CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 195

_id 4c79
authors Aguilar, Lorenzo
year 1986
title A Format for a Graphical Communications Protocol
source IEEE Computer Graphics and Applications vol. 6.no. 3 (March, 1986): pp. 52-62
summary This article describes the requirements for a graphical format on which a graphical on-line communications protocol can be based. It is argued that on-line graphical communications is similar to graphical session capture, and thus the author proposes an interactive graphical communications format using the GKSM session metafile. The discussion includes items that complement the GKSM metafile such as a format for on-line interactive exchange. One key application area of such a format is multimedia on-line conferencing. Therefore, a conferencing software architecture for processing the proposed format is presented. This format specification is made available to those planning multimedia conferencing systems
keywords user interface, communication, computer graphics, multimedia, standards
series CADline
last changed 1999/02/12 15:07

_id b25c
authors Bergeson, Donald E. and Cetin, Randal F.
year 1986
title ADAM - Architectural Design Applications Model
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 37-54
doi https://doi.org/10.52842/conf.acadia.1986.037
summary This paper will describe ADAM, a project to explore the potential for interfacing independent graphics software for the purpose of developing a microcomputer based design system. This system will be implemented in three undergraduate design studios at the University of Illinois (Urbana-Champaign) School of Architecture. The three design studios are part of an experimental project to determine the usefulness of computers in the architectural design curriculum. The concept used throughout the design of this system is: "make use of what already exists, but use it smoothly together in such a way that the management system is totally invisible to the user." Many low- end quality graphics software packages are commercially available. Each has the capacity to address some aspect of the architectural design process, none will do it all . The problem is a lack of compatibility between software. ADAM is a management system designed to invisibly control and interface the use of an assembly of graphics programs and data base management systems to achieve compatibility. Because of these compatible interfaces, new and varied design tools can be created from existing software..
series ACADIA
last changed 2022/06/07 07:54

_id a241
authors Freund, Dwight D.
year 1986
title A Note : An Interactive Procedure for Constructing Line and Circle Tangencies
source IEEE Computer Graphics and Applications. April, 1986. vol. 6: pp. 59-63 : ill. includes bibliography
summary This note describes a procedure that enables a designer or draftsperson with limited mathematical training to discover interactively the construction of a wide variety of tangency and intersection problems. Requiring very little code to implement, it supplements the standard tangency constructions available on commercial turnkey computer-aided-design systems with a flexibility unavailable even through the inclusion of the numerous special-purpose algorithms available in the literature
keywords drawings, circles, computational geometry, user interface
series CADline
last changed 2003/06/02 10:24

_id 2b40
authors Hanson, N.L.R. and Radford, Antony D.
year 1986
title Living on the Edge : A Grammar For Some Country Houses by Glenn Murcutt
source Architecture Australia. 1986. vol. 75: pp. 66-73
summary Glenn Murcutt is an award-winning Australian architect whose work displays a consistent pattern of development in its response to the environment and brief. A set of syntactic and abductive rules is developed that models the generation of a subset of his work. The model and the architect's response to its operation is described
keywords architecture, shape grammars, applications
series CADline
last changed 2003/06/02 13:58

_id a6f7
authors Mitchell, J.R. and Radford, Antony D.
year 1986
title Adding Knowledge to Computer-Aided Detailing
source 1986. pp. 31-35
summary A knowledge based approach to computer-aided detailing is described with an example of a generative system for the design of eaves details for domestic architecture. The program uses Prolog as a knowledge base with an integrated color raster graphics display facility
keywords knowledge base, systems, architecture, CAD, detailing
series CADline
last changed 2003/06/02 13:58

_id 012b
authors Radford, Antony D. and Mitchell, J.R.
year 1986
title Automated Architectural Detailing: a Knowledge Based Approach,
source 1986. vol. 2: pp. 737-745
summary The working detail in architecture is the means by which an architect describes to a builder how parts of a building are to be fashioned and assembled. The approach to automated architectural detailing described is based on the encoding of the appropriate knowledge in production rules in generative expert systems. An example of such a system for the automation of eaves detailing is presented. The system is written in Prolog with the graphics in Fortran
keywords expert systems, knowledge base, architecture, detailing, automation, design, synthesis, applications
series CADline
last changed 2003/06/02 13:58

_id c3ca
authors Rasdorf, William J. and Watson, Bruce R.
year 1986
title ADI : An Adaptive Database Interface for Dynamic Databases
source ASME Symposium Proceedings on Knowledge based Expert Systems for Manufacturing. Anaheim, CA: American Society of Mechanical Engineers, Production Engineering Division, December, 1986. pp. 119-130. CADLINE has abstract only
summary The operation of a manufacturing organization often depends on its underlying design and manufacturing databases. In a manufacturing environment, many users, both individuals and application programs, must have access to one or more of the organization's databases to provide, use, or modify data, to control information flow, and to facilitate information management. Such databases routinely undergo dynamic changes in both their content and their structure. These changes commonly result from the design of new products, the introduction of new materials, and the introduction of new machines and processes on the shop floor. Such continuing changes must be reflected in the database schemas and subsequently require that application programs be updated and that online users be educated on a continuous basis. The problem addressed in this paper is that it is difficult for users and application programs to get the information that they need, when they need it, from the multiple heterogeneous database management system (DBMS) environments that have evolved in design and manufacturing organizations. The solution proposed here is to build a general, extendable interface between database users and the many sources of data available to them. This in itself is not a new suggestion; a number of researchers have addressed portions of this problem. In general, the interfaces that they have developed to date are best suited to environments where the structure of the database is static and does not change over time. One of the things that this paper proposes that is different from existing work is an interface which handles the dynamic restructuring nature of manufacturing databases, enabling a user to obtain the most accurate and up to date information as the structure and content of the underlying databases change. Another unique aspect of the DBMS interface proposed herein is that the interface attempts to capture the knowledge that an experienced human user incorporates in his search for data in a database, i.e., it seeks to identify and use the generic knowledge needed to operate a DBMS. This knowledge is used by the interface to enable both the online users and the application programs to request data without knowing the data's location or precisely how to ask for it. Further, the interface makes use of mechanisms that allow the user to request data without knowing the exact identity of the required entities that are stored in the database
keywords engineering, database, manufacturing, user interface
series CADline
last changed 2003/06/02 10:24

_id f3aa
authors Tyler, Sherman William
year 1986
title SAUCI. Self-Adaptive User Computer Interfaces
source Carnegie Mellon University,Pittsburgh
summary Different approaches to the design of the human-computer interface have been taken in the past. These can be organized into four broad categories: tack-on; intuitive/empirical; formal; and conversational. There are several important interface design criteria that have never been adequately attained in any of these approaches. One is modularity, that is, maintaining a clear separation between the interface and its target system. A second criterion is self-adaptation, or the ability of the interface to modify its own behavior to suit a given individual user. Two further criteria relate to the interface's potential to guide users in performing typical high-level tasks on the target system and to provide intelligent advice on the use of that system. This research was focused on developing an integrated technique for achieving these four design criteria. To that end, an abstract architecture called SAUCI, or the Self-Adaptive User-Computer Interface, was proposed, embodying a knowledge-based, object-oriented approach to interface design. The foundation of this approach rests upon information encoded within sets of objects. This information includes separate knowledge bases describing the individual users, the commands of the target system, and the high-level tasks appropriate for that system. The behavior of the interface is controlled by various methods which call upon the knowledge bases in a rule-governed manner to decide what interface features should be present at each phase of the user's dialogue with the target system. To test the feasibility of the proposed architecture, a working interface was implemented on a Xerox 1108 computer in the LOOPS language, with a UNIX operating system running on a separate minicomputer as the target system. An empirical evaluation of this prototype revealed clear advantages over the standard interface. Closer examination pointed to each of the factors of modularity, task guidance, and user-tailored assistance as playing a significant role in these effects. A discussion of additional applications of this architecture and of areas for future development is offered as further evidence of the value of this approach as a general framework for human-computer interface design.  
series thesis:PhD
last changed 2003/02/12 22:37

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id caadria2006_601
id caadria2006_601
authors BINSU CHIANG, MAO-LIN CHIU
year 2006
title PRIVATE/UN-PRIVATE SPACE: Scenario-based Digital Design for Enhancing User Awareness
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 601-603
doi https://doi.org/10.52842/conf.caadria.2006.x.s8b
summary Context awareness is important for human senses of places as well as human computer interaction. The aim of this research paper is focusing on controlling the user's privacy in a smart space which is adaptive to different users for enhancing the user's awareness in his diary life. In Environmental Psychology, the definition of privacy is that an individual has the control of deciding what information of himself is released to others, and under how he interact with others. (Westin 1970) And privacy is categorized as the linguistic privacy and visual privacy. (Sundstorm 1986). Solutions for privacy control: Plan Layout, Vision Boundary, Access Control and Architecture Metaphor - the transmission of information is not ascertainable for every single user. Although information are shown in public, but information is implied by cues and symbols. Only a certain user or a group of users have access to the full context of information. The methodology is to form an analytic framework to study the relationship between information, user and activities by using the computational supports derived from KitchenSense, ConceptNet, Python, 3d Studio Max and Flash; and to record patterns built up by users' behaviour and actions. Furthermore, the scenario-based simulation can envision the real world conditions by adding interfaces for enhancing user awareness.
series CAADRIA
email
last changed 2022/06/07 07:49

_id f5db
authors Brooks, F.P.
year 1986
title Walkthrough - A Dynamic Graphics System for Simulating Virtual Buildings
source Proceedings 1986 Workshop on Interactive 3D Graphics. ACM: 9-22
summary As part of our graphics research into virtual worlds, we are building a tool for an architect and his client to use for rapid prototyping of buildings by visually "walking through" them in order to refine specifications. Our first prototype simulated the new UNC Computer Science building with some 8000 polygons. BSP-tree software on the Adage Ikonas gave a colored, shaded perspective view every 3-5 seconds while the user moved a cursor in real-time over floorplans shown on the Vector-General 3300. The current (third) version uses Pixel-Planes to generate 9 updates/second, view images shown 4' x 6' by projector. Active short- and long-term research questions include speed-up, stereo, a 6-DoF interface with eye-level defaults, and an interactive model-building, model-changing system.
series other
last changed 2003/11/21 15:16

_id 2363
authors Gross, Mark Donald
year 1986
title Design as exploring constraints
source Massachusetts Institute of Technology, Dept. of Architecture
summary A theory of designing is proposed, developed, and illustrated with examples from the domain of physical form. Designing is seen as the exploration of alternative sets of constraints and of the regions of alternative solutions they bound. Designers with different objectives reach different solutions within the same set of constraints, as do designers with the same objectives operating under different constraints. Constraints represent design rules, relations, conventions, and natural laws to be maintained. Some constraints and objectives are given at the outset of a design but many more are adopted along the way. Varying the constraints and the objectives is part of the design process. The theory accounts for various kinds of expertise in designing: knowledge of particular constraints in a design domain; inference--calculating the consequences of design decisions; preference--using objectives to guide decision-making; and partitioning--skill in dividing a large and complicated design into sets of simpler pieces, and understanding the dependencies between decisions. The ability to manage ambiguity and vagueness is an important aspect of design expertise. A computational model supporting the theory is proposed and its implementation discussed briefly. The constraint explorer, a computational environment for designing based on constraint descriptions is described. We see how the constraint explorer might be used in connection with a simple space- planning problem. The problem is taken from the procedures of the Stichting Architecten Research (S.A.R.), a specific architectural design methodology developed to help architects systematically explore layout variability in alternative floorplan designs. Finally, a selected review of related work in constraint-based programming environments, architectural design methods, and the intersection of the two fields is presented.
series thesis:PhD
email
more http://dmg.caup.washington.edu
last changed 2003/03/15 06:49

_id ad96
authors Gudes, Ehud and Bracha, Gilad
year 1986
title GCI : A Tool for Developing Interactive CAD User Interfaces
source 26 p. : ill. Israel: 1986? includes bibliography
summary GCI is a Unix based tool for developing interactive CAD programs. By separating command/menu definitions from the program, GCI makes it easier to change and extend the user interface. The language provided by GCI is used to define syntax of commands, menus, messages, and help text. Generally, GCI supports a static hierarchical structure of commands and menus. However, through a program interface, an application program has the freedom to change environments, commands and menus. This flexibility of run-time control of the user interface is essential for developing highly responsive interfaces in a CAD environment. This paper presents the main concepts and definition language of GCI. It then discusses architectural and implementation issues, and finally presents a typical application's view of using the tool
keywords user interface, design, management, systems, tools, CAD
series CADline
last changed 2003/06/02 10:24

_id e12d
authors Johnson, Robert E.
year 1986
title Micro-computers and Computer Aided Design Instruction
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 173-181
doi https://doi.org/10.52842/conf.acadia.1986.173
summary During the past few years we have been involved in a variety of experiments that teach the use of computers to non-computer oriented architecture students. These teaching experiences have led to the development of an experimental, entry-level course in computer-aided architectural design using the Macintosh personal computer. Objectives of this course included: a) to provide an introductory course to students with little or no prior computer experience, b) to use the course as a vehicle for illustrating principles of computer-aided design, c) to course so that it would be applicable to design in general, not just architectural design, and d) whenever possible, to use "off the shelf', generic, readily accessible software. The history of these developments will be presented along with a very preliminary evaluation of results.
series ACADIA
last changed 2022/06/07 07:52

_id ed11
authors Kieffer, Bruce D.
year 1986
title An Interactive CAD Based System Integrating Visual Analysis & Design
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 191-202
doi https://doi.org/10.52842/conf.acadia.1986.191
summary The paper describes the development of an enhanced CAD based instructional system specifically focusing on a linkage between the analytical and creative tasks necessary during the early schematic or conceptual design. The first two components of the system are fairly conventional items and include a tutorial and library of six (6) two and three dimensional CAD design files which document the visual and organizational aspects of archetype buildings and spaces. The CAD facility allows a user to selectively highlight and combine for review, various features of a buildings design. This allows its users to literally, "build-up" an understanding of the complexity of factors at work in recognizably good building. The final component to a customized CAD environment allowing users to develop their own designs with the same tools used during analysis of the archetypes. In addition to a description of the system, the paper identifies the effectiveness measures and instructional setting being established for evaluation of the system.
series ACADIA
email
last changed 2022/06/07 07:52

_id 6ab7
authors Korson, Tim and McGregor, John D.
year 1990
title Understanding Object- Oriented : A Unifying Paradigm
source Communications of the ACM September, 1990. vol. 33: pp. 40-60. includes bibliography.
summary The purpose of this paper is to introduce terminology, concepts and basic techniques surrounding the object-oriented paradigm. software / OOPS / programming. 63. Koskela, Lauri, Raija Hynynen and Martti Kallavuo, et al. 'Expert Systems in Construction - Initial Experiences.' CAD and Robotics in Architecture and Construction, Proceedings of the International Joint Conference = CAO et Robotique en Architecture et B.T.P. Actes des Journees Internationales. June, 1986. Paris: Hermes, pp. 167-176. includes bibliography and abstracts in French and English. This paper describes development of expert systems for construction applications in the Laboratory of Building Economics of the Technical Research Centre of Finland. Five small expert systems are described. Experiences gained in the development work are evaluated. The future significance of expert systems for the construction industry is discussed, and an approach towards expert systems to be adopted by organizations in the construction industry is suggested
keywords construction, applications, economics, expert systems, knowledge, evaluation, analysis
series CADline
last changed 2003/06/02 10:24

_id a48f
authors Krishnan, D. and Patnaik, L.M.
year 1986
title GEODERM : Geometric Shape Design System Using an Entity-Relationship Model
source Computer Aided Design. May, 1986. vol. 18: pp. 207-218 : ill. includes bibliography and 7 appendixes
summary GEODERM, a microcomputer-based solid modeler which incorporates the parametric object model, is discussed. The entity-relationship model, which is used to describe the conceptual schema of the geometric database, is also presented. Three of the four modules of GEODERM, which have been implemented are described in some detail. They are the Solid Definition Language (SDL), the Solid Manipulation Language (SML) and the User-System Interface
keywords CAD, solid modeling, relational database, geometric modeling,parametrization
series CADline
last changed 2003/06/02 13:58

_id 2b3a
authors Olsen, Dan R. Jr.
year 1986
title MIKE : The Menu Interaction Kontrol Environment
source ACM Transactions on Graphics. October, 1986. vol. 5: pp. 318-344 : ill. includes bibliography
summary User Interface Management System (UIMS) called MIKE that does not use the syntactic specifications found in most UIMSs is described. Instead, MIKE provides a default syntax that is automatically generated from the definition of the semantic commands that the interaction is to support. The default syntax is refined using an interface editor that allows modification of the representation of the interface. It is shown how active pictures can be created by adding action expressions to the viewports of MIKE's windowing system. The implications of MIKE's command based dialogue description are discussed in terms of extensible interfaces, device and dialogue-style independence, and system support functions
keywords design, user interface, management, systems
series CADline
last changed 2003/06/02 13:58

_id ab08
authors Samad, Tariq
year 1986
title A Natural Language Interface for Computer-Aided Design
source ix, 188 p. Boston: Kluwer Academic Publishers, 1986. includes bibliography: p. [174]-184 and index. -- (Kluwer International Series in Engineering and Computer Science)
summary A description of CLEOPATRA, a natural language interface for a particular sub-domain of computer aided design--circuit simulation post processing. The language is based on an approach to natural language understanding that supplements a case frame parser with a few novel features that give the approach more generality and power than pervious approaches without sacrificing the intuitive appeal of case-frame semantics
keywords CAD, natural languages, user interface, integrated circuits
series CADline
last changed 1999/02/12 15:09

_id 2df1
authors Woodbury, Robert F.
year 1986
title Strategies for Interactive Design Systems
source 20 p. : ill. Pittsburgh, PA: Engineering Design Research Center, September, 1986. EDRC-48-02-87.
summary An information processing model of human problem solving is used to develop strategies for the design of systems for the interactive generation of designs. Systems of this type are currently not strongly developed anywhere, nor does there exist in the literature a paradigm for their creation. Design is a task which requires different interactive support than that traditionally provided by CAD systems. In this paper, those differences are uncovered by comparison of two tasks: one, named Definition in this paper, which seems to be well supported by existing systems; and the other, the task of Design. Use of an information processing model of human problem solving shows that differences between the tasks can be found in every potentially variant portion of the model. The information processing model is again used as a framework to propose mechanisms to support design. These mechanisms act by changing the underlaying phenomena upon which the information processing model is built and thus effecting changes, either parametric or structural, in the model. The relative importance of the proposed mechanisms is discussed, leading to the conclusion that the interactive support of search is the most strategic direction for future research
keywords design process, problem solving, research, techniques, user interface, systems
series CADline
email
last changed 2003/06/02 13:58

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