CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 211

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 4418
authors Franklin, Randolph, Wu, Peter, Y. F. and Samaddar, Sumitro (et al)
year 1986
title Prolog and Geometry Projects
source IEEE Computer Graphics and Applications. November, 1986. vol. 6: pp. 46-55 : ill. includes bibliography
summary Prolog is a useful tool for geometry and graphics implementations because its primitives, such as unification, match the requirements of many geometric algorithms. During the last two years, programs have been implemented to solve several problems in Prolog, including a subset of the Graphical Kernel System, convex-hull calculation, planar graph traversal, recognition of groupings of objects, Boolean combinations of polygons using multiple precision rational numbers, and cartographic map overlay. Certain paradigms or standard forms of geometric programming in Prolog are becoming evident. They include applying a function to every element of a set, executing a procedure so long as a certain geometric pattern exists, and using unification to propagate a transitive function. This article describes the experiences, including paradigms of programming that seem useful, and finally lists those considered as the advantages and disadvantages of Prolog
keywords geometric modeling, computer graphics, PROLOG, programming
series CADline
last changed 2003/06/02 13:58

_id 4e59
authors Koparkar, P. A. and Mudur, S.P.
year 1986
title Generation of Continuous Smooth Curves Resulting from Operations on Parametric Surface Patches
source Computer Aided Design. May, 1986. pp. 193-206 : ill. includes bibliography
summary In recent years a number of techniques based on the subdivision principle have been suggested for detecting the curves resulting from the intersection of two parametrically defined surface patches. Silhouette curves of surfaces can also be detected using analogous techniques. Usually the output is a set of pixels or line segments which form the complete curve, though not necessarily in an ordered manner. This paper presents data structures for maintaining the result of subdivision, and algorithms for tracing the curves in a continuous fashion. Using a few iterations of the Newton-Raphson technique the curve points may be refined to any required precision. For each point on the curve the nonlinear equations are chosen by looking at the local topological nature of the curve so as to guarantee convergence of the Newton-Raphson technique in one or two iterations
keywords curved surfaces, parametrization, curves, intersection, relaxation, geometric modeling, computational geometry
series CADline
last changed 2003/06/02 14:41

_id c92d
authors Sederberg, Thomas W. and Goldman, Ronald N.
year 1986
title Algebraic Geometry for Computer-Aided Geometric Design
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 52-59
summary An object description associating a tolerance with each of its topological features (vertices, edges, and faces) is introduced. The use of tolerances leads to a definition of topological consistency that is readily applied to boundary representations. The implications of using tolerances to aid in making consistent topological determinations from imprecise geometric data are explored and applied to the calculations of a polyhedral solid modeler
keywords Algorithms; Curves; Computational Geometry; Mathematics; Education; Intersection
series CADline
last changed 2003/06/02 10:24

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2b17
authors Salesin, David and Barzel, Ronen
year 1986
title Two-Bit Graphics
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 36-42 : ill. includes bibliography
summary Ordinary bitmaps allow pixels to be black or white. The authors introduce a second bitmap, the 'alpha' bitmap, which allows pixels to be transparent as well. The alpha bitmap makes it possible to have black-and-white images that are nonrectangular or that have holes in them. It also provides a richer set of operations for working with bitmaps. The article presents the mathematics for a two-bit compositing algebra, and suggest extensions for two-bit compositing, painting, and region filling. Each of these operations can be implemented with ordinary bitbits and presented on ordinary bitmap displays. The authors analyze the cost of each two-bit operation in terms of the number of bitbits it requires
keywords computer graphics, algorithms, display
series CADline
last changed 2003/06/02 13:58

_id 80a1
authors Sasada, Tsuyoshi Tee
year 1986
title Computer-Generated Animation for Architecture and Urban Design
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 285-294
doi https://doi.org/10.52842/conf.ecaade.1986.285
summary Computer-generated animations are going to be a powerful design medium. During the last two years, we have created more than 10 animated films by using the computer. The purpose of animation varies as the case, however it is always related to the architecture and urban design. Using these computer-generated animation films, we edited a video tape of 54 minutes. Along with the video tape, this report shows our works in four parts with pictures taken from the films.
series eCAADe
last changed 2022/06/07 07:57

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 69c7
authors Woodbury, Robert F.
year 1986
title VEGA : A Geometric Modelling System
source 11 p. : ill. Engineering Design Research Center, CMU, April 1986. DRC-48-03-87. includes bibliography
summary VEGA is a program which models rigid solid objects in three dimensions. Specifically, its domain is assemblies of planar faced polyhedra. VEGA supports a variety of operations to create, modify, query and delete these assemblies. VEGA is intended to serve two purposes: that of a new medium of representation for the design process; and of a programming package to support geometric applications in a wide variety of domains. Here the author addresses primarily the first of these purposes, that of a new medium for design. Designers of physical objects use an external medium, traditionally paper or physical models, not only to record their work, but to provide information which assists in the understanding of implications of design decisions. Designers proceed by performing operations, which reflect internal design decisions, on this external medium. The operations used in design are generally reflective of these physical media. For example, models built of clay tend to be formed by a subtractive processes, whereas models built of wood tend to be additive in nature. Designers who use drawings as their medium still tend to use operations which reflect operations on physical models. Computers provide the fascinating potential to provide a much wider variety of operations at a much greater speed than is available with the traditional means of representation. In addition, a computer based representation can provide quantitative information not easily accessible from traditional forms. This opens the potential for the inclusion of formal means of evaluation in the design process; something which is generally almost absent in traditional design teaching. A computer program which effectively and 'naturally' models physical objects and operations on them would be a valuable assistance to both the teaching and practice design. VEGA has been designed with these objectives in mind. VEGA represents physical objects with a scheme known as boundary representation and provides a wide variety of operations on these objects. VEGA also provides means to associate other, non-geometric, information with the objects it represents. VEGA is implemented under the ANDREW system. It communicates to ANDREW through a graphics package, also developed by the author's group. VEGA is intended to serve as a medium for future studio courses in the Architecture, Industrial Design and Arts education
keywords geometric modeling, solid modeling, CAD, education, assemblies, B-rep, systems
series CADline
email
last changed 2003/06/02 10:24

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 4ed0
authors Bartels, R.H., Beatty, J.C. and Barsky, B.A.
year 1986
title An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
source xiv, 476 p. : ill. (some col.) Los Altos, California: Morgan Kaufmann Pub. Inc., 1986. Forewords by Pierre Bezier and Robin A. Forrest. Includes bibliography: p. 455-465 and index
summary Discusses the use of splines from the point of view of the computer scientist concentrating on parametric spline curves and parametric,tensor-product spline surfaces
keywords splines, theory, computer graphics, computational geometry
series CADline
last changed 2003/06/02 14:42

_id 09b3
authors Bier, Eric A. and Sloan, Kenneth R. Jr.
year 1986
title Two-Part Texture Mappings
source IEEE Computer Graphics and Applications September, 1986. pp. 40-53 : col. ill. includes bibliography.
summary Most published techniques for mapping two-dimensional texture patterns onto three-dimensional curved surfaces assume that either the texture pattern has been predistorted to compensate for the distortion of the mapping or the curved surfaces are represented parametrically. The authors address the problem of mapping undistorted planar textures onto arbitrarily represented surfaces. Their mapping technique is done in two parts. First the texture pattern is embedded in 3- space on an intermediate surface. Then the pattern is projected onto the target surface in a way that depends only on the geometry of the target object (not on its parametrization). Both steps have relatively low distortion, so the original texture need not be predistorted. The authors also discuss interactive techniques that make two-part mapping practical
keywords texture mapping, curved surfaces, computer graphics, rendering
series CADline
last changed 2003/06/02 10:24

_id a241
authors Freund, Dwight D.
year 1986
title A Note : An Interactive Procedure for Constructing Line and Circle Tangencies
source IEEE Computer Graphics and Applications. April, 1986. vol. 6: pp. 59-63 : ill. includes bibliography
summary This note describes a procedure that enables a designer or draftsperson with limited mathematical training to discover interactively the construction of a wide variety of tangency and intersection problems. Requiring very little code to implement, it supplements the standard tangency constructions available on commercial turnkey computer-aided-design systems with a flexibility unavailable even through the inclusion of the numerous special-purpose algorithms available in the literature
keywords drawings, circles, computational geometry, user interface
series CADline
last changed 2003/06/02 10:24

_id 0354
authors Goodman, Gary and Reddy, Raj D.
year 1978
title Alternative Control Structures for Speech Understanding Systems
source 1978 ? [13] p. : ill. includes bibliography Control structures are an essential part of any speech recognition system. They are the devices by which passive knowledge about the task and language is transformed into active and effective processes. In the chapter, three areas of control structures are defined and discussed: knowledge source interaction, knowledge source activation, and knowledge source focusing. Discussion relates the concepts presented to systems developed during the five-year ARPA speech understanding project. speech recognition / systems / control / structures / AI. 64. Goodman, Tim and Keith Unsworth. 'Manipulating Shape and Producing Geometric Continuity in B-spline Curves.' IEEE Computer Graphics and Applications. February, 1986. vol. 6: pp. 50-56 : ill. includes bibliography.
summary This article examines some of the desirable features of B- splines that make them particularly suitable for computer- aided design. First, a theoretical analysis is presented regarding the effects upon the shape of a design curve when the bias and tension parameters are allowed to vary in certain ways. Second, the concept of geometric continuity is discussed, and conditions are derived upon the control vertices to ensure that the design curve has second-order geometric continuity. Illustrations of B-spline curves are presented to support the theoretical conclusions
keywords computational geometry, B-splines, curves, CAD
series CADline
last changed 2003/06/02 13:58

_id 4577
authors Piegl, L.
year 1986
title Representation of Rational Bezier Curves and Surfaces by Recursive Algorithms
source Computer Aided Design Butterworth & Co. (publishers) Ltd., September, 1986. vol. 18: pp. 361-366 : ill.
summary includes a short bibliography. Recursive algorithms for the computation and subdivision of rational Bezier curves and surfaces are presented. The development uses the relationship between the R4 geometry and the rational scheme
keywords curves, curved surfaces, recursion, Bezier, representation
series CADline
last changed 2003/06/02 13:58

_id 6728
authors Rossignac, Jaroslaw R. and Requicha, Aristides A. G.
year 1986
title Depth- Buffering Display Techniques for Constructive Solid Geometry
source IEEE Computer Graphics and Applications. September, 1986. vol. 6: pp. 29-39 : ill. some col. includes bibliography
summary Solid modelers based on constructive solid geometry (CSG) typically generate shaded displays directly from CSG by using ray-casting techniques, which do not require information on the faces, edges, and vertices that bound a solid. This article describes an alternative - a simple new algorithm based on a depth-buffering or z-buffering approach. The z- buffer display algorithm operates directly on CSG, does not require explicit boundary data, and is easier to implement than ray casting. Ray-casting and z-buffering algorithms have comparable performances, but z-buffering is often faster for objects with complex surfaces, because it avoids expensive curve/surface intersection calculations. Because of their simplicity, depth-buffering algorithms for CSG are well- suited to hardware implementations, and may lead to machines simpler than those now being built for ray casting
keywords geometric modeling, CSG, display, computer graphics
series CADline
last changed 2003/06/02 13:58

_id 4c79
authors Aguilar, Lorenzo
year 1986
title A Format for a Graphical Communications Protocol
source IEEE Computer Graphics and Applications vol. 6.no. 3 (March, 1986): pp. 52-62
summary This article describes the requirements for a graphical format on which a graphical on-line communications protocol can be based. It is argued that on-line graphical communications is similar to graphical session capture, and thus the author proposes an interactive graphical communications format using the GKSM session metafile. The discussion includes items that complement the GKSM metafile such as a format for on-line interactive exchange. One key application area of such a format is multimedia on-line conferencing. Therefore, a conferencing software architecture for processing the proposed format is presented. This format specification is made available to those planning multimedia conferencing systems
keywords user interface, communication, computer graphics, multimedia, standards
series CADline
last changed 1999/02/12 15:07

_id 0f76
authors Balachandran, M. B. and Gero, John S.
year 1986
title Knowledge-based Design Optimization
source IAAI'86 Conference. 1986. pp. i:4:1-14
summary CADLINE has abstract only. Optimization is a well understood process in design domains. A designer formulates the design problem as a single criterion or multicriteria optimization problem and then selects an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for their solutions. Finally, it runs the selected algorithm(s) and sends the results to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the systems. The basic philosophy and key features of the system are described and are illustrated by examples
keywords algorithms, expert systems, knowledge base, design, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id 8060
authors Bentley, Jon L. and Kernighan, Brian W.
year 1986
title GRAP - a Language for Typesetting Graphs
source communications of the ACM. August, 1986. vol. 29: pp. 782-792 : charts. includes bibliography
summary The authors describe a system that makes it easy and convenient to describe graphs and to include them as an integral part of the document formatting process
keywords programming, computer graphics, algorithms, business
series CADline
last changed 2003/06/02 10:24

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

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