CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 15 of 15

_id a619
authors Bentley, Jon L. and McGeoch, Catherine C.
year 1985
title Amortized Analyses of Self-Organizing Sequential Search ; Heuristics Programming Techniques and Data Structures
source communications of the ACM April, 1985. vol. 28: pp. 404-411 : ill. includes bibliography.
summary Amortization is used to analyze the heuristics in a worst- case sense. The relative merit of the heuristics in this analysis is different in the probabilistic analyses. Experiments show that the behavior of the heuristics on real data is more closely described by the amortized analyses than by the probabilistic analyses
keywords economics, analysis, search, heuristics
series CADline
last changed 2003/06/02 13:58

_id 63d0
authors Carrara, Gianfranco and Novembri, Gabriele
year 1986
title Constraint-bounded design search
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 146-157
summary The design process requires continual checking of the consistency of design choices against given sets of goals that have been fulfilled. Such a check is generally performed by comparing abstract representations of design goals with these of the sought real building objects (RBO) resulting from complex intellectual activities closely related to the designer's culture and to the environment in which he operates. In this chapter we define a possible formalization of such representations concerning the goals and the RBO that are usually considered in the architectural design process by our culture in our environment. The representation of design goals is performed by expressing their objective aspects (requirements) and by defining their allowable values (performance specifications). The resulting system of requirements defines the set of allowable solutions and infers an abstract representation of the sought building objects (BO) that consists of the set of characteristics (attributes and relations) which are considered relevant to represent the particular kind of RBO with respect to the consistency check with design goals. The values related to such characteristics define the performances of the RBO while their set establishes its behaviour. Generally speaking, there is no single real object corresponding to an abstract representation but the whole class of the RBO that are equivalent with respect to the values assumed by the considered characteristics. The more we increase the number of these, as well as their specifications, the smaller the class becomes until it coincides with a single real object - given that the assessed specifications be fully consistent. On the other hand, the corresponding representation evolves to the total prefiguration of the RBO. It is not therefore possible to completely define a BO representation in advance since this is inferred by the considered goals and is itself a result of the design process. What can only be established in advance is that any set of characteristics assumed to represent any RBO consists of hierarchic, topological, geometrical and functional relations among the parts of the object at any level of aggregation (from components to space units, to building units, to the whole building) that we define representation structure (RS). Consequently the RS may be thought as the elementary structures that, by superposition and interaction, set up the abstract representation that best fit with design goals.
series CAAD Futures
last changed 1999/04/03 17:58

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0faa
authors Duelund Mortensen, Peder
year 1991
title THE FULL-SCALE MODEL WORKSHOP
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 10-11
summary The workshop is an institution, available for use by the public and established at the Laboratory of Housing in the Art Academy's school of Architecture for a 3 year trial period beginning April 1985. This resumé contains brief descriptions of a variety of representative model projects and an overview of all projects carried out so far, including the pilot projects from 1983 and planned projects to and including January 1987. The Full Scale Model Workshop builds full size models of buildings, rooms and parts of buildings. The purpose of the Full Scale Model Workshop is to promote communication among building's users. The workshop is a tool in an attempt to build bridges between theory and practice in research, experimentation and communication of research results. New ideas and experiments of various sorts can be tried out cheaply, quickly and efficiently through the building of full scale models. Changes can be done on the spot as a planned part of the project and on the basis of ideas and experiments achieved through the model work itself. Buildings and their space can thus be communicated directly to all involved persons, regardless of technical background or training in evaluation of building projects.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id acadia06_068
id acadia06_068
authors Elys, John
year 2006
title Digital Ornament
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 68-78
doi https://doi.org/10.52842/conf.acadia.2006.068
summary Gaming software has a history of fostering development of economical and creative methods to deal with hardware limitations. Traditionally the visual representation of gaming software has been a poor offspring of high-end visualization. In a twist of irony, this paper proposes that game production software leads the way into a new era of physical digital ornament. The toolbox of the rendering engine evolved rapidly between 1974-1985 and it is still today, 20 years later the main component of all visualization programs. The development of the bump map is of particular interest; its evolution into a physical displacement map provides untold opportunities of the appropriation of the 2D image to a physical 3D object.To expose the creative potential of the displacement map, a wide scope of existing displacement usage has been identified: Top2maya is a scientific appropriation, Caruso St John Architects an architectural precedent and Tord Boonje’s use of 2D digital pattern provides us with an artistic production precedent. Current gaming technologies give us an indication of how the resolution of displacement is set to enter an unprecedented level of geometric detail. As modernity was inspired by the machine age, we should be led by current technological advancement and appropriate its usage. It is about a move away from the simplification of structure and form to one that deals with the real possibilities of expanding the dialogue of surface topology. Digital Ornament is a kinetic process rather than static, its intentions lie in returning the choice of bespoke materials back to the Architect, Designer and Artist.
series ACADIA
email
last changed 2022/06/07 07:55

_id e191
authors Fuchs, Henry, Goldfeather, Jack and Hultquist, Jeff P.
year 1985
title Fast Spheres, Shadows, Textures, Transparencies, and Image Enhancements in Pixel-Planes
source SIGGRAPH '85 Conference Proceedings. July, 1985. 1985. vol. 19 ; no. 3: pp. 111-120 : ill. includes bibliography
summary Pixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit address that can evaluate linear expressions Ax + By + C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. The development of a variety of algorithms that exploit this fast linear expression evaluation capability has started. The paper reports some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel- planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can be generated per second, or 21, 000 smooth-shaded and shadowed triangles can be generated per second, or over 25,000 shaded spheres can be generated per second. Image-enhancement by adaptive histogram equalization can be performed within 4 seconds on a 512 x 512 image
keywords shadowing, image processing, algorithms, polygons, clipping, computer graphics, technology, hardware
series CADline
last changed 2003/06/02 10:24

_id 2a4f
authors Jordani, David A.
year 1985
title The Management of CADD Systems in the AEC Office
source 1985. [17] p
summary A well known A/E firm purchased a CAAD system two years ago. They report great success and satisfaction. Their staff is enthused and more importantly so are their clients. Other firms watched them, and after six months one of their competitors purchased the identical CADD system. But that's where the similarities end. At the second firm, the system is under-utilized, management and staff appear to regret their decision and there has been little impact on the firm's work, its profitability and its clients. Identical systems installed in very similar firms with totally different results. What's the difference? MANAGEMENT...Even with the brief history of CADD in the AEC office we can see that the success or failure of CADD system implementation is more likely traced to the effectiveness of management than accuracy of system selection. The information conveyed in this paper is directed at new and experienced planners and managers of turnkey CADD systems in AEC or facilities management environments. With a focus on real solutions to real problems, it addresses some of the critical issues that will help you successfully plan and implements your own CADD system
keywords practice, management, architecture, CAD, integration, systems
series CADline
last changed 2003/06/02 13:58

_id e234
authors Kalay, Yehuda E. and Harfmann, Anton C.
year 1985
title An Integrative Approach to Computer-Aided Design Education in Architecture
source February, 1985. [17] p. : [8] p. of ill
summary With the advent of CAD, schools of architecture are now obliged to prepare their graduates for using the emerging new design tools and methods in architectural practices of the future. In addition to this educational obligation, schools of architecture (possibly in partnership with practicing firms) are also the most appropriate agents for pursuing research in CAD that will lead to the development of better CAD software for use by the profession as a whole. To meet these two rather different obligations, two kinds of CAD education curricula are required: one which prepares tool- users, and another that prepares tool-builders. The first educates students about the use of CAD tools for the design of buildings, whereas the second educates them about the design of CAD tools themselves. The School of Architecture and Planning in SUNY at Buffalo has recognized these two obligations, and in Fall 1982 began to meet them by planning and implementing an integrated CAD environment. This environment now consists of 3 components: a tool-building sequence of courses, an advanced research program, and a general tool-users architectural curriculum. Students in the tool-building course sequence learn the principles of CAD and may, upon graduation, become researchers and the managers of CAD systems in practicing offices. While in school they form a pool of research assistants who may be employed in the research component of the CAD environment, thereby facilitating the design and development of advanced CAD tools. The research component, through its various projects, develops and provides state of the art tools to be used by practitioners as well as by students in the school, in such courses as architectural studio, environmental controls, performance programming, and basic design courses. Students in these courses who use the tools developed by the research group constitute the tool-users component of the CAD environment. While they are being educated in the methods they will be using throughout their professional careers, they also act as a 'real-world' laboratory for testing the software and thereby provide feedback to the research component. The School of Architecture and Planning in SUNY at Buffalo has been the first school to incorporate such a comprehensive CAD environment in its curriculum, thereby successfully fulfilling its obligation to train students in the innovative methods of design that will be used in architectural practices of the future, and at the same time making a significant contribution to the profession of architecture as a whole. This paper describes the methodology and illustrates the history of the CAD environment's implementation in the School
keywords CAD, architecture, education
series CADline
email
last changed 2003/06/02 13:58

_id e8ec
authors Weber, Benz
year 1991
title LEARNING FROM THE FULL-SCALE LABORATORY
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 12-19
summary The team from the LEA at Lausanne was not actually involved in the construction of the laboratory itself. During the past five years we have been discovering the qualities and limitations of the lab step by step through the experiments we performed. The method in which we use it is quite different from that of its creators. Since 1985 the external services has been limited to clients coming to the laboratory alone. We help them only with basic instructions for the use of the equipment. Most of these experiments are motivated by the excellent possibilities to discuss the design of a new hospital or home for elderly with the people directly affected by it, such as patients, nurses, doctors and specialists for the technical equipment. The main issues discussed in these meetings are of the dimensions and functional organisation of the spaces. The entire process for a normal room including construction, discussions and dismantling of the full-scale model is between three and five days. Today these types of experiments are occupying the lab only about twenty days a year.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:23

_id 806f
authors Woo, Tony C.
year 1985
title A Combinatorial Analysis of Boundary Data Structure Schemata
source IEEE Computer Graphics and Applications. March, 1985. vol. 5: pp. 19-27 : ill. includes bibliography
summary While the design of an efficient 3-D data structure may be of theoretical interest, its real reward is the software speed- up in geometric algorithm for solid modeling, CAD/CAM and robotics application by using boundary data structures that are fast and use less storage. It is the objective of this article to provide techniques for designing new boundary data structures
keywords CAD, CAM, data structures, solid modeling, algorithms, B-rep,techniques
series CADline
last changed 2003/06/02 10:24

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id a65f
authors Primrose, P.L., Creamer, G.D. and Leonard, R.
year 1985
title Identifying and Quantifying the Company-Wide Benefits of CAD Within the Structure of a Comprehensive Investment Program
source Computer Aided Design. Butterworth & Co. Pub., February, 1985. vol. 17: pp. 3-8 : ill. flow charts
summary This paper discusses the costs and benefits associated with introducing CAD. It is shown that by suitably defining the terms involved, all the so-called 'intangible benefits' can be quantified and used within a rigorous financial evaluation. Because 45 specific factors must be considered if a genuine investment appraisal of CAD is to be performed, a computer program has been specifically written to overcome the difficulties normally associated with the DCF evaluation of major projects. The results from the program demonstrate that not only are the benefits of CAD company-wide, but that when these benefits are quantified, the economic case for CAD is greatly strengthened. The problem of CAD systems being regarded as nothing more than a 'drawing office tool to make draftsmen redundant' is overcome. In particular, the use of the program within a number of major companies reveals that CAD systems not only give a much greater potential return on investment than has been suggested by previous authors, but that the greatest benefits accrue in areas outside the drawing office. This is illustrated by a case study
keywords CAD, evaluation, business, cost, practice, economics
series CADline
last changed 2003/06/02 13:58

_id ddss9409
id ddss9409
authors Beekman, Solange and Rikhof, Herman G.A.
year 1994
title Strategic Urban Planning in the Netherlands
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Since the mid-1980s, several Dutch towns have initiated many urban planning and design activities for their existing area. This represented a shift in that previous urban planning projects typicallyconcerned expansion in the outskirts of the city, or urban renewal. The complex and expensive renovation of the existing housing stock rarely allowed a deep interest in urban design. Since 1985, attention shifted from the housing stock to the city as a whole. Furthermore, public andprivate actors increasingly become involved in the planning process. It became clear that a more comprehensive plan for the whole existing town or region was needed. Conventional planning instruments were considered ill-suited for this new challenge. The paper discusses promising attempts of various urban planning instruments to get a stronger but also more flexible hold on thetransformation of the urban planning area in the Netherlands. These new planning instruments have three common characteristics: (i) they give special attention to the different levels of urban management needed for different urban areas, (ii) these strategic plans provide an integral view on the urban developments, and (iii) these plans introduce a new strategy to deal with both private initiatives to transform urban sites and monitor wishes, proposals, etc. from inhabitants in the neighbourhoods. A comparative analyses of several cities indicates, however, that, in addition to these common characteristics, major differences between their strategic plans exist depending upon their historic patrimonium, economic status and planning tradition.
series DDSS
email
last changed 2003/08/07 16:36

_id 4494
authors Maher, Mary Lou
year 1985
title Hi-Rise and Beyond : Directions for Expert Systems in Design
source Computer Aided Design. November, 1985. vol. 17: pp. 420-427 : ill. includes bibliography
summary This paper commences with a brief introduction to expert systems and then describes the Hi-Rise expert system for structural design in terms of scope, problem solving strategy, knowledge representation and implementation. It then discusses the potential for developing an expert system capable of innovative design and describes the possibility of developing a generic expert system framework appropriate for any structural design problem
keywords expert systems, civil engineering, structures, knowledge, representation, synthesis
series CADline
email
last changed 2003/05/17 10:19

_id 4c92
authors Norman, Richard B.
year 1985
title Electronic Color in the Architectural Studio - An Alternative Strategy for Introducing the Computer as a Creative Tool in the Studio Environment
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 35-42
doi https://doi.org/10.52842/conf.acadia.1985.035
summary An alternative strategy is proposed for introducing the computer as a creative tool in the studio environment. It is suggested that computer graphic capabilities, focusing on color as an element of design, be incorporated into basic design studios. Techniques of color drawing on the computer are discussed, and computer modeling of color systems is recommended as a vehicle through which to introduce color theory. The effect of color on the perception of buildings is explored, illustrating how color selection can affect a building's line, form and spatial quality. These techniques enable students to develop an appreciation of the use of color in buildings, reinforcing their knowledge of basic design, and introducing them to graphic computing in a visually provocative manner. The proposal recognizes the importance of both color theory and graphic computers to an evolving architectural curriculum.

series ACADIA
email
last changed 2022/06/07 07:58

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