CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 63d0
authors Carrara, Gianfranco and Novembri, Gabriele
year 1986
title Constraint-bounded design search
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 146-157
summary The design process requires continual checking of the consistency of design choices against given sets of goals that have been fulfilled. Such a check is generally performed by comparing abstract representations of design goals with these of the sought real building objects (RBO) resulting from complex intellectual activities closely related to the designer's culture and to the environment in which he operates. In this chapter we define a possible formalization of such representations concerning the goals and the RBO that are usually considered in the architectural design process by our culture in our environment. The representation of design goals is performed by expressing their objective aspects (requirements) and by defining their allowable values (performance specifications). The resulting system of requirements defines the set of allowable solutions and infers an abstract representation of the sought building objects (BO) that consists of the set of characteristics (attributes and relations) which are considered relevant to represent the particular kind of RBO with respect to the consistency check with design goals. The values related to such characteristics define the performances of the RBO while their set establishes its behaviour. Generally speaking, there is no single real object corresponding to an abstract representation but the whole class of the RBO that are equivalent with respect to the values assumed by the considered characteristics. The more we increase the number of these, as well as their specifications, the smaller the class becomes until it coincides with a single real object - given that the assessed specifications be fully consistent. On the other hand, the corresponding representation evolves to the total prefiguration of the RBO. It is not therefore possible to completely define a BO representation in advance since this is inferred by the considered goals and is itself a result of the design process. What can only be established in advance is that any set of characteristics assumed to represent any RBO consists of hierarchic, topological, geometrical and functional relations among the parts of the object at any level of aggregation (from components to space units, to building units, to the whole building) that we define representation structure (RS). Consequently the RS may be thought as the elementary structures that, by superposition and interaction, set up the abstract representation that best fit with design goals.
series CAAD Futures
last changed 1999/04/03 17:58

_id a18b
authors Samet, Hanan and Webber, Robert E.
year 1985
title Storing a Collection of Polygons Using Quadtrees
source ACM Transactions on Graphics July, 1985. vol. 4: pp. 182-222 : some ill. includes bibliography.
summary An adaptation of the quadtree data structure that represents polygonal maps (i.e., collections of polygons, possibly containing holes) is described in a manner that is also useful for the manipulation of arbitrary collections of straight line segments. The goal is to store these maps without the loss of information that results from digitization, and to obtain a worst-case execution time that is not overly sensitive to the positioning of the map. Regular decomposition variant of the region quadtree is usedÔ h)0*0*0*°° ÔŒ to organize the vertices and edges of the maps. A number of related data organizations are proposed in an iterative manner until a method is obtained that meets the stated goals. The result is termed a PM (Polygonal Map) quadtree and is based on a regular decomposition Point Space quadtree (PS quadtree) that stores additional information about the edges at its terminal nodes. Algorithms are given for inserting and deleting line segments from a PM quadtree. Use of the PM quadtree to perform point location, dynamic line insertion, and map overlay is discussed. An empirical comparison of the PM quadtree with other quadtree-based representations for polygonal maps is also provided
keywords data structures, quadtree, polygons, representation, point inclusion, algorithms
series CADline
last changed 2003/06/02 10:24

_id acfe
authors Archea, John
year 1985
title Architecture's Unique Position Among the Disciplines : Puzzle-Making vs. Problem Solving
source CRIT XV, The Architectural Student Journal. Summer, 1985. pp. 20-22
summary Most disciplines involved in the building process, i.e., programmers, space planners, and engineers work in what may be described as a problem solving mode. They state desired effects as explicit performance criteria before they initiate a decision process and test alternative solutions against those criteria until a fit is attained which falls within known probabilities of success. Architects, however are not problem solvers and they are not seeking explicit information when they design how buildings work. Architects are puzzle- makers, They are primarily concerned with unique design concepts. It is through the act of designing, or puzzle- making, that the architect learn what they want to accomplish and how. With regard to the making of buildings, places or experiences, the architect is a puzzle-maker surrounded by a group of problem solvers who address separate pieces of the puzzle
keywords puzzle making, design process, problem solving, architecture
series CADline
last changed 1999/02/12 15:07

_id 8ae8
authors Ayala, D., P. Brunet and Juan (et al)
year 1985
title Object Representation by Means of Nominimal Division Quadtrees and Octrees
source ACM Transactions on Graphics. January, 1985. vol. 4: pp. 41-59 : ill. includes bibliography
summary Quadtree representation of two-dimensional objects is performed with a tree that describes the recursive subdivision of the more complex parts of a picture until the desired resolution is reached. At the end, all the leaves of the tree are square cells that lie completely inside or outside the object. There are two great disadvantages in the use of quadtrees as a representation scheme for objects in geometric modeling system: The amount of memory required for polygonal objects is too great, and it is difficult to recompute the boundary representation of the object after some Boolean operations have been performed. In the present paper a new class of quadtrees, in which nodes may contain zero or one edge, is introduced. By using these quadtrees, storage requirements are reduced and it is possible to obtain the exact backward conversion to boundary representation. Algorithms for the generation of the quadtree, boolean operation, and recomputation of the boundary representation are presented, and their complexities in time and space are discussed. Three- dimensional algorithms working on octrees are also presented. Their use in the geometric modeling of three-dimensional polyhedral objects is discussed
keywords geometric modeling, algorithms, octree, quadtree, curves, curved surfaces, boolean operations
series CADline
last changed 2003/06/02 13:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 027b
authors Griffiths, J.G.
year 1985
title Table-Driven Algorithms for Generating Space-Filling Curves
source Computer Aided Design. January/ February, 1985. vol. 17: pp. 37-41 : ill. includes bibliography
summary A simple general method for constructing space-filling curves is presented, based on the use of tables. It is shown how the use of Hilbert's curve can enhance the performance of Warnock's algorithm. A procedure is given which generates Hilbert curves or Sierpinski curves. A second procedure is given which generates Warnock's windows in Hilbert order
keywords computer graphics, rendering, algorithms, curves, representation, display
series CADline
last changed 2003/06/02 13:58

_id 76ce
authors Grimson, W.
year 1985
title Computational Experiments with a Feature Based Stereo Algorithm
source IEEE Trans. Pattern Anal. Machine Intell., Vol. PAMI-7, No. 1
summary Computational models of the human stereo system' can provide insight into general information processing constraints that apply to any stereo system, either artificial or biological. In 1977, Marr and Poggio proposed one such computational model, that was characterized as matching certain feature points in difference-of-Gaussian filtered images, and using the information obtained by matching coarser resolution representations to restrict the search'space for matching finer resolution representations. An implementation of the algorithm and'its testing on a range of images was reported in 1980. Since then a number of psychophysical experiments have suggested possible refinements to the model and modifications to the algorithm. As well, recent computational experiments applying the algorithm to a variety of natural images, especially aerial photographs, have led to a number of modifications. In this article, we present a version of the Marr-Poggio-Gfimson algorithm that embodies these modifications and illustrate its performance on a series of natural images.
series journal paper
last changed 2003/04/23 15:14

_id 07c6
authors Kalay, Y.E., Harfmann, A.C. and Swerdloff, L.M.
year 1985
title ALEX: A Knowledge-Based Architectural Design System
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 96-108
doi https://doi.org/10.52842/conf.acadia.1985.096
summary A methodology for the development of a knowledge-based computer-aided design system and its experimental application in the domain of single family house design are presented.

The methodology involves integrating within a unified design environment, tools and techniques that have been independently developed in various disciplines (including knowledge representation, information management, geometric modeling, human,machine interface, and architectural design). By assuming the role of active design partners, the resulting systems are expected to increase the productivity of designers, improve the quality of their products, and reduce cost and lead time of the design process as a whole.

ALEX (Architecture Learning Expert), a particular application of this methodology, is a prototype knowledge-based CAD system in the domain of single family house design. It employs user-interactive, goal directed heuristic search strategies in a solution space that consists of a network of objects. Message-based change propagation techniques, guided by domain-specific knowledge, are used to ensure database integrity and well-formedness.

The significance of the methodology and its application is threefold: it furthers our knowledge of the architectural design process, explores the utilization of knowledge engineering methods in design, and serves as a prototype for developing the next generation of computer-aided architectural design systems.

series ACADIA
email
last changed 2022/06/07 07:52

_id e1a8
authors Kellogg, Richard E.
year 1985
title CAD-Spreadsheet Linkages for Design and Analysis
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 109-118
doi https://doi.org/10.52842/conf.acadia.1985.109
summary This paper reports on two systems under development which link a CAD system with a spreadsheet. The first extracts areas and R-values from a special AutoCAD drawing and processes the information in a Lotus 1-2-3 spreadsheet to obtain total heatloss for a building. The second is a prototype expert system which uses space labels from an AutoCAD "bubble-diagram" to print lists of design recommendations extracted from a Lotus 1-2-3 data-base. These methods emphasize drawing as the primary design activity, while providing immediate factual feedback about the design proposal.

series ACADIA
email
last changed 2022/06/07 07:52

_id 85d0
authors Peachey, Darwyn R.
year 1985
title Solid Texturing of Complex Surfaces
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 279-286 : ill. includes bibliography
summary Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of 'solid texturing.' Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surfaces which are difficult to texture using two- dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures
keywords shading, texture mapping, solid modeling, objects, computer graphics, rendering, visualization
series CADline
last changed 2003/06/02 10:24

_id 6ed3
authors Rasdorf, William J. and Storaasli, Olaf O.
year 1985
title The Role of Computing in Engineering Education
source Toward Expert Systems, Computers and Structures. Pergamon Press, July, 1985. vol. 20: pp. 11-15. Also published in: Advances and Trends in Structures and Dynamics edited by A. K. Noor and R. J. Hayduk
summary Pergamon Press, 1985. --- Also Published in : Proceedings of the Symposium on Advances and Trends in Structures and Dynamics, Pergamon Press, George Washington University and the National Aeronautics and Space Administration, Washington, D.C. pp. 11-15, Oct.1984. The rapid advances occurring in interactive micro-computing and computer science have provided the engineer with a powerful means of processing, storing, retrieving, and displaying data. The effective use of computer technology in engineering processes and applications is recognized by many as the key to increased individual, company, and national productivity. The implications of this observation for the academic community are clear: we must prepare our students to use computer methods and applications as part of their fundamental education. The proper tradeoff between engineering fundamentals and computer science principles and practices is changing with many of the concepts of engineering now being packaged in algorithms or on computer chips. The components of an education should include operating system fundamentals, data structures, program control and organization, algorithms, and computer architectures. It is critically important for engineering students to receive an education that teaches them these fundamentals. This paper suggests that to convey the essentials of computer science to future engineers requires, in part, the addition of computer courses to the engineering curriculum. It also requires a strengthening of the computing content of many other courses so that students come to treat the computer as a fundamental component of their work. This is a major undertaking, but new engineers graduating with advanced computing knowledge will provide potentially significant future innovations in the engineering profession
keywords CAE, education, civil engineering
series CADline
last changed 2003/06/02 13:58

_id a0d4
id a0d4
authors Rosa Enrich, Andrea Carnicero, Gustavo Fornari & Pedro Orazzi
year 2004
title ANALYSIS AND EVALUATION OF MATHEMATICAL LEARNING STRUCTURES
source Proceedings of the Fourth International Conference of Mathematics & Design, Spetial Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 13-21.
summary Abstract: A series of practical tasks have been done under the general name of “Surfaces in invisible cities”. Each task was based on a story taken from the book The Invisible Cities by Italo Calvino. The research carried out allows to design a pedagogical project which makes evident , generates and connects several intentions, motivations and learning structures. It proposes the use of multi- level languages and readings. Therefore, each task takes more time than that of the proposed mathematical class. Its implementation generates a broader view than that seen at the time of design.

From the detailed analysis of the results obtained, the following diverse pedagogical aspects of this work project arise: a. The use of several multiple intelligence: Howard Gardner (1985) found that a man has several distinct intelligence types among which Logical-Mathematical; Spatial; Linguistic -oriented; Musical; Intra-personal; Kinesthetic-Corporal; Interpersonal stand out. Only those types used in the task will be analyzed, making a brief description of each type. b. The architectonic-city planning aspects: architectonic-city planning interpretation of the space imagined after reading the text, with the purpose of identifying figures, shapes, volumes and colors which are expressed via an analogous space. They consist of visual, architectonic and territorial speculations without a rigorous spatial theory and it is pretended that they possess a technical precision at mathematical concept level. c. The mathematical contents: a study of the conical and square shapes present in the designs done and used in a creative manner in students’ compositions following the reading of the story chosen is carried out. An analysis of shapes is performed and mathematical problems are posed within the design context.

Traditional sketching methods have been used in task solving and the possibilities offered by the virtual tools are analyzed.

Emphasis has been put on the vertical and horizontal interchanges in the Chair, generating changes in knowledge transmission perspectives, thus allowing the sharing of contents, abilities and resources. The architectonic work imagined and created by the students will focus on these different working lines creating a harmonious and significant whole. The work is the result of multiple connections and creative proposals.

keywords city, geometry, multiple intelligence
series other
type normal paper
email
last changed 2005/04/07 12:46

_id ac45
authors Shafer, Steven A.
year 1985
title Shadows and Silhouettes in Computer Vision
source xv, 198 p. : ill. Hingham, MA: Kluwer Academic Publishers, 1985. includes bibliography: p. [163]-167 and index. -- (The Kluwer International Series in Engineering and Computer Science, Robotics and Vision)
summary Explains how to use shadows to determine surface orientations of solid objects, and how to analyze silhouettes and contours of solids of revolution of gradient space and generalized cylinders
keywords solids, visualization, image processing, shadowing, vision, AI, robotics
series CADline
last changed 2003/06/02 13:58

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cc15
authors Ansaldi, Silvia, De Floriani, Leila and Falcidieno, Bianca
year 1985
title Geometric Modeling of Solid Objects by Using a Face Adjacency Graph Representation
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 131-139 : ill. includes bibliography
summary A relational graph structure based on a boundary representation of solid objects is described. In this structure, called Face Adjacency Graph, nodes represent object faces, whereas edges and vertices are encoded into arcs and hyperarcs. Based on the face adjacency graph, the authors define a set of primitive face-oriented Euler operators, and a set of macro operators for face manipulation, which allow a compact definition and an efficient updating of solid objects. The authors briefly describe a hierarchical graph structure based on the face adjacency graph, which provides a representation of an object at different levels of detail. Thus it is consistent with the stepwise refinement process through which the object description is produced
keywords geometric modeling, graphs, objects, representation, data structures,B-rep, solid modeling, Euler operators
series CADline
last changed 2003/06/02 10:24

_id c50a
authors Bartschi, Martin
year 1985
title An Overview of Information Retrieval Subjects
source IEEE Computer. May, 1985. vol. 18: pp. 67-84 : ill. includes bibliography
summary The aim of an information retrieval system is to find information items relevant to an information need. As relevance is a kind of similarity relation between the concepts represented by the information item and those represented by the formulation of the information need, it is not astonishing to discover that the class of possible query forms -formulations of the information needs - is the same as the class of possible representations of information items. This article overviews current research problems in information structure and query evaluation
keywords database, information, queries, systems
series CADline
last changed 1999/02/12 15:07

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id 66b3
authors Bollinger, Elizabeth
year 1985
title Integrating CADD into the AEC Process - A Case Study
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 13-24
doi https://doi.org/10.52842/conf.acadia.1985.013
summary A research grant was awarded to the Graduate School of Architecture at the University of Houston by Nash Phillips/Copus, a large homebuilding corporation, to study the integration of computer aided design into the entire building process. A computer aided design system had been utilized by the firm's department of architecture and planning for several months. A team of University faculty and graduate students studied the organization of the firm with respect to functions that could be automated. Its determination was that by utilizing an integrated data base, with information to be extracted from the computer generated drawings, the entire process of bidding and building a structure could be made more efficient and cost effective. The research team developed a system in which cost estimating could be done directly from the drawings. As drawings were modified, new reports could be automatically generated. More design solutions could be studied from the impact of cost as well as aesthetics. Additionally, once plans were drawn, a program written by students would automatically generate elevations of wall panels to be sent to the construction department for its use, and which would also generate material reports. The team also studied techniques of computer modelling for usage by the architectural planning department in client presentations.
series ACADIA
email
last changed 2022/06/07 07:54

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