CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 210

_id a6cd
authors Salvemini, Mauro
year 1986
title Automatic Methods of Data Presentation for Planning Analysis and Urbanistic Applications
doi https://doi.org/10.52842/conf.ecaade.1986.275
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 275-284
summary Urbanistics and land analysis on different scales both have a basic need: processing an ever increasing amount of data and numerical information. This might seem extremely easy to handle especially where we have computer at our disposal, but unfortunately that is not true. The great wealth of data and information now available means that on one hand an unarrestable process is set in motion whereby more and more data are required but the analysis and consultation of this data becomes longer, more complex and laborious as the amount of data increases. There is also the danger that data produces more data and gives way to a process which can be endless. The planner must also make quick decisions on what is happening and use several target analyses based on a vast quantity of data which he must process with the automatic system available. There must always be strict compatibility between the available data processing system and the quantity of data. The representation of data in image form is an important aid in carrying out correct analyses as well as in decision making .Basically it is a question of making synthetic, decisional use of information contained in raw data. Systems which can process data visually are practically indispensable in urbanistics.

series eCAADe
last changed 2022/06/07 07:56

_id a6f1
authors Bridges, A.H.
year 1986
title Any Progress in Systematic Design?
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 5-15
summary In order to discuss this question it is necessary to reflect awhile on design methods in general. The usual categorization discusses 'generations' of design methods, but Levy (1981) proposes an alternative approach. He identifies five paradigm shifts during the course of the twentieth century which have influenced design methods debate. The first paradigm shift was achieved by 1920, when concern with industrial arts could be seen to have replaced concern with craftsmanship. The second shift, occurring in the early 1930s, resulted in the conception of a design profession. The third happened in the 1950s, when the design methods debate emerged; the fourth took place around 1970 and saw the establishment of 'design research'. Now, in the 1980s, we are going through the fifth paradigm shift, associated with the adoption of a holistic approach to design theory and with the emergence of the concept of design ideology. A major point in Levy's paper was the observation that most of these paradigm shifts were associated with radical social reforms or political upheavals. For instance, we may associate concern about public participation with the 1970s shift and the possible use (or misuse) of knowledge, information and power with the 1980s shift. What has emerged, however, from the work of colleagues engaged since the 1970s in attempting to underpin the practice of design with a coherent body of design theory is increasing evidence of the fundamental nature of a person's engagement with the design activity. This includes evidence of the existence of two distinctive modes of thought, one of which can be described as cognitive modelling and the other which can be described as rational thinking. Cognitive modelling is imagining, seeing in the mind's eye. Rational thinking is linguistic thinking, engaging in a form of internal debate. Cognitive modelling is externalized through action, and through the construction of external representations, especially drawings. Rational thinking is externalized through verbal language and, more formally, through mathematical and scientific notations. Cognitive modelling is analogic, presentational, holistic, integrative and based upon pattern recognition and pattern manipulation. Rational thinking is digital, sequential, analytical, explicatory and based upon categorization and logical inference. There is some relationship between the evidence for two distinctive modes of thought and the evidence of specialization in cerebral hemispheres (Cross, 1984). Design methods have tended to focus upon the rational aspects of design and have, therefore, neglected the cognitive aspects. By recognizing that there are peculiar 'designerly' ways of thinking combining both types of thought process used to perceive, construct and comprehend design representations mentally and then transform them into an external manifestation current work in design theory is promising at last to have some relevance to design practice.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id c62d
authors Davis, Randall
year 1986
title Knowledge-Based Systems
source Science February, 1986. vol. 231: pp. 957-963 : ill. includes bibliography.
summary First developed two decades ago, knowledge-based systems have seen widespread application in recent years. While performance has been a strong focus of attention, building such systems has also expanded our conception of a computer program from a black box providing an answer to something capable of explaining its answers, acquiring new knowledge, and transferring knowledge to students. These abilities derive from distinguishing clearly what the program knows from how that knowledge will be used, making it possible to use the same knowledge in different ways
keywords AI, knowledge base, systems, theory
series CADline
last changed 1999/02/12 15:08

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id 28d8
authors Sarnak, Neil and Tarjan, Robert E.
year 1986
title Planar Point Location Using Persistent Search Trees
source Communications of the ACM July, 1986. vol. 29: pp. 669-679 : ill. includes bibliography.
summary A classical problem in computational geometry is the planar point location problem. This problem calls for preprocessing a polygonal subdivision of the plane defined by n line segments so that, given a sequence of points, the polygon containing each point can be determined quickly on-line. Several ways of solving this problem in O(log n) query time and O(n) space are known, but they are all rather complicated. The authors propose a simple O(log n) query-time, O(n) space solution, using persistent search trees. A persistent search tree differs from an ordinary search tree in that after an insertion or deletion, the old version of the tree can stillÔ h)0*0*0*°° ÔŚ be accessed. A persistent form of binary search tree that supports insertions and deletions in the present and queries in the past is developed. The time per query or update is O(log m), where m is the total number of updates, and the space needed is O(1) per update. The planar point location algorithm is an immediate application of this data structure. The structure also provides an alternative to Chazelle's 'hive graph' structure, which has a variety of applications in geometric retrieval
keywords search, data structures, algorithms, point inclusion, computational geometry
series CADline
last changed 2003/06/02 13:58

_id 6002
authors Barduzzi, Ondina and Pascolo, Carlo
year 1986
title CAD System (Computer Aided Design) for the Planning of the Territory, with Reference to the Automatical Estimate of Works of Urbanization
doi https://doi.org/10.52842/conf.ecaade.1986.167
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 167-179
summary Any applied research, no matter what discipline is concerned, needs affined and suitable tools; as regards the studies in the field of architecture and planning, the use of automatic systems of analysis, data ordering and comparison is of particular interest. The quickness of operations by means of computers and the corresponding graphical representation gives new possibilities for scientific work, once impossible, not certainly because of conceptual limits, but practically, for the limits of available tools. It is the wideness of applications of computers to be pointed out, for although studied for scientific reasons, their practical usefulness is often enormous. This has been generally verified. It guilts in particular for the CAD System, proposed and explained in this paper. The practical utility this and other systems from the same field have for the public administration, contractors and consultants is well known and therefore not necessary to be described further. The use of such systems is particularly convenient in those sectors where the graphical representation is the basic part of the production process.

series eCAADe
last changed 2022/06/07 07:54

_id 2363
authors Gross, Mark Donald
year 1986
title Design as exploring constraints
source Massachusetts Institute of Technology, Dept. of Architecture
summary A theory of designing is proposed, developed, and illustrated with examples from the domain of physical form. Designing is seen as the exploration of alternative sets of constraints and of the regions of alternative solutions they bound. Designers with different objectives reach different solutions within the same set of constraints, as do designers with the same objectives operating under different constraints. Constraints represent design rules, relations, conventions, and natural laws to be maintained. Some constraints and objectives are given at the outset of a design but many more are adopted along the way. Varying the constraints and the objectives is part of the design process. The theory accounts for various kinds of expertise in designing: knowledge of particular constraints in a design domain; inference--calculating the consequences of design decisions; preference--using objectives to guide decision-making; and partitioning--skill in dividing a large and complicated design into sets of simpler pieces, and understanding the dependencies between decisions. The ability to manage ambiguity and vagueness is an important aspect of design expertise. A computational model supporting the theory is proposed and its implementation discussed briefly. The constraint explorer, a computational environment for designing based on constraint descriptions is described. We see how the constraint explorer might be used in connection with a simple space- planning problem. The problem is taken from the procedures of the Stichting Architecten Research (S.A.R.), a specific architectural design methodology developed to help architects systematically explore layout variability in alternative floorplan designs. Finally, a selected review of related work in constraint-based programming environments, architectural design methods, and the intersection of the two fields is presented.
series thesis:PhD
email
more http://dmg.caup.washington.edu
last changed 2003/03/15 06:49

_id 4e59
authors Koparkar, P. A. and Mudur, S.P.
year 1986
title Generation of Continuous Smooth Curves Resulting from Operations on Parametric Surface Patches
source Computer Aided Design. May, 1986. pp. 193-206 : ill. includes bibliography
summary In recent years a number of techniques based on the subdivision principle have been suggested for detecting the curves resulting from the intersection of two parametrically defined surface patches. Silhouette curves of surfaces can also be detected using analogous techniques. Usually the output is a set of pixels or line segments which form the complete curve, though not necessarily in an ordered manner. This paper presents data structures for maintaining the result of subdivision, and algorithms for tracing the curves in a continuous fashion. Using a few iterations of the Newton-Raphson technique the curve points may be refined to any required precision. For each point on the curve the nonlinear equations are chosen by looking at the local topological nature of the curve so as to guarantee convergence of the Newton-Raphson technique in one or two iterations
keywords curved surfaces, parametrization, curves, intersection, relaxation, geometric modeling, computational geometry
series CADline
last changed 2003/06/02 14:41

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id e72a
authors Putnam, L.K. and Subrahmanyam, P.A.
year 1986
title Boolean Operations on n- Dimensional Objects
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 43-51 : ill. includes bibliography
summary Computation of the union, intersection, and difference of n- dimensional objects plays a central role in several computer- aided geometric design problems. An algorithm for computing these operations that uses a boundary classification technique is presented here. The algorithm is recursive in structure, with the recursion being on the dimensions of objects dealt with at each stage. The representation treats all entities as objects, making no distinction between faces, edges or vertices. The objects produced are 'regularized,' that is, there are no degenerate boundaries such as dangling edges. The sample application given involved hidden-surface removal
keywords algorithms, recursion, hidden surfaces, boolean operations, B-rep,geometric modeling
series CADline
last changed 2003/06/02 13:58

_id c898
authors Gero, John S.
year 1986
title An Overview of Knowledge Engineering and its Relevance to CAAD
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 107-119
summary Computer-aided architectural design (CAAD) has come to mean a number of often disparate activities. These can be placed into one of two categories: using the computer as a drafting and, to a lesser extent, modelling system; and using it as a design medium. The distinction between the two categories is often blurred. Using the computer as a drafting and modelling tool relies on computing notions concerned with representing objects and structures numerically and with ideas of computer programs as procedural algorithms. Similar notions underly the use of computers as a design medium. We shall return to these later. Clearly, all computer programs contain knowledge, whether methodological knowledge about processes or knowledge about structural relationships in models or databases. However, this knowledge is so intertwined with the procedural representation within the program that it can no longer be seen or found. Architecture is concerned with much more than numerical descriptions of buildings. It is concerned with concepts, ideas, judgement and experience. All these appear to be outside the realm of traditional computing. Yet architects discoursing use models of buildings largely unrelated to either numerical descriptions or procedural representations. They make use of knowledge - about objects, events and processes - and make nonprocedural (declarative) statements that can only be described symbolically. The limits of traditional computing are the limits of traditional computer-aided design systems, namely, that it is unable directly to represent and manipulate declarative, nonalgorithmic, knowledge or to perform symbolic reasoning. Developments in artificial intelligence have opened up ways of increasing the applicability of computers by acquiring and representing knowledge in computable forms. These approaches supplement rather than supplant existing uses of computers. They begin to allow the explicit representations of human knowledge. The remainder of this chapter provides a brief introduction to this field and describes, through applications, its relevance to computer- aided architectural design.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0354
authors Goodman, Gary and Reddy, Raj D.
year 1978
title Alternative Control Structures for Speech Understanding Systems
source 1978 ? [13] p. : ill. includes bibliography Control structures are an essential part of any speech recognition system. They are the devices by which passive knowledge about the task and language is transformed into active and effective processes. In the chapter, three areas of control structures are defined and discussed: knowledge source interaction, knowledge source activation, and knowledge source focusing. Discussion relates the concepts presented to systems developed during the five-year ARPA speech understanding project. speech recognition / systems / control / structures / AI. 64. Goodman, Tim and Keith Unsworth. 'Manipulating Shape and Producing Geometric Continuity in B-spline Curves.' IEEE Computer Graphics and Applications. February, 1986. vol. 6: pp. 50-56 : ill. includes bibliography.
summary This article examines some of the desirable features of B- splines that make them particularly suitable for computer- aided design. First, a theoretical analysis is presented regarding the effects upon the shape of a design curve when the bias and tension parameters are allowed to vary in certain ways. Second, the concept of geometric continuity is discussed, and conditions are derived upon the control vertices to ensure that the design curve has second-order geometric continuity. Illustrations of B-spline curves are presented to support the theoretical conclusions
keywords computational geometry, B-splines, curves, CAD
series CADline
last changed 2003/06/02 13:58

_id e26f
authors Kalay, Y. (ed.)
year 1987
title Computability of Design
source New York: Wiley & Sons
summary Computer-aided design (CAD) has promised to transform the art and science of architectural design. Yet, despite some significant achievements in the past 3 decades, it has so far failed to do so. This stimulating volume, derived from a symposium held at SUNY, Buffalo in December 1986, explores the reasons why design is so difficult to support by computational means, and what can be done to alleviate this difficulty. Written by an interdisciplinary panel of experts, it presents a varied and comprehensive view of the ways creative design processes can be modelled. The contributors do not all reach the same conclusions, which makes this book lively reading. Topics are arranged into four parts: constructing models of the design process, the computational representation of design knowledge (including spatial information and implicit design intent), methods for computing the design process as a whole (including mathematical programming, expert systems, and shape grammars), and the integration of CAD with traditional design practices.
series other
last changed 2003/04/23 15:14

_id 687b
authors Lansdown, John
year 1986
title Requirements for Knowledge-based Systems in Design
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 120-127
summary Even from the comparatively small amount of work that has been done in this area it is already clear that expert systems can be of value in many architectural applications. This is particularly so in those applications involving what broadly can be called, 'classification' (such as fault diagnosis, testing for conformity with regulations and so on). What we want to look at in this chapter are some of the developments in knowledge-based systems (KBS) which will be needed in order to make them more useful in a broader application area and, especially, in creative design. At the heart of these developments will be two things: (1), more appropriate methods of representing knowledge which are as accessible to humans as they are to computers; and (2), better ways of ensuring that this knowledge can be brought to bear exactly where and when it is needed. Knowledge engineers usually call these elements, respectively, 'knowledge representation' and 'control'.
series CAAD Futures
last changed 1999/04/03 17:58

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 0f76
authors Balachandran, M. B. and Gero, John S.
year 1986
title Knowledge-based Design Optimization
source IAAI'86 Conference. 1986. pp. i:4:1-14
summary CADLINE has abstract only. Optimization is a well understood process in design domains. A designer formulates the design problem as a single criterion or multicriteria optimization problem and then selects an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for their solutions. Finally, it runs the selected algorithm(s) and sends the results to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the systems. The basic philosophy and key features of the system are described and are illustrated by examples
keywords algorithms, expert systems, knowledge base, design, optimization, structures, engineering
series CADline
email
last changed 2003/06/02 13:58

_id 6733
authors Bettels, Juergen and Myers, David R.
year 1986
title The PIONS Graphics System
source IEEE Computer Graphics and Applications. July, 1986. vol. 6: pp. 30-38 : col. ill. includes a short bibliography
summary During 1979, CERN began to evaluate how interactive computer graphics displays could aid the analysis of high-energy physics experiments at the new Super Proton Synchrotron collider. This work led to PIONS, a 3D graphics system, which features the ability to store and view hierarchical graphics structures in a directed-acyclic-graph database. It is possible to change the attributes of these structures by making selections on nongraphical information also stored in the database. PIONS is implemented as an object-oriented message-passing system based on SmallTalk design principles. It supports multiple viewing transformations, logical input devices, and 2D and 3D primitives. The design allows full use to be made of display hardware that provides dynamic 3D picture transformation
keywords visualization, computer graphics, database, systems, modeling
series CADline
last changed 2003/06/02 13:58

_id 644f
authors Bijl, Aart
year 1986
title Designing with Words and Pictures in a Logic Modelling Environment
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 128-145
summary At EdCAAD we are interested in design as something people do. Designed artefacts, the products of designing, are interesting only in so far as they tell us something about design. An extreme expression of this position is to say that the world of design is the thoughts in the heads of designers, plus the skills of designers in externalizing their thoughts; design artifacts, once perceived and accepted in the worlds of other people, are no longer part of the world of design. We can describe design, briefly, as a process of synthesis. Design has to achieve a fusion between parts to create new parts, so that the products are recognized, as having a right and proper place in the world of people. Parts should be understood as referring to anything - physical objects, abstract ideas, aspirations. These parts occur in some design environment from which parts are extracted, designed upon and results replaced; in the example of buildings, the environment is people and results have to be judged by reference to that environment. It is characteristic of design that both the process and the product are not subject to explicit and complete criteria. This view of design differs sharply from the more orthodox understanding of scientific and technological endeavours which rely predominantly on a process of analysis. In the latter case, the approach is to decompose a problem into parts until individual parts are recognized as being amenable to known operations and results are reassembled into a solution. This process has a peripheral role in design when evaluating selected aspects of tentative design proposals, but the absence of well-defined and widely recognized criteria for design excludes it from the main stream of analytical developments.
series CAAD Futures
last changed 2003/11/21 15:16

_id caadria2006_601
id caadria2006_601
authors BINSU CHIANG, MAO-LIN CHIU
year 2006
title PRIVATE/UN-PRIVATE SPACE: Scenario-based Digital Design for Enhancing User Awareness
doi https://doi.org/10.52842/conf.caadria.2006.x.s8b
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 601-603
summary Context awareness is important for human senses of places as well as human computer interaction. The aim of this research paper is focusing on controlling the user's privacy in a smart space which is adaptive to different users for enhancing the user's awareness in his diary life. In Environmental Psychology, the definition of privacy is that an individual has the control of deciding what information of himself is released to others, and under how he interact with others. (Westin 1970) And privacy is categorized as the linguistic privacy and visual privacy. (Sundstorm 1986). Solutions for privacy control: Plan Layout, Vision Boundary, Access Control and Architecture Metaphor - the transmission of information is not ascertainable for every single user. Although information are shown in public, but information is implied by cues and symbols. Only a certain user or a group of users have access to the full context of information. The methodology is to form an analytic framework to study the relationship between information, user and activities by using the computational supports derived from KitchenSense, ConceptNet, Python, 3d Studio Max and Flash; and to record patterns built up by users' behaviour and actions. Furthermore, the scenario-based simulation can envision the real world conditions by adding interfaces for enhancing user awareness.
series CAADRIA
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last changed 2022/06/07 07:49

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