CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 81ae
authors Rasdorf, William J. and Parks, Linda M.
year 1986
title Expert Systems and Engineering Design Knowledge
source Electronic Computation Conference Proceedings (9th : 1986 : Birmingham, AL) American Society of Civil Engineers, pp. 28-42. CADLINE has abstract only.
summary Of all the contributions of artificial intelligence (AI), expert systems show some of the most significant promise for engineering applications. An expert system provides a framework for acquiring, representing, and using knowledge about a particular application's domain. The role of knowledge in engineering design merits closer attention so that AI-oriented computer-aided engineering (CAE) systems can be developed and maintained systematically. Because 'knowledge' in engineering applications is loosely defined, it is necessary to identify knowledge types and the correlations between them before widespread engineering design applications can be achieved. The types of domain knowledge; facts, procedures, judgments, and control; differ from the classes of that knowledge; creative, innovative, and routine. Feasible engineering tasks for expert systems can be determined based on these types and classes of knowledge. Prototype expert systems have been developed for civil engineering applications to assist with interpretation, design, planning, diagnosis, control, and other engineering system functions. A number of these are described herein. Interpretive tasks require reasoning about a task in light of the knowledge available, while generative tasks create potential solutions to be tested against constraints. Only after classifying the domain by type and level can the engineer select an appropriate knowledge-engineering tool for the domain being considered. The critical features to be weighed after problem classification are knowledge representation techniques, control strategies, interface requirements, compatibility with traditional systems, and economic considerations. After considering all of these factors in the selection of the expert system took, the engineer can then proceed with the acquisition of knowledge and the construction and use of the expert system
keywords design, knowledge, civil engineering, expert systems
series CADline
last changed 2003/06/02 13:58

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id 2a91
authors Cox, Brad J.
year 1986
title Object-Oriented Programming : An Evolutionary Approach
source 274 p. : ill Reading, Mass.: Addison-Wesley Pub. Co., 1986. includes index
summary Object oriented programming departs from conventional programming by emphasizing the relationship between consumers and suppliers of codes rather then the relationship between a programmer and his code. The author describes the development of an object-oriented C language compiler, and how it can be put to work
keywords systems, languages, software, programming, OOPS
series CADline
last changed 2003/06/02 13:58

_id a6a9
authors Goebel, Martin and Kroemker, Detlef
year 1986
title A Multi-Microprocessor GKS Workstation
source IEEE Computer Graphics and Applications July, 1986. vol. 6: pp. 54-60 : ill. includes bibliography.
summary Implementers of graphical application systems hesitate to interface their applications to the GKS standard not only because GKS functionality seems to be less sufficient for a particular application but also because the use of GKS -- as it is offered in portable software implementations -- usually means a loss of system performance. This article describes an installation of GKS on a multi-microprocessor that is based on functional distribution principles as well as on the object-oriented distribution of a graphics system. The main concepts and advantages of a GKS workstation using more than one processing unit with at least one output pipeline are described. The flexibility of this approach opens a perspective view to a GKS workstation that is configurable to application requirements
keywords standards, GKS, graphs, systems, hardware
series CADline
last changed 2003/06/02 10:24

_id 6ab7
authors Korson, Tim and McGregor, John D.
year 1990
title Understanding Object- Oriented : A Unifying Paradigm
source Communications of the ACM September, 1990. vol. 33: pp. 40-60. includes bibliography.
summary The purpose of this paper is to introduce terminology, concepts and basic techniques surrounding the object-oriented paradigm. software / OOPS / programming. 63. Koskela, Lauri, Raija Hynynen and Martti Kallavuo, et al. 'Expert Systems in Construction - Initial Experiences.' CAD and Robotics in Architecture and Construction, Proceedings of the International Joint Conference = CAO et Robotique en Architecture et B.T.P. Actes des Journees Internationales. June, 1986. Paris: Hermes, pp. 167-176. includes bibliography and abstracts in French and English. This paper describes development of expert systems for construction applications in the Laboratory of Building Economics of the Technical Research Centre of Finland. Five small expert systems are described. Experiences gained in the development work are evaluated. The future significance of expert systems for the construction industry is discussed, and an approach towards expert systems to be adopted by organizations in the construction industry is suggested
keywords construction, applications, economics, expert systems, knowledge, evaluation, analysis
series CADline
last changed 2003/06/02 10:24

_id 29c2
authors Ozel, Filiz
year 1991
title An Intelligent Simulation Approach in Simulating Dynamic Processes in Architectural Environments
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 177-190
summary The implications of object-oriented data models and rule-based reasoning systems is being researched in a wide variety of application areas ranging from VLSI circuit design (Afsannanesh et al 1990) to architectural environments (Coyne et al 1990). The potential of this approach in the development of discrete event simulations is also being scrutinized (Birtwistle et al 1986). Such computer models are usually called "expert simulations" or "intelligent simulations". Typically rule-basing in such models allows the definition of intelligent-objects that can reason about the simulated dynamic processes through an inferencing system. The major advantage of this approach over traditional simulation languages is its ability to provide direct reference to real world objects and processes. The simulation of dynamic processes in architectural environments poses an additional Problem of resolving the interaction of architectural objects with other objects such as humans, water, smoke etc., depending on the process simulated. Object-oriented approach promises potential in solving this specific problem. The first part of this paper addresses expert simulation approach within the context of architectural settings, then the second part summarizes work done in the application of such an approach to an emergency egress simulation.
series CAAD Futures
last changed 1999/04/07 12:03

_id d37c
authors Haines, Eric A. and Greenberg, Donald P.
year 1986
title The Light Buffer: A Ray Tracer Shadow Testing Accelerator
source Comput. Graph. and App., vol. 6, no. 9, pp. 6-16, IEEE, Sept. 1986
summary The basic ideas presented are classifying objects from the light's viewpoint, and caching shadowing objects. The classification scheme uses a modified z-buffer to create lists of objects in sorted order for each "pixel" the light sees and determining depths beyond which no light passes. The other technique presented is caching the object that was last intersected by a shadow ray and immediately testing this object for the next shadow ray for the same light at the same location in the ray tree. Shadow caching is simple and applicable to almost any ray tracer. Dieter Bayer implemented the light buffer for POV-Ray.
series other
email
last changed 2003/04/23 15:14

_id 687b
authors Lansdown, John
year 1986
title Requirements for Knowledge-based Systems in Design
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 120-127
summary Even from the comparatively small amount of work that has been done in this area it is already clear that expert systems can be of value in many architectural applications. This is particularly so in those applications involving what broadly can be called, 'classification' (such as fault diagnosis, testing for conformity with regulations and so on). What we want to look at in this chapter are some of the developments in knowledge-based systems (KBS) which will be needed in order to make them more useful in a broader application area and, especially, in creative design. At the heart of these developments will be two things: (1), more appropriate methods of representing knowledge which are as accessible to humans as they are to computers; and (2), better ways of ensuring that this knowledge can be brought to bear exactly where and when it is needed. Knowledge engineers usually call these elements, respectively, 'knowledge representation' and 'control'.
series CAAD Futures
last changed 1999/04/03 17:58

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id a7de
authors Bic, Lubomir and Jonathan P. Gilbert
year 1986
title Learning from AI : New Trends in Database Technology
source IEEE Computer. March, 1986. vol. 19: pp. 44-54. includes bibliography
summary With the steadily increasing demand for user-oriented systems, new trends in database technology have evolved outside of the scope of the traditional data models. The authors are concentrated in this article on two closely related efforts: The incorporation of more semantic modeling capabilities into database models, and the development of better user environment, which include user friendly interfaces and support different user views of the content and organization of the data
keywords AI, user interface, database, relational database
series CADline
last changed 1999/02/12 15:07

_id 40fe
authors Gero, John S., Oxman, Rivka E. and Manago, C.
year 1986
title Graphics and Expert Systems
source AUSGRAPH '86 Australian Conference on Computer Graphics (4th : 1986 : Sydney). pp. 25-29 : ill. includes bibliography
summary Expert systems are a novel software technology which aim to model the behavior and knowledge of human experts. This paper presents two modes of interaction between graphics and expert systems in the domain of computer-aided design. The first concerns the interaction between an expert system and commercial CAD systems. The second demonstrates how expert systems can control design oriented graphical representations. Examples from both modes are presented from systems developed at Sydney University
keywords computer graphics, expert systems, CAD, architecture
series CADline
email
last changed 2003/06/02 10:24

_id 8e43
authors Katz, R., Chang, E. and Bhateja, R.
year 1986
title Version Modeling concepts for Computer-Aided Design Databases
source ACM SIGMOD Intl. Conf On Management of Data
summary We describe a semantic object-oriented data model for representing how a complex design database evolves over time. Structural relationships, introduced by the data management system, are imposed on the objects created by existing CAD tools. The relationships supported by the model are (1) version histories, (2) time-varying configurations, and (3) equivalences among objects of different types. We describe mechanisms for (1) identifying current versions, (2) supporting dynamic configuration binding, and (3) verifying equivalence relationships. The data model is being implemented in a Version Server, under development at the University of California, Berkeley.
series other
last changed 2003/04/23 15:14

_id ae5f
authors Krishnamurti, Ramesh
year 1986
title Modelling Design Descriptions
source January, 1986. [5] p. : ill
summary This paper reports some of the principles that underlie a modelling environment being developed at EdCAAD. It describes research that is part of a larger programme directed at computer-based systems that can accommodate the idiosyncratic nature of design practice, without prescriptions to the form or content of designs. That is, towards developing systems to assist in the design process by enabling designers -via conversations with the machine - to make 'reasonable' statements about design objects; to ask 'reasonable' questions about these objects; and to perform 'reasonable' tasks on these objects. Implicit in the authors' approach is the view that designing is an activity dependent on designers' perceptions of design tasks and their resolution. In the context of computer-aided design, this view of design demands that the crucial element in any machine environment lies in the ability of the machine to accept (partial) descriptions of design objects. Moreover, these descriptions can be manipulated according to some (perhaps unanticipated) criteria that the designer may wish to apply. The authors present a model for intentional descriptions of objects. That is, a description that can be structures so that it can be used to recognize objects and can be compared with other descriptions. Such a description of an object should be organized around entities with associated descriptions, it must be able to represent partial knowledge about an object, and it must accommodate multiple descriptors which can describe the object from different viewpoints. Last, but not least, these descriptions should possess a quality of 'truth' in that they reflect the (factual or otherwise) beliefs held by the designer. One way to treat these descriptions is to regard them as statements that belong to some logical framework
keywords design process, representation, intentionallity
series CADline
last changed 1999/02/12 15:08

_id f3aa
authors Tyler, Sherman William
year 1986
title SAUCI. Self-Adaptive User Computer Interfaces
source Carnegie Mellon University,Pittsburgh
summary Different approaches to the design of the human-computer interface have been taken in the past. These can be organized into four broad categories: tack-on; intuitive/empirical; formal; and conversational. There are several important interface design criteria that have never been adequately attained in any of these approaches. One is modularity, that is, maintaining a clear separation between the interface and its target system. A second criterion is self-adaptation, or the ability of the interface to modify its own behavior to suit a given individual user. Two further criteria relate to the interface's potential to guide users in performing typical high-level tasks on the target system and to provide intelligent advice on the use of that system. This research was focused on developing an integrated technique for achieving these four design criteria. To that end, an abstract architecture called SAUCI, or the Self-Adaptive User-Computer Interface, was proposed, embodying a knowledge-based, object-oriented approach to interface design. The foundation of this approach rests upon information encoded within sets of objects. This information includes separate knowledge bases describing the individual users, the commands of the target system, and the high-level tasks appropriate for that system. The behavior of the interface is controlled by various methods which call upon the knowledge bases in a rule-governed manner to decide what interface features should be present at each phase of the user's dialogue with the target system. To test the feasibility of the proposed architecture, a working interface was implemented on a Xerox 1108 computer in the LOOPS language, with a UNIX operating system running on a separate minicomputer as the target system. An empirical evaluation of this prototype revealed clear advantages over the standard interface. Closer examination pointed to each of the factors of modularity, task guidance, and user-tailored assistance as playing a significant role in these effects. A discussion of additional applications of this architecture and of areas for future development is offered as further evidence of the value of this approach as a general framework for human-computer interface design.  
series thesis:PhD
last changed 2003/02/12 22:37

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a70f
authors Yessios, Chris
year 1986
title What has yet to be CAD
doi https://doi.org/10.52842/conf.acadia.1986.029
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 29-36
summary The theme of this Acadia Conference was to a large extent addressed by Mitchell in his article "'What was Computer-aided design?"', published about two years ago. While one has to agree with most of his points, I find his predictions gloomy enough to wish I could disagree. Luckily, Mitchell has chosen to address what the majority of the profession (and many architectural schools) currently consider to be CAD. It turns out that this CAD is not what CAD is supposed to be. I have, therefore, purposely chosen a title which appears to echo an opposite view. My intention is not to express disagreement but rather to project the other face of CAD, in my own mind, the only CAD which deserves the name. Whether the current CAD should or will be called CAD in the future is of non-essential significance. As teachers of architectural design we need to be concerned that architectural CAD remains, to date, a very immature field. It is CAD only by name, since a true CAD system has yet to be 'discovered". This presentation consists of three major sections. The first reviews why the currently available CAD systems do not have the ingredients which may justify them as design oriented machines. This discussion leads to the identification of architectural modeling and knowledge systems as the two main areas which need to be researched so that they may offer the basis for the development of truly design oriented machines. Each is discussed under a separate section, but the point is also made that the two should work hand-in-hand and should be integrated into a completely unified system.
series ACADIA
email
last changed 2022/06/07 07:57

_id e72a
authors Putnam, L.K. and Subrahmanyam, P.A.
year 1986
title Boolean Operations on n- Dimensional Objects
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 43-51 : ill. includes bibliography
summary Computation of the union, intersection, and difference of n- dimensional objects plays a central role in several computer- aided geometric design problems. An algorithm for computing these operations that uses a boundary classification technique is presented here. The algorithm is recursive in structure, with the recursion being on the dimensions of objects dealt with at each stage. The representation treats all entities as objects, making no distinction between faces, edges or vertices. The objects produced are 'regularized,' that is, there are no degenerate boundaries such as dangling edges. The sample application given involved hidden-surface removal
keywords algorithms, recursion, hidden surfaces, boolean operations, B-rep,geometric modeling
series CADline
last changed 2003/06/02 13:58

_id 4c79
authors Aguilar, Lorenzo
year 1986
title A Format for a Graphical Communications Protocol
source IEEE Computer Graphics and Applications vol. 6.no. 3 (March, 1986): pp. 52-62
summary This article describes the requirements for a graphical format on which a graphical on-line communications protocol can be based. It is argued that on-line graphical communications is similar to graphical session capture, and thus the author proposes an interactive graphical communications format using the GKSM session metafile. The discussion includes items that complement the GKSM metafile such as a format for on-line interactive exchange. One key application area of such a format is multimedia on-line conferencing. Therefore, a conferencing software architecture for processing the proposed format is presented. This format specification is made available to those planning multimedia conferencing systems
keywords user interface, communication, computer graphics, multimedia, standards
series CADline
last changed 1999/02/12 15:07

_id 242d
authors Atkin, Brian L. and Gill, E. Moira
year 1986
title CAD and Management of Construction Projects
source Journal of Construction Engineering and Management, Vol. 112, December, pp. 557-565
summary The increasing interest in computer-aided design (CAD) has prompted research that is aimed at identifying the opportunities for construction managers and building contractors. It has been found that the use of CAD systems in the U.K. is mainly confined to the production of detailed drawings. Indeed, most of the systems used are 2-D drafting tools and incapable of supporting the integration of even modest amounts of nongraphical (construction) data. On the other hand, many 3-D modeling systems have the potential to integrate construction data, although they appear to be almostignored. The use of 3-D modeling systems is considered to be the most suitable vehicle for successfully integrating these data. However, this is likely to necessitate the introduction of separate databases, preferably of the relational type. The use of 3-D modeling systems in assessing the construction implications of outline designs also presents interesting possibilities and is discussed.
series journal paper
last changed 2003/04/23 15:14

_id 0f76
authors Balachandran, M. B. and Gero, John S.
year 1986
title Knowledge-based Design Optimization
source IAAI'86 Conference. 1986. pp. i:4:1-14
summary CADLINE has abstract only. Optimization is a well understood process in design domains. A designer formulates the design problem as a single criterion or multicriteria optimization problem and then selects an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for their solutions. Finally, it runs the selected algorithm(s) and sends the results to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the systems. The basic philosophy and key features of the system are described and are illustrated by examples
keywords algorithms, expert systems, knowledge base, design, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

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