CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 197

_id 69c7
authors Woodbury, Robert F.
year 1986
title VEGA : A Geometric Modelling System
source 11 p. : ill. Engineering Design Research Center, CMU, April 1986. DRC-48-03-87. includes bibliography
summary VEGA is a program which models rigid solid objects in three dimensions. Specifically, its domain is assemblies of planar faced polyhedra. VEGA supports a variety of operations to create, modify, query and delete these assemblies. VEGA is intended to serve two purposes: that of a new medium of representation for the design process; and of a programming package to support geometric applications in a wide variety of domains. Here the author addresses primarily the first of these purposes, that of a new medium for design. Designers of physical objects use an external medium, traditionally paper or physical models, not only to record their work, but to provide information which assists in the understanding of implications of design decisions. Designers proceed by performing operations, which reflect internal design decisions, on this external medium. The operations used in design are generally reflective of these physical media. For example, models built of clay tend to be formed by a subtractive processes, whereas models built of wood tend to be additive in nature. Designers who use drawings as their medium still tend to use operations which reflect operations on physical models. Computers provide the fascinating potential to provide a much wider variety of operations at a much greater speed than is available with the traditional means of representation. In addition, a computer based representation can provide quantitative information not easily accessible from traditional forms. This opens the potential for the inclusion of formal means of evaluation in the design process; something which is generally almost absent in traditional design teaching. A computer program which effectively and 'naturally' models physical objects and operations on them would be a valuable assistance to both the teaching and practice design. VEGA has been designed with these objectives in mind. VEGA represents physical objects with a scheme known as boundary representation and provides a wide variety of operations on these objects. VEGA also provides means to associate other, non-geometric, information with the objects it represents. VEGA is implemented under the ANDREW system. It communicates to ANDREW through a graphics package, also developed by the author's group. VEGA is intended to serve as a medium for future studio courses in the Architecture, Industrial Design and Arts education
keywords geometric modeling, solid modeling, CAD, education, assemblies, B-rep, systems
series CADline
email
last changed 2003/06/02 10:24

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 4361
authors Bishop, G. and Weimer, D.M.
year 1986
title Fast Phong Shading
source Computer Graphics (20) 4 pp. 103-106
summary Computer image generation systems often represent curved surfaces as a mesh of polygons that are shaded to restore a smooth appearance. Phong shading is a well known algorithm for producing a realistic shading but it has not been used by real-time systems because of the 3 additions, 1 division and 1 square root required per pixel for its evaluation. We describe a new formulation for Phong shading that reduces the amount of computation per pixel to only 2 additions for simple Lambertian reflection and 5 additions and 1 memory reference for Phong's complete reflection model. We also show how to extend our method to compute the specular component with the eye at a finite distance from the scene rather than at infinity as is usually assumed. The method can be implemented in hardware for real-time applications or in software to speed image generation for almost any system.
series journal paper
last changed 2003/11/21 15:16

_id 5509
authors Koutamanis, Alexandros
year 1990
title Development of a computerized handbook of architectural plans
source Delft University of Technology
summary The dissertation investigates an approach to the development of visual / spatial computer representations for architectural purposes through the development of the computerized handbook of architectural plans (chap), a knowledge-based computer system capable of recognizing the metric properties of architectural plans. This investigation can be summarized as an introduction of computer vision to the computerization of architectural representations: chap represents an attempt to automate recognition of the most essential among conventional architectural drawings, floor plans. The system accepts as input digitized images of architectural plans and recognizes their spatial primitives (locations) and their spatial articulation on a variety of abstraction levels. The final output of chap is a description of the plan in terms of the grouping formations detected in its spatial articulation. The overall structure of the description is based on an analysis of its conformity to the formal rules of its “stylistic” context (which in the initial version of chap is classical architecture). Chapter 1 suggests that the poor performance of computerized architectural drawing and design systems is among others evidence of the necessity to computerize visual / spatial architectural representations. A recognition system such as chap offers comprehensive means for the investigation of a methodology for the development and use of such representations. Chapter 2 describes a fundamental task of chap: recognition of the position and shape of locations, the atomic parts of the description of an architectural plan in chap. This operation represents the final and most significant part of the first stage in processing an image input in machine environment. Chapter 3 moves to the next significant problem, recognition of the spatial arrangement of locations in an architectural plan, that is, recognition of grouping relationships that determine the subdivision of a plan into parts. In the absence of systematic and exhaustive typologic studies of classical architecture that would allow us to define a repertory of the location group types possible in classical architectural plans, Chapter 3 follows a bottom-up approach based on grouping relationships derived from elementary architectural knowledge and formalized with assistance from Gestalt theory and its antecedents. The grouping process described in Chapter 3 corresponds both in purpose and in structure to the derivation of a description of an image in computer vision [Marr 1982]. Chapter 4 investigates the well-formedness of the description of a classical architectural plan in an analytical manner: each relevant level (or sublevel) of the classical canon according to Tzonis & Lefaivre [1986] is transformed into a single group of criteria of well-formedness which is investigated independently. The hierarchical structure of the classical canon determines the coordination of these criteria into a sequence of cognitive filters which progressively analyses the correspondence of the descriptions derived as in Chapter 3 to the constraints of the canon. The methodology and techniques presented in the dissertation are primarily considered with respect to chap, a specific recognition system. The resulting specification of chap gives a measure of the use of such a system within the context of a computerized collection of architectural precedents and also presents several extensions to other areas of architecture. Although these extensions are not considered as verifiable claims, Chapter 5 describes some of their implications, including on the role of architectural drawing in computerized design systems, on architectural typologies, and on the nature and structure of generative systems in architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ae5f
authors Krishnamurti, Ramesh
year 1986
title Modelling Design Descriptions
source January, 1986. [5] p. : ill
summary This paper reports some of the principles that underlie a modelling environment being developed at EdCAAD. It describes research that is part of a larger programme directed at computer-based systems that can accommodate the idiosyncratic nature of design practice, without prescriptions to the form or content of designs. That is, towards developing systems to assist in the design process by enabling designers -via conversations with the machine - to make 'reasonable' statements about design objects; to ask 'reasonable' questions about these objects; and to perform 'reasonable' tasks on these objects. Implicit in the authors' approach is the view that designing is an activity dependent on designers' perceptions of design tasks and their resolution. In the context of computer-aided design, this view of design demands that the crucial element in any machine environment lies in the ability of the machine to accept (partial) descriptions of design objects. Moreover, these descriptions can be manipulated according to some (perhaps unanticipated) criteria that the designer may wish to apply. The authors present a model for intentional descriptions of objects. That is, a description that can be structures so that it can be used to recognize objects and can be compared with other descriptions. Such a description of an object should be organized around entities with associated descriptions, it must be able to represent partial knowledge about an object, and it must accommodate multiple descriptors which can describe the object from different viewpoints. Last, but not least, these descriptions should possess a quality of 'truth' in that they reflect the (factual or otherwise) beliefs held by the designer. One way to treat these descriptions is to regard them as statements that belong to some logical framework
keywords design process, representation, intentionallity
series CADline
last changed 1999/02/12 15:08

_id 6105
authors Rasdorf, William J. and Fenves, Stephen J.
year 1986
title Constraint Enforcement in a Structural Design Database
source Journal of the Structural Division. American Society of Civil Engineers, December, 1986. vol. 112: pp. 2565-2577
summary During the design of a commercial structure, large amounts of information pertaining to all aspects of the design must be stored, accessed, and operated upon. A database management system (DBMS), composed of a central repository of data and the associated software for controlling accesses to it, provides one way to generate, represent, manage, and use this information. However, DBMSs are not presently structured in such a way that they can flexibly represent complex engineering constraint relationships, including those defined by codes, standards, and specifications. This paper examines structural design constraints and addresses the question of how they can be incorporated into DBMSs. It presents four representations of engineering constraints: the text of a design specification, the equations extracted from the specification, the dependency network among the constrained data items, and a relational DBMS model. The database model was implemented using a commercially available DBMS and the limitations of the implementation are explored. What is new in this DBMS model is that a constraint dependency subnetwork is associated directly with the stored data that it constrains. The implemented result is a new abstraction, consisting of a relation and a set of computations and checks, that enforces the relationships embodied in the dependency network. The database user need only initially define a set of rules and computed attributes. These are then used by the DBMS to automatically perform the appropriate checks and assignments. The database user is, to a significant degree, free of constraint checking concerns because the system itself knows what to do
keywords constraints management, civil engineering, database, DBMS
series CADline
last changed 2003/06/02 13:58

_id c3ca
authors Rasdorf, William J. and Watson, Bruce R.
year 1986
title ADI : An Adaptive Database Interface for Dynamic Databases
source ASME Symposium Proceedings on Knowledge based Expert Systems for Manufacturing. Anaheim, CA: American Society of Mechanical Engineers, Production Engineering Division, December, 1986. pp. 119-130. CADLINE has abstract only
summary The operation of a manufacturing organization often depends on its underlying design and manufacturing databases. In a manufacturing environment, many users, both individuals and application programs, must have access to one or more of the organization's databases to provide, use, or modify data, to control information flow, and to facilitate information management. Such databases routinely undergo dynamic changes in both their content and their structure. These changes commonly result from the design of new products, the introduction of new materials, and the introduction of new machines and processes on the shop floor. Such continuing changes must be reflected in the database schemas and subsequently require that application programs be updated and that online users be educated on a continuous basis. The problem addressed in this paper is that it is difficult for users and application programs to get the information that they need, when they need it, from the multiple heterogeneous database management system (DBMS) environments that have evolved in design and manufacturing organizations. The solution proposed here is to build a general, extendable interface between database users and the many sources of data available to them. This in itself is not a new suggestion; a number of researchers have addressed portions of this problem. In general, the interfaces that they have developed to date are best suited to environments where the structure of the database is static and does not change over time. One of the things that this paper proposes that is different from existing work is an interface which handles the dynamic restructuring nature of manufacturing databases, enabling a user to obtain the most accurate and up to date information as the structure and content of the underlying databases change. Another unique aspect of the DBMS interface proposed herein is that the interface attempts to capture the knowledge that an experienced human user incorporates in his search for data in a database, i.e., it seeks to identify and use the generic knowledge needed to operate a DBMS. This knowledge is used by the interface to enable both the online users and the application programs to request data without knowing the data's location or precisely how to ask for it. Further, the interface makes use of mechanisms that allow the user to request data without knowing the exact identity of the required entities that are stored in the database
keywords engineering, database, manufacturing, user interface
series CADline
last changed 2003/06/02 10:24

_id 088e
authors Rosenman, M.A., Gero, J.S. and Oxman, Rivka E.
year 1986
title An Expert System For Design Codes and Design Rules
source Berlin: Springer-Verlag, 1986. pp. 745-758
summary This paper demonstrates applicability of expert systems to design codes and design rules. Design codes and design rules contain knowledge based on experience of accepted practice. Design codes differ from design rules in that their knowledge is written down and available for perusal thus simplifying the knowledge acquisition process. However this knowledge is ill-structured and difficult to use for all but the experts. The paper demonstrates how the expert system shell BUILD may be used to construct expert systems for design codes and rules. Prototypical systems are shown for the Australian Model Uniform Building Code and for use in the preliminary design of kitchens. The examples show how the same knowledge may be used not only in an analysis mode but also in a design synthesis mode
keywords expert systems, design, codes, applications
series CADline
email
last changed 2003/06/02 14:41

_id 2df1
authors Woodbury, Robert F.
year 1986
title Strategies for Interactive Design Systems
source 20 p. : ill. Pittsburgh, PA: Engineering Design Research Center, September, 1986. EDRC-48-02-87.
summary An information processing model of human problem solving is used to develop strategies for the design of systems for the interactive generation of designs. Systems of this type are currently not strongly developed anywhere, nor does there exist in the literature a paradigm for their creation. Design is a task which requires different interactive support than that traditionally provided by CAD systems. In this paper, those differences are uncovered by comparison of two tasks: one, named Definition in this paper, which seems to be well supported by existing systems; and the other, the task of Design. Use of an information processing model of human problem solving shows that differences between the tasks can be found in every potentially variant portion of the model. The information processing model is again used as a framework to propose mechanisms to support design. These mechanisms act by changing the underlaying phenomena upon which the information processing model is built and thus effecting changes, either parametric or structural, in the model. The relative importance of the proposed mechanisms is discussed, leading to the conclusion that the interactive support of search is the most strategic direction for future research
keywords design process, problem solving, research, techniques, user interface, systems
series CADline
email
last changed 2003/06/02 13:58

_id 4d8b
authors Wright, Paul K.
year 1986
title A Manufacturing Hand
source pp. 13- 23 : ill Pittsburgh, PA: Engineering Design Research Center, CMU, September, 1986. includes bibliography.
summary In unmanned Flexible Manufacturing Cells, robots can be used for loading machines, inspection activities, and assembly operations. What kind of robotic end-effector should be built for such tasks? The human hand has evolved to be a general purpose manipulator that adapts to the richness of our daily lives but, in doing so, it is not particularly suited to manufacturing operations. Here, special tools, fixtures, and protective layers are heavily relied on. This paper describes the initial development of a hand specifically for manufacturing work. This has involved the manufacture of an instrumented wrist with an adjustable remote center of compliance, and the design of fingers for gripping. Object shapes have also been analyzed in order to provide for a stable static grip. Importantly, these studies of the physical aspects of prehension have been matched to tasks. The research has considered a range of industrial operations and specified the level of end-effector control needed. This work is leading to some design guides for robotic end-effectors which, it is hoped, will be of use to industrial designers
keywords robotics, CAD, CAM, CAE, automation, manufacturing
series CADline
last changed 2003/06/02 13:58

_id 1083
authors Wu, Rui
year 2002
title Computer Aided Dimensional Control in Building Construction
source Eindhoven University of Technology
summary Dimensional control in the building industry can be defined as the operational techniques and activities that are necessary, during the construction process of a building, for the assurance of the defined dimension quality of a building (Hoof, 1986). Efficient and precise dimensional control of buildings under construction is becoming ever more important because of changes in the construction industry. More prefabricated components are used; more regulations appear; newly designed buildings have more complex shapes, and building construction is speeding up. To ensure the predefined dimensional quality, a plan of dimensional control must be designed, on the basis of building drawings and specifications delivered by architects, before the building is constructed. The dimensional control plan must provide site personnel with adequate information on, among others, setting out and assembling building components, which can often be done by means of Total Stations. The essence of designing a dimensional control plan is to find out which points should be used as positioning points, which points should be set out in advance or controlled afterwards, and not to forget why. In an effort to contribute to the improvement of the dimensional control of on-site construction projects, this research tries to capture the knowledge required to design an adequate dimensional control plan and make that knowledge more generally available, and build a digital connection between CAD systems and Total Stations, focusing on prefabricated concrete building structural elements. The instrument developed in this research for capturing of essential dimensional control information and knowledge makes use of Product Data Technology (PDT) and Knowledge Technology (KT). The chosen solution supports the stochastic analysis of optimal positioning points taking account of various sorts of deviations and their mutual relationships. The resulting information model has been written in a standardized information modelling language called UML (Unified Modelling Language). The model has been implemented in a Dimensional Control System (DCS) and applied in the “La Tour” construction project in Apeldoorn, the Netherlands. The DCS provides a digital way to bridge the floor plan design with dimensional control, predict dimensional deviation limits and output the data needed for a Total Station. The case study of “La Tour” tests the UML model and prototype of the DCS. The results prove that direct positioning of objects (by putting reflectors on the objects and using a Total Station and by inputting coordinates extracted and calculated from the AutoCAD drawings) provides higher speed, accuracy and reliability. It also shows a way to (pre)position free form objects in 3D where traditional methods cannot. In conclusion: (1) it seems to be justified to expect that the application of the DCS will contribute to increased confidence in dimensional control and the reduction of costs of failure, which potentially could support the increased use of cheaper construction methods, and will also contribute to the improvement of building design and construction process. (2) the scientific contribution of this research is a first step towards providing dimensional quality in a construction process covered by stochastic dimensional uncertainty, even for positioning of free form objects.
keywords Construction Management; Constructional Engineering; Computer Applications
series thesis:PhD
last changed 2003/02/12 22:37

_id 6002
authors Barduzzi, Ondina and Pascolo, Carlo
year 1986
title CAD System (Computer Aided Design) for the Planning of the Territory, with Reference to the Automatical Estimate of Works of Urbanization
doi https://doi.org/10.52842/conf.ecaade.1986.167
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 167-179
summary Any applied research, no matter what discipline is concerned, needs affined and suitable tools; as regards the studies in the field of architecture and planning, the use of automatic systems of analysis, data ordering and comparison is of particular interest. The quickness of operations by means of computers and the corresponding graphical representation gives new possibilities for scientific work, once impossible, not certainly because of conceptual limits, but practically, for the limits of available tools. It is the wideness of applications of computers to be pointed out, for although studied for scientific reasons, their practical usefulness is often enormous. This has been generally verified. It guilts in particular for the CAD System, proposed and explained in this paper. The practical utility this and other systems from the same field have for the public administration, contractors and consultants is well known and therefore not necessary to be described further. The use of such systems is particularly convenient in those sectors where the graphical representation is the basic part of the production process.

series eCAADe
last changed 2022/06/07 07:54

_id ed51
authors Bergeron, Philippe
year 1986
title A General Version of Crow's Shadow Volumes
source IEEE Computer Graphics and Applications September, 1986. vol. 6: pp. 17-28 : col. ill. includes bibliography.
summary In 1977 Frank Crow introduced a new class of algorithms for the generation of shadows. His technique, based on the concept of shadow volumes, assumes a polygonal database and a constrained environment. For example, polyhedrons must be closed, and polygons must be planar. This article presents a new version of Crow's algorithm, developed at the Universite de Montreal, which attempts a less constrained environment. The method has allowed the handling of both open and closed models and nonplanar polygons with the viewpoint anywhere, including any shadow volume. It does not, however, sacrifice the essential features of Crow's original version: penetration between polygons is allowed, and any number of light sources can be defined anywhere in 3D space, including the view volume and any shadow volume. The method has been used successfully in the film Tony de Peltrie and is easily incorporated into an existing scan-line, hidden-surface algorithm
keywords algorithms, shadowing, polygons, computer graphics
series CADline
last changed 1999/02/12 15:07

_id 09b3
authors Bier, Eric A. and Sloan, Kenneth R. Jr.
year 1986
title Two-Part Texture Mappings
source IEEE Computer Graphics and Applications September, 1986. pp. 40-53 : col. ill. includes bibliography.
summary Most published techniques for mapping two-dimensional texture patterns onto three-dimensional curved surfaces assume that either the texture pattern has been predistorted to compensate for the distortion of the mapping or the curved surfaces are represented parametrically. The authors address the problem of mapping undistorted planar textures onto arbitrarily represented surfaces. Their mapping technique is done in two parts. First the texture pattern is embedded in 3- space on an intermediate surface. Then the pattern is projected onto the target surface in a way that depends only on the geometry of the target object (not on its parametrization). Both steps have relatively low distortion, so the original texture need not be predistorted. The authors also discuss interactive techniques that make two-part mapping practical
keywords texture mapping, curved surfaces, computer graphics, rendering
series CADline
last changed 2003/06/02 10:24

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id 2eb1
authors Bridges, Alan H.
year 1986
title Alternative Approaches Towards the Teaching of Computer Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1986.331
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 331-340
summary The problems of architectural education in general and CAD education in particular are discussed. The paper suggests that the computing requirements of architectural practice are different to those of architectural education and that much of the software used in schools of architecture is not used in an educationally structured way. A number of proposals for the educational use of computers are made, together with recommendations for a common computing environment.
series eCAADe
email
last changed 2022/06/07 07:54

_id 2d41
authors Flemming, Ulrich
year 1986
title The Role of Shape Grammars in the Analysis and Creation of Designs
source New York: John Wiley & Sons, 1986. pp. 213-244 : ill. includes bibliography
summary The paper gives an informal introduction to the shape grammar formalism. It presents results form a case study in which this formalism was applied to a realistic problem in order to convey the flavor of work with such grammars, to demonstrate its advantages and to show that our familiarity with this formalism has now progressed to a level were issues of architectural substance can be addressed. The paper concludes with the outline of a simple way to implement shape grammars by computer: it does not resolve the theoretical problems that exist for such implementations, but makes non-trivial applications like the case study possible
keywords shape grammars, design, architecture
series CADline
email
last changed 2003/02/26 17:24

_id 6916
authors Gasparski, W.
year 1986
title Design Methodology: How I Understand and Develop it
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 16-27
summary The term 'methodology' is sometimes given two diametrically opposed meanings, well characterized by Mark Blaug in the preface of a very informative book devoted to the methodology of economics. This is also the case with the methodology of design. One can find studies in which 'the methodology of design' is simply a method or methods of design, given a fancy name to make it or them appear more scientific. Authors of such studies should not confuse their readers by taking methodological studies to mean technicalities of design or demanding that their interpretation and assessment of so-called 'practical applicability' should follow this criterion. The methodology of design - as we understand it has parallels in the methodology of Blaug's economics, the philosophy of practical science, the applied sciences or the sciences of artificial objects or artefacts. Understood this way, the methodology of design is neither the method of practising design nor an instruction for its use but a theoretical reflection - in the meaning given to methodology by the philosophy of science - of design. In this connection a study of the methodology of design should be provided with the subtitle, 'How researchers of practical sciences and designers understand the concept of changes'.
series CAAD Futures
last changed 1999/04/03 17:58

_id 8db7
authors Gero, John S., Radford, Antony D. and Rosenman, Michael A. (et al)
year 1986
title Knowledge-based Building Design
source CIB 86, Advanced Building Technology, Proceedings. 1986. vol. 1: pp. 93-102
summary CADLINE has abstract only. The use of the right knowledge depends not only on its availability but also on the designer recognizing that it is needed. The great majority of failures in building design and construction come from the non-application of existing, recorded knowledge; the designer either could not find the right information, or never recognized that the existing basis for making design decisions was inadequate in a new context. This paper describes some work towards the development of knowledge-based computer-aided design tools in which the knowledge is explicit, explained and open to modification. The philosophy behind the work is that design is almost always better if it is based on better knowledge, and that knowledge should be linked as closely as possible to the design activity. Rather than rely on a theoretical discussion, the authors make some brief statements about the nature of such knowledge-based systems and then give some working examples from the Architectural Computing Unit in the University of Sydney
keywords building, knowledge base, design, architecture, CAD
series CADline
email
last changed 2003/06/02 13:58

_id a6a9
authors Goebel, Martin and Kroemker, Detlef
year 1986
title A Multi-Microprocessor GKS Workstation
source IEEE Computer Graphics and Applications July, 1986. vol. 6: pp. 54-60 : ill. includes bibliography.
summary Implementers of graphical application systems hesitate to interface their applications to the GKS standard not only because GKS functionality seems to be less sufficient for a particular application but also because the use of GKS -- as it is offered in portable software implementations -- usually means a loss of system performance. This article describes an installation of GKS on a multi-microprocessor that is based on functional distribution principles as well as on the object-oriented distribution of a graphics system. The main concepts and advantages of a GKS workstation using more than one processing unit with at least one output pipeline are described. The flexibility of this approach opens a perspective view to a GKS workstation that is configurable to application requirements
keywords standards, GKS, graphs, systems, hardware
series CADline
last changed 2003/06/02 10:24

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 9HOMELOGIN (you are user _anon_664680 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002