CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 211

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id caadria2006_601
id caadria2006_601
authors BINSU CHIANG, MAO-LIN CHIU
year 2006
title PRIVATE/UN-PRIVATE SPACE: Scenario-based Digital Design for Enhancing User Awareness
doi https://doi.org/10.52842/conf.caadria.2006.x.s8b
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 601-603
summary Context awareness is important for human senses of places as well as human computer interaction. The aim of this research paper is focusing on controlling the user's privacy in a smart space which is adaptive to different users for enhancing the user's awareness in his diary life. In Environmental Psychology, the definition of privacy is that an individual has the control of deciding what information of himself is released to others, and under how he interact with others. (Westin 1970) And privacy is categorized as the linguistic privacy and visual privacy. (Sundstorm 1986). Solutions for privacy control: Plan Layout, Vision Boundary, Access Control and Architecture Metaphor - the transmission of information is not ascertainable for every single user. Although information are shown in public, but information is implied by cues and symbols. Only a certain user or a group of users have access to the full context of information. The methodology is to form an analytic framework to study the relationship between information, user and activities by using the computational supports derived from KitchenSense, ConceptNet, Python, 3d Studio Max and Flash; and to record patterns built up by users' behaviour and actions. Furthermore, the scenario-based simulation can envision the real world conditions by adding interfaces for enhancing user awareness.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ad96
authors Gudes, Ehud and Bracha, Gilad
year 1986
title GCI : A Tool for Developing Interactive CAD User Interfaces
source 26 p. : ill. Israel: 1986? includes bibliography
summary GCI is a Unix based tool for developing interactive CAD programs. By separating command/menu definitions from the program, GCI makes it easier to change and extend the user interface. The language provided by GCI is used to define syntax of commands, menus, messages, and help text. Generally, GCI supports a static hierarchical structure of commands and menus. However, through a program interface, an application program has the freedom to change environments, commands and menus. This flexibility of run-time control of the user interface is essential for developing highly responsive interfaces in a CAD environment. This paper presents the main concepts and definition language of GCI. It then discusses architectural and implementation issues, and finally presents a typical application's view of using the tool
keywords user interface, design, management, systems, tools, CAD
series CADline
last changed 2003/06/02 10:24

_id a48f
authors Krishnan, D. and Patnaik, L.M.
year 1986
title GEODERM : Geometric Shape Design System Using an Entity-Relationship Model
source Computer Aided Design. May, 1986. vol. 18: pp. 207-218 : ill. includes bibliography and 7 appendixes
summary GEODERM, a microcomputer-based solid modeler which incorporates the parametric object model, is discussed. The entity-relationship model, which is used to describe the conceptual schema of the geometric database, is also presented. Three of the four modules of GEODERM, which have been implemented are described in some detail. They are the Solid Definition Language (SDL), the Solid Manipulation Language (SML) and the User-System Interface
keywords CAD, solid modeling, relational database, geometric modeling,parametrization
series CADline
last changed 2003/06/02 13:58

_id ab08
authors Samad, Tariq
year 1986
title A Natural Language Interface for Computer-Aided Design
source ix, 188 p. Boston: Kluwer Academic Publishers, 1986. includes bibliography: p. [174]-184 and index. -- (Kluwer International Series in Engineering and Computer Science)
summary A description of CLEOPATRA, a natural language interface for a particular sub-domain of computer aided design--circuit simulation post processing. The language is based on an approach to natural language understanding that supplements a case frame parser with a few novel features that give the approach more generality and power than pervious approaches without sacrificing the intuitive appeal of case-frame semantics
keywords CAD, natural languages, user interface, integrated circuits
series CADline
last changed 1999/02/12 15:09

_id f3aa
authors Tyler, Sherman William
year 1986
title SAUCI. Self-Adaptive User Computer Interfaces
source Carnegie Mellon University,Pittsburgh
summary Different approaches to the design of the human-computer interface have been taken in the past. These can be organized into four broad categories: tack-on; intuitive/empirical; formal; and conversational. There are several important interface design criteria that have never been adequately attained in any of these approaches. One is modularity, that is, maintaining a clear separation between the interface and its target system. A second criterion is self-adaptation, or the ability of the interface to modify its own behavior to suit a given individual user. Two further criteria relate to the interface's potential to guide users in performing typical high-level tasks on the target system and to provide intelligent advice on the use of that system. This research was focused on developing an integrated technique for achieving these four design criteria. To that end, an abstract architecture called SAUCI, or the Self-Adaptive User-Computer Interface, was proposed, embodying a knowledge-based, object-oriented approach to interface design. The foundation of this approach rests upon information encoded within sets of objects. This information includes separate knowledge bases describing the individual users, the commands of the target system, and the high-level tasks appropriate for that system. The behavior of the interface is controlled by various methods which call upon the knowledge bases in a rule-governed manner to decide what interface features should be present at each phase of the user's dialogue with the target system. To test the feasibility of the proposed architecture, a working interface was implemented on a Xerox 1108 computer in the LOOPS language, with a UNIX operating system running on a separate minicomputer as the target system. An empirical evaluation of this prototype revealed clear advantages over the standard interface. Closer examination pointed to each of the factors of modularity, task guidance, and user-tailored assistance as playing a significant role in these effects. A discussion of additional applications of this architecture and of areas for future development is offered as further evidence of the value of this approach as a general framework for human-computer interface design.  
series thesis:PhD
last changed 2003/02/12 22:37

_id 0a6e
authors Walters, Roger
year 1986
title CAAD: Shorter-term Gains; Longerterm Costs?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 185-196
summary Assessment of CAAD systems in use is complex: it needs careful qualifications and is often contradictory. It is suggested that little progress has been made in making sense of the impacts of computing on design and design organizations. Impacts are more diverse and complicated than has been assumed. Assessments tend to be either overtly optimistic or pessimistic, yet the need is to be realistic. Moreover, impacts have been the subject of speculation and marketing rather than systematic study. Carefully documented case studies of projects or longitudinal studies of organizational impacts remain the exception. This chapter draws upon recorded user experience reported elsewhere (Walters, 1983)' and presents an assessment of the performance in use of current production systems. It presents an end-user view and also identifies a number of outstanding design research topics It is suggested that different systems in different organizations in different settings will give rise to new impacts. A wide variety of outcomes is possible. It seems unlikely that any simple set of relationships can account for all the data that inquiry reveals. The task becomes one of identifying variables that lead to differential outcomes, as the same cause may lead to different effects (Attewell and Rule, 1984). This becomes a long-term task. Each optimistic impact may be countered by some other more pessimistic impact. Moreover, the changes brought about on design by computing are significant because both beneficial and non- beneficial impacts are present together. Impacts are held in a dynamic balance that is subject to constant evolution. This viewpoint accounts for otherwise conflicting conclusions. It is unlikely that the full range of impacts is yet known, and a wide range of impacts and outcomes already need to be taken into account. It seems that CAD alone cannot either guarantee improved design or that it inevitably leads to some diminished role for the designer. CAD can lead to either possible outcome, depending upon the particular combination of impacts present. Careful matching of systems to design organization and work environment is therefore needed. The design management role becomes crucial.
series CAAD Futures
last changed 1999/04/03 17:58

_id 2df1
authors Woodbury, Robert F.
year 1986
title Strategies for Interactive Design Systems
source 20 p. : ill. Pittsburgh, PA: Engineering Design Research Center, September, 1986. EDRC-48-02-87.
summary An information processing model of human problem solving is used to develop strategies for the design of systems for the interactive generation of designs. Systems of this type are currently not strongly developed anywhere, nor does there exist in the literature a paradigm for their creation. Design is a task which requires different interactive support than that traditionally provided by CAD systems. In this paper, those differences are uncovered by comparison of two tasks: one, named Definition in this paper, which seems to be well supported by existing systems; and the other, the task of Design. Use of an information processing model of human problem solving shows that differences between the tasks can be found in every potentially variant portion of the model. The information processing model is again used as a framework to propose mechanisms to support design. These mechanisms act by changing the underlaying phenomena upon which the information processing model is built and thus effecting changes, either parametric or structural, in the model. The relative importance of the proposed mechanisms is discussed, leading to the conclusion that the interactive support of search is the most strategic direction for future research
keywords design process, problem solving, research, techniques, user interface, systems
series CADline
email
last changed 2003/06/02 13:58

_id b25c
authors Bergeson, Donald E. and Cetin, Randal F.
year 1986
title ADAM - Architectural Design Applications Model
doi https://doi.org/10.52842/conf.acadia.1986.037
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 37-54
summary This paper will describe ADAM, a project to explore the potential for interfacing independent graphics software for the purpose of developing a microcomputer based design system. This system will be implemented in three undergraduate design studios at the University of Illinois (Urbana-Champaign) School of Architecture. The three design studios are part of an experimental project to determine the usefulness of computers in the architectural design curriculum. The concept used throughout the design of this system is: "make use of what already exists, but use it smoothly together in such a way that the management system is totally invisible to the user." Many low- end quality graphics software packages are commercially available. Each has the capacity to address some aspect of the architectural design process, none will do it all . The problem is a lack of compatibility between software. ADAM is a management system designed to invisibly control and interface the use of an assembly of graphics programs and data base management systems to achieve compatibility. Because of these compatible interfaces, new and varied design tools can be created from existing software..
series ACADIA
last changed 2022/06/07 07:54

_id f5db
authors Brooks, F.P.
year 1986
title Walkthrough - A Dynamic Graphics System for Simulating Virtual Buildings
source Proceedings 1986 Workshop on Interactive 3D Graphics. ACM: 9-22
summary As part of our graphics research into virtual worlds, we are building a tool for an architect and his client to use for rapid prototyping of buildings by visually "walking through" them in order to refine specifications. Our first prototype simulated the new UNC Computer Science building with some 8000 polygons. BSP-tree software on the Adage Ikonas gave a colored, shaded perspective view every 3-5 seconds while the user moved a cursor in real-time over floorplans shown on the Vector-General 3300. The current (third) version uses Pixel-Planes to generate 9 updates/second, view images shown 4' x 6' by projector. Active short- and long-term research questions include speed-up, stereo, a 6-DoF interface with eye-level defaults, and an interactive model-building, model-changing system.
series other
last changed 2003/11/21 15:16

_id a241
authors Freund, Dwight D.
year 1986
title A Note : An Interactive Procedure for Constructing Line and Circle Tangencies
source IEEE Computer Graphics and Applications. April, 1986. vol. 6: pp. 59-63 : ill. includes bibliography
summary This note describes a procedure that enables a designer or draftsperson with limited mathematical training to discover interactively the construction of a wide variety of tangency and intersection problems. Requiring very little code to implement, it supplements the standard tangency constructions available on commercial turnkey computer-aided-design systems with a flexibility unavailable even through the inclusion of the numerous special-purpose algorithms available in the literature
keywords drawings, circles, computational geometry, user interface
series CADline
last changed 2003/06/02 10:24

_id c52d
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Guildford: Butterworth, 1986. pp. 107-119
summary This paper introduces the concepts of knowledge engineering, a subset of artificial intelligence. It describes means of representing and manipulating non-numeric design knowledge using symbolic inference mechanisms. It then describes a subset of knowledge engineering--expert systems. Knowledge- based systems in computer-aided architectural design are presented as a new direction for CAAD which expands the role of the computer in design. Expert systems within a CAAD environment are discussed
keywords AI, knowledge base, design, architecture, CAD, representation, expert systems
series CADline
email
last changed 2003/06/02 13:58

_id 7f64
authors Harfmann, A.C., Swerdloff, L.M. and Kalay, Y.E.
year 1986
title The Terminal Crit
doi https://doi.org/10.52842/conf.acadia.1986.079
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 79-87
summary Numerous attempts have been made to develop formal design methods with -the purpose of increasing the predictability, consistency and dissemination of the design process and improving the quality of the objects produced. The ill- structured nature of design, and the perception of design activities as intuitive and experience dependent have frustrated many of the efforts to structure these process. The growing complexity of the built environment and advances in technology have led to a more rigorous effort to understand and externalize creative activities. Computer aided design tools have recently been playing an important role in the evolution of the design process as a rationally defined activity. The use of- computers for drafting, analysis, and 2 or 3 dimensional modeling is rapidly becoming an accepted method in many design schools and practitioners. A next logical step in the externalization of the design process is to endow the computer with the ability to manipulate and critique parts of the design. Under this scenario, the "terminal crit" is redefined to mean critiques that are carried out by both the designer and the computer. The paper presents the rationalization of the design process as a continuum into which CAD has been introduced. The effects of computers on the design process are studied through a specific incorporation of CAD tools into a conventional design studio, and a research project intended to advance the role of CAD in design.
series ACADIA
email
last changed 2022/06/07 07:49

_id caadria2009_053
id caadria2009_053
authors Hu, Hui-Jiun; Jen Yen
year 2009
title Conceptual Model for Design Team toward Website Construction
doi https://doi.org/10.52842/conf.caadria.2009.503
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 503-510
summary Since mid 1990s internet has been developing rapidly to become the most booming and emerging media in late history and play an important role in living. Therefore, how to design an interface of easy to use has become an important issue pertaining to Human Computer Interaction. Norman (1986) proposed in the human computer interaction, there is a design model in the mind of designer. In turn, the designer will follow design model and to design a set of system image that is functional, learnable, and usable. Therefore, we want to understand the critical factor of influencing toward website construction, we should find out the mental model that web design team at first. In this paper, we using the Interactive Qualitative Analysis (IQA) approach. The data collection method of the participant of the focus group’s silent brainstorming is adopted. Further analyze web design team’s the conceptual model on website construction through inductive coding and axial coding. The result shows the affinities of 9 web design team is thus produced. And, Business Decision, Team Performance, Self-Fulfillment and Entrepreneur Communication are main influence factor. These factors can lead trend and goal of a website.
keywords website construction; web design team; conceptual model; Interactive Qualitative Analysis (IQA)
series CAADRIA
email
last changed 2022/06/07 07:50

_id ed11
authors Kieffer, Bruce D.
year 1986
title An Interactive CAD Based System Integrating Visual Analysis & Design
doi https://doi.org/10.52842/conf.acadia.1986.191
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 191-202
summary The paper describes the development of an enhanced CAD based instructional system specifically focusing on a linkage between the analytical and creative tasks necessary during the early schematic or conceptual design. The first two components of the system are fairly conventional items and include a tutorial and library of six (6) two and three dimensional CAD design files which document the visual and organizational aspects of archetype buildings and spaces. The CAD facility allows a user to selectively highlight and combine for review, various features of a buildings design. This allows its users to literally, "build-up" an understanding of the complexity of factors at work in recognizably good building. The final component to a customized CAD environment allowing users to develop their own designs with the same tools used during analysis of the archetypes. In addition to a description of the system, the paper identifies the effectiveness measures and instructional setting being established for evaluation of the system.
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id ad42
authors Lasser, Dieter
year 1986
title Intersection of parametric Surfaces in the Bernstein-Bexier Representation
source Computer Aided Design May, 1986. vol. 18: pp. 188-192 : ill. includes bibliography.
summary A user-friendly 'divide-and-conquer' algorithm, which finishes quickly, is presented for finding all the intersection curves between two parametric surfaces in the Bernstein-Bezier representation. The underlying idea of the algorithm is to deal with the Bezier net instead of the surface description itself. By alternately subdividing the Bezier nets, and estimating the intersection area, a finite element mesh is created in the intersection region of the surfaces. The intersection is approximated by polygons computed by plane-plane-intersections using planes defined by Bezier points of the refined Bezier nets. Contour lines can also be produced by the algorithm
keywords divide-and-conquer, CAD, algorithms, parametrization, curved surfaces, Bezier, curves, intersection
series CADline
last changed 1999/02/12 15:09

_id cc1a
authors Lien, Kristian, Go Suzuki and Westerberg, Arthur W.
year 1986
title The Role of Expert Systems Technology In Design
source [2] 49 p. : diagrams Engineering Design Research Center, CMU, September, 1986 EDRC-06-13-86. includes bibliography.
summary Using a scenario format, this paper first reviews the nature of chemical process design, showing that designers quickly make major decisions with minimal information and constantly revise their strategy to solve a problem. To automate this activity on a computer will require models of the process being created at several levels of abstraction as well as models that capture the beliefs of the modeler about the abilities of himself, others and the aids available and models of strategies for complex problem solving. The second section of the paper extensively reviews current expert system concepts, illustrating each of them with design examples. It is argued that expert systems are knowledge based. The authors describe many of the control strategies used in today's systems, and also consider different problem representations - rules, logic and frames - and indicate when each might be preferred. The last section presents the authors views on what will be involved in creating a future expert system for design
keywords engineering, abstraction, expert systems, CAD, design process, representation, knowledge base, frames, control
series CADline
last changed 2003/06/02 10:24

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2b3a
authors Olsen, Dan R. Jr.
year 1986
title MIKE : The Menu Interaction Kontrol Environment
source ACM Transactions on Graphics. October, 1986. vol. 5: pp. 318-344 : ill. includes bibliography
summary User Interface Management System (UIMS) called MIKE that does not use the syntactic specifications found in most UIMSs is described. Instead, MIKE provides a default syntax that is automatically generated from the definition of the semantic commands that the interaction is to support. The default syntax is refined using an interface editor that allows modification of the representation of the interface. It is shown how active pictures can be created by adding action expressions to the viewports of MIKE's windowing system. The implications of MIKE's command based dialogue description are discussed in terms of extensible interfaces, device and dialogue-style independence, and system support functions
keywords design, user interface, management, systems
series CADline
last changed 2003/06/02 13:58

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