CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 141

_id 78ca
authors Friedland, P. (Ed.)
year 1985
title Special Section on Architectures for Knowledge-Based Systems
source CACM (28), 9, September
summary A fundamental shift in the preferred approach to building applied artificial intelligence (AI) systems has taken place since the late 1960s. Previous work focused on the construction of general-purpose intelligent systems; the emphasis was on powerful inference methods that could function efficiently even when the available domain-specific knowledge was relatively meager. Today the emphasis is on the role of specific and detailed knowledge, rather than on reasoning methods.The first successful application of this method, which goes by the name of knowledge-based or expert-system research, was the DENDRAL program at Stanford, a long-term collaboration between chemists and computer scientists for automating the determination of molecular structure from empirical formulas and mass spectral data. The key idea is that knowledge is power, for experts, be they human or machine, are often those who know more facts and heuristics about a domain than lesser problem solvers. The task of building an expert system, therefore, is predominantly one of teaching" a system enough of these facts and heuristics to enable it to perform competently in a particular problem-solving context. Such a collection of facts and heuristics is commonly called a knowledge base. Knowledge-based systems are still dependent on inference methods that perform reasoning on the knowledge base, but experience has shown that simple inference methods like generate and test, backward-chaining, and forward-chaining are very effective in a wide variety of problem domains when they are coupled with powerful knowledge bases. If this methodology remains preeminent, then the task of constructing knowledge bases becomes the rate-limiting factor in expert-system development. Indeed, a major portion of the applied AI research in the last decade has been directed at developing techniques and tools for knowledge representation. We are now in the third generation of such efforts. The first generation was marked by the development of enhanced AI languages like Interlisp and PROLOG. The second generation saw the development of knowledge representation tools at AI research institutions; Stanford, for instance, produced EMYCIN, The Unit System, and MRS. The third generation is now producing fully supported commercial tools like KEE and S.1. Each generation has seen a substantial decrease in the amount of time needed to build significant expert systems. Ten years ago prototype systems commonly took on the order of two years to show proof of concept; today such systems are routinely built in a few months. Three basic methodologies-frames, rules, and logic-have emerged to support the complex task of storing human knowledge in an expert system. Each of the articles in this Special Section describes and illustrates one of these methodologies. "The Role of Frame-Based Representation in Reasoning," by Richard Fikes and Tom Kehler, describes an object-centered view of knowledge representation, whereby all knowldge is partitioned into discrete structures (frames) having individual properties (slots). Frames can be used to represent broad concepts, classes of objects, or individual instances or components of objects. They are joined together in an inheritance hierarchy that provides for the transmission of common properties among the frames without multiple specification of those properties. The authors use the KEE knowledge representation and manipulation tool to illustrate the characteristics of frame-based representation for a variety of domain examples. They also show how frame-based systems can be used to incorporate a range of inference methods common to both logic and rule-based systems.""Rule-Based Systems," by Frederick Hayes-Roth, chronicles the history and describes the implementation of production rules as a framework for knowledge representation. In essence, production rules use IF conditions THEN conclusions and IF conditions THEN actions structures to construct a knowledge base. The autor catalogs a wide range of applications for which this methodology has proved natural and (at least partially) successful for replicating intelligent behavior. The article also surveys some already-available computational tools for facilitating the construction of rule-based knowledge bases and discusses the inference methods (particularly backward- and forward-chaining) that are provided as part of these tools. The article concludes with a consideration of the future improvement and expansion of such tools.The third article, "Logic Programming, " by Michael Genesereth and Matthew Ginsberg, provides a tutorial introduction to the formal method of programming by description in the predicate calculus. Unlike traditional programming, which emphasizes how computations are to be performed, logic programming focuses on the what of objects and their behavior. The article illustrates the ease with which incremental additions can be made to a logic-oriented knowledge base, as well as the automatic facilities for inference (through theorem proving) and explanation that result from such formal descriptions. A practical example of diagnosis of digital device malfunctions is used to show how significantand complex problems can be represented in the formalism.A note to the reader who may infer that the AI community is being split into competing camps by these three methodologies: Although each provides advantages in certain specific domains (logic where the domain can be readily axiomatized and where complete causal models are available, rules where most of the knowledge can be conveniently expressed as experiential heuristics, and frames where complex structural descriptions are necessary to adequately describe the domain), the current view is one of synthesis rather than exclusivity. Both logic and rule-based systems commonly incorporate frame-like structures to facilitate the representation of large amounts of factual information, and frame-based systems like KEE allow both production rules and predicate calculus statements to be stored within and activated from frames to do inference. The next generation of knowledge representation tools may even help users to select appropriate methodologies for each particular class of knowledge, and then automatically integrate the various methodologies so selected into a consistent framework for knowledge. "
series journal paper
last changed 2003/04/23 15:14

_id 0fa2
authors Morozumi, M.
year 1985
title Studies on the Network Analysis for Locational Optimization and their Application to Locating Ambulance Stations
source Waseda University, Tokyo
series thesis:PhD
email
last changed 2003/02/12 22:37

_id a127
authors Rasdorf, William J. and Salley, George C.
year 1985
title Generative Engineering Databases - Toward Expert Systems
source Computers and Structures. Pergamon Press, 1985. vol. 22: pp. 11-15
summary CADLINE has abstract only. Engineering data management, incorporating concepts of optimization with data representation, is receiving increasing attention. Research in this area promises advantages for many engineering applications, particularly those which use data innovatively. This paper presents a framework for a comprehensive, relational database management system that combines a knowledge base (KB) of design constraints with a database (DB) of engineering data items to achieve a 'generative database' - one which automatically generates new engineering design data according to the design constraints stored in the knowledge base. Thus, in addition to the designer and engineering design and analysis application programs, the database itself contributes to the design process. The KB/DB framework proposed here requires a database that is able to store all of the data normally associated with engineering design and to accurately represent the interactions between constraints and the stored data while guaranteeing its integrity. The framework also requires a knowledge base that is able to store all the constraints imposed upon the engineering design process. The goal sought is a central integrated repository of data, supporting interfaces to a wide variety of application programs and supporting processing capabilities for maintaining integrity while generating new data. The resulting system permits the unaided generation of constrained data values, thereby serving as an active design assistant. This paper suggests this new conceptual framework as a means of improving engineering data representation, generation, use, and management
keywords management, optimization, synthesis, database, expert systems, civil engineering
series CADline
last changed 2003/06/02 10:24

_id a0d4
id a0d4
authors Rosa Enrich, Andrea Carnicero, Gustavo Fornari & Pedro Orazzi
year 2004
title ANALYSIS AND EVALUATION OF MATHEMATICAL LEARNING STRUCTURES
source Proceedings of the Fourth International Conference of Mathematics & Design, Spetial Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 13-21.
summary Abstract: A series of practical tasks have been done under the general name of “Surfaces in invisible cities”. Each task was based on a story taken from the book The Invisible Cities by Italo Calvino. The research carried out allows to design a pedagogical project which makes evident , generates and connects several intentions, motivations and learning structures. It proposes the use of multi- level languages and readings. Therefore, each task takes more time than that of the proposed mathematical class. Its implementation generates a broader view than that seen at the time of design.

From the detailed analysis of the results obtained, the following diverse pedagogical aspects of this work project arise: a. The use of several multiple intelligence: Howard Gardner (1985) found that a man has several distinct intelligence types among which Logical-Mathematical; Spatial; Linguistic -oriented; Musical; Intra-personal; Kinesthetic-Corporal; Interpersonal stand out. Only those types used in the task will be analyzed, making a brief description of each type. b. The architectonic-city planning aspects: architectonic-city planning interpretation of the space imagined after reading the text, with the purpose of identifying figures, shapes, volumes and colors which are expressed via an analogous space. They consist of visual, architectonic and territorial speculations without a rigorous spatial theory and it is pretended that they possess a technical precision at mathematical concept level. c. The mathematical contents: a study of the conical and square shapes present in the designs done and used in a creative manner in students’ compositions following the reading of the story chosen is carried out. An analysis of shapes is performed and mathematical problems are posed within the design context.

Traditional sketching methods have been used in task solving and the possibilities offered by the virtual tools are analyzed.

Emphasis has been put on the vertical and horizontal interchanges in the Chair, generating changes in knowledge transmission perspectives, thus allowing the sharing of contents, abilities and resources. The architectonic work imagined and created by the students will focus on these different working lines creating a harmonious and significant whole. The work is the result of multiple connections and creative proposals.

keywords city, geometry, multiple intelligence
series other
type normal paper
email
last changed 2005/04/07 12:46

_id 8f9d
authors Wolchko, Matthew J.
year 1985
title Strategies Toward Architectural Knowledge Engineering
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 69-82
doi https://doi.org/10.52842/conf.acadia.1985.069
summary Conventional CAD-drafting systems become more powerful modeling tools with the addition of a linked attribute spreadsheet module. This affords the designer the ability to make design decisions not only in the graphic environment, but also as a consequence of quantitative design constraints made apparent in the spreadsheet. While the spreadsheet interface is easily understood by the user, it suffers from two limitations: it lacks a variety of functional capabilities that would enable it to solve more complex design tasks; also, it can only report on existing conditions in the graphic environment. A proposal is made for the enhancement of the spreadsheet's programming power, creating an interface for the selection of program modules that can solve various architectural design tasks. Due to the complexity and graphic nature of architectural design, it is suggested that both procedural and propositional programming methods be used in concert within such a system. In the following, a suitable design task (artificial illumination-reflected ceiling layout) is selected, and then decomposed into two parts: the quantitative analysis (via the application of a procedural programming algorithm), and a logical model generation using shape grammar rules in a propositional framework.
series ACADIA
last changed 2022/06/07 07:57

_id 806f
authors Woo, Tony C.
year 1985
title A Combinatorial Analysis of Boundary Data Structure Schemata
source IEEE Computer Graphics and Applications. March, 1985. vol. 5: pp. 19-27 : ill. includes bibliography
summary While the design of an efficient 3-D data structure may be of theoretical interest, its real reward is the software speed- up in geometric algorithm for solid modeling, CAD/CAM and robotics application by using boundary data structures that are fast and use less storage. It is the objective of this article to provide techniques for designing new boundary data structures
keywords CAD, CAM, data structures, solid modeling, algorithms, B-rep,techniques
series CADline
last changed 2003/06/02 10:24

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id 23bc
authors Demko, Stephen, Hodges, Laurie and Naylor, Bruce F.
year 1985
title Construction of Fractal Objects with Iterated Function Systems
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 271-278 : ill. col. includes bibliography
summary In computer graphics, geometric modeling of complex objects is a difficult process. An important class of complex objects arise from natural phenomena: trees, plants, clouds, mountains, etc. Researchers are investigating a variety of techniques for extending modeling capabilities to include these as well as other classes. One mathematical concept that appears to have significant potential for this is fractals. Much interest currently exists in the general scientific community in using fractals as a model of complex natural phenomena. However, only a few methods for generating fractal sets are known. We have been involved in the development of a new approach to computing fractals. Any set of linear maps (affine transformations) and an associated set of probabilities determines an Iterated Function System (IFS). Each IFS has a unique 'attractor' which is typically a fractal set (object). Specification of only a few maps can produce very complicated objects. Design of fractal objects is made relatively simple and intuitive by the discovery of an important mathematical property relating the fractal sets to the IFS. The method also provides the possibility of solving the inverse problem, given the geometry of an object, determine an IFS that will (approximately) generate that geometry. This paper presents the application of the theory of IFS to geometric modeling
keywords computer graphics, geometric modeling, fractals, visualization
series CADline
last changed 2003/06/02 13:58

_id c088
authors Biermann, Alan W., Rodman, Robert D. and Rubin, David C. (et al)
year 1985
title Natural Language with Discrete Speech as a Mode for Human- to-Machine Communication
source Communications of the ACM June, 1985. vol. 28: pp. 628-636 : ill. includes bibliography.
summary A voice interactive natural language system, which allows users to solve problems with spoken English commands, has been constructed. The system utilizes a commercially available discrete speech recognizer which requires that each word be followed by approximately a 300 millisecond pause. In a test of the system, subjects were able to learn its use after about two hours of training. The system correctly processed about 77 percent of the over 6000 input sentences spoken in problem-solving sessions. Subjects spoke at the rate of about three sentences per minute and were able to effectively use the system to complete the given tasks. Subjects found the system relatively easy to learn and use, and gave a generally positive report of their experience
keywords user interface, natural languages, speech recognition, AI
series CADline
last changed 2003/06/02 13:58

_id acadia06_068
id acadia06_068
authors Elys, John
year 2006
title Digital Ornament
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 68-78
doi https://doi.org/10.52842/conf.acadia.2006.068
summary Gaming software has a history of fostering development of economical and creative methods to deal with hardware limitations. Traditionally the visual representation of gaming software has been a poor offspring of high-end visualization. In a twist of irony, this paper proposes that game production software leads the way into a new era of physical digital ornament. The toolbox of the rendering engine evolved rapidly between 1974-1985 and it is still today, 20 years later the main component of all visualization programs. The development of the bump map is of particular interest; its evolution into a physical displacement map provides untold opportunities of the appropriation of the 2D image to a physical 3D object.To expose the creative potential of the displacement map, a wide scope of existing displacement usage has been identified: Top2maya is a scientific appropriation, Caruso St John Architects an architectural precedent and Tord Boonje’s use of 2D digital pattern provides us with an artistic production precedent. Current gaming technologies give us an indication of how the resolution of displacement is set to enter an unprecedented level of geometric detail. As modernity was inspired by the machine age, we should be led by current technological advancement and appropriate its usage. It is about a move away from the simplification of structure and form to one that deals with the real possibilities of expanding the dialogue of surface topology. Digital Ornament is a kinetic process rather than static, its intentions lie in returning the choice of bespoke materials back to the Architect, Designer and Artist.
series ACADIA
email
last changed 2022/06/07 07:55

_id a619
authors Bentley, Jon L. and McGeoch, Catherine C.
year 1985
title Amortized Analyses of Self-Organizing Sequential Search ; Heuristics Programming Techniques and Data Structures
source communications of the ACM April, 1985. vol. 28: pp. 404-411 : ill. includes bibliography.
summary Amortization is used to analyze the heuristics in a worst- case sense. The relative merit of the heuristics in this analysis is different in the probabilistic analyses. Experiments show that the behavior of the heuristics on real data is more closely described by the amortized analyses than by the probabilistic analyses
keywords economics, analysis, search, heuristics
series CADline
last changed 2003/06/02 13:58

_id c3b1
authors Berry, R. E. and Meekings, B.A.E.
year 1985
title A Style Analysis of C Programs
source communications of the ACM. January, 1985. vol. 29: pp. 80-88
summary Since programming is considered by many to be learned by experience and example, rather than instruction, the authors analyzed code produced by professional programmers. C programs comprising the UNIX operating system and its utilities were chosen. The authors have arbitrarily selected a large body of professionally produced code and subjected it to 'stylish analysis.' Each program was given a percentage 'score' for style that consists of contributions in varying degrees from various program features like module length, line length, reserved words etc
keywords languages, C, programming, techniques
series CADline
last changed 2003/06/02 13:58

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id fe6c
authors Clark, R.H. and Pause, M.
year 1985
title Precedents in architecture
source Van Nostrand Reinhold, New York
summary Precedents in Architecture provides a vocabulary for architectural analysis that will help you understand the works of others, and aid you in creating your own designs. Here, you will examine the work of internationally known architects with the help of a unique diagrammatic technique, which you can also use to analyze existing buildings. In addition to the sixteen original contributors, the Second Edition features seven new, distinguished architects. All 23 architects were selected because of the strength, quality, and interest of their designs. Precedents in Architecture, 2/e is an invaluable resource offering: * Factual graphic information on 88 buildings that represent a range of time, function, and style accompanied by detailed analysis of each building * A reference for a technique of graphic analysis as a tool for understanding and designing architecture Whether you are a novice or a seasoned professional, Precedents in Architecture, 2/e will enrich your design vocabulary and give you an invaluable tool for the ongoing assessment of buildings you encounter every day.
series other
last changed 2003/04/23 15:14

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6db4
authors Karakatsanis, Andreas Georgiou
year 1985
title Floder: A Floor Designer Expert System
source Department of Civil Engineering, Carnegie Mellon University, Pittsburgh PA
summary The use of computers in structural design for the last two decades has been limited to algorithmic and procedural tasks. The use of expert system environments facilitates the implementation of conceptual tasks in computer programs. The goal of this study is to develop an expert system for the structural design of floor framings. FLODER, the resulting expert system, generates, analyzes, and evaluates floor framings for a given architectural plan. Framing generation consists of determination of the locations of structural elements in the architectural plan. Analysis involves an approximation of the dimensions of the slabs. Evaluation numerically ranks all generated framings using heuristic features for the alternatives. FLODER is implemented in OPS5 and LISP. The primary representations used are OPS5 production rules for the knowledge-base, and OPS5 working memory elements, for the context. Tasks amenable to algorithmic approaches are implemented in LISP. FLODER, even in its present state, can be viewed as a useful assistant to a designer. It can rapidly generate and evaluate alternative framings for a given architectural plan and thus increase the work productivity of its users [includes bibliography].
keywords Knowledge Base, Systems, Design, Architecture, Civil Engineering, Representation, Expert Systems, Floor Plans, Synthesis, Structures
series CADline
last changed 1999/02/15 15:27

_id e1a8
authors Kellogg, Richard E.
year 1985
title CAD-Spreadsheet Linkages for Design and Analysis
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 109-118
doi https://doi.org/10.52842/conf.acadia.1985.109
summary This paper reports on two systems under development which link a CAD system with a spreadsheet. The first extracts areas and R-values from a special AutoCAD drawing and processes the information in a Lotus 1-2-3 spreadsheet to obtain total heatloss for a building. The second is a prototype expert system which uses space labels from an AutoCAD "bubble-diagram" to print lists of design recommendations extracted from a Lotus 1-2-3 data-base. These methods emphasize drawing as the primary design activity, while providing immediate factual feedback about the design proposal.

series ACADIA
email
last changed 2022/06/07 07:52

_id 0711
authors Kunnath, S.K., Reinhorn, A.M. and Abel, J.F.
year 1990
title A Computational Tool for Evaluation of Seismic Performance of RC Buildings
source February, 1990. [1] 15 p. : ill. graphs, tables. includes bibliography: p. 10-11
summary Recent events have demonstrated the damaging power of earthquakes on structural assemblages resulting in immense loss of life and property (Mexico City, 1985; Armenia, 1988; San Francisco, 1989). While the present state-of-the-art in inelastic seismic response analysis of structures is capable of estimating response quantities in terms of deformations, stresses, etc., it has not established a physical qualification of these end-results into measures of damage sustained by the structure wherein system vulnerability is ascertained in terms of serviceability, repairability, and/or collapse. An enhanced computational tool is presented in this paper for evaluation of reinforced concrete structures (such as buildings and bridges) subjected to seismic loading. The program performs a series of tasks to enable a complete evaluation of the structural system: (a) elastic collapse- mode analysis to determine the base shear capacity of the system; (b) step-by-step time history analysis using a macromodel approach in which the inelastic behavior of RC structural components is incorporated; (c) reduction of the response quantities to damage indices so that a physical interpretation of the response is possible. The program is built around two graphical interfaces: one for preprocessing of structural and loading data; and the other for visualization of structural damage following the seismic analysis. This program can serve as an invaluable tool in estimating the seismic performance of existing RC buildings and for designing new structures within acceptable levels of damage
keywords seismic, structures, applications, evaluation, civil engineering, CAD
series CADline
last changed 2003/06/02 14:41

_id 0397
authors Nadler, Edmond
year 1985
title Piecewise Linear Approximation on Triangulations of a Planar Region
source Reports in Pattern Analysis. [2], V, 76 p. :ill. May, 1985. No. 140. includes bibliography
summary For any triangulation of a given polygonal region, consider the piecewise linear least squares approximation of a given smooth function u. The problem is to characterize triangulations for which the global error of approximation is minimized for the number of triangles. The analogous problem in one dimension has been thoroughly analyzed, but in higher dimensions one has also to consider the shapes of the subregions, and not only their relative size. After establishing the existence of such an optimal triangulation, the local problem of best triangle shape is considered. Using an expression for the error of approximation involving the matrix H of second derivatives, the best shaped triangle is seen to be an equilateral transformed by a matrix related to H. This triangle is long in the direction of minimum curvature and narrow in the direction of maximum curvature, as one would expect. For the global problem, a series of two lower bounds on the approximation error are obtained, which suggest an asymptotic error estimate for optimal triangulation. The error estimate is shown to hold, and the conditions for attaining the lower bounds characterize the sizes and shapes of the triangles in the optimal triangulation. The shapes are seen to approach the optimal shapes described in the local analysis, and the errors on the triangles are seen to be asymptotically balanced
keywords triangulation, landscape, topology, computational geometry, computer graphics
series CADline
last changed 1999/02/12 15:09

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