CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 211

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 7f64
authors Harfmann, A.C., Swerdloff, L.M. and Kalay, Y.E.
year 1986
title The Terminal Crit
doi https://doi.org/10.52842/conf.acadia.1986.079
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 79-87
summary Numerous attempts have been made to develop formal design methods with -the purpose of increasing the predictability, consistency and dissemination of the design process and improving the quality of the objects produced. The ill- structured nature of design, and the perception of design activities as intuitive and experience dependent have frustrated many of the efforts to structure these process. The growing complexity of the built environment and advances in technology have led to a more rigorous effort to understand and externalize creative activities. Computer aided design tools have recently been playing an important role in the evolution of the design process as a rationally defined activity. The use of- computers for drafting, analysis, and 2 or 3 dimensional modeling is rapidly becoming an accepted method in many design schools and practitioners. A next logical step in the externalization of the design process is to endow the computer with the ability to manipulate and critique parts of the design. Under this scenario, the "terminal crit" is redefined to mean critiques that are carried out by both the designer and the computer. The paper presents the rationalization of the design process as a continuum into which CAD has been introduced. The effects of computers on the design process are studied through a specific incorporation of CAD tools into a conventional design studio, and a research project intended to advance the role of CAD in design.
series ACADIA
email
last changed 2022/06/07 07:49

_id 5509
authors Koutamanis, Alexandros
year 1990
title Development of a computerized handbook of architectural plans
source Delft University of Technology
summary The dissertation investigates an approach to the development of visual / spatial computer representations for architectural purposes through the development of the computerized handbook of architectural plans (chap), a knowledge-based computer system capable of recognizing the metric properties of architectural plans. This investigation can be summarized as an introduction of computer vision to the computerization of architectural representations: chap represents an attempt to automate recognition of the most essential among conventional architectural drawings, floor plans. The system accepts as input digitized images of architectural plans and recognizes their spatial primitives (locations) and their spatial articulation on a variety of abstraction levels. The final output of chap is a description of the plan in terms of the grouping formations detected in its spatial articulation. The overall structure of the description is based on an analysis of its conformity to the formal rules of its “stylistic” context (which in the initial version of chap is classical architecture). Chapter 1 suggests that the poor performance of computerized architectural drawing and design systems is among others evidence of the necessity to computerize visual / spatial architectural representations. A recognition system such as chap offers comprehensive means for the investigation of a methodology for the development and use of such representations. Chapter 2 describes a fundamental task of chap: recognition of the position and shape of locations, the atomic parts of the description of an architectural plan in chap. This operation represents the final and most significant part of the first stage in processing an image input in machine environment. Chapter 3 moves to the next significant problem, recognition of the spatial arrangement of locations in an architectural plan, that is, recognition of grouping relationships that determine the subdivision of a plan into parts. In the absence of systematic and exhaustive typologic studies of classical architecture that would allow us to define a repertory of the location group types possible in classical architectural plans, Chapter 3 follows a bottom-up approach based on grouping relationships derived from elementary architectural knowledge and formalized with assistance from Gestalt theory and its antecedents. The grouping process described in Chapter 3 corresponds both in purpose and in structure to the derivation of a description of an image in computer vision [Marr 1982]. Chapter 4 investigates the well-formedness of the description of a classical architectural plan in an analytical manner: each relevant level (or sublevel) of the classical canon according to Tzonis & Lefaivre [1986] is transformed into a single group of criteria of well-formedness which is investigated independently. The hierarchical structure of the classical canon determines the coordination of these criteria into a sequence of cognitive filters which progressively analyses the correspondence of the descriptions derived as in Chapter 3 to the constraints of the canon. The methodology and techniques presented in the dissertation are primarily considered with respect to chap, a specific recognition system. The resulting specification of chap gives a measure of the use of such a system within the context of a computerized collection of architectural precedents and also presents several extensions to other areas of architecture. Although these extensions are not considered as verifiable claims, Chapter 5 describes some of their implications, including on the role of architectural drawing in computerized design systems, on architectural typologies, and on the nature and structure of generative systems in architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id c361
authors Logan, Brian S.
year 1986
title Representing the Structure of Design Problems
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 158-170
summary In recent years several experimental CAD systems have emerged which, focus specifically on the structure of design problems rather than on solution generation or appraisal (Sussman and Steele, 1980; McCallum, 1982). However, the development of these systems has been hampered by the lack of an adequate theoretical basis. There is little or no argument as to what the statements comprising these models actually mean, or on the types of operations that should be provided. This chapter describes an attempt to develop a semantically adequate basis for a model of the structure of design problems and presents a representation of this model in formal logic.
series CAAD Futures
last changed 1999/04/03 17:58

_id f3aa
authors Tyler, Sherman William
year 1986
title SAUCI. Self-Adaptive User Computer Interfaces
source Carnegie Mellon University,Pittsburgh
summary Different approaches to the design of the human-computer interface have been taken in the past. These can be organized into four broad categories: tack-on; intuitive/empirical; formal; and conversational. There are several important interface design criteria that have never been adequately attained in any of these approaches. One is modularity, that is, maintaining a clear separation between the interface and its target system. A second criterion is self-adaptation, or the ability of the interface to modify its own behavior to suit a given individual user. Two further criteria relate to the interface's potential to guide users in performing typical high-level tasks on the target system and to provide intelligent advice on the use of that system. This research was focused on developing an integrated technique for achieving these four design criteria. To that end, an abstract architecture called SAUCI, or the Self-Adaptive User-Computer Interface, was proposed, embodying a knowledge-based, object-oriented approach to interface design. The foundation of this approach rests upon information encoded within sets of objects. This information includes separate knowledge bases describing the individual users, the commands of the target system, and the high-level tasks appropriate for that system. The behavior of the interface is controlled by various methods which call upon the knowledge bases in a rule-governed manner to decide what interface features should be present at each phase of the user's dialogue with the target system. To test the feasibility of the proposed architecture, a working interface was implemented on a Xerox 1108 computer in the LOOPS language, with a UNIX operating system running on a separate minicomputer as the target system. An empirical evaluation of this prototype revealed clear advantages over the standard interface. Closer examination pointed to each of the factors of modularity, task guidance, and user-tailored assistance as playing a significant role in these effects. A discussion of additional applications of this architecture and of areas for future development is offered as further evidence of the value of this approach as a general framework for human-computer interface design.  
series thesis:PhD
last changed 2003/02/12 22:37

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id c92d
authors Sederberg, Thomas W. and Goldman, Ronald N.
year 1986
title Algebraic Geometry for Computer-Aided Geometric Design
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 52-59
summary An object description associating a tolerance with each of its topological features (vertices, edges, and faces) is introduced. The use of tolerances leads to a definition of topological consistency that is readily applied to boundary representations. The implications of using tolerances to aid in making consistent topological determinations from imprecise geometric data are explored and applied to the calculations of a polyhedral solid modeler
keywords Algorithms; Curves; Computational Geometry; Mathematics; Education; Intersection
series CADline
last changed 2003/06/02 10:24

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 69c7
authors Woodbury, Robert F.
year 1986
title VEGA : A Geometric Modelling System
source 11 p. : ill. Engineering Design Research Center, CMU, April 1986. DRC-48-03-87. includes bibliography
summary VEGA is a program which models rigid solid objects in three dimensions. Specifically, its domain is assemblies of planar faced polyhedra. VEGA supports a variety of operations to create, modify, query and delete these assemblies. VEGA is intended to serve two purposes: that of a new medium of representation for the design process; and of a programming package to support geometric applications in a wide variety of domains. Here the author addresses primarily the first of these purposes, that of a new medium for design. Designers of physical objects use an external medium, traditionally paper or physical models, not only to record their work, but to provide information which assists in the understanding of implications of design decisions. Designers proceed by performing operations, which reflect internal design decisions, on this external medium. The operations used in design are generally reflective of these physical media. For example, models built of clay tend to be formed by a subtractive processes, whereas models built of wood tend to be additive in nature. Designers who use drawings as their medium still tend to use operations which reflect operations on physical models. Computers provide the fascinating potential to provide a much wider variety of operations at a much greater speed than is available with the traditional means of representation. In addition, a computer based representation can provide quantitative information not easily accessible from traditional forms. This opens the potential for the inclusion of formal means of evaluation in the design process; something which is generally almost absent in traditional design teaching. A computer program which effectively and 'naturally' models physical objects and operations on them would be a valuable assistance to both the teaching and practice design. VEGA has been designed with these objectives in mind. VEGA represents physical objects with a scheme known as boundary representation and provides a wide variety of operations on these objects. VEGA also provides means to associate other, non-geometric, information with the objects it represents. VEGA is implemented under the ANDREW system. It communicates to ANDREW through a graphics package, also developed by the author's group. VEGA is intended to serve as a medium for future studio courses in the Architecture, Industrial Design and Arts education
keywords geometric modeling, solid modeling, CAD, education, assemblies, B-rep, systems
series CADline
email
last changed 2003/06/02 10:24

_id 63d0
authors Carrara, Gianfranco and Novembri, Gabriele
year 1986
title Constraint-bounded design search
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 146-157
summary The design process requires continual checking of the consistency of design choices against given sets of goals that have been fulfilled. Such a check is generally performed by comparing abstract representations of design goals with these of the sought real building objects (RBO) resulting from complex intellectual activities closely related to the designer's culture and to the environment in which he operates. In this chapter we define a possible formalization of such representations concerning the goals and the RBO that are usually considered in the architectural design process by our culture in our environment. The representation of design goals is performed by expressing their objective aspects (requirements) and by defining their allowable values (performance specifications). The resulting system of requirements defines the set of allowable solutions and infers an abstract representation of the sought building objects (BO) that consists of the set of characteristics (attributes and relations) which are considered relevant to represent the particular kind of RBO with respect to the consistency check with design goals. The values related to such characteristics define the performances of the RBO while their set establishes its behaviour. Generally speaking, there is no single real object corresponding to an abstract representation but the whole class of the RBO that are equivalent with respect to the values assumed by the considered characteristics. The more we increase the number of these, as well as their specifications, the smaller the class becomes until it coincides with a single real object - given that the assessed specifications be fully consistent. On the other hand, the corresponding representation evolves to the total prefiguration of the RBO. It is not therefore possible to completely define a BO representation in advance since this is inferred by the considered goals and is itself a result of the design process. What can only be established in advance is that any set of characteristics assumed to represent any RBO consists of hierarchic, topological, geometrical and functional relations among the parts of the object at any level of aggregation (from components to space units, to building units, to the whole building) that we define representation structure (RS). Consequently the RS may be thought as the elementary structures that, by superposition and interaction, set up the abstract representation that best fit with design goals.
series CAAD Futures
last changed 1999/04/03 17:58

_id 40fe
authors Gero, John S., Oxman, Rivka E. and Manago, C.
year 1986
title Graphics and Expert Systems
source AUSGRAPH '86 Australian Conference on Computer Graphics (4th : 1986 : Sydney). pp. 25-29 : ill. includes bibliography
summary Expert systems are a novel software technology which aim to model the behavior and knowledge of human experts. This paper presents two modes of interaction between graphics and expert systems in the domain of computer-aided design. The first concerns the interaction between an expert system and commercial CAD systems. The second demonstrates how expert systems can control design oriented graphical representations. Examples from both modes are presented from systems developed at Sydney University
keywords computer graphics, expert systems, CAD, architecture
series CADline
email
last changed 2003/06/02 10:24

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id cc1a
authors Lien, Kristian, Go Suzuki and Westerberg, Arthur W.
year 1986
title The Role of Expert Systems Technology In Design
source [2] 49 p. : diagrams Engineering Design Research Center, CMU, September, 1986 EDRC-06-13-86. includes bibliography.
summary Using a scenario format, this paper first reviews the nature of chemical process design, showing that designers quickly make major decisions with minimal information and constantly revise their strategy to solve a problem. To automate this activity on a computer will require models of the process being created at several levels of abstraction as well as models that capture the beliefs of the modeler about the abilities of himself, others and the aids available and models of strategies for complex problem solving. The second section of the paper extensively reviews current expert system concepts, illustrating each of them with design examples. It is argued that expert systems are knowledge based. The authors describe many of the control strategies used in today's systems, and also consider different problem representations - rules, logic and frames - and indicate when each might be preferred. The last section presents the authors views on what will be involved in creating a future expert system for design
keywords engineering, abstraction, expert systems, CAD, design process, representation, knowledge base, frames, control
series CADline
last changed 2003/06/02 10:24

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id caadria2006_601
id caadria2006_601
authors BINSU CHIANG, MAO-LIN CHIU
year 2006
title PRIVATE/UN-PRIVATE SPACE: Scenario-based Digital Design for Enhancing User Awareness
doi https://doi.org/10.52842/conf.caadria.2006.x.s8b
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 601-603
summary Context awareness is important for human senses of places as well as human computer interaction. The aim of this research paper is focusing on controlling the user's privacy in a smart space which is adaptive to different users for enhancing the user's awareness in his diary life. In Environmental Psychology, the definition of privacy is that an individual has the control of deciding what information of himself is released to others, and under how he interact with others. (Westin 1970) And privacy is categorized as the linguistic privacy and visual privacy. (Sundstorm 1986). Solutions for privacy control: Plan Layout, Vision Boundary, Access Control and Architecture Metaphor - the transmission of information is not ascertainable for every single user. Although information are shown in public, but information is implied by cues and symbols. Only a certain user or a group of users have access to the full context of information. The methodology is to form an analytic framework to study the relationship between information, user and activities by using the computational supports derived from KitchenSense, ConceptNet, Python, 3d Studio Max and Flash; and to record patterns built up by users' behaviour and actions. Furthermore, the scenario-based simulation can envision the real world conditions by adding interfaces for enhancing user awareness.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 2eb1
authors Bridges, Alan H.
year 1986
title Alternative Approaches Towards the Teaching of Computer Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1986.331
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 331-340
summary The problems of architectural education in general and CAD education in particular are discussed. The paper suggests that the computing requirements of architectural practice are different to those of architectural education and that much of the software used in schools of architecture is not used in an educationally structured way. A number of proposals for the educational use of computers are made, together with recommendations for a common computing environment.
series eCAADe
email
last changed 2022/06/07 07:54

_id 0918
authors Christiansson, Per
year 1986
title Swedish and Nordic Activities within CAAD
source computer Aided Architectural Design - Developments in Education and Practice. 1986. 9 p. includes bibliography
summary During the last few years there has been an increasing interest in the Nordic countries concerning effective use of computer resources in the building process. Swedish and Nordic research and development within CAAD and adjoining areas is briefly accounted for to give a flavor of ongoing and planned activities. A Nordic Action Program for promoting Nordic joint research and development efforts is also presented. The Nordic educational activities within CAAD are also briefly commented on
keywords CAD, building process, construction
series CADline
last changed 1999/02/12 15:07

_id c967
authors Fantacone, Enrico
year 1994
title Exporting CAD Teaching into Developing Countries
doi https://doi.org/10.52842/conf.ecaade.1994.x.t3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 222
summary In 1986 the Faculty of Architecture was established in Maputo. It is financed by the Italian Ministry of Foreign Affairs and managed by a Scientific Council of the Faculty of Architecture of "Università La Sapienza" of Rome. The need to create human technical resources beeing able to work profesionally as soon as they finish their studies, made the teaching basis for lab exercises and design. The new architects (the first six students graduated in 1991), need to design and make very important decisions without any control by more experienced local technical institutions. The creation of a CAAD laboratory, and the teaching of information technologies and metodologies in architectural designing aimes to achieve a double goal: (-) to make the new architects able to manage on their own, because of the lack of qualified human resources, large quantity of data, and difficult design problems; (-) to make University, the most important scientific center in the country, an information exchange center between developped countries, and Moçambique.
series eCAADe
last changed 2022/06/07 07:50

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