CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 213

_id 896b
authors Haider, Jawaid
year 1986
title A Conceptual Framework for Communication -Instruction in Architectural Design
source Pennsylvania State University
summary Existing design models, it is generally acknowledged, are inadequate to deal with the complexity of contemporary situations; and an assessment of self-conscious design manifests a slow development in the power and scope of conceptualizing. The quality of knowledge and conceptual tools available to the designer largely determine his ability to conceive and accomplish; conversely, the limitations of method are reflected in design solutions. Some emerging social problem-solving paradigms, which seek to construct a cognitive psychology of problem solving, have a direct relevance to architectural design. Notwithstanding the traditional criticism and scepticism, problem solving is predicated by task environment and problem space as these have a significant impact on design synthesis. Despite a rigorous search for theoretical perspectives and methods, the concern for the quality of the physical environment persists unabated. Historically, architecture has depended on other disciplines for its theoretical insight; but the application of borrowed theories without a viable framework for translation has often resulted in misinterpretation. Aggravating the problem is the art-science controversy which has consequences for architectural practice and education. What is required is a unified approach encompassing the scientific and artistic modes of inquiry. But a unified perspective, involving vast and disparate areas of human knowledge, demands a conceptual framework for integrative learning. The proposed model of this study provides such a framework and calls for a re-examination of the conventional boundaries of design disciplines. It advocates an interdisciplinary approach and recognizes the design process as inherently a learning process; this shifts the emphasis from product to process and allows students to plan and assess their own design/learning experience. While the study focuses on substantive issues, it identifies a strategy for integrative learning applicable within the existing context of design education. Despite its untested nature, the proposed model can become a vehicle for stimulating coordination of all facets of human knowledge and experience toward creative design synthesis. It inculcates a sense of critical assessment of generative ideas by presenting a conceptually clearer picture of the design process to elicit a response to and a better understanding of the task environment of architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 69c7
authors Woodbury, Robert F.
year 1986
title VEGA : A Geometric Modelling System
source 11 p. : ill. Engineering Design Research Center, CMU, April 1986. DRC-48-03-87. includes bibliography
summary VEGA is a program which models rigid solid objects in three dimensions. Specifically, its domain is assemblies of planar faced polyhedra. VEGA supports a variety of operations to create, modify, query and delete these assemblies. VEGA is intended to serve two purposes: that of a new medium of representation for the design process; and of a programming package to support geometric applications in a wide variety of domains. Here the author addresses primarily the first of these purposes, that of a new medium for design. Designers of physical objects use an external medium, traditionally paper or physical models, not only to record their work, but to provide information which assists in the understanding of implications of design decisions. Designers proceed by performing operations, which reflect internal design decisions, on this external medium. The operations used in design are generally reflective of these physical media. For example, models built of clay tend to be formed by a subtractive processes, whereas models built of wood tend to be additive in nature. Designers who use drawings as their medium still tend to use operations which reflect operations on physical models. Computers provide the fascinating potential to provide a much wider variety of operations at a much greater speed than is available with the traditional means of representation. In addition, a computer based representation can provide quantitative information not easily accessible from traditional forms. This opens the potential for the inclusion of formal means of evaluation in the design process; something which is generally almost absent in traditional design teaching. A computer program which effectively and 'naturally' models physical objects and operations on them would be a valuable assistance to both the teaching and practice design. VEGA has been designed with these objectives in mind. VEGA represents physical objects with a scheme known as boundary representation and provides a wide variety of operations on these objects. VEGA also provides means to associate other, non-geometric, information with the objects it represents. VEGA is implemented under the ANDREW system. It communicates to ANDREW through a graphics package, also developed by the author's group. VEGA is intended to serve as a medium for future studio courses in the Architecture, Industrial Design and Arts education
keywords geometric modeling, solid modeling, CAD, education, assemblies, B-rep, systems
series CADline
email
last changed 2003/06/02 10:24

_id 2363
authors Gross, Mark Donald
year 1986
title Design as exploring constraints
source Massachusetts Institute of Technology, Dept. of Architecture
summary A theory of designing is proposed, developed, and illustrated with examples from the domain of physical form. Designing is seen as the exploration of alternative sets of constraints and of the regions of alternative solutions they bound. Designers with different objectives reach different solutions within the same set of constraints, as do designers with the same objectives operating under different constraints. Constraints represent design rules, relations, conventions, and natural laws to be maintained. Some constraints and objectives are given at the outset of a design but many more are adopted along the way. Varying the constraints and the objectives is part of the design process. The theory accounts for various kinds of expertise in designing: knowledge of particular constraints in a design domain; inference--calculating the consequences of design decisions; preference--using objectives to guide decision-making; and partitioning--skill in dividing a large and complicated design into sets of simpler pieces, and understanding the dependencies between decisions. The ability to manage ambiguity and vagueness is an important aspect of design expertise. A computational model supporting the theory is proposed and its implementation discussed briefly. The constraint explorer, a computational environment for designing based on constraint descriptions is described. We see how the constraint explorer might be used in connection with a simple space- planning problem. The problem is taken from the procedures of the Stichting Architecten Research (S.A.R.), a specific architectural design methodology developed to help architects systematically explore layout variability in alternative floorplan designs. Finally, a selected review of related work in constraint-based programming environments, architectural design methods, and the intersection of the two fields is presented.
series thesis:PhD
email
more http://dmg.caup.washington.edu
last changed 2003/03/15 06:49

_id 6ab7
authors Korson, Tim and McGregor, John D.
year 1990
title Understanding Object- Oriented : A Unifying Paradigm
source Communications of the ACM September, 1990. vol. 33: pp. 40-60. includes bibliography.
summary The purpose of this paper is to introduce terminology, concepts and basic techniques surrounding the object-oriented paradigm. software / OOPS / programming. 63. Koskela, Lauri, Raija Hynynen and Martti Kallavuo, et al. 'Expert Systems in Construction - Initial Experiences.' CAD and Robotics in Architecture and Construction, Proceedings of the International Joint Conference = CAO et Robotique en Architecture et B.T.P. Actes des Journees Internationales. June, 1986. Paris: Hermes, pp. 167-176. includes bibliography and abstracts in French and English. This paper describes development of expert systems for construction applications in the Laboratory of Building Economics of the Technical Research Centre of Finland. Five small expert systems are described. Experiences gained in the development work are evaluated. The future significance of expert systems for the construction industry is discussed, and an approach towards expert systems to be adopted by organizations in the construction industry is suggested
keywords construction, applications, economics, expert systems, knowledge, evaluation, analysis
series CADline
last changed 2003/06/02 10:24

_id c7e9
authors Maver, T.W.
year 2002
title Predicting the Past, Remembering the Future
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 2-3
summary Charlas Magistrales 2There never has been such an exciting moment in time in the extraordinary 30 year history of our subject area, as NOW,when the philosophical theoretical and practical issues of virtuality are taking centre stage.The PastThere have, of course, been other defining moments during these exciting 30 years:• the first algorithms for generating building layouts (circa 1965).• the first use of Computer graphics for building appraisal (circa 1966).• the first integrated package for building performance appraisal (circa 1972).• the first computer generated perspective drawings (circa 1973).• the first robust drafting systems (circa 1975).• the first dynamic energy models (circa 1982).• the first photorealistic colour imaging (circa 1986).• the first animations (circa 1988)• the first multimedia systems (circa 1995), and• the first convincing demonstrations of virtual reality (circa 1996).Whereas the CAAD community has been hugely inventive in the development of ICT applications to building design, it hasbeen woefully remiss in its attempts to evaluate the contribution of those developments to the quality of the built environmentor to the efficiency of the design process. In the absence of any real evidence, one can only conjecture regarding the realbenefits which fall, it is suggested, under the following headings:• Verisimilitude: The extraordinary quality of still and animated images of the formal qualities of the interiors and exteriorsof individual buildings and of whole neighborhoods must surely give great comfort to practitioners and their clients thatwhat is intended, formally, is what will be delivered, i.e. WYSIWYG - what you see is what you get.• Sustainability: The power of «first-principle» models of the dynamic energetic behaviour of buildings in response tochanging diurnal and seasonal conditions has the potential to save millions of dollars and dramatically to reduce thedamaging environmental pollution created by badly designed and managed buildings.• Productivity: CAD is now a multi-billion dollar business which offers design decision support systems which operate,effectively, across continents, time-zones, professions and companies.• Communication: Multi-media technology - cheap to deliver but high in value - is changing the way in which we canexplain and understand the past and, envisage and anticipate the future; virtual past and virtual future!MacromyopiaThe late John Lansdown offered the view, in his wonderfully prophetic way, that ...”the future will be just like the past, onlymore so...”So what can we expect the extraordinary trajectory of our subject area to be?To have any chance of being accurate we have to have an understanding of the phenomenon of macromyopia: thephenomenon exhibitted by society of greatly exaggerating the immediate short-term impact of new technologies (particularlythe information technologies) but, more importantly, seriously underestimating their sustained long-term impacts - socially,economically and intellectually . Examples of flawed predictions regarding the the future application of information technologiesinclude:• The British Government in 1880 declined to support the idea of a national telephonic system, backed by the argumentthat there were sufficient small boys in the countryside to run with messages.• Alexander Bell was modest enough to say that: «I am not boasting or exaggerating but I believe, one day, there will bea telephone in every American city».• Tom Watson, in 1943 said: «I think there is a world market for about 5 computers».• In 1977, Ken Olssop of Digital said: «There is no reason for any individuals to have a computer in their home».The FutureJust as the ascent of woman/man-kind can be attributed to her/his capacity to discover amplifiers of the modest humancapability, so we shall discover how best to exploit our most important amplifier - that of the intellect. The more we know themore we can figure; the more we can figure the more we understand; the more we understand the more we can appraise;the more we can appraise the more we can decide; the more we can decide the more we can act; the more we can act themore we can shape; and the more we can shape, the better the chance that we can leave for future generations a trulysustainable built environment which is fit-for-purpose, cost-beneficial, environmentally friendly and culturally significactCentral to this aspiration will be our understanding of the relationship between real and virtual worlds and how to moveeffortlessly between them. We need to be able to design, from within the virtual world, environments which may be real ormay remain virtual or, perhaps, be part real and part virtual.What is certain is that the next 30 years will be every bit as exciting and challenging as the first 30 years.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id cc5a
authors Rasdorf, William J. and Wang, TsoJen E.
year 1986
title Expert System Integrity Maintenance for the Use of Engineering Data
source Computing in Civil Engineering Conference Proceedings (4th : 1986 : Boston, MA). American Society of Civil Engineers, pp. 654-668. CADLINE has abstract only
summary This paper describes a mechanism that enables one to automatically monitor and evaluate the use of engineering design data. The framework, associated with a relational database management system, combines a database with a set of constraints on the use of engineering data. This requires a database that stores all of the data normally associated with engineering design as well as all of the domain-dependent constraints imposed upon the use of the design data. Such a framework has been successfully constructed and is described in this paper. An example, based on constraints extracted from the AISC Specification, is presented and the performance of the framework is discussed. The proposed framework resides between a DBMS and its users and serves as an experienced expert consultant to the users. It embodies the knowledge of the specific domain of interest; in this case, allowable stresses in steel members. Whenever a user retrieves data from the database, the mechanism is activated. It interprets data request, applies the appropriate constraints, and provides the correct data. Its understanding of the semantics of both the data request and its own constraints insures the validity of data it selects to return to the user. All previous database integrity research concentrated on maintaining the integrity of the stored data, i.e., on guaranteeing the integrity of any static state of the database. This paper advocates a mechanism for checking data being retrieved from the database as well as for checking data being inserted into the database. It deals, therefore, with the correctness of data being selected for use
keywords information, civil engineering, expert systems, relational database
series CADline
last changed 2003/06/02 13:58

_id 44e3
authors Schiavoni, Ugo
year 1986
title An Areal Data Management Package
doi https://doi.org/10.52842/conf.ecaade.1986.295
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 295-304
summary The Areal Data Management Package was created to fulfill the need for a data manipulation system on the basis of a grid cell data structure. The package was originally developed for use by research operators in land planning and natural resources. Over the past three years the package has been used extensively by various users, including students under and postgraduates. The ADM has been designed for users having no experience with computers, but it does assume understanding of resources and land planning information. The specific manipulative capabilities of ADM Package are designed to help land use planners analyze the natural and man-made characteristics of an area. The ADM is intended as a tool to manage spatially disposed thematic and categorical information, in many cases supplementing or analysis.
series eCAADe
last changed 2022/06/07 07:57

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 4512
authors Flemming, Ulrich
year 1986
title On the Representation and Generation of Loosely-Packed Arrangements of Rectangles
source 33 p. : ill Pittsburgh: Engineering Design Research Center, CMU, September, 1986. includes bibliography.
summary Several computer programs that enumerate rectangular dissections as solutions to certain layout problems have established a distinct paradigm for dealing with the crucial theoretical issues involved. The present paper suggests an extension of the paradigm to include `loosely-packed arrangements of rectangles,' which are of wider applicability in an architectural context. The paper introduces orthogonal structures to represent these arrangements and establishes the conditions of well-formedness for these structures. It presents a grammar to enumerate orthogonal structures and suggests that best use is made of the grammar if it is incorporated into a generative expert system, able to serve as a vehicle to discover, encode and utilize a broad range of constraints and criteria in the generation of layout alternatives
keywords expert systems, architecture, space allocation, floor plans, rectangles, shape grammars, layout
series CADline
email
last changed 2003/02/26 17:24

_id 7f64
authors Harfmann, A.C., Swerdloff, L.M. and Kalay, Y.E.
year 1986
title The Terminal Crit
doi https://doi.org/10.52842/conf.acadia.1986.079
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 79-87
summary Numerous attempts have been made to develop formal design methods with -the purpose of increasing the predictability, consistency and dissemination of the design process and improving the quality of the objects produced. The ill- structured nature of design, and the perception of design activities as intuitive and experience dependent have frustrated many of the efforts to structure these process. The growing complexity of the built environment and advances in technology have led to a more rigorous effort to understand and externalize creative activities. Computer aided design tools have recently been playing an important role in the evolution of the design process as a rationally defined activity. The use of- computers for drafting, analysis, and 2 or 3 dimensional modeling is rapidly becoming an accepted method in many design schools and practitioners. A next logical step in the externalization of the design process is to endow the computer with the ability to manipulate and critique parts of the design. Under this scenario, the "terminal crit" is redefined to mean critiques that are carried out by both the designer and the computer. The paper presents the rationalization of the design process as a continuum into which CAD has been introduced. The effects of computers on the design process are studied through a specific incorporation of CAD tools into a conventional design studio, and a research project intended to advance the role of CAD in design.
series ACADIA
email
last changed 2022/06/07 07:49

_id ae5f
authors Krishnamurti, Ramesh
year 1986
title Modelling Design Descriptions
source January, 1986. [5] p. : ill
summary This paper reports some of the principles that underlie a modelling environment being developed at EdCAAD. It describes research that is part of a larger programme directed at computer-based systems that can accommodate the idiosyncratic nature of design practice, without prescriptions to the form or content of designs. That is, towards developing systems to assist in the design process by enabling designers -via conversations with the machine - to make 'reasonable' statements about design objects; to ask 'reasonable' questions about these objects; and to perform 'reasonable' tasks on these objects. Implicit in the authors' approach is the view that designing is an activity dependent on designers' perceptions of design tasks and their resolution. In the context of computer-aided design, this view of design demands that the crucial element in any machine environment lies in the ability of the machine to accept (partial) descriptions of design objects. Moreover, these descriptions can be manipulated according to some (perhaps unanticipated) criteria that the designer may wish to apply. The authors present a model for intentional descriptions of objects. That is, a description that can be structures so that it can be used to recognize objects and can be compared with other descriptions. Such a description of an object should be organized around entities with associated descriptions, it must be able to represent partial knowledge about an object, and it must accommodate multiple descriptors which can describe the object from different viewpoints. Last, but not least, these descriptions should possess a quality of 'truth' in that they reflect the (factual or otherwise) beliefs held by the designer. One way to treat these descriptions is to regard them as statements that belong to some logical framework
keywords design process, representation, intentionallity
series CADline
last changed 1999/02/12 15:08

_id cc1a
authors Lien, Kristian, Go Suzuki and Westerberg, Arthur W.
year 1986
title The Role of Expert Systems Technology In Design
source [2] 49 p. : diagrams Engineering Design Research Center, CMU, September, 1986 EDRC-06-13-86. includes bibliography.
summary Using a scenario format, this paper first reviews the nature of chemical process design, showing that designers quickly make major decisions with minimal information and constantly revise their strategy to solve a problem. To automate this activity on a computer will require models of the process being created at several levels of abstraction as well as models that capture the beliefs of the modeler about the abilities of himself, others and the aids available and models of strategies for complex problem solving. The second section of the paper extensively reviews current expert system concepts, illustrating each of them with design examples. It is argued that expert systems are knowledge based. The authors describe many of the control strategies used in today's systems, and also consider different problem representations - rules, logic and frames - and indicate when each might be preferred. The last section presents the authors views on what will be involved in creating a future expert system for design
keywords engineering, abstraction, expert systems, CAD, design process, representation, knowledge base, frames, control
series CADline
last changed 2003/06/02 10:24

_id 4d2d
authors McCartney, Allan
year 1986
title Teaching Computer Aided Architectural Design - Problems of Identity and Support
doi https://doi.org/10.52842/conf.ecaade.1986.088
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 88-96
summary A recent survey carried out in the U.K., which identified the activities in the majority of the Schools of Architecture in the field of CAAD, broadly indicated that whilst most of the schools provided a taught course in CAAD, the nature and extent of the content varied significantly. In many cases, student participation in CAAD was entirely voluntary, whilst in other cases a considerable amount of time was allocated within existing course structures.

series eCAADe
last changed 2022/06/07 07:59

_id 0151
authors Praderio, Giorgio
year 1986
title CAAD and Didactic in Bologna
doi https://doi.org/10.52842/conf.ecaade.1986.111
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 111-120
summary Among the didactic directions of professional training, which Architecture and Urban Science Institute includes, CAAD is set in the courses of Drawing 2 (2nd year of degree course) and Architectural Design 2 (5th year): both ones belong to the didactic turn "compositivo"(drafting + design + project). In the course of Drawing 2, CAAD is presented in a simple, first step way: the most emphasized aspects are technology and description (especially graphic, in 2D, 2.5D, 3D) of objects and places. In the course of Architectural Design 2, CAD experience becomes project appliance and therefore simulation and modelling. The didactic direction, which appears from that, suggests then to consider Drawing as description of objects (in the steps of project process) explored as knowledge, generation,valuation and decision.

series eCAADe
last changed 2022/06/07 08:00

_id 7a08
authors Smith Shaw, Doris
year 1986
title Case Studies in Architectural CADD Education
doi https://doi.org/10.52842/conf.acadia.1986.157
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 157-172
summary Stages in the formation of concepts necessary for mastery can be observed in cognitive development in many different areas of study. These stages seem to follow a particular hierarchy common to most learners. Distinct levels can be recognized by patterns of procedural errors. The remediation of errors can then take the form of building a conceptual framework rather than training in procedural patterns. This has been found to be highly efficient for learners at all stages since it can be aimed at the underlying problem area and not at isolated errors which may change frequently. It was felt, that concept development of architects learning to use computer-aided drawing programs would show such levels. Preliminary studies made at the U.S. Army Construction Engineering Research Laboratory upon selected subjects using computer-aided lessons in AutoCAD as a basis for observations reveal several categories of errors in using computer-aided design. These case studies show that the design process can be enhanced by automated drawing and design tools if the conceptual relationships are established as a part of the learning environment. Even more important, the observations show that architects have particular characteristics which differ from engineers and other CAD users. These differences require that education and software be tailored to their needs.
series ACADIA
last changed 2022/06/07 07:56

_id 6cfe
authors Wagter, H.
year 1986
title A New Generation Needs New Tools (A Proposal for a Joint Effort)
doi https://doi.org/10.52842/conf.ecaade.1986.323
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 323-327
summary After an introduction describing the present situation on computer- programs used in learning environments, some remarks are made on what future programs should look like. Although the design and the building process are both extremely complex, a proposal is made to carry out a project in a joint effort among ECAADE members to achieve a new generation of learning tools. These tools should also be of good service in a consulting environment.
series eCAADe
email
last changed 2022/06/07 07:58

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id 079f
authors Dickson, Gary W., DeSanctis, Gerardine and McBride, D. J.
year 1986
title Understanding the Effectiveness of Computer Graphics for Decision Support : A Cumulative Experimental Approach
source Communications of the ACM. January, 1986. vol. 29: pp. 40-47. includes bibliography
summary A total of 840 junior and senior-level undergraduate business students participated in three experiments that compared computer-generated graphical forms of data presentation to traditional tabular reports. The first experiment compared tables and bar charts for their effects on readability, interpretation accuracy, and decision making. No differences in interpretation accuracy or decision quality were observed for the two groups, although tabular reports were rated as 'easier to read and understand' than graphical reports. The second experiment compared line plots to tables for their effects on interpretation accuracy and decision quality. Subjects with graphical reports outperformed those with tables. There were no meaningful differences in interpretation accuracy across treatment groups. The third experiment compared graphical and tabular reports for their ability to convey a 'message' to the reader. Only in situations in which a vast amount of information was presented and relatively simple impressions were to be made, did subjects given graphs outperform those using tables. This program of cumulative experiments indicates that generalized claims of superiority of graphic presentation are unsupported, at least for decision-related activities. In fact, the experiments suggest that the effectiveness of the data display format is largely a function of the characteristics of the task at hand, and that impressions gleaned from 'one shot' studies of the effectiveness of the use of graphs may be nothing more than situationally dependent artifacts
keywords business, computer graphics, presentation, decision making, visualization
series CADline
last changed 2003/06/02 13:58

_id 0354
authors Goodman, Gary and Reddy, Raj D.
year 1978
title Alternative Control Structures for Speech Understanding Systems
source 1978 ? [13] p. : ill. includes bibliography Control structures are an essential part of any speech recognition system. They are the devices by which passive knowledge about the task and language is transformed into active and effective processes. In the chapter, three areas of control structures are defined and discussed: knowledge source interaction, knowledge source activation, and knowledge source focusing. Discussion relates the concepts presented to systems developed during the five-year ARPA speech understanding project. speech recognition / systems / control / structures / AI. 64. Goodman, Tim and Keith Unsworth. 'Manipulating Shape and Producing Geometric Continuity in B-spline Curves.' IEEE Computer Graphics and Applications. February, 1986. vol. 6: pp. 50-56 : ill. includes bibliography.
summary This article examines some of the desirable features of B- splines that make them particularly suitable for computer- aided design. First, a theoretical analysis is presented regarding the effects upon the shape of a design curve when the bias and tension parameters are allowed to vary in certain ways. Second, the concept of geometric continuity is discussed, and conditions are derived upon the control vertices to ensure that the design curve has second-order geometric continuity. Illustrations of B-spline curves are presented to support the theoretical conclusions
keywords computational geometry, B-splines, curves, CAD
series CADline
last changed 2003/06/02 13:58

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