CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 207

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id ed51
authors Bergeron, Philippe
year 1986
title A General Version of Crow's Shadow Volumes
source IEEE Computer Graphics and Applications September, 1986. vol. 6: pp. 17-28 : col. ill. includes bibliography.
summary In 1977 Frank Crow introduced a new class of algorithms for the generation of shadows. His technique, based on the concept of shadow volumes, assumes a polygonal database and a constrained environment. For example, polyhedrons must be closed, and polygons must be planar. This article presents a new version of Crow's algorithm, developed at the Universite de Montreal, which attempts a less constrained environment. The method has allowed the handling of both open and closed models and nonplanar polygons with the viewpoint anywhere, including any shadow volume. It does not, however, sacrifice the essential features of Crow's original version: penetration between polygons is allowed, and any number of light sources can be defined anywhere in 3D space, including the view volume and any shadow volume. The method has been used successfully in the film Tony de Peltrie and is easily incorporated into an existing scan-line, hidden-surface algorithm
keywords algorithms, shadowing, polygons, computer graphics
series CADline
last changed 1999/02/12 15:07

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id a7de
authors Bic, Lubomir and Jonathan P. Gilbert
year 1986
title Learning from AI : New Trends in Database Technology
source IEEE Computer. March, 1986. vol. 19: pp. 44-54. includes bibliography
summary With the steadily increasing demand for user-oriented systems, new trends in database technology have evolved outside of the scope of the traditional data models. The authors are concentrated in this article on two closely related efforts: The incorporation of more semantic modeling capabilities into database models, and the development of better user environment, which include user friendly interfaces and support different user views of the content and organization of the data
keywords AI, user interface, database, relational database
series CADline
last changed 1999/02/12 15:07

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id f5db
authors Brooks, F.P.
year 1986
title Walkthrough - A Dynamic Graphics System for Simulating Virtual Buildings
source Proceedings 1986 Workshop on Interactive 3D Graphics. ACM: 9-22
summary As part of our graphics research into virtual worlds, we are building a tool for an architect and his client to use for rapid prototyping of buildings by visually "walking through" them in order to refine specifications. Our first prototype simulated the new UNC Computer Science building with some 8000 polygons. BSP-tree software on the Adage Ikonas gave a colored, shaded perspective view every 3-5 seconds while the user moved a cursor in real-time over floorplans shown on the Vector-General 3300. The current (third) version uses Pixel-Planes to generate 9 updates/second, view images shown 4' x 6' by projector. Active short- and long-term research questions include speed-up, stereo, a 6-DoF interface with eye-level defaults, and an interactive model-building, model-changing system.
series other
last changed 2003/11/21 15:16

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id aa60
authors Christiansson, Per
year 1986
title Properties of Future Knowledge Based Systems : The Interactive Consultation System Example
source computer Aided Architectural Design - Developments in Education and Practice. 1986. 14 p. : ill. includes bibliography
summary An introduction to knowledge based systems is presented to point out possibilities and limitations of the new software and hardware technology now beginning to be available. A pilot study on the use of an expert system shell (the ES/P Advisor), is briefly discussed. A part of the Swedish concrete building code was implemented in the expert system shell to demonstrate the use of an interactive consultation system. Ideas on how compact video-discs can be used in this type of systems are also put forward
keywords knowledge base, systems, expert systems, CAD, media
series CADline
last changed 1999/02/12 15:07

_id 4bb1
authors De Bono, Edward
year 1986
title De Bono's Thinking Course
source v, 192 p. New York: Facts on File Publications, 1986. includes bibliography p. 169
summary Thinking can be developed with proper training and coaching. This course tries to cover every important aspect of thinking: perception, pattern-forming, analysis, creativity and decision making. It outlines simple, effective tools and techniques for improving one's thinking
keywords problem solving, perception, creativity, psychology, decision making,techniques
series CADline
last changed 1999/02/12 15:08

_id c967
authors Fantacone, Enrico
year 1994
title Exporting CAD Teaching into Developing Countries
doi https://doi.org/10.52842/conf.ecaade.1994.x.t3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 222
summary In 1986 the Faculty of Architecture was established in Maputo. It is financed by the Italian Ministry of Foreign Affairs and managed by a Scientific Council of the Faculty of Architecture of "Università La Sapienza" of Rome. The need to create human technical resources beeing able to work profesionally as soon as they finish their studies, made the teaching basis for lab exercises and design. The new architects (the first six students graduated in 1991), need to design and make very important decisions without any control by more experienced local technical institutions. The creation of a CAAD laboratory, and the teaching of information technologies and metodologies in architectural designing aimes to achieve a double goal: (-) to make the new architects able to manage on their own, because of the lack of qualified human resources, large quantity of data, and difficult design problems; (-) to make University, the most important scientific center in the country, an information exchange center between developped countries, and Moçambique.
series eCAADe
last changed 2022/06/07 07:50

_id a666
authors Galle, Per
year 1986
title Abstraction as a Tool of Automated Floor-Plan Design
source Environment and Planning B: Planning and Design. 1986. vol. 13: pp. 21-46 : ill. includes bibliography
summary The automated design of architectural floor plans satisfying given topological and dimensional constraints is a challenging field of research. In this paper ABSTRACTION is pointed out as an important conceptual tool of this field. A critical discussion of existing plan-design methods leads to the conclusion that the potentials of abstraction as a tool have not yet been fully recognized. The rest of the paper is an attempt to improve this situation by suggesting a new approach to automated floor-plan design. Theoretically, design is viewed as a one-to-many relation; a tree whose lines are directed from the root (the problem) towards the leaves (the solutions). Abstraction is viewed as the inverse many-to-one relation. A particular relation of abstraction is defined, such that the intermediate nodes of the tree (between root and leaves) are themselves floor plans, but are less detailed than the solutions. From the study of this concept of abstraction, it is concluded that the design algorithm based on it is likely to have certain useful properties
keywords layout, automation, design, architecture, floor plans, abstraction
series CADline
last changed 1999/02/12 15:08

_id 8db7
authors Gero, John S., Radford, Antony D. and Rosenman, Michael A. (et al)
year 1986
title Knowledge-based Building Design
source CIB 86, Advanced Building Technology, Proceedings. 1986. vol. 1: pp. 93-102
summary CADLINE has abstract only. The use of the right knowledge depends not only on its availability but also on the designer recognizing that it is needed. The great majority of failures in building design and construction come from the non-application of existing, recorded knowledge; the designer either could not find the right information, or never recognized that the existing basis for making design decisions was inadequate in a new context. This paper describes some work towards the development of knowledge-based computer-aided design tools in which the knowledge is explicit, explained and open to modification. The philosophy behind the work is that design is almost always better if it is based on better knowledge, and that knowledge should be linked as closely as possible to the design activity. Rather than rely on a theoretical discussion, the authors make some brief statements about the nature of such knowledge-based systems and then give some working examples from the Architectural Computing Unit in the University of Sydney
keywords building, knowledge base, design, architecture, CAD
series CADline
email
last changed 2003/06/02 13:58

_id 682d
authors Kim, Uk
year 1986
title Model for an Integrated Design Evaluation System using Knowledge Bases
doi https://doi.org/10.52842/conf.acadia.1986.204
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 204-215
summary Computer-aided architectural design (CAAD) systems need to be integrated so that one unified system can generate and do various analysis and evaluation of building models. A data system can not solve this problem because all design concepts can not be stored in the database before the design is completed. As design stage proceeds, design concept and necessary information for analysis and evaluation become complex and detailed. In order to accommodate increasing entities and new relationships between them, knowledge-based systems are integrated into the database of building models. frame structure and production rules are adopted to represent knowledge about the database, and to represent evaluation rules respectively. The system is implemented in Prolog on an Apollo workstation.
series ACADIA
last changed 2022/06/07 07:52

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id 0207
authors Nielson, Gregory M.
year 1986
title Rectangular V-Splines
source IEEE Computer Graphics and Applications. February, 1986. vol. 6: pp. 35-40 : ill. some col. includes bibliography
summary This article describes and presents examples of some techniques for the representation and interactive design of surfaces based on a parametric surface representation that uses v-spline curves. These v-spline curves, similar in mathematical structure to B-splines, were developed as a more computationally efficient alternative to splines in tension. Although splines in tension can be modified to allow tension to be applied at each control point, the procedure is computationally expensive. The v-spline curve, however, uses more computationally tractable piecewise cubic curves segments, resulting in curves that are just as smoothly joined as those of a standard cubic spine. After presenting a review of v-splines and some new properties, this article extends their application to a rectangular grid of control points. Three techniques and some application examples are presented
keywords parametrization, curved surfaces, representation, curves, B-splines
series CADline
last changed 2003/06/02 13:58

_id aec5
authors Norman, Donald A. and Draper, Stephen W.
year 1986
title User Centered System Design : New Perspectives on Human-Computer Interaction
source xiii, 186 p. : col. ill. Hillsdale, New Jersey: Lawrence Erlbaum Assoc., 1986. includes bibliography and index
summary A pluralistic approach, design computers from the user's point of view
keywords systems, design, user interface, color, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 6075
authors Paasi, Jyrki
year 1986
title The space synthesizer of Helsinki University of Technology
doi https://doi.org/10.52842/conf.ecaade.1986.253
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 253-257
summary Computer technology and CAD are about to change radically the thousands of years of tradition of the architect's work. We are leaving behind the old method of drawing by hand, replacing the pencil with a stylus for pointing elements of mathematical models of projects. We are changing over from two dimensional to three dimensional design. Decisive for the architect to achieve a successful outcome has always been and will always be the visualisation of the project right from its early stages. There is a trend in our time and a risk in the new technology of fragmenting our work and making it more abstract. The new technology is based on the old one and in the beginning its user still has the habits of the old. Therefore the visualisation in present CAD systems and three dimensional design is based on the old plan projections; axonometrics and perspectives. However, there is an essentially better way which happens also to be natural to the new technology and simple to realize using it. This is the spherical projection.

series eCAADe
last changed 2022/06/07 07:58

_id 4f56
authors Paasi, Jyrki
year 1986
title Architectural Space Synthesizer - The last link of a CAAD system
doi https://doi.org/10.52842/conf.acadia.1986.217
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 217-223
summary Computer technology and CAD are about to change radically the thousands of years of tradition of the architect's work. We are leaving behind the old method of drawing by hand, replacing the pencil with a stylus for pointing elements of mathematical models of projects. We are changing over from two dimensional to three dimensional design. Decisive for the architect to achieve a successful outcome has always been and will always be the visualisation of the project right from its early stages. There is a trend -in our time and a risk in the. new technology of fragmenting our work and making it more abstract. The new technology is based on the old one and in the beginning its user still has the habits of the old. Therefore the visualisation in present CAD systems and three dimensional design is based on the old plane projections; axonometrics and perspectives. However, there is an essentially better way which happens also to be natural to the new technology and simple to realize using it. This is the spherical projection.
series ACADIA
last changed 2022/06/07 07:58

_id eb7a
authors Porada, Mikhael
year 1999
title Virtual Analogy and Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.069
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 69-73
summary Our fashion of thought is dialogic in its way to use simultaneously logic- mathematics and analogical approaches (Morin, 1986). The analogy works as well at the level of the unconscious by the construction of an analogon that permits us to recognise a face between thousand of others, despite changes intervened in time; as consciously where by an effort of constructive analogy, we establish bridges between different events or domains giving to the design a new lighting that puts it on the way to a solution. For this reason visual approach acquires a great importance in the establishment of similitude in conception. Many testimonies of scientists, philosophers, artists confirm this observation about their creative work, while underlining the danger of no founded analogies. In current life, analogy brings a support of likeness to the daily conversations, and the possibility to advance in the dialogue by a chaining of analogies having for objective to strengthen the speech.
series eCAADe
email
last changed 2022/06/07 08:00

_id c3ca
authors Rasdorf, William J. and Watson, Bruce R.
year 1986
title ADI : An Adaptive Database Interface for Dynamic Databases
source ASME Symposium Proceedings on Knowledge based Expert Systems for Manufacturing. Anaheim, CA: American Society of Mechanical Engineers, Production Engineering Division, December, 1986. pp. 119-130. CADLINE has abstract only
summary The operation of a manufacturing organization often depends on its underlying design and manufacturing databases. In a manufacturing environment, many users, both individuals and application programs, must have access to one or more of the organization's databases to provide, use, or modify data, to control information flow, and to facilitate information management. Such databases routinely undergo dynamic changes in both their content and their structure. These changes commonly result from the design of new products, the introduction of new materials, and the introduction of new machines and processes on the shop floor. Such continuing changes must be reflected in the database schemas and subsequently require that application programs be updated and that online users be educated on a continuous basis. The problem addressed in this paper is that it is difficult for users and application programs to get the information that they need, when they need it, from the multiple heterogeneous database management system (DBMS) environments that have evolved in design and manufacturing organizations. The solution proposed here is to build a general, extendable interface between database users and the many sources of data available to them. This in itself is not a new suggestion; a number of researchers have addressed portions of this problem. In general, the interfaces that they have developed to date are best suited to environments where the structure of the database is static and does not change over time. One of the things that this paper proposes that is different from existing work is an interface which handles the dynamic restructuring nature of manufacturing databases, enabling a user to obtain the most accurate and up to date information as the structure and content of the underlying databases change. Another unique aspect of the DBMS interface proposed herein is that the interface attempts to capture the knowledge that an experienced human user incorporates in his search for data in a database, i.e., it seeks to identify and use the generic knowledge needed to operate a DBMS. This knowledge is used by the interface to enable both the online users and the application programs to request data without knowing the data's location or precisely how to ask for it. Further, the interface makes use of mechanisms that allow the user to request data without knowing the exact identity of the required entities that are stored in the database
keywords engineering, database, manufacturing, user interface
series CADline
last changed 2003/06/02 10:24

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