CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 141

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 62ff
authors Peckham, R. J.
year 1985
title Shading Evaluations with General Three- Dimensional Models
source Computer Aided Design. September, 1985. vol. 17: pp. 305-310 : ill. includes bibliography
summary The SHADOWPACK package of computer programs has been developed to facilitate shading evaluations, for the direct component of solar radiation, with general 3D models. An interactive solid modelling program allows the user to construct and view the 3D model before saving it for further analysis and display. Other programs permit the graphical display of the shading situation throughout the year, the quantitative assessment of energy received on different faces of the model, and the display of the distribution of energy received on particular faces by means of contour plots. The use of the computer graphics approach has proved particularly convenient because of the similarity between the techniques used for graphical and numerical algorithms
keywords shading, solid modeling, evaluation, energy, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 8307
authors Rehak, Daniel R. and Howard, Craig H.
year 1985
title Interfacing Expert Systems with Design Databases in Integrated CAD Systems
source Computer Aided Design. November, 1985. vol. 17: pp. 443-454 : ill. includes bibliography
summary A model of a distributed network DBMS, using knowledge-base programming techniques, for interfacing KBS-to-DBMS is presented. In this model, the description of the data model of each KBS and DBMS component of the CAD system is represented as knowledge describing the components, making the components independent of each other. KADBASE, a prototype of such a flexible interface is demonstrating an approach to developing an integrated, distributed CAD system containing a variety of heterogeneous expert systems and design databases
keywords expert systems, design, database, user interface, integration, CAD
series CADline
last changed 2003/06/02 13:58

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id 8298
authors Quadrel, Richard W. and Chassin, David P.
year 1985
title Energy Graphics: A Progress Report on the Development of Architectural Courseware
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 129-141
doi https://doi.org/10.52842/conf.acadia.1985.129
summary Energy Graphics is a technique for determining the energy performance of buildings at the conceptual stage of the architectural design process. Unlike many energy analysis programs, which only produce results after ail of the building information has been supplied, Energy Graphics works with the designer in understanding how early decisions about building form and configuration affect energy use.

The Energy Graphics technique is currently being "computerized" on a Sun 2/120 graphics workstation, under a grant by the Inter-University Consortium for Educational Computing. The resulting software will be used in the architectural design curriculum so that students will be able to receive an immediate energy evaluation of their design explorations.

For use in the studios, the software must include a powerful graphics interface that allows students to "sketch" their design concepts interactively. The computer will then interpret these sketches as building information, organize them into an integrated database, perform the energy calculations, and inform the student of the results in a graphic format. One of the project's major goals is to provide this graphics interface in the same way that architects think about drawing, and not simply to imitate current computer "drafting" systems.

The goals of the project can only be met by developing the software on a powerful workstation system, which provides fast processing time, large memory, multitasking capabilities and high-resolution graphics. This progress report describes our efforts to date on the development of this important software.

series ACADIA
last changed 2022/06/07 08:00

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 23bc
authors Demko, Stephen, Hodges, Laurie and Naylor, Bruce F.
year 1985
title Construction of Fractal Objects with Iterated Function Systems
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 271-278 : ill. col. includes bibliography
summary In computer graphics, geometric modeling of complex objects is a difficult process. An important class of complex objects arise from natural phenomena: trees, plants, clouds, mountains, etc. Researchers are investigating a variety of techniques for extending modeling capabilities to include these as well as other classes. One mathematical concept that appears to have significant potential for this is fractals. Much interest currently exists in the general scientific community in using fractals as a model of complex natural phenomena. However, only a few methods for generating fractal sets are known. We have been involved in the development of a new approach to computing fractals. Any set of linear maps (affine transformations) and an associated set of probabilities determines an Iterated Function System (IFS). Each IFS has a unique 'attractor' which is typically a fractal set (object). Specification of only a few maps can produce very complicated objects. Design of fractal objects is made relatively simple and intuitive by the discovery of an important mathematical property relating the fractal sets to the IFS. The method also provides the possibility of solving the inverse problem, given the geometry of an object, determine an IFS that will (approximately) generate that geometry. This paper presents the application of the theory of IFS to geometric modeling
keywords computer graphics, geometric modeling, fractals, visualization
series CADline
last changed 2003/06/02 13:58

_id 76ce
authors Grimson, W.
year 1985
title Computational Experiments with a Feature Based Stereo Algorithm
source IEEE Trans. Pattern Anal. Machine Intell., Vol. PAMI-7, No. 1
summary Computational models of the human stereo system' can provide insight into general information processing constraints that apply to any stereo system, either artificial or biological. In 1977, Marr and Poggio proposed one such computational model, that was characterized as matching certain feature points in difference-of-Gaussian filtered images, and using the information obtained by matching coarser resolution representations to restrict the search'space for matching finer resolution representations. An implementation of the algorithm and'its testing on a range of images was reported in 1980. Since then a number of psychophysical experiments have suggested possible refinements to the model and modifications to the algorithm. As well, recent computational experiments applying the algorithm to a variety of natural images, especially aerial photographs, have led to a number of modifications. In this article, we present a version of the Marr-Poggio-Gfimson algorithm that embodies these modifications and illustrate its performance on a series of natural images.
series journal paper
last changed 2003/04/23 15:14

_id a833
authors Jong, M. de
year 1986
title A Spatial Relational Reference Model (3RM)
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 85-91
summary In this chapter we hope to provide the reader with an impression of the objective, framework and possibilities of 3RM in the construction industry. In Dutch, 3RM stands for 'Ruimtelijk Relationeel Referentie Model' (Spatial Relational Reference Model). The model could begin to be used as an information-bearer in the building industry within which the specific trade information for each of the building participants could be interrelated, including drafting symbolism, building costs, physical qualities and building regulations. In this way, the model can be used as a means to a more efficient running of the building process and enabling the integration of information, at project level, provided by various building participants. The project should be defined in the same way as is a typical architectural project, whereby the actual development as well as the project management is carried out by architects. For the time being, development is limited to integral use at the design stage, but it also offers sufficient expansion possibilities to be able to function as a new communications model throughout the complete building process. We shall first provide information as to the origin, the objective and the execution of the project. Thereafter, we shall attempt to state the theoretical information problem within the building industry and the solution to this offered through 3RM. Finally, we shall report upon the results of the first phase of the 3RM project.
series CAAD Futures
last changed 1999/04/03 17:58

_id c361
authors Logan, Brian S.
year 1986
title Representing the Structure of Design Problems
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 158-170
summary In recent years several experimental CAD systems have emerged which, focus specifically on the structure of design problems rather than on solution generation or appraisal (Sussman and Steele, 1980; McCallum, 1982). However, the development of these systems has been hampered by the lack of an adequate theoretical basis. There is little or no argument as to what the statements comprising these models actually mean, or on the types of operations that should be provided. This chapter describes an attempt to develop a semantically adequate basis for a model of the structure of design problems and presents a representation of this model in formal logic.
series CAAD Futures
last changed 1999/04/03 17:58

_id 6c66
authors Perlin, Ken
year 1985
title An Image Synthesizer
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 287- 296 : ill. includes bibliography
summary The authors introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle. Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. The concept of 'solid texture' to the field of CGI is introduced. The authors have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystals. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level
keywords computer graphics, programming, algorithms, synthesis, realism
series CADline
last changed 1999/02/12 15:09

_id 6903
authors Rosenman, Michael A. and Gero, John S.
year 1985
title Design Codes as Expert Systems
source Computer Aided Design. 1985. vol. 17: pp. 399-409. includes bibliography ; appendix
summary An expert system shell written in Prolog has been implemented and examples of the use of the system with the Australian Model Uniform Building Code are presented to demonstrate its capabilities. Some ideas about the future development of a comprehensive expert system and its environment are presented
keywords expert systems, PROLOG, design, codes
series CADline
email
last changed 2003/06/02 13:58

_id e8ec
authors Weber, Benz
year 1991
title LEARNING FROM THE FULL-SCALE LABORATORY
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 12-19
summary The team from the LEA at Lausanne was not actually involved in the construction of the laboratory itself. During the past five years we have been discovering the qualities and limitations of the lab step by step through the experiments we performed. The method in which we use it is quite different from that of its creators. Since 1985 the external services has been limited to clients coming to the laboratory alone. We help them only with basic instructions for the use of the equipment. Most of these experiments are motivated by the excellent possibilities to discuss the design of a new hospital or home for elderly with the people directly affected by it, such as patients, nurses, doctors and specialists for the technical equipment. The main issues discussed in these meetings are of the dimensions and functional organisation of the spaces. The entire process for a normal room including construction, discussions and dismantling of the full-scale model is between three and five days. Today these types of experiments are occupying the lab only about twenty days a year.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 02c6
authors Wheeler, B.J.Q
year 1986
title A Unified Model for Building
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 200-231
summary It is commonly recognized that the time-honoured procedure for preparing an architectural design for building on site is inefficient. Each member of a team of consultant professionals makes an independently documented contribution. For a typical project involving an architect and structural, electrical, mechanical and public services engineers there will be at least five separate sets of general- arrangement drawings, each forming a model of the building, primarily illustrating one discipline but often having to include elements of others in order to make the drawing readable. For example, an air-conditioning duct-work layout is more easily understood when superimposed on the room layout it serves which the engineer is not responsible for but has to understand. Both during their parallel evolution and later, when changes have to be made during the detailed design and production drawing stages, it is difficult and time consuming to keep all versions coordinated. Complete coordination is rarely achieved in time, and conflicts between one discipline and another have to be rectified when encountered on site with resulting contractual implications. Add the interior designer, the landscape architect and other specialized consultants at one end of the list and contractors' shop drawings relating to the work of all the consultants at the other, and the number of different versions of the same thing grows, escalating the concomitant task of coordination. The potential for disputes over what is the current status of the design is enormous, first, amongst the consultants and second, between the consultants and the contractor. When amendments are made by one party, delay and confusion tend to follow during the period it takes the other parties to update their versions to include them. The idea of solving this problem by using a common computer-based model which all members of the project team can directly contribute to is surely a universally assumed goal amongst all those involved in computer-aided building production. The architect produces a root drawing or model, the 'Architect's base plan', to which the other consultants have read-only access and on top of which they can add their own write-protected files. Every time they access the model to write in the outcome of their work on the project they see the current version of the 'Architect's base plan' and can thus respond immediately to recent changes and avoid wasting time on redundant work. The architect meanwhile adds uniquely architectural material in his own overlaid files and maintains the root model as everybody's work requires. The traditional working pattern is maintained while all the participants have the ability to see their colleagues, work but only make changes to those parts for which they are responsible.
series CAAD Futures
last changed 1999/04/03 17:58

_id 8f9d
authors Wolchko, Matthew J.
year 1985
title Strategies Toward Architectural Knowledge Engineering
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 69-82
doi https://doi.org/10.52842/conf.acadia.1985.069
summary Conventional CAD-drafting systems become more powerful modeling tools with the addition of a linked attribute spreadsheet module. This affords the designer the ability to make design decisions not only in the graphic environment, but also as a consequence of quantitative design constraints made apparent in the spreadsheet. While the spreadsheet interface is easily understood by the user, it suffers from two limitations: it lacks a variety of functional capabilities that would enable it to solve more complex design tasks; also, it can only report on existing conditions in the graphic environment. A proposal is made for the enhancement of the spreadsheet's programming power, creating an interface for the selection of program modules that can solve various architectural design tasks. Due to the complexity and graphic nature of architectural design, it is suggested that both procedural and propositional programming methods be used in concert within such a system. In the following, a suitable design task (artificial illumination-reflected ceiling layout) is selected, and then decomposed into two parts: the quantitative analysis (via the application of a procedural programming algorithm), and a logical model generation using shape grammar rules in a propositional framework.
series ACADIA
last changed 2022/06/07 07:57

_id 25de
authors Ervamaa, Pekka
year 1993
title Integrated Visualization
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 157-160
summary The Video and Multimedia studio at VTT, Technical Research Centre of Finland, started with endoscopy photography of scale models. Video recordings has been made since 1985 and computer graphic since 1989. New visualization methods and techniques has been taken into use as a part of research projects, but mainly we have been working with clients commissions only. Theoretical background for the visualizations is strong. Research professor Hilkka Lehtonen has published several papers concerning the theory of visualization in urban planning. This studio is the only professional level video unit at Technical Research Centre, which is a large polytechnic research unit. We produce video tapes for many other research units. All kind of integrated methods of visualization are useful in these video productions, too.
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 6916
authors Gasparski, W.
year 1986
title Design Methodology: How I Understand and Develop it
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 16-27
summary The term 'methodology' is sometimes given two diametrically opposed meanings, well characterized by Mark Blaug in the preface of a very informative book devoted to the methodology of economics. This is also the case with the methodology of design. One can find studies in which 'the methodology of design' is simply a method or methods of design, given a fancy name to make it or them appear more scientific. Authors of such studies should not confuse their readers by taking methodological studies to mean technicalities of design or demanding that their interpretation and assessment of so-called 'practical applicability' should follow this criterion. The methodology of design - as we understand it has parallels in the methodology of Blaug's economics, the philosophy of practical science, the applied sciences or the sciences of artificial objects or artefacts. Understood this way, the methodology of design is neither the method of practising design nor an instruction for its use but a theoretical reflection - in the meaning given to methodology by the philosophy of science - of design. In this connection a study of the methodology of design should be provided with the subtitle, 'How researchers of practical sciences and designers understand the concept of changes'.
series CAAD Futures
last changed 1999/04/03 17:58

_id 0e5e
authors Kociolek, A.
year 1986
title CAD in Polish Building
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 235-245
summary There is little CAAD in Polish architectural design offices, and only recently have practising architects discovered the computer. On the other hand, CAAD has been used for some time in research and development based at universities or in large design organizations. This chapter gives a broad picture of the computerization of building design in Poland, a complex process which concerns planning and financing, hardware, software, CAD practice, standardization, training, education, etc. Here architectural applications are treated on an equal basis, together with other applications representing design disciplines involved in design, such as structural and mechanical engineering. The underlying philosophy of this chapter is a belief that proper and well-balanced computerization of design in building which leaves creative work to human beings should result in better design and eventually in improvements in the built environment. Therefore integration of the design process in building seems more important for design practice than attempts to replace an architect by a computer, although the intellectual attraction of this problem is recognized.
series CAAD Futures
last changed 1999/04/03 17:58

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