CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id 4ed0
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1986
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source xiv, 476 p. : ill. (some col.) Los Altos, California: Morgan Kaufmann Pub. Inc., 1986. Forewords by Pierre Bezier and Robin A. Forrest. Includes bibliography: p. 455-465 and index
summary Discusses the use of splines from the point of view of the computer scientist concentrating on parametric spline curves and parametric,tensor-product spline surfaces
keywords splines, theory, computer graphics, computational geometry
series CADline
last changed 2003/06/02 14:42

_id 4e59
authors Koparkar, P. A. and Mudur, S.P.
year 1986
title Generation of Continuous Smooth Curves Resulting from Operations on Parametric Surface Patches
source Computer Aided Design. May, 1986. pp. 193-206 : ill. includes bibliography
summary In recent years a number of techniques based on the subdivision principle have been suggested for detecting the curves resulting from the intersection of two parametrically defined surface patches. Silhouette curves of surfaces can also be detected using analogous techniques. Usually the output is a set of pixels or line segments which form the complete curve, though not necessarily in an ordered manner. This paper presents data structures for maintaining the result of subdivision, and algorithms for tracing the curves in a continuous fashion. Using a few iterations of the Newton-Raphson technique the curve points may be refined to any required precision. For each point on the curve the nonlinear equations are chosen by looking at the local topological nature of the curve so as to guarantee convergence of the Newton-Raphson technique in one or two iterations
keywords curved surfaces, parametrization, curves, intersection, relaxation, geometric modeling, computational geometry
series CADline
last changed 2003/06/02 14:41

_id e72a
authors Putnam, L.K. and Subrahmanyam, P.A.
year 1986
title Boolean Operations on n- Dimensional Objects
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 43-51 : ill. includes bibliography
summary Computation of the union, intersection, and difference of n- dimensional objects plays a central role in several computer- aided geometric design problems. An algorithm for computing these operations that uses a boundary classification technique is presented here. The algorithm is recursive in structure, with the recursion being on the dimensions of objects dealt with at each stage. The representation treats all entities as objects, making no distinction between faces, edges or vertices. The objects produced are 'regularized,' that is, there are no degenerate boundaries such as dangling edges. The sample application given involved hidden-surface removal
keywords algorithms, recursion, hidden surfaces, boolean operations, B-rep,geometric modeling
series CADline
last changed 2003/06/02 13:58

_id 6728
authors Rossignac, Jaroslaw R. and Requicha, Aristides A. G.
year 1986
title Depth- Buffering Display Techniques for Constructive Solid Geometry
source IEEE Computer Graphics and Applications. September, 1986. vol. 6: pp. 29-39 : ill. some col. includes bibliography
summary Solid modelers based on constructive solid geometry (CSG) typically generate shaded displays directly from CSG by using ray-casting techniques, which do not require information on the faces, edges, and vertices that bound a solid. This article describes an alternative - a simple new algorithm based on a depth-buffering or z-buffering approach. The z- buffer display algorithm operates directly on CSG, does not require explicit boundary data, and is easier to implement than ray casting. Ray-casting and z-buffering algorithms have comparable performances, but z-buffering is often faster for objects with complex surfaces, because it avoids expensive curve/surface intersection calculations. Because of their simplicity, depth-buffering algorithms for CSG are well- suited to hardware implementations, and may lead to machines simpler than those now being built for ray casting
keywords geometric modeling, CSG, display, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 28d8
authors Sarnak, Neil and Tarjan, Robert E.
year 1986
title Planar Point Location Using Persistent Search Trees
source Communications of the ACM July, 1986. vol. 29: pp. 669-679 : ill. includes bibliography.
summary A classical problem in computational geometry is the planar point location problem. This problem calls for preprocessing a polygonal subdivision of the plane defined by n line segments so that, given a sequence of points, the polygon containing each point can be determined quickly on-line. Several ways of solving this problem in O(log n) query time and O(n) space are known, but they are all rather complicated. The authors propose a simple O(log n) query-time, O(n) space solution, using persistent search trees. A persistent search tree differs from an ordinary search tree in that after an insertion or deletion, the old version of the tree can stillÔ h)0*0*0*°° ÔŚ be accessed. A persistent form of binary search tree that supports insertions and deletions in the present and queries in the past is developed. The time per query or update is O(log m), where m is the total number of updates, and the space needed is O(1) per update. The planar point location algorithm is an immediate application of this data structure. The structure also provides an alternative to Chazelle's 'hive graph' structure, which has a variety of applications in geometric retrieval
keywords search, data structures, algorithms, point inclusion, computational geometry
series CADline
last changed 2003/06/02 13:58

_id 452c
authors Vanier, D. J. and Worling, Jamie
year 1986
title Three-dimensional Visualization: A Case Study
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 92-102
summary Three-dimensional computer visualization has intrigued both building designers and computer scientists for decades. Research and conference papers present an extensive list of existing and potential uses for threedimensional geometric data for the building industry (Baer et al., 1979). Early studies on visualization include urban planning (Rogers, 1980), treeshading simulation (Schiler and Greenberg, 1980), sun studies (Anon, 1984), finite element analysis (Proulx, 1983), and facade texture rendering (Nizzolese, 1980). With the advent of better interfaces, faster computer processing speeds and better application packages, there had been interest on the part of both researchers and practitioners in three-dimensional -models for energy analysis (Pittman and Greenberg, 1980), modelling with transparencies (Hebert, 1982), super-realistic rendering (Greenberg, 1984), visual impact (Bridges, 1983), interference clash checking (Trickett, 1980), and complex object visualization (Haward, 1984). The Division of Building Research is currently investigating the application of geometric modelling in the building delivery process using sophisticated software (Evans, 1985). The first stage of the project (Vanier, 1985), a feasibility study, deals with the aesthetics of the mode. It identifies two significant requirements for geometric modelling systems: the need for a comprehensive data structure and the requirement for realistic accuracies and tolerances. This chapter presents the results of the second phase of this geometric modelling project, which is the construction of 'working' and 'presentation' models for a building.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 47c5
authors Weiler, Kevin J.
year 1986
title Topological Structures for Geometric Modeling
source Computer and Systems Engineering, Rensselaer Polytechnic Institute
summary Geometric modeling technology for representing three-dimensional objects has progressed from early wireframe representations, through surface representations, to the most recent representation, solid modeling. Each of these forms has many possible representations. The boundary representation technique, where the surfaces, edges, and vertices of objects are represented explicitly, has found particularly wide application. Many of the more sophisticated versions of boundary representations explicitly store topological information about the positional relationships among surfaces, edges, and vertices. This thesis places emphasis on the use of topological information about the shape being modeled to provide a framework for geometric modeling boundary representations and their implementations, while placing little constraint on the actual geometric surface representations used. The major thrusts of the thesis fall into two areas of geometric modeling. First, a theoretical basis for two-manifold solid modeling boundary topology representation is developed. The minimum theoretical and minimum practical topological adjacency information required for the unambiguous topological representation of manifold solid objects is determined. This provides a basis for checking the correctness of existing and proposed representations. The correctness of the winged edge structure is also explored, and several new representations which have advantages over existing techniques are described and their sufficiency verified. Second, a non-two-manifold boundary geometric modeling topology representation is developed which allows the unified and simultaneous representation of wireframe, surface, and solid modeling forms, while featuring a representable range beyond what is achievable in any of the previous modeling forms. In addition to exterior surface features, interior features can be modeled, and non-manifold features can be represented directly. A new data structure, the Radial Edge structure, which provides access to all topological adjacencies in a non-manifold boundary representation, is described and its completeness is verified. A general set of non-manifold topology manipulation operators is also described which is independent of a specific data structure and is useful for insulating higher levels of geometric modeling functionality from the specifics and complexities of underlying data structures. The coordination of geometric and topological information in a geometric modeling system is also discussed.
series thesis:MSc
last changed 2003/02/12 22:37

_id 69c7
authors Woodbury, Robert F.
year 1986
title VEGA : A Geometric Modelling System
source 11 p. : ill. Engineering Design Research Center, CMU, April 1986. DRC-48-03-87. includes bibliography
summary VEGA is a program which models rigid solid objects in three dimensions. Specifically, its domain is assemblies of planar faced polyhedra. VEGA supports a variety of operations to create, modify, query and delete these assemblies. VEGA is intended to serve two purposes: that of a new medium of representation for the design process; and of a programming package to support geometric applications in a wide variety of domains. Here the author addresses primarily the first of these purposes, that of a new medium for design. Designers of physical objects use an external medium, traditionally paper or physical models, not only to record their work, but to provide information which assists in the understanding of implications of design decisions. Designers proceed by performing operations, which reflect internal design decisions, on this external medium. The operations used in design are generally reflective of these physical media. For example, models built of clay tend to be formed by a subtractive processes, whereas models built of wood tend to be additive in nature. Designers who use drawings as their medium still tend to use operations which reflect operations on physical models. Computers provide the fascinating potential to provide a much wider variety of operations at a much greater speed than is available with the traditional means of representation. In addition, a computer based representation can provide quantitative information not easily accessible from traditional forms. This opens the potential for the inclusion of formal means of evaluation in the design process; something which is generally almost absent in traditional design teaching. A computer program which effectively and 'naturally' models physical objects and operations on them would be a valuable assistance to both the teaching and practice design. VEGA has been designed with these objectives in mind. VEGA represents physical objects with a scheme known as boundary representation and provides a wide variety of operations on these objects. VEGA also provides means to associate other, non-geometric, information with the objects it represents. VEGA is implemented under the ANDREW system. It communicates to ANDREW through a graphics package, also developed by the author's group. VEGA is intended to serve as a medium for future studio courses in the Architecture, Industrial Design and Arts education
keywords geometric modeling, solid modeling, CAD, education, assemblies, B-rep, systems
series CADline
email
last changed 2003/06/02 10:24

_id ac18
authors Knight, Terry W.
year 1986
title Transformations of Languages of Designs
source University of California, Graduate School of Architecture and Urban PIanning, Los Angeles
summary Stylistic change and innovation is a central and traditional issue in art and architecture. In this study, a formal model is developed for representing stylistic change. Styles are defined in terms of rule-based systems called shape grammars that generate languages of designs. Changes in styles are represented as transformations of the shape grammars that define these styles. The model is first sketched informally and considered in relation to other, traditional approaches to style and change. It is then presented in detail and illustrated with numerous simple examples. Last, the model is applied to describe actual, historical examples of stylistic transformations: one in the decorative arts, one in the fine arts, and one in architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ac2c
authors Panunzi, Stefano and Sansoni, Claudio
year 1986
title Transformations of the Shanberg House - Analysis of a Plan and Planning Experimentations, Using the Instruments of Multicriterial Analysis as Means of Research.
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 97-110
doi https://doi.org/10.52842/conf.ecaade.1986.097
summary During the last years some research programs have been developed aiming to analyse a particular architectonic language, using mathematical and informatic instruments. Some of these research programs have as second aim the making of a method for creating a geometrical planning-language: most of these studies are dedicated to the research into the laws which rule the personal style used by an author in certain works. Instead, this research program aims to analyse the planning process, not from the point of view of those who want to reconstruct the laws which describe the stile of a particular author but, by trying to understand the “compositive” process, analysing it by reconstructing the project itself, through a dynamic aggregative process of subsequent parts.
series eCAADe
email
last changed 2022/06/07 08:00

_id ddss9846
id ddss9846
authors Rigatti, Decio
year 1998
title Rubem Berta Housing Estate: Order and Structure, Designand Use
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The main goal of this paper is to investigate, through some space configurational based tools, a quite common phenomenon found in many different locations in Brazil, concerning the process of urban changes individually introduced by dwellers of public housing estates. A significant number of housing estates, particularly those designed according to rationalist concepts, seem to be unable to support space related social requirements and are then widely transformed when compared to the original layouts. Beyond the quantitative features, the morphological changes that take place in those housing estates mean a fundamental new approach to understand how completely new urban structures can arisefrom the space produced by a comprehensive urban design, took as a starting point for the transformations made by the dwellers of those settlements. As a case study is analysed the Rubem Berta Housing Estate which was built in Porto Alegre/RS, Brazil, for 20,000 people in the late 70’s. Since the begining of its occupation in 1986 and the invasion that took place in 1987, the urban transformations there have never stopped. It’s possible to realize that the dwellers individually use some constant physical rules to define the new settlement which are very similar within the estate itself and, at the same time, very similar to those found in other transformed housing estates of this sort. The physical rules introduced change the features of the entire settlement in two different levels: a) locally, through the transformations introduced in order to solve individual needs; b) globally, the local rules of physical transformations produce a new overall structure for the whole urban complex. The knowledge of this process makes it possible to bring to the surface of architectural theory some generic configurational codes that can be used as a tool for designing public housing estates in Brazil.
series DDSS
last changed 2003/08/07 16:36

_id 4c79
authors Aguilar, Lorenzo
year 1986
title A Format for a Graphical Communications Protocol
source IEEE Computer Graphics and Applications vol. 6.no. 3 (March, 1986): pp. 52-62
summary This article describes the requirements for a graphical format on which a graphical on-line communications protocol can be based. It is argued that on-line graphical communications is similar to graphical session capture, and thus the author proposes an interactive graphical communications format using the GKSM session metafile. The discussion includes items that complement the GKSM metafile such as a format for on-line interactive exchange. One key application area of such a format is multimedia on-line conferencing. Therefore, a conferencing software architecture for processing the proposed format is presented. This format specification is made available to those planning multimedia conferencing systems
keywords user interface, communication, computer graphics, multimedia, standards
series CADline
last changed 1999/02/12 15:07

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id 242d
authors Atkin, Brian L. and Gill, E. Moira
year 1986
title CAD and Management of Construction Projects
source Journal of Construction Engineering and Management, Vol. 112, December, pp. 557-565
summary The increasing interest in computer-aided design (CAD) has prompted research that is aimed at identifying the opportunities for construction managers and building contractors. It has been found that the use of CAD systems in the U.K. is mainly confined to the production of detailed drawings. Indeed, most of the systems used are 2-D drafting tools and incapable of supporting the integration of even modest amounts of nongraphical (construction) data. On the other hand, many 3-D modeling systems have the potential to integrate construction data, although they appear to be almostignored. The use of 3-D modeling systems is considered to be the most suitable vehicle for successfully integrating these data. However, this is likely to necessitate the introduction of separate databases, preferably of the relational type. The use of 3-D modeling systems in assessing the construction implications of outline designs also presents interesting possibilities and is discussed.
series journal paper
last changed 2003/04/23 15:14

_id 0f76
authors Balachandran, M. B. and Gero, John S.
year 1986
title Knowledge-based Design Optimization
source IAAI'86 Conference. 1986. pp. i:4:1-14
summary CADLINE has abstract only. Optimization is a well understood process in design domains. A designer formulates the design problem as a single criterion or multicriteria optimization problem and then selects an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for their solutions. Finally, it runs the selected algorithm(s) and sends the results to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the systems. The basic philosophy and key features of the system are described and are illustrated by examples
keywords algorithms, expert systems, knowledge base, design, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id e220
authors Balachandran, M.B. and Gero, John S.
year 1986
title Formulating and Recognizing Engineering Optimization Problems
source Aus. Conf Mechs. Struct. and Mats (10th : 1986 : Adelaide) edited by G. Sved. pp. 223-228. CADLINE has abstract only.
summary In applying optimization methodology to engineering design, a considerable amount of knowledge is utilized to construct and solve mathematical design models. However, computer based systems to assist this process have concentrated mainly on the numeric computational aspects of the process. This paper outlines a computer system which uses a knowledge-based systems approach to formulate and recognize design optimization problems. Areas of expert knowledge involved in mathematical design modeling and optimization are identified. Such knowledge is encoded explicitly in the system. An example is presented
keywords knowledge base, systems, engineering, design, mathematics, modeling, structures
series CADline
email
last changed 2003/06/02 13:58

_id 6c8e
authors Barbera, Salvatore and Correnti, Gabriele
year 1986
title Reticular and Linear Planning of Erecting Yards Aided by Personal Computer
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 157-166
doi https://doi.org/10.52842/conf.ecaade.1986.157
summary This study has been carried out during the Course of Ergotecnica Edile hold at the Instituto Dipartimentale di Architettura e Urbanistica of Catania University, and it has been addressed to the students of the Faculty of Civil Engineering (manufacturing and direction of civil works). The present study aims at instructing the students as refers to planning, through computers, erecting yards. Work-planning is specifically important with reference both to the starting program and to the carrying on of the work. Within this context, workplanning is useful as regard the control and contingent correction of the work. In the latter case, divergencies between work-evolution and forecast are of primary value.

series eCAADe
last changed 2022/06/07 07:54

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