CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 212

_id 578f
id 578f
authors Flemming, Ulrich and Schmitt, Gerhard
year 1986
title The Computer in the Design Studio. Ideas and Exercises that Go Beyond Automated Drafting
doi https://doi.org/10.52842/conf.acadia.1986.055
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 55-78
summary The present use of computers in the design studio focusses on automating routine tasks and on increasing drawing productivity. We assume that the impact of computers in design can be more profound and present a series of exercises for two contrasting design studios that build on our teaching and computing experience. 'Me first studio uses the computer as a design evaluation tool. The second studio demonstrates the use of computers for simple design generation tasks. In both cases, a very general and important educational objective is pursued, and computers become an integral part of the exercise.
series ACADIA
email
last changed 2022/06/07 07:51

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 7f64
authors Harfmann, A.C., Swerdloff, L.M. and Kalay, Y.E.
year 1986
title The Terminal Crit
doi https://doi.org/10.52842/conf.acadia.1986.079
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 79-87
summary Numerous attempts have been made to develop formal design methods with -the purpose of increasing the predictability, consistency and dissemination of the design process and improving the quality of the objects produced. The ill- structured nature of design, and the perception of design activities as intuitive and experience dependent have frustrated many of the efforts to structure these process. The growing complexity of the built environment and advances in technology have led to a more rigorous effort to understand and externalize creative activities. Computer aided design tools have recently been playing an important role in the evolution of the design process as a rationally defined activity. The use of- computers for drafting, analysis, and 2 or 3 dimensional modeling is rapidly becoming an accepted method in many design schools and practitioners. A next logical step in the externalization of the design process is to endow the computer with the ability to manipulate and critique parts of the design. Under this scenario, the "terminal crit" is redefined to mean critiques that are carried out by both the designer and the computer. The paper presents the rationalization of the design process as a continuum into which CAD has been introduced. The effects of computers on the design process are studied through a specific incorporation of CAD tools into a conventional design studio, and a research project intended to advance the role of CAD in design.
series ACADIA
email
last changed 2022/06/07 07:49

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id a771
authors Roth, J., Hashimshony, R. and Ishai, E.
year 1986
title Using the Computer as a Teaching Aid for Architecture Students - Some Examples
doi https://doi.org/10.52842/conf.ecaade.1986.127
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 127-135
summary The use of computers has become part of the regular curriculum in many schools of Architecture in the last few years. In addition to specific courses related to basic computer knowledge (e.g.: programming), the computer's main application is in the design studio for evaluating alternatives (e.g.: GOAL, GABLE), or as a drafting aid (e.g.: BIBLE AUTOCAD, ARC+). We believe that using the computer as a regular part of the teaching in all the courses is of great importance. In this paper we present three examples in which the computer was used as a teaching aid in courses not related to the design studio: "Morphology" and "Introduction to lnterior Design".

series eCAADe
last changed 2022/06/07 07:56

_id 242d
authors Atkin, Brian L. and Gill, E. Moira
year 1986
title CAD and Management of Construction Projects
source Journal of Construction Engineering and Management, Vol. 112, December, pp. 557-565
summary The increasing interest in computer-aided design (CAD) has prompted research that is aimed at identifying the opportunities for construction managers and building contractors. It has been found that the use of CAD systems in the U.K. is mainly confined to the production of detailed drawings. Indeed, most of the systems used are 2-D drafting tools and incapable of supporting the integration of even modest amounts of nongraphical (construction) data. On the other hand, many 3-D modeling systems have the potential to integrate construction data, although they appear to be almostignored. The use of 3-D modeling systems is considered to be the most suitable vehicle for successfully integrating these data. However, this is likely to necessitate the introduction of separate databases, preferably of the relational type. The use of 3-D modeling systems in assessing the construction implications of outline designs also presents interesting possibilities and is discussed.
series journal paper
last changed 2003/04/23 15:14

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id caadria2006_601
id caadria2006_601
authors BINSU CHIANG, MAO-LIN CHIU
year 2006
title PRIVATE/UN-PRIVATE SPACE: Scenario-based Digital Design for Enhancing User Awareness
doi https://doi.org/10.52842/conf.caadria.2006.x.s8b
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 601-603
summary Context awareness is important for human senses of places as well as human computer interaction. The aim of this research paper is focusing on controlling the user's privacy in a smart space which is adaptive to different users for enhancing the user's awareness in his diary life. In Environmental Psychology, the definition of privacy is that an individual has the control of deciding what information of himself is released to others, and under how he interact with others. (Westin 1970) And privacy is categorized as the linguistic privacy and visual privacy. (Sundstorm 1986). Solutions for privacy control: Plan Layout, Vision Boundary, Access Control and Architecture Metaphor - the transmission of information is not ascertainable for every single user. Although information are shown in public, but information is implied by cues and symbols. Only a certain user or a group of users have access to the full context of information. The methodology is to form an analytic framework to study the relationship between information, user and activities by using the computational supports derived from KitchenSense, ConceptNet, Python, 3d Studio Max and Flash; and to record patterns built up by users' behaviour and actions. Furthermore, the scenario-based simulation can envision the real world conditions by adding interfaces for enhancing user awareness.
series CAADRIA
email
last changed 2022/06/07 07:49

_id c967
authors Fantacone, Enrico
year 1994
title Exporting CAD Teaching into Developing Countries
doi https://doi.org/10.52842/conf.ecaade.1994.x.t3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 222
summary In 1986 the Faculty of Architecture was established in Maputo. It is financed by the Italian Ministry of Foreign Affairs and managed by a Scientific Council of the Faculty of Architecture of "Università La Sapienza" of Rome. The need to create human technical resources beeing able to work profesionally as soon as they finish their studies, made the teaching basis for lab exercises and design. The new architects (the first six students graduated in 1991), need to design and make very important decisions without any control by more experienced local technical institutions. The creation of a CAAD laboratory, and the teaching of information technologies and metodologies in architectural designing aimes to achieve a double goal: (-) to make the new architects able to manage on their own, because of the lack of qualified human resources, large quantity of data, and difficult design problems; (-) to make University, the most important scientific center in the country, an information exchange center between developped countries, and Moçambique.
series eCAADe
last changed 2022/06/07 07:50

_id cc1a
authors Lien, Kristian, Go Suzuki and Westerberg, Arthur W.
year 1986
title The Role of Expert Systems Technology In Design
source [2] 49 p. : diagrams Engineering Design Research Center, CMU, September, 1986 EDRC-06-13-86. includes bibliography.
summary Using a scenario format, this paper first reviews the nature of chemical process design, showing that designers quickly make major decisions with minimal information and constantly revise their strategy to solve a problem. To automate this activity on a computer will require models of the process being created at several levels of abstraction as well as models that capture the beliefs of the modeler about the abilities of himself, others and the aids available and models of strategies for complex problem solving. The second section of the paper extensively reviews current expert system concepts, illustrating each of them with design examples. It is argued that expert systems are knowledge based. The authors describe many of the control strategies used in today's systems, and also consider different problem representations - rules, logic and frames - and indicate when each might be preferred. The last section presents the authors views on what will be involved in creating a future expert system for design
keywords engineering, abstraction, expert systems, CAD, design process, representation, knowledge base, frames, control
series CADline
last changed 2003/06/02 10:24

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 7a08
authors Smith Shaw, Doris
year 1986
title Case Studies in Architectural CADD Education
doi https://doi.org/10.52842/conf.acadia.1986.157
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 157-172
summary Stages in the formation of concepts necessary for mastery can be observed in cognitive development in many different areas of study. These stages seem to follow a particular hierarchy common to most learners. Distinct levels can be recognized by patterns of procedural errors. The remediation of errors can then take the form of building a conceptual framework rather than training in procedural patterns. This has been found to be highly efficient for learners at all stages since it can be aimed at the underlying problem area and not at isolated errors which may change frequently. It was felt, that concept development of architects learning to use computer-aided drawing programs would show such levels. Preliminary studies made at the U.S. Army Construction Engineering Research Laboratory upon selected subjects using computer-aided lessons in AutoCAD as a basis for observations reveal several categories of errors in using computer-aided design. These case studies show that the design process can be enhanced by automated drawing and design tools if the conceptual relationships are established as a part of the learning environment. Even more important, the observations show that architects have particular characteristics which differ from engineers and other CAD users. These differences require that education and software be tailored to their needs.
series ACADIA
last changed 2022/06/07 07:56

_id 69c7
authors Woodbury, Robert F.
year 1986
title VEGA : A Geometric Modelling System
source 11 p. : ill. Engineering Design Research Center, CMU, April 1986. DRC-48-03-87. includes bibliography
summary VEGA is a program which models rigid solid objects in three dimensions. Specifically, its domain is assemblies of planar faced polyhedra. VEGA supports a variety of operations to create, modify, query and delete these assemblies. VEGA is intended to serve two purposes: that of a new medium of representation for the design process; and of a programming package to support geometric applications in a wide variety of domains. Here the author addresses primarily the first of these purposes, that of a new medium for design. Designers of physical objects use an external medium, traditionally paper or physical models, not only to record their work, but to provide information which assists in the understanding of implications of design decisions. Designers proceed by performing operations, which reflect internal design decisions, on this external medium. The operations used in design are generally reflective of these physical media. For example, models built of clay tend to be formed by a subtractive processes, whereas models built of wood tend to be additive in nature. Designers who use drawings as their medium still tend to use operations which reflect operations on physical models. Computers provide the fascinating potential to provide a much wider variety of operations at a much greater speed than is available with the traditional means of representation. In addition, a computer based representation can provide quantitative information not easily accessible from traditional forms. This opens the potential for the inclusion of formal means of evaluation in the design process; something which is generally almost absent in traditional design teaching. A computer program which effectively and 'naturally' models physical objects and operations on them would be a valuable assistance to both the teaching and practice design. VEGA has been designed with these objectives in mind. VEGA represents physical objects with a scheme known as boundary representation and provides a wide variety of operations on these objects. VEGA also provides means to associate other, non-geometric, information with the objects it represents. VEGA is implemented under the ANDREW system. It communicates to ANDREW through a graphics package, also developed by the author's group. VEGA is intended to serve as a medium for future studio courses in the Architecture, Industrial Design and Arts education
keywords geometric modeling, solid modeling, CAD, education, assemblies, B-rep, systems
series CADline
email
last changed 2003/06/02 10:24

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 2eb1
authors Bridges, Alan H.
year 1986
title Alternative Approaches Towards the Teaching of Computer Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1986.331
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 331-340
summary The problems of architectural education in general and CAD education in particular are discussed. The paper suggests that the computing requirements of architectural practice are different to those of architectural education and that much of the software used in schools of architecture is not used in an educationally structured way. A number of proposals for the educational use of computers are made, together with recommendations for a common computing environment.
series eCAADe
email
last changed 2022/06/07 07:54

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id cb04
authors Calderaro, V., Giangrande, A., Mirabelli, P. and Mortola, E.
year 1986
title Decision Support Systems (DSS) in Computer Aided Architectural Design (CAAD)
doi https://doi.org/10.52842/conf.ecaade.1986.020
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 20-38
summary The paper describes a new procedure of design management and the results of its application to architectural design in an exercise developed in a didactic context. The procedure requires the participation of all “actors” (i.e. designers, experts, clients, users, etc.) involved in the design process and which contribute, directly or indirectly, to obtain the result. By generating and developing alternative design solutions, this procedure allows the exploration of a region of the performances space which is generally more vast than that explored by the traditional designer.
series eCAADe
email
last changed 2022/06/07 07:54

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