (homogeneous coordinates) line clipping. The line segment to be clipped is mapped into a parametric representation. From this, a set of conditions is derived that describes the interior of the clipping region. Observing that these conditions are all of similar form, they are rewritten such that the solution to the clipping problem is reduced to a simple max/min expression. For each dimension, the mathematics are discussed, an example is given, the algorithm is designed, and a performance test is conducted. The new algorithm is compared with the traditional Sutherland-Cohen clipping algorithm. Using randomly generated data, the new algorithm showed a 36 percent, 40 percent, and 79 percent improvement for two-dimensional, three-dimensional, and four- dimensional clipping, respectively. One of the advantages of this algorithm is the quick rejection of line segments that are invisible. In addition, this algorithm can be easily generalized for clipping against any convex viewing volume
keywords algorithms, clipping, computer graphics, analysis
series CADline
last changed 2003/06/02 13:58

_id 6045
authors Rychener, Michael D.
year 1984
title Expert systems for Engineering Design : Problem Components, Technique, & Prototypes
source 31 p. : charts Design Research Center, CMU, March, 1984. DRC-0502-83. includes bibliography
summary A number of problems in diagnosis and engineering design can be solved by using current expert system techniques. This paper enumerates the main components of such problems and the steps that are taken in solving them. A few prototypical artificial intelligence systems embody techniques that can be applied to engineering problems are surveyed, and their relevance to components of design problems is discussed. Some expert system in design domain are summarized, with emphasis on aspects that can illustrate wider applicability of the techniques
keywords expert systems, AI, problem solving, design, methods, engineering
series CADline
last changed 2003/06/02 13:58

_id 676a
authors Valiant, L.G.
year 1984
title A Theory of the Learnable
source Communications of the ACM. November,1984. vol. 27: pp. 1134-1142. includes bibliography
summary In this paper the author regards learning as the phenomenon of knowledge acquisition in the absence of explicit programming. The author gives a precise methodology for studying this phenomenon from a computational viewpoint. It consists of choosing an appropriate information gathering mechanism, the learning protocol, and exploring the class of concepts that can be learned using it in a reasonable (polynomial) number of steps. Although inherent algorithmic complexity appears to set serious limits on the range of concepts that can be learned, the author shows that there are some important nontrivial classes of propositional concepts that can be learned in a realistic sense
keywords AI, learning, natural languages, research, techniques, design, knowledge acquisition, theory
series CADline
last changed 2003/06/02 13:58

_id 0589
authors Weghorst, H., Hooper, G., and Greenberg, D.
year 1984
title Improved Computational Methods for Ray Tracing
source ACM Trans. on Graphics, vol. 3, no. 1, pp. 52-69, Jan. 1984
summary This paper describes algorithmic procedures that have been implemented to reduce the computational expense of producing ray-traced images. The selection of bounding volumes is examined to reduce the computational cost of the ray-intersection test. The use of object coherence, which relies on a hierarchical description of the environment, is then presented. Finally, since the building of the ray-intersection trees is such a large portion of the computation, a method using image coherence is described. This visible-surface preprocessing method, which is dependent upon the creation of an "item buffer," takes advantage of a priori image information. Examples that indicate the efficiency of these techniques for a variety of representative environments are presented.
series other
last changed 2003/04/23 15:50

_id af76
authors Wong, Waycal C.H. and Will, Barry F.
year 1996
title An Analysis of Using a Digital 3D Sundial as a Design and Decision Support Tool
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 131-141
doi https://doi.org/10.52842/conf.caadria.1996.131
summary The rapid speed of computer development brings new technologies, and these advances require innovative investigations to apply them optimally in the field of architecture. Burkett (1984) demonstrated that computer graphics can ‘provide an excellent opportunity for exploring solar issues in building redesign’. With one of the latest computer technologies, the "hyper-model” environment, this research investigates how to environment can become an aid in the design and decision support area. The research first reviews the communication between the architect and the client as described by Salisbury (1990). The review indicates that an interactive 3D hypermedia paradigm, with quick response, fast data manipulation and 3D visualization, offers a better communication media between the architect and the client. This research applies the "hyper-model” environment to design and develop a new methodology in collecting, analyzing, and presenting solar data. It also endeavors to show the possibilities of using the environment in design process.
series CAADRIA
last changed 2022/06/07 07:57

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id a461
authors Gerzso, Miguel J. and Buchmann, Alejandro P.
year 1984
title TM : An Object- Oriented Language for CAD and Required Database Capabilities
source Silver Spring: IEEE Computer Society, 1984. pp. 115-123 : ill. includes bibliography
summary The object-oriented language TM is presented and its main features are discussed, such as attribute inheritance, extensibility, encapsulation, definition of public and private responses, and addition of responses. These features make TM attractive for expansion into a programming environment providing extensive DBMS capabilities. Since TM is conceived as a programming language for CAD, the extensions that are proposed are intended to convert TM into a programming environment and DBMS for CAD applications, providing the ability to handle molecular objects, heterogeneously formatted data and constraint management. The language has been implemented while the expansions are the subject of current research
keywords programming, languages, OOPS, CAD, applications,
series CADline
last changed 2003/06/02 13:58

_id 36
authors González, Carlos Guillermo
year 1998
title Una TecnologÌa Digital Para el Diseño: El Tde-Ac (A Digital Technology for Design: The Tde-Ac)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 274-279
summary TDE is a graphic language capable of notation of pure design operations, which offers an alternative to Monge and Perspective drawing. This language which was perfected and developed by Claudio Guerri in the late 80's, is originated in the Theory of Spatial Delimitation of CÈsar Janello (1974-1984). From 1995 onwards, and within the framework of the UBACyT AR025 Project (1995-1997), a software in order to apply the TDE through computer technology started to be developed. This work is carried out within the framework of the research program SPATIAL SEMIOTICS-DESIGN THEORY of the FADU-UBA directed by Claudio Guerri, and is continued in the UBACyT AR01 4 Project (1998-2000) "TDE-AC. Graphic language. TDE computer assisted". The computer tool TDE-AC, adds to this graphic language the power of the processing speed and a certain autonomy of interpretation and execution of design operations, which enables to visualize results with a remarkable speed in relation with manual or intellectual work in front of the drawing table. Trough the amplified projection on the screens of the program the stage of development and effectivity of TDE-AC will be demonstrated.
series SIGRADI
email
last changed 2016/03/10 09:52

_id c1ae
authors Gulliehsen, Eric and Chang, Ernest
year 1984
title An Expert System for Generative Architectural Design
source December, 1984. pp. 253-267. includes bibliography
summary The mathematician-architect Christopher Alexander has devised a scientific theory of architectural design. He believes that all existing architectural entities can be described as interacting patterns, all possible relationships of which are governed by generative rules. These form a pattern language capable of generating design forms appropriate to a given environmental context. The complexity of interaction among these rules leads to difficulties in their representation by conventional methods. This paper presents a computer-based expert system which implements Alexander's design methodology
keywords synthesis, expert systems, CAD, patterns, design, methods, architecture, theory
series CADline
last changed 2003/06/02 10:24

For more results click below:

this is page 0show page 1show page 2show page 3show page 4HOMELOGIN (you are user _anon_505631 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002