CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id a217
authors Bhatt, Rajesh V., Fisher, Edward L. and Rasdorf, William J.
year 1985
title Information Retrieval Architectures For Expert System/DBMS Communication
source Industrial Engineering Fall Conference Proceedings. December, 1985. pp. 315-320. CADLINE has abstract only
summary The development of expert systems (ES) for manufacturing problems indicates a need to interact with potentially large amounts of data, much of which resides elsewhere in the ES user's organization. A large amount of information required for planning, design, and control operations can be made available through an existing database management system (DBMS). The need for an ES to access that data is critical. This paper presents two approaches to the development of ES- DBMS interfaces, both query-language based. One approach uses a procedural attachment to the ES language to obtain the required data via the DBMS query language, while the other one uses a separate interface program between the ES and the query language of the DBMS. The procedural attachment is able to acquire data from a DBMS at a faster rate than the interface program; however, the procedural attachment lacks knowledge of the DBMS schema. On the other hand, the interface program sacrifices speed but promotes flexibility, as it has the capability of selecting which DBMS to extract the required data from and allowing augmentation of schema knowledge outside of the ES. A disadvantage of the interface approach is the amount of time involved in data retrieval. The process of writing information to disk files is I/O intensive. This can be quite slow, particularly in PROLOG, the language used to implement the ES. Thus the use of such an interface is only suitable in applications such as design, where extremely fast I/O is not required
keywords design, engineering, expert systems, information, database, DBMS
series CADline
last changed 2003/06/02 10:24

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 4e29
authors Gero, John S. and Coyne, Richard D.
year 1985
title Logic Programming As a Means of Representing Semantics in Design Languages
source Environment and Planning B. 1985. vol. 12: pp. 351-369 : ill. includes bibliography
summary Logic programming is discussed as a method for representing aspects of design language: Descriptions of designs domain knowledge, transformation rules, design grammar and control mechanisms necessary to implement rules. The applicability of logic programming to the representation of semantics in design is also explored. Control at the semantic level provides a means of directing the automated generation of designs. Examples are drawn from a rule-based design system written in the logic programming language PROLOG
keywords PROLOG, logic, programming, design, shape grammars, semantics, languages, representation
series CADline
email
last changed 2003/05/17 10:17

_id 07c6
authors Kalay, Y.E., Harfmann, A.C. and Swerdloff, L.M.
year 1985
title ALEX: A Knowledge-Based Architectural Design System
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 96-108
doi https://doi.org/10.52842/conf.acadia.1985.096
summary A methodology for the development of a knowledge-based computer-aided design system and its experimental application in the domain of single family house design are presented.

The methodology involves integrating within a unified design environment, tools and techniques that have been independently developed in various disciplines (including knowledge representation, information management, geometric modeling, human,machine interface, and architectural design). By assuming the role of active design partners, the resulting systems are expected to increase the productivity of designers, improve the quality of their products, and reduce cost and lead time of the design process as a whole.

ALEX (Architecture Learning Expert), a particular application of this methodology, is a prototype knowledge-based CAD system in the domain of single family house design. It employs user-interactive, goal directed heuristic search strategies in a solution space that consists of a network of objects. Message-based change propagation techniques, guided by domain-specific knowledge, are used to ensure database integrity and well-formedness.

The significance of the methodology and its application is threefold: it furthers our knowledge of the architectural design process, explores the utilization of knowledge engineering methods in design, and serves as a prototype for developing the next generation of computer-aided architectural design systems.

series ACADIA
email
last changed 2022/06/07 07:52

_id 4f6f
authors Kalay, Yehuda E.
year 1985
title Knowledge-Based Computer-Aided Design to Assist Designers of Physical Artifacts
source 1985. [15] p. : ill. includes bibliography
summary The objectives of this project are to increase the productivity of physical designers, and to improve the quality of designed artifacts and environments. The means for achieving these objectives include the development, implementation and verification of a broad-based methodology to be used for building context-sensitive computer-aided design systems to facilitate the design and fabrication of physical artifacts. Such systems will extend computer aides for design over the earliest phases of the design process and thus facilitate design-capture in addition to the common design-communication utilities they currently provide. They will thus constitute intelligent design assistants that will relieve the designer from the necessity to deal with some design details, as well as the need to explicitly manage the consistency of the design database. The project employs principles developed by Artificial Intelligence methods that are used in non-deterministic problem solving processes that represent data and knowledge in distributed networks. Principles such as object-centered data factorization and message-based change propagation techniques are implemented in an existing architectural computer-aided design system and field-tested in a practicing Architectural/Engineering office
keywords CAD, knowledge base, design methods, design process, architecture
series CADline
email
last changed 2003/06/02 13:58

_id 687b
authors Lansdown, John
year 1986
title Requirements for Knowledge-based Systems in Design
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 120-127
summary Even from the comparatively small amount of work that has been done in this area it is already clear that expert systems can be of value in many architectural applications. This is particularly so in those applications involving what broadly can be called, 'classification' (such as fault diagnosis, testing for conformity with regulations and so on). What we want to look at in this chapter are some of the developments in knowledge-based systems (KBS) which will be needed in order to make them more useful in a broader application area and, especially, in creative design. At the heart of these developments will be two things: (1), more appropriate methods of representing knowledge which are as accessible to humans as they are to computers; and (2), better ways of ensuring that this knowledge can be brought to bear exactly where and when it is needed. Knowledge engineers usually call these elements, respectively, 'knowledge representation' and 'control'.
series CAAD Futures
last changed 1999/04/03 17:58

_id a0d4
id a0d4
authors Rosa Enrich, Andrea Carnicero, Gustavo Fornari & Pedro Orazzi
year 2004
title ANALYSIS AND EVALUATION OF MATHEMATICAL LEARNING STRUCTURES
source Proceedings of the Fourth International Conference of Mathematics & Design, Spetial Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 13-21.
summary Abstract: A series of practical tasks have been done under the general name of “Surfaces in invisible cities”. Each task was based on a story taken from the book The Invisible Cities by Italo Calvino. The research carried out allows to design a pedagogical project which makes evident , generates and connects several intentions, motivations and learning structures. It proposes the use of multi- level languages and readings. Therefore, each task takes more time than that of the proposed mathematical class. Its implementation generates a broader view than that seen at the time of design.

From the detailed analysis of the results obtained, the following diverse pedagogical aspects of this work project arise: a. The use of several multiple intelligence: Howard Gardner (1985) found that a man has several distinct intelligence types among which Logical-Mathematical; Spatial; Linguistic -oriented; Musical; Intra-personal; Kinesthetic-Corporal; Interpersonal stand out. Only those types used in the task will be analyzed, making a brief description of each type. b. The architectonic-city planning aspects: architectonic-city planning interpretation of the space imagined after reading the text, with the purpose of identifying figures, shapes, volumes and colors which are expressed via an analogous space. They consist of visual, architectonic and territorial speculations without a rigorous spatial theory and it is pretended that they possess a technical precision at mathematical concept level. c. The mathematical contents: a study of the conical and square shapes present in the designs done and used in a creative manner in students’ compositions following the reading of the story chosen is carried out. An analysis of shapes is performed and mathematical problems are posed within the design context.

Traditional sketching methods have been used in task solving and the possibilities offered by the virtual tools are analyzed.

Emphasis has been put on the vertical and horizontal interchanges in the Chair, generating changes in knowledge transmission perspectives, thus allowing the sharing of contents, abilities and resources. The architectonic work imagined and created by the students will focus on these different working lines creating a harmonious and significant whole. The work is the result of multiple connections and creative proposals.

keywords city, geometry, multiple intelligence
series other
type normal paper
email
last changed 2005/04/07 12:46

_id 448d
authors Schmitt, Gerhard N.
year 1985
title Architectural Expert Systems: Definition, Application Areas and Practical Examples
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 43-51
doi https://doi.org/10.52842/conf.acadia.1985.043
summary Knowledge Based Expert Systems (KBES) have emerged as a new tool for decision making in scientific disciplines. From the definition of the term and from previous experiences in geology, computer science, engineering, and medicine, it seems that they could develop into an important tool for architectural design and the building industry. This paper gives a very general overview over existing expert systems and potential application areas in architecture. It then presents in more detail two of the prototype systems that are under development in the Department of Architecture at Carnegie - Mellon University to gain practical experience.

series ACADIA
email
last changed 2022/06/07 07:57

_id 0e5e
authors Kociolek, A.
year 1986
title CAD in Polish Building
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 235-245
summary There is little CAAD in Polish architectural design offices, and only recently have practising architects discovered the computer. On the other hand, CAAD has been used for some time in research and development based at universities or in large design organizations. This chapter gives a broad picture of the computerization of building design in Poland, a complex process which concerns planning and financing, hardware, software, CAD practice, standardization, training, education, etc. Here architectural applications are treated on an equal basis, together with other applications representing design disciplines involved in design, such as structural and mechanical engineering. The underlying philosophy of this chapter is a belief that proper and well-balanced computerization of design in building which leaves creative work to human beings should result in better design and eventually in improvements in the built environment. Therefore integration of the design process in building seems more important for design practice than attempts to replace an architect by a computer, although the intellectual attraction of this problem is recognized.
series CAAD Futures
last changed 1999/04/03 17:58

_id cbd0
authors Brown, David C.
year 1985
title Failure Handling in a Design Expert System
source computer Aided Design. November, 1985. vol. 17: pp. 436-442 : ill. Includes bibliography
summary This paper is concerned with how to handle the failures that occur during design problem-solving. Failure handlers and redesigners are introduced. Failure recovery action and the knowledge involved is presented for each agent. The role of suggestions and redesign strategies is discussed. The handling of plan failures is also presented. The paper concludes by surveying other methods of failure handling from the literature
keywords expert systems, problem solving, mechanical engineering, planning,constraints, design, techniques
series CADline
last changed 2003/06/02 13:58

_id 298e
authors Dave, Bharat and Woodbury, Robert
year 1990
title Computer Modeling: A First Course in Design Computing
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 61-76
summary Computation in design has long been a focus in our department. In recent years our faculty has paid particular attention to the use of computation in professional architectural education. The result is a shared vision of computers in the curriculum [Woodbury 1985] and a set of courses, some with considerable historyland others just now being initiated. We (Dave and Woodbury) have jointly developed and at various times over the last seven years have taught Computer Modeling, the most introductory of these courses. This is a required course for all the incoming freshmen students in the department. In this paper we describe Computer Modeling: its context, the issues and topics it addresses, the tasks it requires of students, and the questions and opportunities that it raises. Computer Modeling is a course about concepts, about ways of explicitly understanding design and its relation to computation. Procedural skills and algorithmic problem solving techniques are given only secondary emphasis. In essential terms, the course is about models, of design processes, of designed objects, of computation and of computational design. Its lessons are intended to communicate a structure of such models to students and through this structure to demonstrate a relationship between computation and design. It is hoped that this structure can be used as a framework, around which students can continue to develop an understanding of computers in design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c547
authors Fenves, Stephen J. and Rasdorf, William J.
year 1985
title Treatment of Engineering Design Constraints in a Relational Database
source Engineering with Computers. Springer-Verlag, Spring, 1985. vol. 1: pp. 27-37. includes bibliography
summary A major aspect of engineering design is the formulation, application, evaluation, and satisfaction of design constraints. The ability to represent and process a wide variety of such constraints is a necessary ingredient of an engineering design database. This is especially true in databases integrating several design processes, where the database management system must serve as an active design agent performing many of the consistency and integrity checks that are currently done manually. This paper presents a mechanism for representing and processing engineering design constraints. The mechanism can be used for checking that constraints are satisfied as well as for deriving attribute values that satisfy the applicable constraints. Furthermore, the mechanism provides flexibility in sequencing the enforcement of constraints by allowing new constraints to be applied to a preexisting state of the database as well as to all subsequent operations on the database. In both these respects, the mechanism proposed appears to have applications beyond engineering design. The mechanism presented handles a broad class of single-relation, single-tuple constraints typical in engineering design applications. Instead of relying on normalization where possible, to remove functional dependencies, the mechanism incorporates new attributes that represent the status (satisfied or violated) of each constraint, thereby increasing the functional dependence of the relation. Consequently, passive constraint checking can be readily extended to active assignment of attribute values that automatically satisfy constraints. A prototype system implementing many of the components presented has been programmed in Pascal. In addition, portions of the system were implemented using the Relational Information Management (RIM) system, a commercially available DBMS
keywords civil engineering, design, knowledge, relational database, CAE, constraints management
series CADline
last changed 2003/06/02 13:58

_id 78ca
authors Friedland, P. (Ed.)
year 1985
title Special Section on Architectures for Knowledge-Based Systems
source CACM (28), 9, September
summary A fundamental shift in the preferred approach to building applied artificial intelligence (AI) systems has taken place since the late 1960s. Previous work focused on the construction of general-purpose intelligent systems; the emphasis was on powerful inference methods that could function efficiently even when the available domain-specific knowledge was relatively meager. Today the emphasis is on the role of specific and detailed knowledge, rather than on reasoning methods.The first successful application of this method, which goes by the name of knowledge-based or expert-system research, was the DENDRAL program at Stanford, a long-term collaboration between chemists and computer scientists for automating the determination of molecular structure from empirical formulas and mass spectral data. The key idea is that knowledge is power, for experts, be they human or machine, are often those who know more facts and heuristics about a domain than lesser problem solvers. The task of building an expert system, therefore, is predominantly one of teaching" a system enough of these facts and heuristics to enable it to perform competently in a particular problem-solving context. Such a collection of facts and heuristics is commonly called a knowledge base. Knowledge-based systems are still dependent on inference methods that perform reasoning on the knowledge base, but experience has shown that simple inference methods like generate and test, backward-chaining, and forward-chaining are very effective in a wide variety of problem domains when they are coupled with powerful knowledge bases. If this methodology remains preeminent, then the task of constructing knowledge bases becomes the rate-limiting factor in expert-system development. Indeed, a major portion of the applied AI research in the last decade has been directed at developing techniques and tools for knowledge representation. We are now in the third generation of such efforts. The first generation was marked by the development of enhanced AI languages like Interlisp and PROLOG. The second generation saw the development of knowledge representation tools at AI research institutions; Stanford, for instance, produced EMYCIN, The Unit System, and MRS. The third generation is now producing fully supported commercial tools like KEE and S.1. Each generation has seen a substantial decrease in the amount of time needed to build significant expert systems. Ten years ago prototype systems commonly took on the order of two years to show proof of concept; today such systems are routinely built in a few months. Three basic methodologies-frames, rules, and logic-have emerged to support the complex task of storing human knowledge in an expert system. Each of the articles in this Special Section describes and illustrates one of these methodologies. "The Role of Frame-Based Representation in Reasoning," by Richard Fikes and Tom Kehler, describes an object-centered view of knowledge representation, whereby all knowldge is partitioned into discrete structures (frames) having individual properties (slots). Frames can be used to represent broad concepts, classes of objects, or individual instances or components of objects. They are joined together in an inheritance hierarchy that provides for the transmission of common properties among the frames without multiple specification of those properties. The authors use the KEE knowledge representation and manipulation tool to illustrate the characteristics of frame-based representation for a variety of domain examples. They also show how frame-based systems can be used to incorporate a range of inference methods common to both logic and rule-based systems.""Rule-Based Systems," by Frederick Hayes-Roth, chronicles the history and describes the implementation of production rules as a framework for knowledge representation. In essence, production rules use IF conditions THEN conclusions and IF conditions THEN actions structures to construct a knowledge base. The autor catalogs a wide range of applications for which this methodology has proved natural and (at least partially) successful for replicating intelligent behavior. The article also surveys some already-available computational tools for facilitating the construction of rule-based knowledge bases and discusses the inference methods (particularly backward- and forward-chaining) that are provided as part of these tools. The article concludes with a consideration of the future improvement and expansion of such tools.The third article, "Logic Programming, " by Michael Genesereth and Matthew Ginsberg, provides a tutorial introduction to the formal method of programming by description in the predicate calculus. Unlike traditional programming, which emphasizes how computations are to be performed, logic programming focuses on the what of objects and their behavior. The article illustrates the ease with which incremental additions can be made to a logic-oriented knowledge base, as well as the automatic facilities for inference (through theorem proving) and explanation that result from such formal descriptions. A practical example of diagnosis of digital device malfunctions is used to show how significantand complex problems can be represented in the formalism.A note to the reader who may infer that the AI community is being split into competing camps by these three methodologies: Although each provides advantages in certain specific domains (logic where the domain can be readily axiomatized and where complete causal models are available, rules where most of the knowledge can be conveniently expressed as experiential heuristics, and frames where complex structural descriptions are necessary to adequately describe the domain), the current view is one of synthesis rather than exclusivity. Both logic and rule-based systems commonly incorporate frame-like structures to facilitate the representation of large amounts of factual information, and frame-based systems like KEE allow both production rules and predicate calculus statements to be stored within and activated from frames to do inference. The next generation of knowledge representation tools may even help users to select appropriate methodologies for each particular class of knowledge, and then automatically integrate the various methodologies so selected into a consistent framework for knowledge. "
series journal paper
last changed 2003/04/23 15:14

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 0e0a
authors Kalay, Yehuda E., Harfmann, Anton C. and Swerdloff, Lucien M.
year 1985
title An Expert System Approach to Computer-Aided Participatory Architectural Design
source February, 1985. 16 p. : ill. includes bibliography
summary Increased satisfaction of the built environment can be achieved by more effective communication between the people who use that environment and the designers who form it. Participatory design is a method which educates and involves the users in the actual design process so that such a communication becomes possible. Methods that have so far been developed for participatory design have proven to be too limited, due mainly to the large time demands they place on architects. An effective participatory design method can be achieved by the use of a knowledge-based expert system which is capable of providing an educational design experience to the user. The development and implementation of such a system, specifically for the design of single family homes, is the focus of this paper
keywords expert systems, CAD, architecture, design process
series CADline
email
last changed 2003/06/02 13:58

_id 8e75
authors Kalay, Yehuda E.
year 1985
title Redefining the Role of Computers in Architecture : From Drafting/Modeling Tools to Knowledge- Based Design Assistants
source Computer Aided Design September, 1985. vol. 17: pp. 319-328 : ill. includes bibliography.
summary This paper argues that the modeling/drafting role computers have been assigned in architectural design should be changed, so that computers will become intelligent assistants to designers, relieving them from the need to perform the more trivial design tasks and augmenting their decision making capabilities. A conceptual framework of a knowledge-based computer-aided design system is presented, and its potential for increasing the utility of computers in the design buildings is discussed
keywords AI, architecture, design, knowledge base, intelligence, building, CAD
series CADline
email
last changed 2003/06/02 13:58

_id 6db4
authors Karakatsanis, Andreas Georgiou
year 1985
title Floder: A Floor Designer Expert System
source Department of Civil Engineering, Carnegie Mellon University, Pittsburgh PA
summary The use of computers in structural design for the last two decades has been limited to algorithmic and procedural tasks. The use of expert system environments facilitates the implementation of conceptual tasks in computer programs. The goal of this study is to develop an expert system for the structural design of floor framings. FLODER, the resulting expert system, generates, analyzes, and evaluates floor framings for a given architectural plan. Framing generation consists of determination of the locations of structural elements in the architectural plan. Analysis involves an approximation of the dimensions of the slabs. Evaluation numerically ranks all generated framings using heuristic features for the alternatives. FLODER is implemented in OPS5 and LISP. The primary representations used are OPS5 production rules for the knowledge-base, and OPS5 working memory elements, for the context. Tasks amenable to algorithmic approaches are implemented in LISP. FLODER, even in its present state, can be viewed as a useful assistant to a designer. It can rapidly generate and evaluate alternative framings for a given architectural plan and thus increase the work productivity of its users [includes bibliography].
keywords Knowledge Base, Systems, Design, Architecture, Civil Engineering, Representation, Expert Systems, Floor Plans, Synthesis, Structures
series CADline
last changed 1999/02/15 15:27

_id sigradi2013_41
id sigradi2013_41
authors Luhan, Gregory A.; Robert Gregory
year 2013
title Across Disciplines: Triggering Frame Awareness in Design Education
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 619 - 623
summary Tacit knowledge is paradoxical: something we know yet don't know we know, knowledge we sense but can't articulate. In Polanyi’s definition of tacit knowledge, “we know more than we can say" (1966/2009; Scott, 1985; Gelwick, 1977). It's important to see that tacit knowledge is part of a sequence; mental structures, in awareness when first learned, eventually become tacit, operating thenceforth as unquestioned assumptions. These tacit structures pose a problem for professional education in disciplines that encourage creativity. This paper examines the design and re-design of an interdisciplinary course intended to help make these tacit structures visible, to trigger frame awareness.
keywords Tacit knowledge; Design thinking; Sustainability; Systems thinking; Frame reflection
series SIGRADI
email
last changed 2016/03/10 09:55

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