CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 204

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id aec8
authors Bellinghall, Leigh
year 1986
title The MicroCad Explosion : An Eye to Applications Clarifies Choices
source computer Graphics World March, 1986. vol. 9: pp. 23-28 : col. ill.
summary Two strong trends affirm increasing market interest in micro systems. While early programs were developed for personal computers, turnkey system houses are now stretching heavy-duty mini and mainframe-hosted programs down to micros. This article gives a selective survey of popular micro-CAD software, looks at packages in both development areas
keywords drafting, systems, CAD, software, applications
series CADline
last changed 1999/02/12 15:07

_id ed51
authors Bergeron, Philippe
year 1986
title A General Version of Crow's Shadow Volumes
source IEEE Computer Graphics and Applications September, 1986. vol. 6: pp. 17-28 : col. ill. includes bibliography.
summary In 1977 Frank Crow introduced a new class of algorithms for the generation of shadows. His technique, based on the concept of shadow volumes, assumes a polygonal database and a constrained environment. For example, polyhedrons must be closed, and polygons must be planar. This article presents a new version of Crow's algorithm, developed at the Universite de Montreal, which attempts a less constrained environment. The method has allowed the handling of both open and closed models and nonplanar polygons with the viewpoint anywhere, including any shadow volume. It does not, however, sacrifice the essential features of Crow's original version: penetration between polygons is allowed, and any number of light sources can be defined anywhere in 3D space, including the view volume and any shadow volume. The method has been used successfully in the film Tony de Peltrie and is easily incorporated into an existing scan-line, hidden-surface algorithm
keywords algorithms, shadowing, polygons, computer graphics
series CADline
last changed 1999/02/12 15:07

_id b25c
authors Bergeson, Donald E. and Cetin, Randal F.
year 1986
title ADAM - Architectural Design Applications Model
doi https://doi.org/10.52842/conf.acadia.1986.037
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 37-54
summary This paper will describe ADAM, a project to explore the potential for interfacing independent graphics software for the purpose of developing a microcomputer based design system. This system will be implemented in three undergraduate design studios at the University of Illinois (Urbana-Champaign) School of Architecture. The three design studios are part of an experimental project to determine the usefulness of computers in the architectural design curriculum. The concept used throughout the design of this system is: "make use of what already exists, but use it smoothly together in such a way that the management system is totally invisible to the user." Many low- end quality graphics software packages are commercially available. Each has the capacity to address some aspect of the architectural design process, none will do it all . The problem is a lack of compatibility between software. ADAM is a management system designed to invisibly control and interface the use of an assembly of graphics programs and data base management systems to achieve compatibility. Because of these compatible interfaces, new and varied design tools can be created from existing software..
series ACADIA
last changed 2022/06/07 07:54

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id 4361
authors Bishop, G. and Weimer, D.M.
year 1986
title Fast Phong Shading
source Computer Graphics (20) 4 pp. 103-106
summary Computer image generation systems often represent curved surfaces as a mesh of polygons that are shaded to restore a smooth appearance. Phong shading is a well known algorithm for producing a realistic shading but it has not been used by real-time systems because of the 3 additions, 1 division and 1 square root required per pixel for its evaluation. We describe a new formulation for Phong shading that reduces the amount of computation per pixel to only 2 additions for simple Lambertian reflection and 5 additions and 1 memory reference for Phong's complete reflection model. We also show how to extend our method to compute the specular component with the eye at a finite distance from the scene rather than at infinity as is usually assumed. The method can be implemented in hardware for real-time applications or in software to speed image generation for almost any system.
series journal paper
last changed 2003/11/21 15:16

_id cb04
authors Calderaro, V., Giangrande, A., Mirabelli, P. and Mortola, E.
year 1986
title Decision Support Systems (DSS) in Computer Aided Architectural Design (CAAD)
doi https://doi.org/10.52842/conf.ecaade.1986.020
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 20-38
summary The paper describes a new procedure of design management and the results of its application to architectural design in an exercise developed in a didactic context. The procedure requires the participation of all “actors” (i.e. designers, experts, clients, users, etc.) involved in the design process and which contribute, directly or indirectly, to obtain the result. By generating and developing alternative design solutions, this procedure allows the exploration of a region of the performances space which is generally more vast than that explored by the traditional designer.
series eCAADe
email
last changed 2022/06/07 07:54

_id aa60
authors Christiansson, Per
year 1986
title Properties of Future Knowledge Based Systems : The Interactive Consultation System Example
source computer Aided Architectural Design - Developments in Education and Practice. 1986. 14 p. : ill. includes bibliography
summary An introduction to knowledge based systems is presented to point out possibilities and limitations of the new software and hardware technology now beginning to be available. A pilot study on the use of an expert system shell (the ES/P Advisor), is briefly discussed. A part of the Swedish concrete building code was implemented in the expert system shell to demonstrate the use of an interactive consultation system. Ideas on how compact video-discs can be used in this type of systems are also put forward
keywords knowledge base, systems, expert systems, CAD, media
series CADline
last changed 1999/02/12 15:07

_id c62d
authors Davis, Randall
year 1986
title Knowledge-Based Systems
source Science February, 1986. vol. 231: pp. 957-963 : ill. includes bibliography.
summary First developed two decades ago, knowledge-based systems have seen widespread application in recent years. While performance has been a strong focus of attention, building such systems has also expanded our conception of a computer program from a black box providing an answer to something capable of explaining its answers, acquiring new knowledge, and transferring knowledge to students. These abilities derive from distinguishing clearly what the program knows from how that knowledge will be used, making it possible to use the same knowledge in different ways
keywords AI, knowledge base, systems, theory
series CADline
last changed 1999/02/12 15:08

_id a241
authors Freund, Dwight D.
year 1986
title A Note : An Interactive Procedure for Constructing Line and Circle Tangencies
source IEEE Computer Graphics and Applications. April, 1986. vol. 6: pp. 59-63 : ill. includes bibliography
summary This note describes a procedure that enables a designer or draftsperson with limited mathematical training to discover interactively the construction of a wide variety of tangency and intersection problems. Requiring very little code to implement, it supplements the standard tangency constructions available on commercial turnkey computer-aided-design systems with a flexibility unavailable even through the inclusion of the numerous special-purpose algorithms available in the literature
keywords drawings, circles, computational geometry, user interface
series CADline
last changed 2003/06/02 10:24

_id 8db7
authors Gero, John S., Radford, Antony D. and Rosenman, Michael A. (et al)
year 1986
title Knowledge-based Building Design
source CIB 86, Advanced Building Technology, Proceedings. 1986. vol. 1: pp. 93-102
summary CADLINE has abstract only. The use of the right knowledge depends not only on its availability but also on the designer recognizing that it is needed. The great majority of failures in building design and construction come from the non-application of existing, recorded knowledge; the designer either could not find the right information, or never recognized that the existing basis for making design decisions was inadequate in a new context. This paper describes some work towards the development of knowledge-based computer-aided design tools in which the knowledge is explicit, explained and open to modification. The philosophy behind the work is that design is almost always better if it is based on better knowledge, and that knowledge should be linked as closely as possible to the design activity. Rather than rely on a theoretical discussion, the authors make some brief statements about the nature of such knowledge-based systems and then give some working examples from the Architectural Computing Unit in the University of Sydney
keywords building, knowledge base, design, architecture, CAD
series CADline
email
last changed 2003/06/02 13:58

_id c52d
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Guildford: Butterworth, 1986. pp. 107-119
summary This paper introduces the concepts of knowledge engineering, a subset of artificial intelligence. It describes means of representing and manipulating non-numeric design knowledge using symbolic inference mechanisms. It then describes a subset of knowledge engineering--expert systems. Knowledge- based systems in computer-aided architectural design are presented as a new direction for CAAD which expands the role of the computer in design. Expert systems within a CAAD environment are discussed
keywords AI, knowledge base, design, architecture, CAD, representation, expert systems
series CADline
email
last changed 2003/06/02 13:58

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a833
authors Jong, M. de
year 1986
title A Spatial Relational Reference Model (3RM)
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 85-91
summary In this chapter we hope to provide the reader with an impression of the objective, framework and possibilities of 3RM in the construction industry. In Dutch, 3RM stands for 'Ruimtelijk Relationeel Referentie Model' (Spatial Relational Reference Model). The model could begin to be used as an information-bearer in the building industry within which the specific trade information for each of the building participants could be interrelated, including drafting symbolism, building costs, physical qualities and building regulations. In this way, the model can be used as a means to a more efficient running of the building process and enabling the integration of information, at project level, provided by various building participants. The project should be defined in the same way as is a typical architectural project, whereby the actual development as well as the project management is carried out by architects. For the time being, development is limited to integral use at the design stage, but it also offers sufficient expansion possibilities to be able to function as a new communications model throughout the complete building process. We shall first provide information as to the origin, the objective and the execution of the project. Thereafter, we shall attempt to state the theoretical information problem within the building industry and the solution to this offered through 3RM. Finally, we shall report upon the results of the first phase of the 3RM project.
series CAAD Futures
last changed 1999/04/03 17:58

_id e26f
authors Kalay, Y. (ed.)
year 1987
title Computability of Design
source New York: Wiley & Sons
summary Computer-aided design (CAD) has promised to transform the art and science of architectural design. Yet, despite some significant achievements in the past 3 decades, it has so far failed to do so. This stimulating volume, derived from a symposium held at SUNY, Buffalo in December 1986, explores the reasons why design is so difficult to support by computational means, and what can be done to alleviate this difficulty. Written by an interdisciplinary panel of experts, it presents a varied and comprehensive view of the ways creative design processes can be modelled. The contributors do not all reach the same conclusions, which makes this book lively reading. Topics are arranged into four parts: constructing models of the design process, the computational representation of design knowledge (including spatial information and implicit design intent), methods for computing the design process as a whole (including mathematical programming, expert systems, and shape grammars), and the integration of CAD with traditional design practices.
series other
last changed 2003/04/23 15:14

_id 682d
authors Kim, Uk
year 1986
title Model for an Integrated Design Evaluation System using Knowledge Bases
doi https://doi.org/10.52842/conf.acadia.1986.204
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 204-215
summary Computer-aided architectural design (CAAD) systems need to be integrated so that one unified system can generate and do various analysis and evaluation of building models. A data system can not solve this problem because all design concepts can not be stored in the database before the design is completed. As design stage proceeds, design concept and necessary information for analysis and evaluation become complex and detailed. In order to accommodate increasing entities and new relationships between them, knowledge-based systems are integrated into the database of building models. frame structure and production rules are adopted to represent knowledge about the database, and to represent evaluation rules respectively. The system is implemented in Prolog on an Apollo workstation.
series ACADIA
last changed 2022/06/07 07:52

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 4f56
authors Paasi, Jyrki
year 1986
title Architectural Space Synthesizer - The last link of a CAAD system
doi https://doi.org/10.52842/conf.acadia.1986.217
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 217-223
summary Computer technology and CAD are about to change radically the thousands of years of tradition of the architect's work. We are leaving behind the old method of drawing by hand, replacing the pencil with a stylus for pointing elements of mathematical models of projects. We are changing over from two dimensional to three dimensional design. Decisive for the architect to achieve a successful outcome has always been and will always be the visualisation of the project right from its early stages. There is a trend -in our time and a risk in the. new technology of fragmenting our work and making it more abstract. The new technology is based on the old one and in the beginning its user still has the habits of the old. Therefore the visualisation in present CAD systems and three dimensional design is based on the old plane projections; axonometrics and perspectives. However, there is an essentially better way which happens also to be natural to the new technology and simple to realize using it. This is the spherical projection.
series ACADIA
last changed 2022/06/07 07:58

_id 6075
authors Paasi, Jyrki
year 1986
title The space synthesizer of Helsinki University of Technology
doi https://doi.org/10.52842/conf.ecaade.1986.253
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 253-257
summary Computer technology and CAD are about to change radically the thousands of years of tradition of the architect's work. We are leaving behind the old method of drawing by hand, replacing the pencil with a stylus for pointing elements of mathematical models of projects. We are changing over from two dimensional to three dimensional design. Decisive for the architect to achieve a successful outcome has always been and will always be the visualisation of the project right from its early stages. There is a trend in our time and a risk in the new technology of fragmenting our work and making it more abstract. The new technology is based on the old one and in the beginning its user still has the habits of the old. Therefore the visualisation in present CAD systems and three dimensional design is based on the old plan projections; axonometrics and perspectives. However, there is an essentially better way which happens also to be natural to the new technology and simple to realize using it. This is the spherical projection.

series eCAADe
last changed 2022/06/07 07:58

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