CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 174

_id e7a8
authors Emde, H.
year 1988
title Geometrical Fundamentals for Design and Visualization of Spatial Objects
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 171-178
summary Every architectural object is a 3-dimensional entity of the human environment, haptically tangible and optically visible. During the architectural process of planning every object should be designed as a body and should be visualized in pictures. Thus the parts of construction get an order in space and the steps of construction get an order in time. The ideal planning object is a simulated anticipation of the real building object, which is to be performed later on. The possibility to relate the planning object immediately to the building object relies on the fact that they both have the same "geometry" This means: both can be described in the same geometric manner. Creating and visualizing spatial objects is based on geometrical fundamentals. Theoretical knowledge and practical control of these fundamentals is essential for the faultless construction and the realistic presentation of architectural objects. Therefore they have to be taught and learned thoroughly in the course of an architectural education. Geometrical design includes the forming of object- models (geometry of body boundaries), the structuring of object-hierarchies (geometry of body combinations) and the colouring of objects. Geometrical visualization includes controlling the processes of motion, of the bodies (when moving objects) and of the center of observation (when moving subjects) as well as the representation of 3-dimensional objects in 2- dimensional pictures and sequences of pictures. All these activities of architects are instances of geometrical information processing. They can be performed with the aid of computers. As for the computer this requires suitable hardware and software, as for the architect it requires suitable knowledge and capabilities to be able to talk about and to recall the perceivable objects and processes of the design with logic abstracts (language of geometry). In contrast to logical, numerical and textual informations the geometric informations concerning spatial objects are of much higher complexity. Usually these complexes of information are absorbed, processed and transmitted by the architect in a perceptive manner. The computer support in the field of geometry assumes that the processing of perceptions of the human consciousness can be converted by the computer as a framework of logical relations. Computer aided construction and representation require both suited devices for haptical and optical communication and suitable programs in particular.
series CAAD Futures
last changed 1999/04/03 17:58

_id e3a4
authors Girard, Michael
year 1987
title Interactive Design of 3D Computer-Animated Legged Animal Motion
source IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 39-51 : ill. includes bibliography
summary A visually interactive approach to the design of 3D computer- animated legged animal motion in the context of the PODA computer animation system is presented. The design process entails the interactive specification of parameters that drive a computational model for animal movement. The animator incrementally modifies a framework for establishing desired limb and body motion as well as the constraints imposed by physical dynamics (Newtonian mechanical properties) and temporal restrictions. PODA uses the desired motion and constraints specified by the animator to produce motion through an idealized model of the animal's adaptive dynamic control strategies
keywords computer graphics, animation
series CADline
last changed 1999/02/12 15:08

_id ea5c
authors Purcell, P.
year 1988
title The Role of Media Technology in the Design Studio
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 179-187
summary This paper refers to a program of work, which aims to integrate a range of computer-based multi-media technologies which has the overall goal of enhancing the processes of education in the design studio. The individual projects describe the development of visual information systems and intelligent design systems. The framework of support for much of the work is Project Athena, a campus wide initiative to apply new technology towards enhancing the educational process project.
series CAAD Futures
last changed 1999/04/03 17:58

_id ee8f
authors Rasdorf, William J.
year 1987
title Extending Database Management Systems for Engineering Applications
source Computers in Mechanical Engineering (CIME). American Society of Mechanical Engineers, March, 1987. vol. 5: pp. 62-69
summary During the design of a manufactured component, large amounts of information pertaining to all aspects of the design must be stored, accessed, and operated upon. A database management system (DBMS), composed of a central repository of data and the associated software for controlling accesses to it and operations on it, provides one way to uniformly store, manage, and use this information. This paper presents a framework for an extension to relational database management systems that combines a set of engineering constraints with a database of engineering data items. The representation requires a database that is able to store all of the data normally associated with engineering design as well as the constraints imposed upon the engineering design process. A powerful and flexible constraint processing system is needed to adequately ensure that engineering data conforms to the limitations imposed upon it by the design process. Such a system must be capable of allowing constraints to be invoked at a variety of times, and provide numerous options for the user when violations are detected. This paper introduces a concept called structured constraints that integrates state- of-the-art advances in DBMSs and current research in engineering constraint processing to further enhance CAD system capabilities. It discusses the extensions to relational database theory that are needed to achieve such a constraint handling capability for mechanical engineering applications. The goal sought is a managed repository of data supporting interfaces to a wide variety of application programs and supporting processing capabilities for maintaining data integrity by incorporating engineering constraints. The Structured Constraint model is a general method for classifying semantic integrity constraints. It is based on the structure of the relational model and is therefore independent of any particular query language. In addition, it is a formalism that possesses conceptual clarity and generality which make it useful for representing and communicating arbitrary constraints. The key contribution of this formalism is its basis for a completely definable implementation of an engineering integrity system
keywords civil engineering, relational database, constraints management, management, DBMS
series CADline
last changed 2003/06/02 10:24

_id 2d0b
authors Wagter, H.
year 1988
title CAD-Techniques in Architecture and Building Design, a Realistic Overview
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 7-14
summary Giving an overview on CAD-techniques in architecture and building design might seem a bit superfluous. Every mentioned subject will be worked out in this conference in much more detail than is possible in the context of this very first paper. Nevertheless it will be useful to sketch a framework. It gives an opportunity to participants to compare, and will help to judge the different influences of the conclusions in the right context. For the authors it might mean that they can fill in their own place, and that their introductions can be short so there will be more time available for in depth explanations. It must be stated that CAAD-Futures theme is at the design part of the building process as mentioned in its announcement "it takes stock of current developments in CAAD and attempts to anticipate the direction of future developments and their relevance to and impact on architectural practice and education, the building industry and the quality of the built environment".
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email
last changed 2003/05/17 10:09

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 4d3b
authors Archea, John
year 1987
title Puzzle-Making : What Architects Do When No One is Looking
source New York: Wiley-Interscience, 1987. pp. 37-52. includes bibliography
summary The thesis of this paper is that architects work in a manner that is antithetical to problem-solving because they cannot explicate desired effects prior to their realization through the design process. In an attempt to clarify architecture's uncommon mode of action the author suggests that instead of specifying what they are trying to accomplish prior to their attempts to accomplish it as problem-solver do, architects treat design as a search for the most appropriate effects that can be attained in a unique context. They seek sets of combinatorial rules that will result in an internally consistent fit between a kit of parts and the effects that are achieved when those parts are assembled in a certain way
keywords puzzle making, problem solving, architecture, design process
series CADline
last changed 1999/02/12 15:07

_id 0cd8
authors Baker, Nelson C. and Fenves, Stephen J.
year 1987
title A Knowledge Acquisition Study of Structural Engineers Performing Preliminary Design
source 92 p. : ill. Pittsburgh, PA: Engineering Design Research Center, CMU, December, 1987. EDRC-12-19-87
summary This paper describes interviews with experts in structural engineering. Video recordings of the experts performing preliminary structural design for three buildings were obtained. The knowledge acquisition process is described and the conclusions reached are presented. The conclusions are discussed in terms of level of design detail, solution time, distribution of process and domain activities, the use of previous information in the design process, and the use of sketches
keywords knowledge acquisition, civil engineering, design process, design methods, drafting, systems, protocol analysis
series CADline
last changed 2003/06/02 10:24

_id 016a
authors Balachandran, M. B. and Gero, John S.
year 1987
title A Knowledge-based Approach to Mathematical Design Modeling and Optimization
source engineering Optimization. 1987. vol. 12: pp. 91-115
summary Optimization is a well understood process in design domains. Designers formulate their design problems as single criterion or multicriteria optimization problems and then select an appropriate optimization algorithm to search for the optimal values for the design variables. The formulation and algorithm selection procedures have been considered to be activities which relied on substantive human knowledge. This paper describes a computer system, OPTIMA, which formulates design optimization problems from a pseudo-English description into canonical algebraic expressions. It then recognizes the formulation and selects appropriate algorithm(s) for its solution. Finally, it runs the selected algorithm(s) and sends the results back to the original descriptions. Areas of expert knowledge involved in carrying out the above tasks are identified. Such knowledge is explicitly encoded in the system. The basic philosophy and key features of the system are described and are illustrated with examples
keywords structures, algorithms, knowledge base, systems, optimization, engineering
series CADline
email
last changed 2003/06/02 13:58

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 696c
authors Beheshti, M. and Monroy, M.
year 1988
title Requirements for Developing an Information System for Architecture
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 149-170
summary This paper discusses possibilities of developing new tools for architectural design. It argues that architects should meet the challenge of information technology and computer-based design techniques. One such attempt has been the first phase of the development of an architectural design information system (ADIS), also an architectural design decision support system. The system should benefit from the developments of the artificial intelligence to enable the architect to have access to information required to carry out design work. In other words: the system functions as a huge on-line electronic library of architecture, containing up-to-date architectural design information, literature, documents, etc. At the same time, the system offers necessary design aids such as computer programs for design process, drawing programs, evaluation programs, cost calculation programs, etc. The system also provides data communication between the architect and members of the design coalition team. This is found to be of vital importance in the architectural design process, because it can enable the architect to fit in changes, brought about in the project by different parties. Furthermore, they will be able, to oversee promptly the consequences of changes or decisions in a comprehensive manner. The system will offer advantages over the more commonly applied microcomputer based CAAD and IGDM (integrated graphics database management) systems, or even larger systems available to an architect. Computer programs as well as hardware change rapidly and become obsolete. Therefore, unrelenting investment pressure to up-date both software and hardware exists. The financial burden of this is heavy, in particular for smaller architectural practices (for instance an architect working for himself or herself and usually with few or no permanent staff). ADIS, as an on-line architectural design aid, is constantly up-dated by its own organisation. This task will be co-ordinated by the ADIS data- base administrator (DBA). The processing possibilities of the system are faster, therefore more complex processing tasks can be handled. Complicated large graphic data files, can be easily retrieved and manipulated by ADIS, a large system. In addition, the cost of an on-line system will be much less than any other system. The system is based on one model of the architectural design process, but will eventually contain a variety of design models, as it develops. The development of the system will be an evolutionary process, making use of its users' feed-back system. ADIS is seen as a step towards full automation of architectural design practices. Apart from being an architectural design support system, ADIS will assist the architect in his/her administrative and organisational activities.
series CAAD Futures
last changed 2003/11/21 15:16

_id e861
authors Burnham, G.T.
year 1987
title Microcomputer-Based Expert System for the Design of Operational Military Airfields
source Department of Architectural Science, University of Sydney
summary This thesis develops a number of prototypical expert systems on a microcomputer to assist the military designer or engineer with facets of military operational airfield design. An existing expert system shell BUILD written in PROLOG-1 was altered to provide a more permanent record of the results of the system execution. The individual knowledge base includes production rules which conform to the BUILD syntax requirements. A number of additional clauses related to the knowledge base are written in PROLOG-1. The expert system consists of some 200 rules and an additional 36 clauses. The rules contain knowledge on soil characteristics pertinent to airfields, factors involved in calculating lengths of runways and factors for determining the effort involved in construction. The knowledge for the expert systems was gathered from a combination of civilian and military literature sources, the author's own experience, and discussions with military and air force personnel currently engaged in the design, planning and construction of these facilities. Development of these prototypical expert systems demonstrates the feasibility of implementing expert systems on microcomputers in this domain. Furthermore, it demonstrates their possible application to military engineering design particularly where the design process relies on a large amount of tabulated data and heuristic knowledge. It is this type of knowledge that is often used by the military engineer to find a timely problem solution when provided with a range of options. [Unpublished. -- CADLINE has abstract only.]
keywords Applications, Military Engineering, Expert Systems, Design, Planning
series thesis:MSc
last changed 2002/12/14 19:15

_id ascaad2006_paper20
id ascaad2006_paper20
authors Chougui, Ali
year 2006
title The Digital Design Process: reflections on architectural design positions on complexity and CAAD
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary These instructions are intended to guide contributors to the Second Architecture is presently engaged in an impatient search for solutions to critical questions about the nature and the identity of the discipline, and digital technology is a key agent for prevailing innovations in architectural design. The problem of complexity underlies all design problems. With the advent of CAD however, Architect’s ability to truly represent complexity has increased considerably. Another source that provides information about dealing with complexity is architectural theory. As Rowe (1987) states, architectural theory constitutes “a corpus of principles that are agreed upon and therefore worthy of emulation”. Architectural theory often is a mixed reflection on the nature of architectural design, design processes, made in descriptive and prescriptive terms (see Kruft 1985). Complexity is obviously not a new issue in architectural theory. Since it is an inherent characteristic of design problems, it has been dealt with in many different ways throughout history. Contemporary architects incorporate the computer in their design process. They produce architecture that is generated by the use of particle systems, simulation software, animation software, but also the more standard modelling tools. The architects reflect on the impact of the computer in their theories, and display changes in style by using information modelling techniques that have become versatile enough to encompass the complexity of information in the architectural design process. In this way, architectural style and theory can provide directions to further develop CAD. Most notable is the acceptance of complexity as a given fact, not as a phenomenon to oppose in systems of organization, but as a structuring principle to begin with. No matter what information modelling paradigm is used, complex and huge amounts of information need to be processed by designers. A key aspect in the combination of CAD, complexity, and architectural design is the role of the design representation. The way the design is presented and perceived during the design process is instrumental to understanding the design task. More architects are trying to reformulate this working of the representation. The intention of this paper is to present and discuss the current state of the art in architectural design positions on complexity and CAAD, and to reflect in particular on the role of digital design representations in this discussion. We also try to investigate how complexity can be dealt with, by looking at architects, in particular their styles and theories. The way architects use digital media and graphic representations can be informative how units of information can be formed and used in the design process. A case study is a concrete architect’s design processes such as Peter Eisenman Rem Koolhaas, van Berkel, Lynn, and Franke gehry, who embrace complexity and make it a focus point in their design, Rather than viewing it as problematic issue, by using computer as an indispensable instrument in their approaches.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 0748
authors Coyne, R.D., Rosenman, M.A. and Radford, A.D. (et.al.)
year 1987
title Innovation and Creativity in Knowledge-based CAD
source Amsterdam: North-Holland, 1987. pp. 435-465
summary The authors examine the creativity of knowledge-based design systems from a narrow information processing perspective. As a property of the design process innovation and creativity can be identified by observing both the quality of the product, and also the characteristics of the process itself. The key theme running through the discussion is the acquisition of knowledge as the key to understanding creativity. This involves not only the ability of a system to acquire knowledge, but also its ability to control its own processes and change its own structure. In order to discuss this view a model of design systems is put forward in which a distinction between interpretative and syntactic subsystems for innovation and creativity is made
keywords design process, knowledge base, systems, creativity, knowledge acquisition, representation
series CADline
email
last changed 2003/05/17 10:13

_id 0518
authors Degelman, Larry O. and Miranda, Valerian
year 1987
title Development of Interfaces for CAD Processing in Architecture
doi https://doi.org/10.52842/conf.acadia.1987.095
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 95-104
summary Substantial efforts within Europe and Japan, as well as the U.S., have been placed on automating construction processes within the building industry, while lesser efforts have been focused on computer integration in the design processes. This paper addresses the design end of the design/build spectrum and how this subject is approached in the educational and research programs at Texas A&M University. The problems of fragmentation and incompatibility of existing software data bases for building design are recognized as being the major drawbacks to significant progress in Computer-Aided Design. This is followed by a description of proposed models for future interfaces and communications linkages necessary for successful computer integration in the building design process.

Efforts in the area of CAD development are undertaken within the "computers in architecture" emphasis area in the PhD program at this university and are targeted at resolution of the CAD interface problems. This happens in both the teaching and research programs. Initially, the communication problems between the building design team and the building systems software are being approached through a PhD-level course in software development for building design problems. In this context, the non-graphical aspects of CAD are being addressed through the development of user friendly, tutorial- type software. Longer range research objectives are directed at the special three-way interfaces between the (1) Design Team, (2) Graphics Handler, and (3) Analytical Engine, and the linkages of these to the Common Data Base.

series ACADIA
email
last changed 2022/06/07 07:55

_id 68cb
authors Fenves, Stephen J. and Baker, Nelson C.
year 1987
title Spatial and Functional Representation Language for Structural Design
source 21 p. : ill. Pittsburgh: Engineering Design Research Center, CMU, December, 1987. includes bibliography
summary Knowledge-based systems for structural design developed to date have used simple geometric representations which have not provided adequate spatial reasoning. Shape grammars are suggested as a representation for a knowledge-based system capable of performing spatial and functional reasoning. The representation needs to serve all disciplines involved in the design process, where different semantics of each discipline are associated with the same spatial information about design objects. The representation is demonstrated in the building design environment, where possible structural systems can be generated dependent upon the building's spatial layout
keywords representation, shape grammars, structures, design, problem solving, planning, civil engineering, architecture
series CADline
last changed 2003/06/02 10:24

_id 6f4d
authors Hall, Theodore W.
year 1987
title Space Stations, Computers and Architectural Design
doi https://doi.org/10.52842/conf.acadia.1987.007
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 7-18
summary In the winter semester of 1987, I had the opportunity to work with a group of aerospace engineering students on the design of an artificial-gravity rotating space habitat. This was an interesting project in its own right, but of particular relevance to ACADIA was the role of the computer in the design process. Because of its unusual nature, this project forced me to reconsider several issues. This paper addresses the following: (-) The computer as a medium for communication. (-) The need for special tools for special tasks. (-) The pros and cons of computer models vs. cardboard models. (-) The designer's reliance on technology and technocrats. (-) The role of the guru. // Since it was the experience with the space habitat design project that raised these issues, the discussion starts there. The paper then looks for similar experiences in other, more "typical" studio projects. The conclusions are personal opinions about software design, computer literacy, and the teaching of CAD skills to non-programmers.

series ACADIA
email
last changed 2022/06/07 07:50

_id afd5
authors Jog, Bharati
year 1987
title An Interface Between CAD and Energy Analysis System
doi https://doi.org/10.52842/conf.acadia.1987.087
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 87-94
summary During the architectural design process it is helpful to get the energy analysis at various steps. Using the knowledge obtained from energy analysis programs, a design can be improved during the next step. Today Computer-Aided Drafting packages are popular as drafting tools in the architecture profession and schools. Many software packages for energy analysis are also available. To promote such analytical design process, there is a need to develop interfaces between energy analysis systems and Computer- Aided Drafting packages to get the energy analysis using the drawing files. This paper describes the use of the interface between Computer-Aided Drafting system and energy analysis program as an analytical tool in the Computer-Aided Design process. Then it presents an interface developed between AutoCAD, a popular Computer-Aided Drafting tool, and CALPAS3, an energy analysis program.

series ACADIA
last changed 2022/06/07 07:52

_id e26f
authors Kalay, Y. (ed.)
year 1987
title Computability of Design
source New York: Wiley & Sons
summary Computer-aided design (CAD) has promised to transform the art and science of architectural design. Yet, despite some significant achievements in the past 3 decades, it has so far failed to do so. This stimulating volume, derived from a symposium held at SUNY, Buffalo in December 1986, explores the reasons why design is so difficult to support by computational means, and what can be done to alleviate this difficulty. Written by an interdisciplinary panel of experts, it presents a varied and comprehensive view of the ways creative design processes can be modelled. The contributors do not all reach the same conclusions, which makes this book lively reading. Topics are arranged into four parts: constructing models of the design process, the computational representation of design knowledge (including spatial information and implicit design intent), methods for computing the design process as a whole (including mathematical programming, expert systems, and shape grammars), and the integration of CAD with traditional design practices.
series other
last changed 2003/04/23 15:14

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