CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 8267
authors Shapiro, Ehud
year 1986
title Concurrent Prolog : A Progress Report
source IEEE Computer. August, 1986. vol. 19: pp.44-58. includes bibliography
summary Concurrent Prolog is a logic programming language designed for concurrent programming and parallel execution. A process- oriented language, it embodies dataflow synchronization and guarded-command indeterminacy as its basic control mechanisms. This article outlines the basic concepts and definition of the language, and surveys the major programming techniques that emerged out of three years of its use. The history of the language development, implementation, and applications are reviewed
keywords PROLOG, programming, AI, languages, concurrency, control, techniques
series CADline
last changed 1999/02/12 15:09

_id c62d
authors Davis, Randall
year 1986
title Knowledge-Based Systems
source Science February, 1986. vol. 231: pp. 957-963 : ill. includes bibliography.
summary First developed two decades ago, knowledge-based systems have seen widespread application in recent years. While performance has been a strong focus of attention, building such systems has also expanded our conception of a computer program from a black box providing an answer to something capable of explaining its answers, acquiring new knowledge, and transferring knowledge to students. These abilities derive from distinguishing clearly what the program knows from how that knowledge will be used, making it possible to use the same knowledge in different ways
keywords AI, knowledge base, systems, theory
series CADline
last changed 1999/02/12 15:08

_id 6916
authors Gasparski, W.
year 1986
title Design Methodology: How I Understand and Develop it
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 16-27
summary The term 'methodology' is sometimes given two diametrically opposed meanings, well characterized by Mark Blaug in the preface of a very informative book devoted to the methodology of economics. This is also the case with the methodology of design. One can find studies in which 'the methodology of design' is simply a method or methods of design, given a fancy name to make it or them appear more scientific. Authors of such studies should not confuse their readers by taking methodological studies to mean technicalities of design or demanding that their interpretation and assessment of so-called 'practical applicability' should follow this criterion. The methodology of design - as we understand it has parallels in the methodology of Blaug's economics, the philosophy of practical science, the applied sciences or the sciences of artificial objects or artefacts. Understood this way, the methodology of design is neither the method of practising design nor an instruction for its use but a theoretical reflection - in the meaning given to methodology by the philosophy of science - of design. In this connection a study of the methodology of design should be provided with the subtitle, 'How researchers of practical sciences and designers understand the concept of changes'.
series CAAD Futures
last changed 1999/04/03 17:58

_id 8db7
authors Gero, John S., Radford, Antony D. and Rosenman, Michael A. (et al)
year 1986
title Knowledge-based Building Design
source CIB 86, Advanced Building Technology, Proceedings. 1986. vol. 1: pp. 93-102
summary CADLINE has abstract only. The use of the right knowledge depends not only on its availability but also on the designer recognizing that it is needed. The great majority of failures in building design and construction come from the non-application of existing, recorded knowledge; the designer either could not find the right information, or never recognized that the existing basis for making design decisions was inadequate in a new context. This paper describes some work towards the development of knowledge-based computer-aided design tools in which the knowledge is explicit, explained and open to modification. The philosophy behind the work is that design is almost always better if it is based on better knowledge, and that knowledge should be linked as closely as possible to the design activity. Rather than rely on a theoretical discussion, the authors make some brief statements about the nature of such knowledge-based systems and then give some working examples from the Architectural Computing Unit in the University of Sydney
keywords building, knowledge base, design, architecture, CAD
series CADline
email
last changed 2003/06/02 13:58

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id e65f
authors Haines, Eric A. and Greenberg, Donald P.
year 1986
title The Light Buffer: A Shadow-Testing Accelerator
source IEEE Computer Graphics and Applications. September, 1986. vol. 6: pp. 6-16 : col. ill. includes bibliography
summary In one area of computer graphics, realistic image synthesis, the ultimate goal is to produce a picture indistinguishable from a photograph of a real environment. A particularly powerful technique for simulating light reflection - an important element in creating this realism - is called ray tracing. This method produces images of excellent quality, but suffers from lengthy computation time that limits its practical use. This article presents a new method to reduce shadow testing time during ray tracing. The technique involves generating light buffers, each of which partitions the environment with respect to an individual light source. These partition descriptions are then used during shadow testing to quickly determine a small subset of objects that may have to be tested for intersection. The results of timing tests illustrate the beneficial performance of these techniques. The tests compare the standard ray-tracing algorithm to light buffers of varying resolution
keywords realism, synthesis, ray tracing, algorithms, computer graphics, shadowing
series CADline
last changed 2003/06/02 13:58

_id caadria2009_053
id caadria2009_053
authors Hu, Hui-Jiun; Jen Yen
year 2009
title Conceptual Model for Design Team toward Website Construction
doi https://doi.org/10.52842/conf.caadria.2009.503
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 503-510
summary Since mid 1990s internet has been developing rapidly to become the most booming and emerging media in late history and play an important role in living. Therefore, how to design an interface of easy to use has become an important issue pertaining to Human Computer Interaction. Norman (1986) proposed in the human computer interaction, there is a design model in the mind of designer. In turn, the designer will follow design model and to design a set of system image that is functional, learnable, and usable. Therefore, we want to understand the critical factor of influencing toward website construction, we should find out the mental model that web design team at first. In this paper, we using the Interactive Qualitative Analysis (IQA) approach. The data collection method of the participant of the focus group’s silent brainstorming is adopted. Further analyze web design team’s the conceptual model on website construction through inductive coding and axial coding. The result shows the affinities of 9 web design team is thus produced. And, Business Decision, Team Performance, Self-Fulfillment and Entrepreneur Communication are main influence factor. These factors can lead trend and goal of a website.
keywords website construction; web design team; conceptual model; Interactive Qualitative Analysis (IQA)
series CAADRIA
email
last changed 2022/06/07 07:50

_id e12d
authors Johnson, Robert E.
year 1986
title Micro-computers and Computer Aided Design Instruction
doi https://doi.org/10.52842/conf.acadia.1986.173
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 173-181
summary During the past few years we have been involved in a variety of experiments that teach the use of computers to non-computer oriented architecture students. These teaching experiences have led to the development of an experimental, entry-level course in computer-aided architectural design using the Macintosh personal computer. Objectives of this course included: a) to provide an introductory course to students with little or no prior computer experience, b) to use the course as a vehicle for illustrating principles of computer-aided design, c) to course so that it would be applicable to design in general, not just architectural design, and d) whenever possible, to use "off the shelf', generic, readily accessible software. The history of these developments will be presented along with a very preliminary evaluation of results.
series ACADIA
last changed 2022/06/07 07:52

_id 5509
authors Koutamanis, Alexandros
year 1990
title Development of a computerized handbook of architectural plans
source Delft University of Technology
summary The dissertation investigates an approach to the development of visual / spatial computer representations for architectural purposes through the development of the computerized handbook of architectural plans (chap), a knowledge-based computer system capable of recognizing the metric properties of architectural plans. This investigation can be summarized as an introduction of computer vision to the computerization of architectural representations: chap represents an attempt to automate recognition of the most essential among conventional architectural drawings, floor plans. The system accepts as input digitized images of architectural plans and recognizes their spatial primitives (locations) and their spatial articulation on a variety of abstraction levels. The final output of chap is a description of the plan in terms of the grouping formations detected in its spatial articulation. The overall structure of the description is based on an analysis of its conformity to the formal rules of its “stylistic” context (which in the initial version of chap is classical architecture). Chapter 1 suggests that the poor performance of computerized architectural drawing and design systems is among others evidence of the necessity to computerize visual / spatial architectural representations. A recognition system such as chap offers comprehensive means for the investigation of a methodology for the development and use of such representations. Chapter 2 describes a fundamental task of chap: recognition of the position and shape of locations, the atomic parts of the description of an architectural plan in chap. This operation represents the final and most significant part of the first stage in processing an image input in machine environment. Chapter 3 moves to the next significant problem, recognition of the spatial arrangement of locations in an architectural plan, that is, recognition of grouping relationships that determine the subdivision of a plan into parts. In the absence of systematic and exhaustive typologic studies of classical architecture that would allow us to define a repertory of the location group types possible in classical architectural plans, Chapter 3 follows a bottom-up approach based on grouping relationships derived from elementary architectural knowledge and formalized with assistance from Gestalt theory and its antecedents. The grouping process described in Chapter 3 corresponds both in purpose and in structure to the derivation of a description of an image in computer vision [Marr 1982]. Chapter 4 investigates the well-formedness of the description of a classical architectural plan in an analytical manner: each relevant level (or sublevel) of the classical canon according to Tzonis & Lefaivre [1986] is transformed into a single group of criteria of well-formedness which is investigated independently. The hierarchical structure of the classical canon determines the coordination of these criteria into a sequence of cognitive filters which progressively analyses the correspondence of the descriptions derived as in Chapter 3 to the constraints of the canon. The methodology and techniques presented in the dissertation are primarily considered with respect to chap, a specific recognition system. The resulting specification of chap gives a measure of the use of such a system within the context of a computerized collection of architectural precedents and also presents several extensions to other areas of architecture. Although these extensions are not considered as verifiable claims, Chapter 5 describes some of their implications, including on the role of architectural drawing in computerized design systems, on architectural typologies, and on the nature and structure of generative systems in architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 8190
authors Lawson, B.
year 1986
title Teaching CAAD at Sheffield University
doi https://doi.org/10.52842/conf.ecaade.1986.078
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 78-87
summary The University of Sheffield Department of Architecture has been using Computer Aided Architectural Design in its teaching now for over ten years. During that time there has also been a major research unit in CAAD working in the department and most of the software used in our teaching programme has originated in our own research unit. Our students have now got access to a wide range of CAAD programs including 2D draughting, 3D colour visualisation, environmental analysis, structural design and cost estimating. We have generated our own specialised systems of terrain modelling and intelligent building modelling which link to both the visualisation and environmental appraisal software. Students also have access to data base and word processing software. CAAD has been used in all five years of our course and we also have students working .with CAAD during their professional experience years. Over this ten year period we have gradually altered and refined our approach to the educational use of CAAD and this paper will describe this approach and present some of the lessons we have learnt. I want to organise the paper into two main sections; firstly what are we trying to achieve by teaching CAAD on our course, and secondly, how do we fit this into the curriculum and what effect does it have.
series eCAADe
last changed 2022/06/07 07:52

_id aad7
authors Mackenzie, C.A. and Gero, John S.
year 1986
title Learning in the Domain of Decisions and Performances
source IAAI'86 Conference. 1986. pp. i:1:1-9. CADLINE has abstract only
summary Many domains present themselves as mappings between two classes of spaces: decision spaces and performance spaces. All design domains can be represented in this manner where the designer takes decisions which manifest themselves as performances in the designed artifact. Learning in these domains can take account of the structural characteristics of the spaces and of the mappings. This paper describes a system, PARE, which learns in the domain of decisions and performances by making use of the characteristics of a particular structuring concept known as 'Pareto optimality.' Much is known about the concept and its features which are used as hypotheses. If the hypotheses succeed then learning takes place by specializing the hypotheses' characteristics. Characterizations of Pareto optimality are described and the feature extraction process shown. The feature extraction process utilizes fuzzy pattern matching. An example of the system, written in ConSUN workstations, is presented from the domain of fenestration design
keywords performance, learning, design process, optimization, analysis, applications, theory, systems
series CADline
email
last changed 2003/06/02 13:58

_id 23f4
authors Morgan, Charles F.
year 1986
title Conceptual Design on a Microcomputer
doi https://doi.org/10.52842/conf.acadia.1986.089
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 89-102
summary As most computer users in the profession of Architecture recognize, computer usage in the profession, while increasingly widespread, is limited in scope. Architects may use the computer for word processing, estimating, office management and drawing production, but for the work most central to their profession, building design, the computer Is used very little. While computer software and hardware vendors try to maintain the utility of their wares in this area, their misunderstanding of the differences among engineering, CAD/CAM, and Architecture shows in the inappropriateness of most systems for conceptual architectural design. While some software and systems address basic architectural design, most are incapable of the transition to design development, with its need for more symbolic information.
series ACADIA
last changed 2022/06/07 07:58

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id eb7a
authors Porada, Mikhael
year 1999
title Virtual Analogy and Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.069
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 69-73
summary Our fashion of thought is dialogic in its way to use simultaneously logic- mathematics and analogical approaches (Morin, 1986). The analogy works as well at the level of the unconscious by the construction of an analogon that permits us to recognise a face between thousand of others, despite changes intervened in time; as consciously where by an effort of constructive analogy, we establish bridges between different events or domains giving to the design a new lighting that puts it on the way to a solution. For this reason visual approach acquires a great importance in the establishment of similitude in conception. Many testimonies of scientists, philosophers, artists confirm this observation about their creative work, while underlining the danger of no founded analogies. In current life, analogy brings a support of likeness to the daily conversations, and the possibility to advance in the dialogue by a chaining of analogies having for objective to strengthen the speech.
series eCAADe
email
last changed 2022/06/07 08:00

_id cc5a
authors Rasdorf, William J. and Wang, TsoJen E.
year 1986
title Expert System Integrity Maintenance for the Use of Engineering Data
source Computing in Civil Engineering Conference Proceedings (4th : 1986 : Boston, MA). American Society of Civil Engineers, pp. 654-668. CADLINE has abstract only
summary This paper describes a mechanism that enables one to automatically monitor and evaluate the use of engineering design data. The framework, associated with a relational database management system, combines a database with a set of constraints on the use of engineering data. This requires a database that stores all of the data normally associated with engineering design as well as all of the domain-dependent constraints imposed upon the use of the design data. Such a framework has been successfully constructed and is described in this paper. An example, based on constraints extracted from the AISC Specification, is presented and the performance of the framework is discussed. The proposed framework resides between a DBMS and its users and serves as an experienced expert consultant to the users. It embodies the knowledge of the specific domain of interest; in this case, allowable stresses in steel members. Whenever a user retrieves data from the database, the mechanism is activated. It interprets data request, applies the appropriate constraints, and provides the correct data. Its understanding of the semantics of both the data request and its own constraints insures the validity of data it selects to return to the user. All previous database integrity research concentrated on maintaining the integrity of the stored data, i.e., on guaranteeing the integrity of any static state of the database. This paper advocates a mechanism for checking data being retrieved from the database as well as for checking data being inserted into the database. It deals, therefore, with the correctness of data being selected for use
keywords information, civil engineering, expert systems, relational database
series CADline
last changed 2003/06/02 13:58

_id 8312
authors Rasdorf, William J. and Wang, TsoJen E.
year 1986
title CDIS: An Engineering Constraint Definition and Integrity Enforcement System for Relational Databases
source Computers in Engineering International Conference Proceedings. 1986. American Society of Mechanical Engineers, vol. 2: pp. 273-280. CADLINE has abstract only
summary Database management systems (DBMS) are an essential component of the computer integrated manufacturing (CIM) environment. A database management system provides a powerful functionality for the storage, management, and use of engineering data. It is lacking, however, in its ability to deal with engineering constraints. In the past, constraint checking was performed by application programs. More recently DBMS's have been incorporating into their structure specifications for enforcing a limited set of integrity constraints and the mechanisms for invoking them automatically. To ensure the correctness of engineering data, an effective constraint management capability must be incorporated into any proposed engineering DBMS. This paper demonstrates how this can be done, proposes a systematic way to classify constraints so that integrity can be maintained efficiently, and discusses a prototype called CDIS which implements the concepts. This paper uses the relational database model to represent both engineering data and engineering constraints. Data integrity is defined and its enforcement through the use of engineering constraints is described. Existing methods for handling constraints are discussed. A new model that enables the engineer to associate design constraints with a relational database is presented and an example is given that demonstrates the model. Extensions to a DBMS to implement the concepts presented are described. No currently available DBMS provides the much needed capabilities proposed here
keywords civil engineering, relational database, constraints management
series CADline
last changed 2003/06/02 13:58

_id c3ca
authors Rasdorf, William J. and Watson, Bruce R.
year 1986
title ADI : An Adaptive Database Interface for Dynamic Databases
source ASME Symposium Proceedings on Knowledge based Expert Systems for Manufacturing. Anaheim, CA: American Society of Mechanical Engineers, Production Engineering Division, December, 1986. pp. 119-130. CADLINE has abstract only
summary The operation of a manufacturing organization often depends on its underlying design and manufacturing databases. In a manufacturing environment, many users, both individuals and application programs, must have access to one or more of the organization's databases to provide, use, or modify data, to control information flow, and to facilitate information management. Such databases routinely undergo dynamic changes in both their content and their structure. These changes commonly result from the design of new products, the introduction of new materials, and the introduction of new machines and processes on the shop floor. Such continuing changes must be reflected in the database schemas and subsequently require that application programs be updated and that online users be educated on a continuous basis. The problem addressed in this paper is that it is difficult for users and application programs to get the information that they need, when they need it, from the multiple heterogeneous database management system (DBMS) environments that have evolved in design and manufacturing organizations. The solution proposed here is to build a general, extendable interface between database users and the many sources of data available to them. This in itself is not a new suggestion; a number of researchers have addressed portions of this problem. In general, the interfaces that they have developed to date are best suited to environments where the structure of the database is static and does not change over time. One of the things that this paper proposes that is different from existing work is an interface which handles the dynamic restructuring nature of manufacturing databases, enabling a user to obtain the most accurate and up to date information as the structure and content of the underlying databases change. Another unique aspect of the DBMS interface proposed herein is that the interface attempts to capture the knowledge that an experienced human user incorporates in his search for data in a database, i.e., it seeks to identify and use the generic knowledge needed to operate a DBMS. This knowledge is used by the interface to enable both the online users and the application programs to request data without knowing the data's location or precisely how to ask for it. Further, the interface makes use of mechanisms that allow the user to request data without knowing the exact identity of the required entities that are stored in the database
keywords engineering, database, manufacturing, user interface
series CADline
last changed 2003/06/02 10:24

_id ddss9846
id ddss9846
authors Rigatti, Decio
year 1998
title Rubem Berta Housing Estate: Order and Structure, Designand Use
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The main goal of this paper is to investigate, through some space configurational based tools, a quite common phenomenon found in many different locations in Brazil, concerning the process of urban changes individually introduced by dwellers of public housing estates. A significant number of housing estates, particularly those designed according to rationalist concepts, seem to be unable to support space related social requirements and are then widely transformed when compared to the original layouts. Beyond the quantitative features, the morphological changes that take place in those housing estates mean a fundamental new approach to understand how completely new urban structures can arisefrom the space produced by a comprehensive urban design, took as a starting point for the transformations made by the dwellers of those settlements. As a case study is analysed the Rubem Berta Housing Estate which was built in Porto Alegre/RS, Brazil, for 20,000 people in the late 70’s. Since the begining of its occupation in 1986 and the invasion that took place in 1987, the urban transformations there have never stopped. It’s possible to realize that the dwellers individually use some constant physical rules to define the new settlement which are very similar within the estate itself and, at the same time, very similar to those found in other transformed housing estates of this sort. The physical rules introduced change the features of the entire settlement in two different levels: a) locally, through the transformations introduced in order to solve individual needs; b) globally, the local rules of physical transformations produce a new overall structure for the whole urban complex. The knowledge of this process makes it possible to bring to the surface of architectural theory some generic configurational codes that can be used as a tool for designing public housing estates in Brazil.
series DDSS
last changed 2003/08/07 16:36

_id c92d
authors Sederberg, Thomas W. and Goldman, Ronald N.
year 1986
title Algebraic Geometry for Computer-Aided Geometric Design
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 52-59
summary An object description associating a tolerance with each of its topological features (vertices, edges, and faces) is introduced. The use of tolerances leads to a definition of topological consistency that is readily applied to boundary representations. The implications of using tolerances to aid in making consistent topological determinations from imprecise geometric data are explored and applied to the calculations of a polyhedral solid modeler
keywords Algorithms; Curves; Computational Geometry; Mathematics; Education; Intersection
series CADline
last changed 2003/06/02 10:24

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