CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id c50a
authors Bartschi, Martin
year 1985
title An Overview of Information Retrieval Subjects
source IEEE Computer. May, 1985. vol. 18: pp. 67-84 : ill. includes bibliography
summary The aim of an information retrieval system is to find information items relevant to an information need. As relevance is a kind of similarity relation between the concepts represented by the information item and those represented by the formulation of the information need, it is not astonishing to discover that the class of possible query forms -formulations of the information needs - is the same as the class of possible representations of information items. This article overviews current research problems in information structure and query evaluation
keywords database, information, queries, systems
series CADline
last changed 1999/02/12 15:07

_id 2d64
authors Batori, D.S. and Kim, W.
year 1985
title Modeling Concepts for VLSI CAD Objects
source ACM Transactions on Database Systems 10 No. 3 - pp. 322-346
summary VLSI CAD applications deal with design objects that have an interface description and an implementation description. Versions of design objects have a common interface but differ in their implementations. A molecular object is a modeling construct which enables a database entity to be represented by two sets of heterogeneous records, one set describes the object's interface and the other describes its implementation. Thus a reasonable starting point for modeling design objects is to begin with the concept of molecular objects. In this paper, we identify modeling concepts that are fundamental to capturing the semantics of VLSI CAD design objects and versions in terms of molecular objects. A provisional set of user operations on design objects, consistent with these modeling concepts, is also defined. The modeling framework that we present has been found useful for investigating physical storage techniques and change notification problems in version control. REFERENCES
series journal paper
last changed 2003/11/21 15:16

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddss9409
id ddss9409
authors Beekman, Solange and Rikhof, Herman G.A.
year 1994
title Strategic Urban Planning in the Netherlands
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Since the mid-1980s, several Dutch towns have initiated many urban planning and design activities for their existing area. This represented a shift in that previous urban planning projects typicallyconcerned expansion in the outskirts of the city, or urban renewal. The complex and expensive renovation of the existing housing stock rarely allowed a deep interest in urban design. Since 1985, attention shifted from the housing stock to the city as a whole. Furthermore, public andprivate actors increasingly become involved in the planning process. It became clear that a more comprehensive plan for the whole existing town or region was needed. Conventional planning instruments were considered ill-suited for this new challenge. The paper discusses promising attempts of various urban planning instruments to get a stronger but also more flexible hold on thetransformation of the urban planning area in the Netherlands. These new planning instruments have three common characteristics: (i) they give special attention to the different levels of urban management needed for different urban areas, (ii) these strategic plans provide an integral view on the urban developments, and (iii) these plans introduce a new strategy to deal with both private initiatives to transform urban sites and monitor wishes, proposals, etc. from inhabitants in the neighbourhoods. A comparative analyses of several cities indicates, however, that, in addition to these common characteristics, major differences between their strategic plans exist depending upon their historic patrimonium, economic status and planning tradition.
series DDSS
email
last changed 2003/08/07 16:36

_id a217
authors Bhatt, Rajesh V., Fisher, Edward L. and Rasdorf, William J.
year 1985
title Information Retrieval Architectures For Expert System/DBMS Communication
source Industrial Engineering Fall Conference Proceedings. December, 1985. pp. 315-320. CADLINE has abstract only
summary The development of expert systems (ES) for manufacturing problems indicates a need to interact with potentially large amounts of data, much of which resides elsewhere in the ES user's organization. A large amount of information required for planning, design, and control operations can be made available through an existing database management system (DBMS). The need for an ES to access that data is critical. This paper presents two approaches to the development of ES- DBMS interfaces, both query-language based. One approach uses a procedural attachment to the ES language to obtain the required data via the DBMS query language, while the other one uses a separate interface program between the ES and the query language of the DBMS. The procedural attachment is able to acquire data from a DBMS at a faster rate than the interface program; however, the procedural attachment lacks knowledge of the DBMS schema. On the other hand, the interface program sacrifices speed but promotes flexibility, as it has the capability of selecting which DBMS to extract the required data from and allowing augmentation of schema knowledge outside of the ES. A disadvantage of the interface approach is the amount of time involved in data retrieval. The process of writing information to disk files is I/O intensive. This can be quite slow, particularly in PROLOG, the language used to implement the ES. Thus the use of such an interface is only suitable in applications such as design, where extremely fast I/O is not required
keywords design, engineering, expert systems, information, database, DBMS
series CADline
last changed 2003/06/02 10:24

_id cbd0
authors Brown, David C.
year 1985
title Failure Handling in a Design Expert System
source computer Aided Design. November, 1985. vol. 17: pp. 436-442 : ill. Includes bibliography
summary This paper is concerned with how to handle the failures that occur during design problem-solving. Failure handlers and redesigners are introduced. Failure recovery action and the knowledge involved is presented for each agent. The role of suggestions and redesign strategies is discussed. The handling of plan failures is also presented. The paper concludes by surveying other methods of failure handling from the literature
keywords expert systems, problem solving, mechanical engineering, planning,constraints, design, techniques
series CADline
last changed 2003/06/02 13:58

_id 8a90
authors Buchmann, Alejandro P. and Gerzso, Miguel J.
year 1985
title Handling Heterogeneously Formatted Data in an Object Oriented Database Environment
source NCGA - National Computer Graphics Association Conference Proceedings. 1985. vol. 3: pp. 645-655 : ill. includes bibliography
summary The paper discussed the problems associated with handling heterogeneously formatted data and the interfacing of the subsystems of a CAD system that intervene in the handling of these data: the database management system, the graphic display system and application programs. Object-oriented languages with message passing capabilities were offered as a feasible solution which was illustrated through examples in the language TM
keywords CAD, systems, languages, computer graphics, database
series CADline
last changed 2003/06/02 10:24

_id 6de2
authors Burnett, J. Jeffrey
year 1985
title A Prototype Voice Operated Computer Aided Design Workstation Intended for High Productivity Commercial & Educational Use
doi https://doi.org/10.52842/conf.acadia.1985.083
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 83-95
summary The recent availability of easy to use, tow cost voice recognition input devices combined with increasingly sophisticated mini and micro-computer based Computer Aided Design (CAD) systems offer numerous possibilities for quadriplegics to enter (or re-enter) the job market as draft-persons and design professionals. Serious productivity potential needs much more study, however, preliminary benchmarks indicate that it would be reasonable to expect ratios of .9 to 1.4 over manual drafting using the configuration described.
series ACADIA
last changed 2022/06/07 07:54

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 2a27
authors Christiansson, Per
year 1985
title Integrated Systems Results of the W78 Survey
source CIB W78 Integrated CAD Symposium. September, 1985. 12 p
summary The International Council for Building research studies and documentation (CIB) working commission W78 Integrated Computer-Aided Design conducted a study to develop a catalog of integrated computer-aided design systems addressing development of integrated computer-aided building design systems. The study encompassed two phases: Survey of existing systems and on-going development projects and summary of result. This paper includes a reproduced questionnaire and results
keywords integration, systems, building, CAD
series CADline
last changed 1999/02/12 15:07

_id 0533
authors Clemons, Eric K. and Greenfield, Arnold J.
year 1985
title The SAGE System Architecture: A System for the Rapid Development of Graphics Interfaces for Decision Support
source IEEE Computer Graphics and Applications. November, 1985. vol. 5: pp. 38-50 : ill. includes bibliography
summary Graphics interfaces support the decision maker in sensitivity analysis - the exploration of proposed solutions and examination of alternatives. The authors present an architecture for rapid preparation of graphics interfaces for large classes of management sciences, operations research, and expert systems models. This architecture is based on a detailed study of sensitivity analysis requests is also presented. The architecture was the basis of a prototype, now operational, which is illustrated through a case study of sensitivity analysis in a vehicle-routing system
keywords expert systems, user interface, operations research
series CADline
last changed 2003/06/02 10:24

_id 4275
authors Cowan, David
year 1985
title Artificial Intelligence at Edinburgh University
source computer Aided Design. November, 1985. vol. 17: pp. 465-468
summary The development of research into the area of artificial intelligence is described. It was first recognized by Edinburgh University as an independent discipline in 1966 and there is now an Artificial Intelligence Applications Institute. The main areas of artificial intelligence research are summarized. The five projects carried out with Alvey funding are examined in more detail. They cover such topics as natural language and text processing, 3D modelling and expert systems
keywords AI, expert systems, modeling, natural languages
series CADline
last changed 1999/02/12 15:07

_id 23bc
authors Demko, Stephen, Hodges, Laurie and Naylor, Bruce F.
year 1985
title Construction of Fractal Objects with Iterated Function Systems
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 271-278 : ill. col. includes bibliography
summary In computer graphics, geometric modeling of complex objects is a difficult process. An important class of complex objects arise from natural phenomena: trees, plants, clouds, mountains, etc. Researchers are investigating a variety of techniques for extending modeling capabilities to include these as well as other classes. One mathematical concept that appears to have significant potential for this is fractals. Much interest currently exists in the general scientific community in using fractals as a model of complex natural phenomena. However, only a few methods for generating fractal sets are known. We have been involved in the development of a new approach to computing fractals. Any set of linear maps (affine transformations) and an associated set of probabilities determines an Iterated Function System (IFS). Each IFS has a unique 'attractor' which is typically a fractal set (object). Specification of only a few maps can produce very complicated objects. Design of fractal objects is made relatively simple and intuitive by the discovery of an important mathematical property relating the fractal sets to the IFS. The method also provides the possibility of solving the inverse problem, given the geometry of an object, determine an IFS that will (approximately) generate that geometry. This paper presents the application of the theory of IFS to geometric modeling
keywords computer graphics, geometric modeling, fractals, visualization
series CADline
last changed 2003/06/02 13:58

_id 6947
authors Foxley, Eric, McGettrick, A. D. and van Leeuwen, J. (consulting editors)
year 1985
title UNIX for Super Users
source xiv, 213 p. Wokingham, England: Addison-Wesley Pub. Co., 1985. includes index -- (International Computer Science Series)
summary For the person responsible for managing a UNIX system. A description of key management functions like : Bringing up the system and taking it down, creation of new login names, maintenance of file-store security, monitoring user resource usage, and machine performance considerations. Outlines of shell scripts and C programs for various system management function are given. All major versions, at the time, of UNIX and its derivatives are covered
keywords UNIX, operating systems
series CADline
last changed 2003/06/02 13:58

_id 78ca
authors Friedland, P. (Ed.)
year 1985
title Special Section on Architectures for Knowledge-Based Systems
source CACM (28), 9, September
summary A fundamental shift in the preferred approach to building applied artificial intelligence (AI) systems has taken place since the late 1960s. Previous work focused on the construction of general-purpose intelligent systems; the emphasis was on powerful inference methods that could function efficiently even when the available domain-specific knowledge was relatively meager. Today the emphasis is on the role of specific and detailed knowledge, rather than on reasoning methods.The first successful application of this method, which goes by the name of knowledge-based or expert-system research, was the DENDRAL program at Stanford, a long-term collaboration between chemists and computer scientists for automating the determination of molecular structure from empirical formulas and mass spectral data. The key idea is that knowledge is power, for experts, be they human or machine, are often those who know more facts and heuristics about a domain than lesser problem solvers. The task of building an expert system, therefore, is predominantly one of teaching" a system enough of these facts and heuristics to enable it to perform competently in a particular problem-solving context. Such a collection of facts and heuristics is commonly called a knowledge base. Knowledge-based systems are still dependent on inference methods that perform reasoning on the knowledge base, but experience has shown that simple inference methods like generate and test, backward-chaining, and forward-chaining are very effective in a wide variety of problem domains when they are coupled with powerful knowledge bases. If this methodology remains preeminent, then the task of constructing knowledge bases becomes the rate-limiting factor in expert-system development. Indeed, a major portion of the applied AI research in the last decade has been directed at developing techniques and tools for knowledge representation. We are now in the third generation of such efforts. The first generation was marked by the development of enhanced AI languages like Interlisp and PROLOG. The second generation saw the development of knowledge representation tools at AI research institutions; Stanford, for instance, produced EMYCIN, The Unit System, and MRS. The third generation is now producing fully supported commercial tools like KEE and S.1. Each generation has seen a substantial decrease in the amount of time needed to build significant expert systems. Ten years ago prototype systems commonly took on the order of two years to show proof of concept; today such systems are routinely built in a few months. Three basic methodologies-frames, rules, and logic-have emerged to support the complex task of storing human knowledge in an expert system. Each of the articles in this Special Section describes and illustrates one of these methodologies. "The Role of Frame-Based Representation in Reasoning," by Richard Fikes and Tom Kehler, describes an object-centered view of knowledge representation, whereby all knowldge is partitioned into discrete structures (frames) having individual properties (slots). Frames can be used to represent broad concepts, classes of objects, or individual instances or components of objects. They are joined together in an inheritance hierarchy that provides for the transmission of common properties among the frames without multiple specification of those properties. The authors use the KEE knowledge representation and manipulation tool to illustrate the characteristics of frame-based representation for a variety of domain examples. They also show how frame-based systems can be used to incorporate a range of inference methods common to both logic and rule-based systems.""Rule-Based Systems," by Frederick Hayes-Roth, chronicles the history and describes the implementation of production rules as a framework for knowledge representation. In essence, production rules use IF conditions THEN conclusions and IF conditions THEN actions structures to construct a knowledge base. The autor catalogs a wide range of applications for which this methodology has proved natural and (at least partially) successful for replicating intelligent behavior. The article also surveys some already-available computational tools for facilitating the construction of rule-based knowledge bases and discusses the inference methods (particularly backward- and forward-chaining) that are provided as part of these tools. The article concludes with a consideration of the future improvement and expansion of such tools.The third article, "Logic Programming, " by Michael Genesereth and Matthew Ginsberg, provides a tutorial introduction to the formal method of programming by description in the predicate calculus. Unlike traditional programming, which emphasizes how computations are to be performed, logic programming focuses on the what of objects and their behavior. The article illustrates the ease with which incremental additions can be made to a logic-oriented knowledge base, as well as the automatic facilities for inference (through theorem proving) and explanation that result from such formal descriptions. A practical example of diagnosis of digital device malfunctions is used to show how significantand complex problems can be represented in the formalism.A note to the reader who may infer that the AI community is being split into competing camps by these three methodologies: Although each provides advantages in certain specific domains (logic where the domain can be readily axiomatized and where complete causal models are available, rules where most of the knowledge can be conveniently expressed as experiential heuristics, and frames where complex structural descriptions are necessary to adequately describe the domain), the current view is one of synthesis rather than exclusivity. Both logic and rule-based systems commonly incorporate frame-like structures to facilitate the representation of large amounts of factual information, and frame-based systems like KEE allow both production rules and predicate calculus statements to be stored within and activated from frames to do inference. The next generation of knowledge representation tools may even help users to select appropriate methodologies for each particular class of knowledge, and then automatically integrate the various methodologies so selected into a consistent framework for knowledge. "
series journal paper
last changed 2003/04/23 15:14

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
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